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Side by Side Diff: src/gpu/GrOptDrawState.h

Issue 560443004: Revert of Attach GrOptDrawState into shader building pipeline (Closed) Base URL: https://skia.googlesource.com/skia.git@opt2
Patch Set: Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrOptDrawState_DEFINED 8 #ifndef GrOptDrawState_DEFINED
9 #define GrOptDrawState_DEFINED 9 #define GrOptDrawState_DEFINED
10 10
11 #include "GrDrawState.h"
12 #include "GrRODrawState.h" 11 #include "GrRODrawState.h"
13 12
13 class GrDrawState;
14
14 /** 15 /**
15 * Subclass of GrRODrawState that holds an optimized version of a GrDrawState. L ike it's parent 16 * Subclass of GrRODrawState that holds an optimized version of a GrDrawState. L ike it's parent
16 * it is meant to be an immutable class, and simply adds a few helpful data memb ers not in the 17 * it is meant to be an immutable class, and simply adds a few helpful data memb ers not in the
17 * base class. 18 * base class.
18 */ 19 */
19 class GrOptDrawState : public GrRODrawState { 20 class GrOptDrawState : public GrRODrawState {
20 public: 21 public:
21 bool operator== (const GrOptDrawState& that) const;
22
23 bool inputColorIsUsed() const { return fInputColorIsUsed; }
24 bool inputCoverageIsUsed() const { return fInputCoverageIsUsed; }
25
26 private:
27 /** 22 /**
28 * Constructs and optimized drawState out of a GrRODrawState. 23 * Constructs and optimized drawState out of a GrRODrawState.
29 */ 24 */
30 GrOptDrawState(const GrDrawState& drawState, BlendOptFlags blendOptFlags, 25 explicit GrOptDrawState(const GrDrawState& drawState);
31 GrBlendCoeff optSrcCoeff, GrBlendCoeff optDstCoeff);
32 26
33 /** 27 bool operator== (const GrOptDrawState& that) const;
28
29 private:
30 /*
34 * Loops through all the color stage effects to check if the stage will igno re color input or 31 * Loops through all the color stage effects to check if the stage will igno re color input or
35 * always output a constant color. In the ignore color input case we can ign ore all previous 32 * always output a constant color. In the ignore color input case we can ign ore all previous
36 * stages. In the constant color case, we can ignore all previous stages and 33 * stages. In the constant color case, we can ignore all previous stages and
37 * the current one and set the state color to the constant color. Once we de termine the so 34 * the current one and set the state color to the constant color. Once we de termine the so
38 * called first effective stage, we copy all the effective stages into our o ptimized 35 * called first effective stage, we copy all the effective stages into our o ptimized
39 * state. 36 * state.
40 */ 37 */
41 void copyEffectiveColorStages(const GrDrawState& ds); 38 void copyEffectiveColorStages(const GrDrawState& ds);
42 39
43 /** 40 /*
44 * Loops through all the coverage stage effects to check if the stage will i gnore color input. 41 * Loops through all the coverage stage effects to check if the stage will i gnore color input.
45 * If a coverage stage will ignore input, then we can ignore all coverage st ages before it. We 42 * If a coverage stage will ignore input, then we can ignore all coverage st ages before it. We
46 * loop to determine the first effective coverage stage, and then copy all o f our effective 43 * loop to determine the first effective coverage stage, and then copy all o f our effective
47 * coverage stages into our optimized state. 44 * coverage stages into our optimized state.
48 */ 45 */
49 void copyEffectiveCoverageStages(const GrDrawState& ds); 46 void copyEffectiveCoverageStages(const GrDrawState& ds);
50 47
51 /** 48 /*
52 * This function takes in a flag and removes the corresponding fixed functio n vertex attributes. 49 * This function takes in a flag and removes the corresponding fixed functio n vertex attributes.
53 * The flags are in the same order as GrVertexAttribBinding array. If bit i of removeVAFlags is 50 * The flags are in the same order as GrVertexAttribBinding array. If bit i of removeVAFlags is
54 * set, then vertex attributes with binding (GrVertexAttribute)i will be rem oved. 51 * set, then vertex attributes with binding (GrVertexAttribute)i will be rem oved.
55 */ 52 */
56 void removeFixedFunctionVertexAttribs(uint8_t removeVAFlags); 53 void removeFixedFunctionVertexAttribs(uint8_t removeVAFlags);
57 54
58 /** 55 void removeColorVertexAttrib();
59 * Alter the OptDrawState (adjusting stages, vertex attribs, flags, etc.) ba sed on the
60 * BlendOptFlags.
61 */
62 void adjustFromBlendOpts();
63 56
64 // These flags are needed to protect the code from creating an unused unifor m color/coverage 57 // These flags are needed to protect the code from creating an unused unifor m color/coverage
65 // which will cause shader compiler errors. 58 // which will cause shader compiler errors.
66 bool fInputColorIsUsed; 59 bool fInputColorIsUsed;
67 bool fInputCoverageIsUsed; 60 bool fInputCoverageIsUsed;
68 61
69 SkAutoSTArray<4, GrVertexAttrib> fOptVA; 62 SkAutoSTArray<4, GrVertexAttrib> fOptVA;
70 63
71 BlendOptFlags fBlendOptFlags;
72
73 friend GrOptDrawState* GrDrawState::createOptState() const;
74 typedef GrRODrawState INHERITED; 64 typedef GrRODrawState INHERITED;
75 }; 65 };
76 66
77 #endif 67 #endif
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