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Side by Side Diff: public/platform/WebExternalTextureLayer.h

Issue 562583002: Implement image-rendering:pixelated for accelerated 2D canvases. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Set GL_NEAREST on the texture, invalidate the ImageBuffer and reconstruct the TextureMailbox when f… Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #ifndef WebExternalTextureLayer_h 26 #ifndef WebExternalTextureLayer_h
27 #define WebExternalTextureLayer_h 27 #define WebExternalTextureLayer_h
28 28
29 #include "WebCommon.h" 29 #include "WebCommon.h"
30 #include "WebFloatRect.h" 30 #include "WebFloatRect.h"
31 #include "WebLayer.h" 31 #include "WebLayer.h"
32 #include "third_party/skia/include/core/SkPaint.h"
32 33
33 namespace blink { 34 namespace blink {
34 35
35 class WebExternalTextureLayerClient; 36 class WebExternalTextureLayerClient;
36 37
37 // This class represents a layer that renders a texture that is generated 38 // This class represents a layer that renders a texture that is generated
38 // externally (not managed by the WebLayerTreeView). 39 // externally (not managed by the WebLayerTreeView).
39 // The texture will be used by the WebLayerTreeView during compositing passes. 40 // The texture will be used by the WebLayerTreeView during compositing passes.
40 // When in single-thread mode, this means during WebLayerTreeView::composite(). 41 // When in single-thread mode, this means during WebLayerTreeView::composite().
41 // When using the threaded compositor, this can mean at an arbitrary time until 42 // When using the threaded compositor, this can mean at an arbitrary time until
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55 // Sets whether this layer's texture has premultiplied alpha or not. Default s to true. 56 // Sets whether this layer's texture has premultiplied alpha or not. Default s to true.
56 virtual void setPremultipliedAlpha(bool) = 0; 57 virtual void setPremultipliedAlpha(bool) = 0;
57 58
58 // Sets whether the texture should be blended with the background color 59 // Sets whether the texture should be blended with the background color
59 // at draw time. Defaults to false. 60 // at draw time. Defaults to false.
60 virtual void setBlendBackgroundColor(bool) = 0; 61 virtual void setBlendBackgroundColor(bool) = 0;
61 62
62 // Sets whether this context should be rate limited by the compositor. Rate limiting works by blocking 63 // Sets whether this context should be rate limited by the compositor. Rate limiting works by blocking
63 // invalidate() and invalidateRect() calls if the compositor is too many fra mes behind. 64 // invalidate() and invalidateRect() calls if the compositor is too many fra mes behind.
64 virtual void setRateLimitContext(bool) = 0; 65 virtual void setRateLimitContext(bool) = 0;
66
67 // Sets whether this texture should use nearest neighbor interpolation as
68 // opposed to bilinear. Defaults to false.
69 virtual void setFilterLevel(SkPaint::FilterLevel) = 0;
65 }; 70 };
66 71
67 } // namespace blink 72 } // namespace blink
68 73
69 #endif // WebExternalTextureLayer_h 74 #endif // WebExternalTextureLayer_h
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