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Side by Side Diff: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp

Issue 560443004: Revert of Attach GrOptDrawState into shader building pipeline (Closed) Base URL: https://skia.googlesource.com/skia.git@opt2
Patch Set: Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLVertexShaderBuilder.h" 8 #include "GrGLVertexShaderBuilder.h"
9 #include "GrGLProgramBuilder.h" 9 #include "GrGLProgramBuilder.h"
10 #include "GrGLShaderStringBuilder.h" 10 #include "GrGLShaderStringBuilder.h"
11 #include "../GrGpuGL.h" 11 #include "../GrGpuGL.h"
12 #include "../../GrOptDrawState.h"
13 12
14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) 13 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X)
16 15
17 namespace { 16 namespace {
18 inline const char* color_attribute_name() { return "inColor"; } 17 inline const char* color_attribute_name() { return "inColor"; }
19 inline const char* coverage_attribute_name() { return "inCoverage"; } 18 inline const char* coverage_attribute_name() { return "inCoverage"; }
20 } 19 }
21 20
22 GrGLVertexShaderBuilder::GrGLVertexShaderBuilder(GrGLFullProgramBuilder* program ) 21 GrGLVertexShaderBuilder::GrGLVertexShaderBuilder(GrGLFullProgramBuilder* program )
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
77 GL_CALL(BindAttribLocation(programId, 76 GL_CALL(BindAttribLocation(programId,
78 header.fColorAttributeIndex, 77 header.fColorAttributeIndex,
79 color_attribute_name())); 78 color_attribute_name()));
80 } 79 }
81 if (-1 != header.fCoverageAttributeIndex) { 80 if (-1 != header.fCoverageAttributeIndex) {
82 GL_CALL(BindAttribLocation(programId, 81 GL_CALL(BindAttribLocation(programId,
83 header.fCoverageAttributeIndex, 82 header.fCoverageAttributeIndex,
84 coverage_attribute_name())); 83 coverage_attribute_name()));
85 } 84 }
86 85
87 // We pull the current state of attributes off of drawstate's optimized stat e and bind them in 86 // We pull the current state of attributes off of drawstate and bind them in order
88 // order. This assumes that the drawState has not changed since we called fl ushGraphicsState() 87 const GrRODrawState* ds = fProgramBuilder->gpu()->drawState();
89 // higher up in the stack. 88 const GrVertexAttrib* vaPtr = ds->getVertexAttribs();
90 SkAutoTUnref<GrOptDrawState> optState(fProgramBuilder->gpu()->drawState()->c reateOptState()); 89 const int vaCount = ds->getVertexAttribCount();
91 const GrVertexAttrib* vaPtr = optState->getVertexAttribs();
92 const int vaCount = optState->getVertexAttribCount();
93 90
94 int i = fEffectAttribOffset; 91 int i = fEffectAttribOffset;
95 for (int index = 0; index < vaCount; index++) { 92 for (int index = 0; index < vaCount; index++) {
96 if (kEffect_GrVertexAttribBinding != vaPtr[index].fBinding) { 93 if (kEffect_GrVertexAttribBinding != vaPtr[index].fBinding) {
97 continue; 94 continue;
98 } 95 }
99 SkASSERT(index != header.fPositionAttributeIndex && 96 SkASSERT(index != header.fPositionAttributeIndex &&
100 index != header.fLocalCoordAttributeIndex && 97 index != header.fLocalCoordAttributeIndex &&
101 index != header.fColorAttributeIndex && 98 index != header.fColorAttributeIndex &&
102 index != header.fCoverageAttributeIndex); 99 index != header.fCoverageAttributeIndex);
(...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after
192 this->addAttribute(GrShaderVar(coverage_attribute_name(), 189 this->addAttribute(GrShaderVar(coverage_attribute_name(),
193 kVec4f_GrSLType, 190 kVec4f_GrSLType,
194 GrShaderVar::kAttribute_TypeModifier)); 191 GrShaderVar::kAttribute_TypeModifier));
195 const char *vsName, *fsName; 192 const char *vsName, *fsName;
196 fFullProgramBuilder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &f sName); 193 fFullProgramBuilder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &f sName);
197 this->codeAppendf("\t%s = %s;\n", vsName, coverage_attribute_name()); 194 this->codeAppendf("\t%s = %s;\n", vsName, coverage_attribute_name());
198 *coverage = fsName; 195 *coverage = fsName;
199 } 196 }
200 fEffectAttribOffset = fInputs.count(); 197 fEffectAttribOffset = fInputs.count();
201 } 198 }
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