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Side by Side Diff: Source/platform/graphics/ImageBuffer.h

Issue 562583002: Implement image-rendering:pixelated for accelerated 2D canvases. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved. 3 * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved.
4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. 4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions 7 * modification, are permitted provided that the following conditions
8 * are met: 8 * are met:
9 * 1. Redistributions of source code must retain the above copyright 9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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76 76
77 ~ImageBuffer(); 77 ~ImageBuffer();
78 78
79 void setClient(ImageBufferClient* client) { m_client = client; } 79 void setClient(ImageBufferClient* client) { m_client = client; }
80 80
81 const IntSize& size() const { return m_surface->size(); } 81 const IntSize& size() const { return m_surface->size(); }
82 bool isAccelerated() const { return m_surface->isAccelerated(); } 82 bool isAccelerated() const { return m_surface->isAccelerated(); }
83 bool isSurfaceValid() const; 83 bool isSurfaceValid() const;
84 bool restoreSurface() const; 84 bool restoreSurface() const;
85 85
86 void setNearestNeighbor(bool nearestNeighbor) { m_surface->setNearestNeighbo r(nearestNeighbor); }
Justin Novosad 2014/09/10 14:28:31 You should use an enum rather than a bool. Somethi
Stephen White 2014/09/10 15:37:09 Good point, but I don't think we should expose Ski
jackhou1 2014/09/11 08:26:31 Used SkPaint::FilterLevel as that's what Interpola
86 void setIsHidden(bool hidden) { m_surface->setIsHidden(hidden); } 87 void setIsHidden(bool hidden) { m_surface->setIsHidden(hidden); }
87 88
88 GraphicsContext* context() const; 89 GraphicsContext* context() const;
89 90
90 // Called at the end of a task that rendered a whole frame 91 // Called at the end of a task that rendered a whole frame
91 void finalizeFrame(const FloatRect &dirtyRect); 92 void finalizeFrame(const FloatRect &dirtyRect);
92 void didFinalizeFrame(); 93 void didFinalizeFrame();
93 94
94 bool isDirty(); 95 bool isDirty();
95 96
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148 149
149 IntSize m_size; 150 IntSize m_size;
150 RefPtr<Uint8ClampedArray> m_data; 151 RefPtr<Uint8ClampedArray> m_data;
151 }; 152 };
152 153
153 String PLATFORM_EXPORT ImageDataToDataURL(const ImageDataBuffer&, const String& mimeType, const double* quality); 154 String PLATFORM_EXPORT ImageDataToDataURL(const ImageDataBuffer&, const String& mimeType, const double* quality);
154 155
155 } // namespace blink 156 } // namespace blink
156 157
157 #endif // ImageBuffer_h 158 #endif // ImageBuffer_h
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