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Unified Diff: sdk/lib/web_gl/dart2js/web_gl_dart2js.dart

Issue 560263004: Fixed removing of pure interface (implements) operations (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 6 years, 3 months ago
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Index: sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
diff --git a/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart b/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
index bc2f943daa8f6b87ef8fa2e2af8e4cf7b7d45fed..73bed3420c1bc9797bc6c14012e0f45843ba7f75 100644
--- a/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
+++ b/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
@@ -1084,6 +1084,54 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DocsEditable()
final int drawingBufferWidth;
+ @DomName('WebGLRenderingContext.activeTexture')
+ @DocsEditable()
+ void activeTexture(int texture) native;
+
+ @DomName('WebGLRenderingContext.attachShader')
+ @DocsEditable()
+ void attachShader(Program program, Shader shader) native;
+
+ @DomName('WebGLRenderingContext.bindAttribLocation')
+ @DocsEditable()
+ void bindAttribLocation(Program program, int index, String name) native;
+
+ @DomName('WebGLRenderingContext.bindBuffer')
+ @DocsEditable()
+ void bindBuffer(int target, Buffer buffer) native;
+
+ @DomName('WebGLRenderingContext.bindFramebuffer')
+ @DocsEditable()
+ void bindFramebuffer(int target, Framebuffer framebuffer) native;
+
+ @DomName('WebGLRenderingContext.bindRenderbuffer')
+ @DocsEditable()
+ void bindRenderbuffer(int target, Renderbuffer renderbuffer) native;
+
+ @DomName('WebGLRenderingContext.bindTexture')
+ @DocsEditable()
+ void bindTexture(int target, Texture texture) native;
+
+ @DomName('WebGLRenderingContext.blendColor')
+ @DocsEditable()
+ void blendColor(num red, num green, num blue, num alpha) native;
+
+ @DomName('WebGLRenderingContext.blendEquation')
+ @DocsEditable()
+ void blendEquation(int mode) native;
+
+ @DomName('WebGLRenderingContext.blendEquationSeparate')
+ @DocsEditable()
+ void blendEquationSeparate(int modeRGB, int modeAlpha) native;
+
+ @DomName('WebGLRenderingContext.blendFunc')
+ @DocsEditable()
+ void blendFunc(int sfactor, int dfactor) native;
+
+ @DomName('WebGLRenderingContext.blendFuncSeparate')
+ @DocsEditable()
+ void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) native;
+
@JSName('bufferData')
/**
* Buffers the specified data.
@@ -1096,6 +1144,17 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DocsEditable()
void bufferByteData(int target, ByteBuffer data, int usage) native;
+ /**
+ * Buffers the specified data.
+ *
+ * The [bufferData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferDataTyped] or [bufferByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferData')
+ @DocsEditable()
+ void bufferData(int target, data_OR_size, int usage) native;
+
@JSName('bufferData')
/**
* Buffers the specified data.
@@ -1120,6 +1179,17 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DocsEditable()
void bufferSubByteData(int target, int offset, ByteBuffer data) native;
+ /**
+ * Buffers the specified subset of data.
+ *
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferSubData')
+ @DocsEditable()
+ void bufferSubData(int target, int offset, data) native;
+
@JSName('bufferSubData')
/**
* Buffers the specified subset of data.
@@ -1132,6 +1202,475 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DocsEditable()
void bufferSubDataTyped(int target, int offset, TypedData data) native;
+ @DomName('WebGLRenderingContext.checkFramebufferStatus')
+ @DocsEditable()
+ int checkFramebufferStatus(int target) native;
+
+ @DomName('WebGLRenderingContext.clear')
+ @DocsEditable()
+ void clear(int mask) native;
+
+ @DomName('WebGLRenderingContext.clearColor')
+ @DocsEditable()
+ void clearColor(num red, num green, num blue, num alpha) native;
+
+ @DomName('WebGLRenderingContext.clearDepth')
+ @DocsEditable()
+ void clearDepth(num depth) native;
+
+ @DomName('WebGLRenderingContext.clearStencil')
+ @DocsEditable()
+ void clearStencil(int s) native;
+
+ @DomName('WebGLRenderingContext.colorMask')
+ @DocsEditable()
+ void colorMask(bool red, bool green, bool blue, bool alpha) native;
+
+ @DomName('WebGLRenderingContext.compileShader')
+ @DocsEditable()
+ void compileShader(Shader shader) native;
+
+ @DomName('WebGLRenderingContext.compressedTexImage2D')
+ @DocsEditable()
+ void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data) native;
+
+ @DomName('WebGLRenderingContext.compressedTexSubImage2D')
+ @DocsEditable()
+ void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data) native;
+
+ @DomName('WebGLRenderingContext.copyTexImage2D')
+ @DocsEditable()
+ void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) native;
+
+ @DomName('WebGLRenderingContext.copyTexSubImage2D')
+ @DocsEditable()
+ void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) native;
+
+ @DomName('WebGLRenderingContext.createBuffer')
+ @DocsEditable()
+ Buffer createBuffer() native;
+
+ @DomName('WebGLRenderingContext.createFramebuffer')
+ @DocsEditable()
+ Framebuffer createFramebuffer() native;
+
+ @DomName('WebGLRenderingContext.createProgram')
+ @DocsEditable()
+ Program createProgram() native;
+
+ @DomName('WebGLRenderingContext.createRenderbuffer')
+ @DocsEditable()
+ Renderbuffer createRenderbuffer() native;
+
+ @DomName('WebGLRenderingContext.createShader')
+ @DocsEditable()
+ Shader createShader(int type) native;
+
+ @DomName('WebGLRenderingContext.createTexture')
+ @DocsEditable()
+ Texture createTexture() native;
+
+ @DomName('WebGLRenderingContext.cullFace')
+ @DocsEditable()
+ void cullFace(int mode) native;
+
+ @DomName('WebGLRenderingContext.deleteBuffer')
+ @DocsEditable()
+ void deleteBuffer(Buffer buffer) native;
+
+ @DomName('WebGLRenderingContext.deleteFramebuffer')
+ @DocsEditable()
+ void deleteFramebuffer(Framebuffer framebuffer) native;
+
+ @DomName('WebGLRenderingContext.deleteProgram')
+ @DocsEditable()
+ void deleteProgram(Program program) native;
+
+ @DomName('WebGLRenderingContext.deleteRenderbuffer')
+ @DocsEditable()
+ void deleteRenderbuffer(Renderbuffer renderbuffer) native;
+
+ @DomName('WebGLRenderingContext.deleteShader')
+ @DocsEditable()
+ void deleteShader(Shader shader) native;
+
+ @DomName('WebGLRenderingContext.deleteTexture')
+ @DocsEditable()
+ void deleteTexture(Texture texture) native;
+
+ @DomName('WebGLRenderingContext.depthFunc')
+ @DocsEditable()
+ void depthFunc(int func) native;
+
+ @DomName('WebGLRenderingContext.depthMask')
+ @DocsEditable()
+ void depthMask(bool flag) native;
+
+ @DomName('WebGLRenderingContext.depthRange')
+ @DocsEditable()
+ void depthRange(num zNear, num zFar) native;
+
+ @DomName('WebGLRenderingContext.detachShader')
+ @DocsEditable()
+ void detachShader(Program program, Shader shader) native;
+
+ @DomName('WebGLRenderingContext.disable')
+ @DocsEditable()
+ void disable(int cap) native;
+
+ @DomName('WebGLRenderingContext.disableVertexAttribArray')
+ @DocsEditable()
+ void disableVertexAttribArray(int index) native;
+
+ @DomName('WebGLRenderingContext.drawArrays')
+ @DocsEditable()
+ void drawArrays(int mode, int first, int count) native;
+
+ @DomName('WebGLRenderingContext.drawElements')
+ @DocsEditable()
+ void drawElements(int mode, int count, int type, int offset) native;
+
+ @DomName('WebGLRenderingContext.enable')
+ @DocsEditable()
+ void enable(int cap) native;
+
+ @DomName('WebGLRenderingContext.enableVertexAttribArray')
+ @DocsEditable()
+ void enableVertexAttribArray(int index) native;
+
+ @DomName('WebGLRenderingContext.finish')
+ @DocsEditable()
+ void finish() native;
+
+ @DomName('WebGLRenderingContext.flush')
+ @DocsEditable()
+ void flush() native;
+
+ @DomName('WebGLRenderingContext.framebufferRenderbuffer')
+ @DocsEditable()
+ void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) native;
+
+ @DomName('WebGLRenderingContext.framebufferTexture2D')
+ @DocsEditable()
+ void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level) native;
+
+ @DomName('WebGLRenderingContext.frontFace')
+ @DocsEditable()
+ void frontFace(int mode) native;
+
+ @DomName('WebGLRenderingContext.generateMipmap')
+ @DocsEditable()
+ void generateMipmap(int target) native;
+
+ @DomName('WebGLRenderingContext.getActiveAttrib')
+ @DocsEditable()
+ ActiveInfo getActiveAttrib(Program program, int index) native;
+
+ @DomName('WebGLRenderingContext.getActiveUniform')
+ @DocsEditable()
+ ActiveInfo getActiveUniform(Program program, int index) native;
+
+ @DomName('WebGLRenderingContext.getAttachedShaders')
+ @DocsEditable()
+ void getAttachedShaders(Program program) native;
+
+ @DomName('WebGLRenderingContext.getAttribLocation')
+ @DocsEditable()
+ int getAttribLocation(Program program, String name) native;
+
+ @DomName('WebGLRenderingContext.getBufferParameter')
+ @DocsEditable()
+ @Creates('int|Null')
+ @Returns('int|Null')
+ Object getBufferParameter(int target, int pname) native;
+
+ @DomName('WebGLRenderingContext.getContextAttributes')
+ @DocsEditable()
+ @Creates('ContextAttributes|=Object')
+ ContextAttributes getContextAttributes() {
+ return convertNativeToDart_ContextAttributes(_getContextAttributes_1());
+ }
+ @JSName('getContextAttributes')
+ @DomName('WebGLRenderingContext.getContextAttributes')
+ @DocsEditable()
+ @Creates('ContextAttributes|=Object')
+ _getContextAttributes_1() native;
+
+ @DomName('WebGLRenderingContext.getError')
+ @DocsEditable()
+ int getError() native;
+
+ @DomName('WebGLRenderingContext.getExtension')
+ @DocsEditable()
+ Object getExtension(String name) native;
+
+ @DomName('WebGLRenderingContext.getFramebufferAttachmentParameter')
+ @DocsEditable()
+ @Creates('int|Renderbuffer|Texture|Null')
+ @Returns('int|Renderbuffer|Texture|Null')
+ Object getFramebufferAttachmentParameter(int target, int attachment, int pname) native;
+
+ @DomName('WebGLRenderingContext.getParameter')
+ @DocsEditable()
+ @Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
+ @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
+ Object getParameter(int pname) native;
+
+ @DomName('WebGLRenderingContext.getProgramInfoLog')
+ @DocsEditable()
+ String getProgramInfoLog(Program program) native;
+
+ @DomName('WebGLRenderingContext.getProgramParameter')
+ @DocsEditable()
+ @Creates('int|bool|Null')
+ @Returns('int|bool|Null')
+ Object getProgramParameter(Program program, int pname) native;
+
+ @DomName('WebGLRenderingContext.getRenderbufferParameter')
+ @DocsEditable()
+ @Creates('int|Null')
+ @Returns('int|Null')
+ Object getRenderbufferParameter(int target, int pname) native;
+
+ @DomName('WebGLRenderingContext.getShaderInfoLog')
+ @DocsEditable()
+ String getShaderInfoLog(Shader shader) native;
+
+ @DomName('WebGLRenderingContext.getShaderParameter')
+ @DocsEditable()
+ @Creates('int|bool|Null')
+ @Returns('int|bool|Null')
+ Object getShaderParameter(Shader shader, int pname) native;
+
+ @DomName('WebGLRenderingContext.getShaderPrecisionFormat')
+ @DocsEditable()
+ ShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype) native;
+
+ @DomName('WebGLRenderingContext.getShaderSource')
+ @DocsEditable()
+ String getShaderSource(Shader shader) native;
+
+ @DomName('WebGLRenderingContext.getSupportedExtensions')
+ @DocsEditable()
+ List<String> getSupportedExtensions() native;
+
+ @DomName('WebGLRenderingContext.getTexParameter')
+ @DocsEditable()
+ @Creates('int|Null')
+ @Returns('int|Null')
+ Object getTexParameter(int target, int pname) native;
+
+ @DomName('WebGLRenderingContext.getUniform')
+ @DocsEditable()
+ @Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List')
+ @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List')
+ Object getUniform(Program program, UniformLocation location) native;
+
+ @DomName('WebGLRenderingContext.getUniformLocation')
+ @DocsEditable()
+ UniformLocation getUniformLocation(Program program, String name) native;
+
+ @DomName('WebGLRenderingContext.getVertexAttrib')
+ @DocsEditable()
+ @Creates('Null|num|bool|NativeFloat32List|Buffer')
+ @Returns('Null|num|bool|NativeFloat32List|Buffer')
+ Object getVertexAttrib(int index, int pname) native;
+
+ @DomName('WebGLRenderingContext.getVertexAttribOffset')
+ @DocsEditable()
+ int getVertexAttribOffset(int index, int pname) native;
+
+ @DomName('WebGLRenderingContext.hint')
+ @DocsEditable()
+ void hint(int target, int mode) native;
+
+ @DomName('WebGLRenderingContext.isBuffer')
+ @DocsEditable()
+ bool isBuffer(Buffer buffer) native;
+
+ @DomName('WebGLRenderingContext.isContextLost')
+ @DocsEditable()
+ bool isContextLost() native;
+
+ @DomName('WebGLRenderingContext.isEnabled')
+ @DocsEditable()
+ bool isEnabled(int cap) native;
+
+ @DomName('WebGLRenderingContext.isFramebuffer')
+ @DocsEditable()
+ bool isFramebuffer(Framebuffer framebuffer) native;
+
+ @DomName('WebGLRenderingContext.isProgram')
+ @DocsEditable()
+ bool isProgram(Program program) native;
+
+ @DomName('WebGLRenderingContext.isRenderbuffer')
+ @DocsEditable()
+ bool isRenderbuffer(Renderbuffer renderbuffer) native;
+
+ @DomName('WebGLRenderingContext.isShader')
+ @DocsEditable()
+ bool isShader(Shader shader) native;
+
+ @DomName('WebGLRenderingContext.isTexture')
+ @DocsEditable()
+ bool isTexture(Texture texture) native;
+
+ @DomName('WebGLRenderingContext.lineWidth')
+ @DocsEditable()
+ void lineWidth(num width) native;
+
+ @DomName('WebGLRenderingContext.linkProgram')
+ @DocsEditable()
+ void linkProgram(Program program) native;
+
+ @DomName('WebGLRenderingContext.pixelStorei')
+ @DocsEditable()
+ void pixelStorei(int pname, int param) native;
+
+ @DomName('WebGLRenderingContext.polygonOffset')
+ @DocsEditable()
+ void polygonOffset(num factor, num units) native;
+
+ @DomName('WebGLRenderingContext.readPixels')
+ @DocsEditable()
+ void readPixels(int x, int y, int width, int height, int format, int type, TypedData pixels) native;
+
+ @DomName('WebGLRenderingContext.renderbufferStorage')
+ @DocsEditable()
+ void renderbufferStorage(int target, int internalformat, int width, int height) native;
+
+ @DomName('WebGLRenderingContext.sampleCoverage')
+ @DocsEditable()
+ void sampleCoverage(num value, bool invert) native;
+
+ @DomName('WebGLRenderingContext.scissor')
+ @DocsEditable()
+ void scissor(int x, int y, int width, int height) native;
+
+ @DomName('WebGLRenderingContext.shaderSource')
+ @DocsEditable()
+ void shaderSource(Shader shader, String string) native;
+
+ @DomName('WebGLRenderingContext.stencilFunc')
+ @DocsEditable()
+ void stencilFunc(int func, int ref, int mask) native;
+
+ @DomName('WebGLRenderingContext.stencilFuncSeparate')
+ @DocsEditable()
+ void stencilFuncSeparate(int face, int func, int ref, int mask) native;
+
+ @DomName('WebGLRenderingContext.stencilMask')
+ @DocsEditable()
+ void stencilMask(int mask) native;
+
+ @DomName('WebGLRenderingContext.stencilMaskSeparate')
+ @DocsEditable()
+ void stencilMaskSeparate(int face, int mask) native;
+
+ @DomName('WebGLRenderingContext.stencilOp')
+ @DocsEditable()
+ void stencilOp(int fail, int zfail, int zpass) native;
+
+ @DomName('WebGLRenderingContext.stencilOpSeparate')
+ @DocsEditable()
+ void stencilOpSeparate(int face, int fail, int zfail, int zpass) native;
+
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, TypedData pixels]) {
+ if (pixels != null && type != null && format != null && (border_OR_canvas_OR_image_OR_pixels_OR_video is int)) {
+ _texImage2D_1(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, format, type, pixels);
+ return;
+ }
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageData || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && format == null && type == null && pixels == null) {
+ var pixels_1 = convertDartToNative_ImageData(border_OR_canvas_OR_image_OR_pixels_OR_video);
+ _texImage2D_2(target, level, internalformat, format_OR_width, height_OR_type, pixels_1);
+ return;
+ }
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageElement) && format == null && type == null && pixels == null) {
+ _texImage2D_3(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is CanvasElement) && format == null && type == null && pixels == null) {
+ _texImage2D_4(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is VideoElement) && format == null && type == null && pixels == null) {
+ _texImage2D_5(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ throw new ArgumentError("Incorrect number or type of arguments");
+ }
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void _texImage2D_1(target, level, internalformat, width, height, int border, format, type, TypedData pixels) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void _texImage2D_2(target, level, internalformat, format, type, pixels) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void _texImage2D_3(target, level, internalformat, format, type, ImageElement image) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void _texImage2D_4(target, level, internalformat, format, type, CanvasElement canvas) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void _texImage2D_5(target, level, internalformat, format, type, VideoElement video) native;
+
@JSName('texImage2D')
/**
* Updates the currently bound texture to [data].
@@ -1199,6 +1738,109 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DocsEditable()
void texImage2DVideo(int target, int level, int internalformat, int format, int type, VideoElement video) native;
+ @DomName('WebGLRenderingContext.texParameterf')
+ @DocsEditable()
+ void texParameterf(int target, int pname, num param) native;
+
+ @DomName('WebGLRenderingContext.texParameteri')
+ @DocsEditable()
+ void texParameteri(int target, int pname, int param) native;
+
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, TypedData pixels]) {
+ if (pixels != null && type != null && (canvas_OR_format_OR_image_OR_pixels_OR_video is int)) {
+ _texSubImage2D_1(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, type, pixels);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageData || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && type == null && pixels == null) {
+ var pixels_1 = convertDartToNative_ImageData(canvas_OR_format_OR_image_OR_pixels_OR_video);
+ _texSubImage2D_2(target, level, xoffset, yoffset, format_OR_width, height_OR_type, pixels_1);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageElement) && type == null && pixels == null) {
+ _texSubImage2D_3(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is CanvasElement) && type == null && pixels == null) {
+ _texSubImage2D_4(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is VideoElement) && type == null && pixels == null) {
+ _texSubImage2D_5(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ throw new ArgumentError("Incorrect number or type of arguments");
+ }
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2D_1(target, level, xoffset, yoffset, width, height, int format, type, TypedData pixels) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2D_2(target, level, xoffset, yoffset, format, type, pixels) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2D_3(target, level, xoffset, yoffset, format, type, ImageElement image) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2D_4(target, level, xoffset, yoffset, format, type, CanvasElement canvas) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2D_5(target, level, xoffset, yoffset, format, type, VideoElement video) native;
+
@JSName('texSubImage2D')
/**
* Updates a sub-rectangle of the currently bound texture to [data].
@@ -1266,6 +1908,130 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DocsEditable()
void texSubImage2DVideo(int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video) native;
+ @DomName('WebGLRenderingContext.uniform1f')
+ @DocsEditable()
+ void uniform1f(UniformLocation location, num x) native;
+
+ @DomName('WebGLRenderingContext.uniform1fv')
+ @DocsEditable()
+ void uniform1fv(UniformLocation location, Float32List v) native;
+
+ @DomName('WebGLRenderingContext.uniform1i')
+ @DocsEditable()
+ void uniform1i(UniformLocation location, int x) native;
+
+ @DomName('WebGLRenderingContext.uniform1iv')
+ @DocsEditable()
+ void uniform1iv(UniformLocation location, Int32List v) native;
+
+ @DomName('WebGLRenderingContext.uniform2f')
+ @DocsEditable()
+ void uniform2f(UniformLocation location, num x, num y) native;
+
+ @DomName('WebGLRenderingContext.uniform2fv')
+ @DocsEditable()
+ void uniform2fv(UniformLocation location, Float32List v) native;
+
+ @DomName('WebGLRenderingContext.uniform2i')
+ @DocsEditable()
+ void uniform2i(UniformLocation location, int x, int y) native;
+
+ @DomName('WebGLRenderingContext.uniform2iv')
+ @DocsEditable()
+ void uniform2iv(UniformLocation location, Int32List v) native;
+
+ @DomName('WebGLRenderingContext.uniform3f')
+ @DocsEditable()
+ void uniform3f(UniformLocation location, num x, num y, num z) native;
+
+ @DomName('WebGLRenderingContext.uniform3fv')
+ @DocsEditable()
+ void uniform3fv(UniformLocation location, Float32List v) native;
+
+ @DomName('WebGLRenderingContext.uniform3i')
+ @DocsEditable()
+ void uniform3i(UniformLocation location, int x, int y, int z) native;
+
+ @DomName('WebGLRenderingContext.uniform3iv')
+ @DocsEditable()
+ void uniform3iv(UniformLocation location, Int32List v) native;
+
+ @DomName('WebGLRenderingContext.uniform4f')
+ @DocsEditable()
+ void uniform4f(UniformLocation location, num x, num y, num z, num w) native;
+
+ @DomName('WebGLRenderingContext.uniform4fv')
+ @DocsEditable()
+ void uniform4fv(UniformLocation location, Float32List v) native;
+
+ @DomName('WebGLRenderingContext.uniform4i')
+ @DocsEditable()
+ void uniform4i(UniformLocation location, int x, int y, int z, int w) native;
+
+ @DomName('WebGLRenderingContext.uniform4iv')
+ @DocsEditable()
+ void uniform4iv(UniformLocation location, Int32List v) native;
+
+ @DomName('WebGLRenderingContext.uniformMatrix2fv')
+ @DocsEditable()
+ void uniformMatrix2fv(UniformLocation location, bool transpose, Float32List array) native;
+
+ @DomName('WebGLRenderingContext.uniformMatrix3fv')
+ @DocsEditable()
+ void uniformMatrix3fv(UniformLocation location, bool transpose, Float32List array) native;
+
+ @DomName('WebGLRenderingContext.uniformMatrix4fv')
+ @DocsEditable()
+ void uniformMatrix4fv(UniformLocation location, bool transpose, Float32List array) native;
+
+ @DomName('WebGLRenderingContext.useProgram')
+ @DocsEditable()
+ void useProgram(Program program) native;
+
+ @DomName('WebGLRenderingContext.validateProgram')
+ @DocsEditable()
+ void validateProgram(Program program) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib1f')
+ @DocsEditable()
+ void vertexAttrib1f(int indx, num x) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib1fv')
+ @DocsEditable()
+ void vertexAttrib1fv(int indx, Float32List values) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib2f')
+ @DocsEditable()
+ void vertexAttrib2f(int indx, num x, num y) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib2fv')
+ @DocsEditable()
+ void vertexAttrib2fv(int indx, Float32List values) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib3f')
+ @DocsEditable()
+ void vertexAttrib3f(int indx, num x, num y, num z) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib3fv')
+ @DocsEditable()
+ void vertexAttrib3fv(int indx, Float32List values) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib4f')
+ @DocsEditable()
+ void vertexAttrib4f(int indx, num x, num y, num z, num w) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib4fv')
+ @DocsEditable()
+ void vertexAttrib4fv(int indx, Float32List values) native;
+
+ @DomName('WebGLRenderingContext.vertexAttribPointer')
+ @DocsEditable()
+ void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) native;
+
+ @DomName('WebGLRenderingContext.viewport')
+ @DocsEditable()
+ void viewport(int x, int y, int width, int height) native;
+
/**
* Sets the currently bound texture to [data].
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