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Side by Side Diff: LayoutTests/fast/canvas/pixelated-off-screen.html

Issue 562583002: Implement image-rendering:pixelated for accelerated 2D canvases. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Don't call setImageInterpolationQuality Created 6 years ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <style> 2 <style>
3 canvas { 3 canvas {
4 width: 100px; 4 width: 100px;
5 height: 100px; 5 height: 100px;
6 image-rendering: pixelated; 6 image-rendering: pixelated;
7 } 7 }
8 </style> 8 </style>
9 <body> 9 <body>
10 <!-- Test drawing a canvas off-screen then appending it to the DOM. -->
10 <!-- The resulting image should be 100x100, consisting of 4 50x50 blocks of solid color, with no blurring of edges --> 11 <!-- The resulting image should be 100x100, consisting of 4 50x50 blocks of solid color, with no blurring of edges -->
11 <canvas width="2" height="2"></canvas>
12 </body> 12 </body>
13 <script> 13 <script>
14 // Ignore the render tree. 14 // Ignore the render tree.
15 if (window.testRunner) 15 if (window.testRunner)
16 window.testRunner.dumpAsTextWithPixelResults(); 16 window.testRunner.dumpAsTextWithPixelResults();
17 17
18 var canvas; 18 var canvas = document.createElement('canvas');
19 var imageHandle;
20 canvas = document.getElementsByTagName("canvas")[0].getContext("2d");
21 canvas.width = 2; 19 canvas.width = 2;
22 canvas.height = 2; 20 canvas.height = 2;
23 imageHandle = canvas.createImageData(2, 2); 21
22 var context = canvas.getContext("2d");
23 var imageHandle = context.createImageData(canvas.width, canvas.height);
24 24
25 var index = 0; 25 var index = 0;
26 var length = imageHandle.data.length;
27 26
28 imageHandle.data[index++] = 255; 27 imageHandle.data[index++] = 255;
29 imageHandle.data[index++] = 0; 28 imageHandle.data[index++] = 0;
30 imageHandle.data[index++] = 0; 29 imageHandle.data[index++] = 0;
31 imageHandle.data[index++] = 255; 30 imageHandle.data[index++] = 255;
32 31
33 imageHandle.data[index++] = 0; 32 imageHandle.data[index++] = 0;
34 imageHandle.data[index++] = 255; 33 imageHandle.data[index++] = 255;
35 imageHandle.data[index++] = 0; 34 imageHandle.data[index++] = 0;
36 imageHandle.data[index++] = 255; 35 imageHandle.data[index++] = 255;
37 36
38 imageHandle.data[index++] = 0; 37 imageHandle.data[index++] = 0;
39 imageHandle.data[index++] = 0; 38 imageHandle.data[index++] = 0;
40 imageHandle.data[index++] = 255; 39 imageHandle.data[index++] = 255;
41 imageHandle.data[index++] = 255; 40 imageHandle.data[index++] = 255;
42 41
43 imageHandle.data[index++] = 0; 42 imageHandle.data[index++] = 0;
44 imageHandle.data[index++] = 0; 43 imageHandle.data[index++] = 0;
45 imageHandle.data[index++] = 0; 44 imageHandle.data[index++] = 0;
46 imageHandle.data[index++] = 255; 45 imageHandle.data[index++] = 255;
47 46
48 canvas.putImageData(imageHandle, 0, 0); 47 context.putImageData(imageHandle, 0, 0);
49 </script> 48 document.getElementsByTagName("body")[0].appendChild(canvas);
49 </script>
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