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21 "build/polymer-versioned.js", | 21 "build/polymer-versioned.js", |
22 "src/boot.js", | 22 "src/boot.js", |
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| 30 "src/system/microtask.js", |
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26 "src/lib/super.js", | 38 "src/lib/super.js", |
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28 "src/api.js", | 40 "src/api.js", |
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30 "src/instance/events.js", | 42 "src/instance/events.js", |
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34 "src/instance/base.js", | 46 "src/instance/base.js", |
35 "src/instance/styles.js", | 47 "src/instance/styles.js", |
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37 "src/declaration/path.js", | 49 "src/declaration/path.js", |
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43 "src/declaration/prototype.js", | 55 "src/declaration/prototype.js", |
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51 "sourcesContent": [ | 63 "sourcesContent": [ |
52 "/**\n * @license\n * Copyright (c) 2014 The Polymer Project Authors. All ri
ghts reserved.\n * This code may only be used under the BSD style license found
at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be f
ound at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributor
s may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed
by Google as part of the polymer project is also\n * subject to an additional I
P rights grant found at http://polymer.github.io/PATENTS.txt\n */\nwindow.Polyme
rGestures = {};\n", | 64 "/**\n * @license\n * Copyright (c) 2014 The Polymer Project Authors. All ri
ghts reserved.\n * This code may only be used under the BSD style license found
at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be f
ound at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributor
s may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed
by Google as part of the polymer project is also\n * subject to an additional I
P rights grant found at http://polymer.github.io/PATENTS.txt\n */\nwindow.Polyme
rGestures = {};\n", |
53 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var
HAS_FULL_PATH = false;\n\n // test for full event path support\n var pathTest
= document.createElement('meta');\n if (pathTest.createShadowRoot) {\n var
sr = pathTest.createShadowRoot();\n var s = document.createElement('span');\n
sr.appendChild(s);\n pathTest.addEventListener('testpath', function(ev) {
\n if (ev.path) {\n // if the span is in the event path, then path[0
] is the real source for all events\n HAS_FULL_PATH = ev.path[0] === s;\n
}\n ev.stopPropagation();\n });\n var ev = new CustomEvent('tes
tpath', {bubbles: true});\n // must add node to DOM to trigger event listener
\n document.head.appendChild(pathTest);\n s.dispatchEvent(ev);\n pathTe
st.parentNode.removeChild(pathTest);\n sr = s = null;\n }\n pathTest = null
;\n\n var target = {\n shadow: function(inEl) {\n if (inEl) {\n
return inEl.shadowRoot || inEl.webkitShadowRoot;\n }\n },\n canTarget
: function(shadow) {\n return shadow && Boolean(shadow.elementFromPoint);\n
},\n targetingShadow: function(inEl) {\n var s = this.shadow(inEl);\
n if (this.canTarget(s)) {\n return s;\n }\n },\n olderSh
adow: function(shadow) {\n var os = shadow.olderShadowRoot;\n if (!os)
{\n var se = shadow.querySelector('shadow');\n if (se) {\n
os = se.olderShadowRoot;\n }\n }\n return os;\n },\n a
llShadows: function(element) {\n var shadows = [], s = this.shadow(element)
;\n while(s) {\n shadows.push(s);\n s = this.olderShadow(s);\
n }\n return shadows;\n },\n searchRoot: function(inRoot, x, y)
{\n var t, st, sr, os;\n if (inRoot) {\n t = inRoot.elementFrom
Point(x, y);\n if (t) {\n // found element, check if it has a Sh
adowRoot\n sr = this.targetingShadow(t);\n } else if (inRoot !==
document) {\n // check for sibling roots\n sr = this.olderSha
dow(inRoot);\n }\n // search other roots, fall back to light dom e
lement\n return this.searchRoot(sr, x, y) || t;\n }\n },\n own
er: function(element) {\n if (!element) {\n return document;\n
}\n var s = element;\n // walk up until you hit the shadow root or doc
ument\n while (s.parentNode) {\n s = s.parentNode;\n }\n /
/ the owner element is expected to be a Document or ShadowRoot\n if (s.node
Type != Node.DOCUMENT_NODE && s.nodeType != Node.DOCUMENT_FRAGMENT_NODE) {\n
s = document;\n }\n return s;\n },\n findTarget: function(in
Event) {\n if (HAS_FULL_PATH && inEvent.path) {\n return inEvent.pat
h[0];\n }\n var x = inEvent.clientX, y = inEvent.clientY;\n // if
the listener is in the shadow root, it is much faster to start there\n var
s = this.owner(inEvent.target);\n // if x, y is not in this root, fall bac
k to document search\n if (!s.elementFromPoint(x, y)) {\n s = docume
nt;\n }\n return this.searchRoot(s, x, y);\n },\n findTouchActio
n: function(inEvent) {\n var n;\n if (HAS_FULL_PATH && inEvent.path) {
\n var path = inEvent.path;\n for (var i = 0; i < path.length; i++
) {\n n = path[i];\n if (n.nodeType === Node.ELEMENT_NODE && n
.hasAttribute('touch-action')) {\n return n.getAttribute('touch-actio
n');\n }\n }\n } else {\n n = inEvent.target;\n
while(n) {\n if (n.hasAttribute('touch-action')) {\n retu
rn n.getAttribute('touch-action');\n }\n n = n.parentNode || n
.host;\n }\n }\n // auto is default\n return \"auto\";\n
},\n LCA: function(a, b) {\n if (a === b) {\n return a;\n
}\n if (a && !b) {\n return a;\n }\n if (b && !a) {\n
return b;\n }\n if (!b && !a) {\n return document;\n }\
n // fast case, a is a direct descendant of b or vice versa\n if (a.co
ntains && a.contains(b)) {\n return a;\n }\n if (b.contains &&
b.contains(a)) {\n return b;\n }\n var adepth = this.depth(a);\
n var bdepth = this.depth(b);\n var d = adepth - bdepth;\n if (d
>= 0) {\n a = this.walk(a, d);\n } else {\n b = this.walk(b,
-d);\n }\n while (a && b && a !== b) {\n a = a.parentNode || a.
host;\n b = b.parentNode || b.host;\n }\n return a;\n },\n
walk: function(n, u) {\n for (var i = 0; n && (i < u); i++) {\n n
= n.parentNode || n.host;\n }\n return n;\n },\n depth: function
(n) {\n var d = 0;\n while(n) {\n d++;\n n = n.parentNod
e || n.host;\n }\n return d;\n },\n deepContains: function(a, b)
{\n var common = this.LCA(a, b);\n // if a is the common ancestor, it
must \"deeply\" contain b\n return common === a;\n },\n insideNode:
function(node, x, y) {\n var rect = node.getBoundingClientRect();\n re
turn (rect.left <= x) && (x <= rect.right) && (rect.top <= y) && (y <= rect.bott
om);\n }\n };\n scope.targetFinding = target;\n /**\n * Given an event,
finds the \"deepest\" node that could have been the original target before Shado
wDOM retargetting\n *\n * @param {Event} Event An event object with clientX
and clientY properties\n * @return {Element} The probable event origninator\n
*/\n scope.findTarget = target.findTarget.bind(target);\n /**\n * Determin
es if the \"container\" node deeply contains the \"containee\" node, including s
ituations where the \"containee\" is contained by one or more ShadowDOM\n * ro
ots.\n *\n * @param {Node} container\n * @param {Node} containee\n * @re
turn {Boolean}\n */\n scope.deepContains = target.deepContains.bind(target);\
n\n /**\n * Determines if the x/y position is inside the given node.\n *\n
* Example:\n *\n * function upHandler(event) {\n * var innode
= PolymerGestures.insideNode(event.target, event.clientX, event.clientY);\n *
if (innode) {\n * // wait for tap?\n * } else {\n *
// tap will never happen\n * }\n * }\n *\n * @param {Nod
e} node\n * @param {Number} x Screen X position\n * @param {Number} y screen
Y position\n * @return {Boolean}\n */\n scope.insideNode = target.insideNo
de;\n\n})(window.PolymerGestures);\n", | 65 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var
HAS_FULL_PATH = false;\n\n // test for full event path support\n var pathTest
= document.createElement('meta');\n if (pathTest.createShadowRoot) {\n var
sr = pathTest.createShadowRoot();\n var s = document.createElement('span');\n
sr.appendChild(s);\n pathTest.addEventListener('testpath', function(ev) {
\n if (ev.path) {\n // if the span is in the event path, then path[0
] is the real source for all events\n HAS_FULL_PATH = ev.path[0] === s;\n
}\n ev.stopPropagation();\n });\n var ev = new CustomEvent('tes
tpath', {bubbles: true});\n // must add node to DOM to trigger event listener
\n document.head.appendChild(pathTest);\n s.dispatchEvent(ev);\n pathTe
st.parentNode.removeChild(pathTest);\n sr = s = null;\n }\n pathTest = null
;\n\n var target = {\n shadow: function(inEl) {\n if (inEl) {\n
return inEl.shadowRoot || inEl.webkitShadowRoot;\n }\n },\n canTarget
: function(shadow) {\n return shadow && Boolean(shadow.elementFromPoint);\n
},\n targetingShadow: function(inEl) {\n var s = this.shadow(inEl);\
n if (this.canTarget(s)) {\n return s;\n }\n },\n olderSh
adow: function(shadow) {\n var os = shadow.olderShadowRoot;\n if (!os)
{\n var se = shadow.querySelector('shadow');\n if (se) {\n
os = se.olderShadowRoot;\n }\n }\n return os;\n },\n a
llShadows: function(element) {\n var shadows = [], s = this.shadow(element)
;\n while(s) {\n shadows.push(s);\n s = this.olderShadow(s);\
n }\n return shadows;\n },\n searchRoot: function(inRoot, x, y)
{\n var t, st, sr, os;\n if (inRoot) {\n t = inRoot.elementFrom
Point(x, y);\n if (t) {\n // found element, check if it has a Sh
adowRoot\n sr = this.targetingShadow(t);\n } else if (inRoot !==
document) {\n // check for sibling roots\n sr = this.olderSha
dow(inRoot);\n }\n // search other roots, fall back to light dom e
lement\n return this.searchRoot(sr, x, y) || t;\n }\n },\n own
er: function(element) {\n if (!element) {\n return document;\n
}\n var s = element;\n // walk up until you hit the shadow root or doc
ument\n while (s.parentNode) {\n s = s.parentNode;\n }\n /
/ the owner element is expected to be a Document or ShadowRoot\n if (s.node
Type != Node.DOCUMENT_NODE && s.nodeType != Node.DOCUMENT_FRAGMENT_NODE) {\n
s = document;\n }\n return s;\n },\n findTarget: function(in
Event) {\n if (HAS_FULL_PATH && inEvent.path) {\n return inEvent.pat
h[0];\n }\n var x = inEvent.clientX, y = inEvent.clientY;\n // if
the listener is in the shadow root, it is much faster to start there\n var
s = this.owner(inEvent.target);\n // if x, y is not in this root, fall bac
k to document search\n if (!s.elementFromPoint(x, y)) {\n s = docume
nt;\n }\n return this.searchRoot(s, x, y);\n },\n findTouchActio
n: function(inEvent) {\n var n;\n if (HAS_FULL_PATH && inEvent.path) {
\n var path = inEvent.path;\n for (var i = 0; i < path.length; i++
) {\n n = path[i];\n if (n.nodeType === Node.ELEMENT_NODE && n
.hasAttribute('touch-action')) {\n return n.getAttribute('touch-actio
n');\n }\n }\n } else {\n n = inEvent.target;\n
while(n) {\n if (n.hasAttribute('touch-action')) {\n retu
rn n.getAttribute('touch-action');\n }\n n = n.parentNode || n
.host;\n }\n }\n // auto is default\n return \"auto\";\n
},\n LCA: function(a, b) {\n if (a === b) {\n return a;\n
}\n if (a && !b) {\n return a;\n }\n if (b && !a) {\n
return b;\n }\n if (!b && !a) {\n return document;\n }\
n // fast case, a is a direct descendant of b or vice versa\n if (a.co
ntains && a.contains(b)) {\n return a;\n }\n if (b.contains &&
b.contains(a)) {\n return b;\n }\n var adepth = this.depth(a);\
n var bdepth = this.depth(b);\n var d = adepth - bdepth;\n if (d
>= 0) {\n a = this.walk(a, d);\n } else {\n b = this.walk(b,
-d);\n }\n while (a && b && a !== b) {\n a = a.parentNode || a.
host;\n b = b.parentNode || b.host;\n }\n return a;\n },\n
walk: function(n, u) {\n for (var i = 0; n && (i < u); i++) {\n n
= n.parentNode || n.host;\n }\n return n;\n },\n depth: function
(n) {\n var d = 0;\n while(n) {\n d++;\n n = n.parentNod
e || n.host;\n }\n return d;\n },\n deepContains: function(a, b)
{\n var common = this.LCA(a, b);\n // if a is the common ancestor, it
must \"deeply\" contain b\n return common === a;\n },\n insideNode:
function(node, x, y) {\n var rect = node.getBoundingClientRect();\n re
turn (rect.left <= x) && (x <= rect.right) && (rect.top <= y) && (y <= rect.bott
om);\n }\n };\n scope.targetFinding = target;\n /**\n * Given an event,
finds the \"deepest\" node that could have been the original target before Shado
wDOM retargetting\n *\n * @param {Event} Event An event object with clientX
and clientY properties\n * @return {Element} The probable event origninator\n
*/\n scope.findTarget = target.findTarget.bind(target);\n /**\n * Determin
es if the \"container\" node deeply contains the \"containee\" node, including s
ituations where the \"containee\" is contained by one or more ShadowDOM\n * ro
ots.\n *\n * @param {Node} container\n * @param {Node} containee\n * @re
turn {Boolean}\n */\n scope.deepContains = target.deepContains.bind(target);\
n\n /**\n * Determines if the x/y position is inside the given node.\n *\n
* Example:\n *\n * function upHandler(event) {\n * var innode
= PolymerGestures.insideNode(event.target, event.clientX, event.clientY);\n *
if (innode) {\n * // wait for tap?\n * } else {\n *
// tap will never happen\n * }\n * }\n *\n * @param {Nod
e} node\n * @param {Number} x Screen X position\n * @param {Number} y screen
Y position\n * @return {Boolean}\n */\n scope.insideNode = target.insideNo
de;\n\n})(window.PolymerGestures);\n", |
54 "/*\n *\n * Copyright (c) 2014 The Polymer Project Authors. All rights reser
ved.\n * This code may only be used under the BSD style license found at http://
polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at ht
tp://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be f
ound at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google
as part of the polymer project is also\n * subject to an additional IP rights g
rant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function() {\n func
tion shadowSelector(v) {\n return 'html /deep/ ' + selector(v);\n }\n funct
ion selector(v) {\n return '[touch-action=\"' + v + '\"]';\n }\n function r
ule(v) {\n return '{ -ms-touch-action: ' + v + '; touch-action: ' + v + ';}';
\n }\n var attrib2css = [\n 'none',\n 'auto',\n 'pan-x',\n 'pan-y'
,\n {\n rule: 'pan-x pan-y',\n selectors: [\n 'pan-x pan-y',
\n 'pan-y pan-x'\n ]\n },\n 'manipulation'\n ];\n var styles
= '';\n // only install stylesheet if the browser has touch action support\n
var hasTouchAction = typeof document.head.style.touchAction === 'string';\n //
only add shadow selectors if shadowdom is supported\n var hasShadowRoot = !wind
ow.ShadowDOMPolyfill && document.head.createShadowRoot;\n\n if (hasTouchAction)
{\n attrib2css.forEach(function(r) {\n if (String(r) === r) {\n
styles += selector(r) + rule(r) + '\\n';\n if (hasShadowRoot) {\n
styles += shadowSelector(r) + rule(r) + '\\n';\n }\n } else {\n
styles += r.selectors.map(selector) + rule(r.rule) + '\\n';\n if (ha
sShadowRoot) {\n styles += r.selectors.map(shadowSelector) + rule(r.rul
e) + '\\n';\n }\n }\n });\n\n var el = document.createElement(
'style');\n el.textContent = styles;\n document.head.appendChild(el);\n }
\n})();\n", | 66 "/*\n *\n * Copyright (c) 2014 The Polymer Project Authors. All rights reser
ved.\n * This code may only be used under the BSD style license found at http://
polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at ht
tp://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be f
ound at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google
as part of the polymer project is also\n * subject to an additional IP rights g
rant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function() {\n func
tion shadowSelector(v) {\n return 'html /deep/ ' + selector(v);\n }\n funct
ion selector(v) {\n return '[touch-action=\"' + v + '\"]';\n }\n function r
ule(v) {\n return '{ -ms-touch-action: ' + v + '; touch-action: ' + v + ';}';
\n }\n var attrib2css = [\n 'none',\n 'auto',\n 'pan-x',\n 'pan-y'
,\n {\n rule: 'pan-x pan-y',\n selectors: [\n 'pan-x pan-y',
\n 'pan-y pan-x'\n ]\n },\n 'manipulation'\n ];\n var styles
= '';\n // only install stylesheet if the browser has touch action support\n
var hasTouchAction = typeof document.head.style.touchAction === 'string';\n //
only add shadow selectors if shadowdom is supported\n var hasShadowRoot = !wind
ow.ShadowDOMPolyfill && document.head.createShadowRoot;\n\n if (hasTouchAction)
{\n attrib2css.forEach(function(r) {\n if (String(r) === r) {\n
styles += selector(r) + rule(r) + '\\n';\n if (hasShadowRoot) {\n
styles += shadowSelector(r) + rule(r) + '\\n';\n }\n } else {\n
styles += r.selectors.map(selector) + rule(r.rule) + '\\n';\n if (ha
sShadowRoot) {\n styles += r.selectors.map(shadowSelector) + rule(r.rul
e) + '\\n';\n }\n }\n });\n\n var el = document.createElement(
'style');\n el.textContent = styles;\n document.head.appendChild(el);\n }
\n})();\n", |
55 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This is the const
ructor for new PointerEvents.\n *\n * New Pointer Events must be given a type, a
nd an optional dictionary of\n * initialization properties.\n *\n * Due to certa
in platform requirements, events returned from the constructor\n * identify as M
ouseEvents.\n *\n * @constructor\n * @param {String} inType The type of the even
t to create.\n * @param {Object} [inDict] An optional dictionary of initial even
t properties.\n * @return {Event} A new PointerEvent of type `inType` and initia
lized with properties from `inDict`.\n */\n(function(scope) {\n\n var MOUSE_PRO
PS = [\n 'bubbles',\n 'cancelable',\n 'view',\n 'detail',\n 'scre
enX',\n 'screenY',\n 'clientX',\n 'clientY',\n 'ctrlKey',\n 'altK
ey',\n 'shiftKey',\n 'metaKey',\n 'button',\n 'relatedTarget',\n
'pageX',\n 'pageY'\n ];\n\n var MOUSE_DEFAULTS = [\n false,\n false,\
n null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n
false,\n false,\n 0,\n null,\n 0,\n 0\n ];\n\n var NOP_FACTO
RY = function(){ return function(){}; };\n\n var eventFactory = {\n // TODO(
dfreedm): this is overridden by tap recognizer, needs review\n preventTap: NO
P_FACTORY,\n makeBaseEvent: function(inType, inDict) {\n var e = documen
t.createEvent('Event');\n e.initEvent(inType, inDict.bubbles || false, inDi
ct.cancelable || false);\n e.preventTap = eventFactory.preventTap(e);\n
return e;\n },\n makeGestureEvent: function(inType, inDict) {\n inD
ict = inDict || Object.create(null);\n\n var e = this.makeBaseEvent(inType,
inDict);\n for (var i = 0, keys = Object.keys(inDict), k; i < keys.length;
i++) {\n k = keys[i];\n e[k] = inDict[k];\n }\n return
e;\n },\n makePointerEvent: function(inType, inDict) {\n inDict = inD
ict || Object.create(null);\n\n var e = this.makeBaseEvent(inType, inDict);
\n // define inherited MouseEvent properties\n for(var i = 0, p; i < M
OUSE_PROPS.length; i++) {\n p = MOUSE_PROPS[i];\n e[p] = inDict[p]
|| MOUSE_DEFAULTS[i];\n }\n e.buttons = inDict.buttons || 0;\n\n
// Spec requires that pointers without pressure specified use 0.5 for down\n
// state and 0 for up state.\n var pressure = 0;\n if (inDict.press
ure) {\n pressure = inDict.pressure;\n } else {\n pressure =
e.buttons ? 0.5 : 0;\n }\n\n // add x/y properties aliased to clientX/
Y\n e.x = e.clientX;\n e.y = e.clientY;\n\n // define the propert
ies of the PointerEvent interface\n e.pointerId = inDict.pointerId || 0;\n
e.width = inDict.width || 0;\n e.height = inDict.height || 0;\n e
.pressure = pressure;\n e.tiltX = inDict.tiltX || 0;\n e.tiltY = inDic
t.tiltY || 0;\n e.pointerType = inDict.pointerType || '';\n e.hwTimest
amp = inDict.hwTimestamp || 0;\n e.isPrimary = inDict.isPrimary || false;\n
e._source = inDict._source || '';\n return e;\n }\n };\n\n scope
.eventFactory = eventFactory;\n})(window.PolymerGestures);\n", | 67 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This is the const
ructor for new PointerEvents.\n *\n * New Pointer Events must be given a type, a
nd an optional dictionary of\n * initialization properties.\n *\n * Due to certa
in platform requirements, events returned from the constructor\n * identify as M
ouseEvents.\n *\n * @constructor\n * @param {String} inType The type of the even
t to create.\n * @param {Object} [inDict] An optional dictionary of initial even
t properties.\n * @return {Event} A new PointerEvent of type `inType` and initia
lized with properties from `inDict`.\n */\n(function(scope) {\n\n var MOUSE_PRO
PS = [\n 'bubbles',\n 'cancelable',\n 'view',\n 'detail',\n 'scre
enX',\n 'screenY',\n 'clientX',\n 'clientY',\n 'ctrlKey',\n 'altK
ey',\n 'shiftKey',\n 'metaKey',\n 'button',\n 'relatedTarget',\n
'pageX',\n 'pageY'\n ];\n\n var MOUSE_DEFAULTS = [\n false,\n false,\
n null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n
false,\n false,\n 0,\n null,\n 0,\n 0\n ];\n\n var NOP_FACTO
RY = function(){ return function(){}; };\n\n var eventFactory = {\n // TODO(
dfreedm): this is overridden by tap recognizer, needs review\n preventTap: NO
P_FACTORY,\n makeBaseEvent: function(inType, inDict) {\n var e = documen
t.createEvent('Event');\n e.initEvent(inType, inDict.bubbles || false, inDi
ct.cancelable || false);\n e.preventTap = eventFactory.preventTap(e);\n
return e;\n },\n makeGestureEvent: function(inType, inDict) {\n inD
ict = inDict || Object.create(null);\n\n var e = this.makeBaseEvent(inType,
inDict);\n for (var i = 0, keys = Object.keys(inDict), k; i < keys.length;
i++) {\n k = keys[i];\n e[k] = inDict[k];\n }\n return
e;\n },\n makePointerEvent: function(inType, inDict) {\n inDict = inD
ict || Object.create(null);\n\n var e = this.makeBaseEvent(inType, inDict);
\n // define inherited MouseEvent properties\n for(var i = 0, p; i < M
OUSE_PROPS.length; i++) {\n p = MOUSE_PROPS[i];\n e[p] = inDict[p]
|| MOUSE_DEFAULTS[i];\n }\n e.buttons = inDict.buttons || 0;\n\n
// Spec requires that pointers without pressure specified use 0.5 for down\n
// state and 0 for up state.\n var pressure = 0;\n if (inDict.press
ure) {\n pressure = inDict.pressure;\n } else {\n pressure =
e.buttons ? 0.5 : 0;\n }\n\n // add x/y properties aliased to clientX/
Y\n e.x = e.clientX;\n e.y = e.clientY;\n\n // define the propert
ies of the PointerEvent interface\n e.pointerId = inDict.pointerId || 0;\n
e.width = inDict.width || 0;\n e.height = inDict.height || 0;\n e
.pressure = pressure;\n e.tiltX = inDict.tiltX || 0;\n e.tiltY = inDic
t.tiltY || 0;\n e.pointerType = inDict.pointerType || '';\n e.hwTimest
amp = inDict.hwTimestamp || 0;\n e.isPrimary = inDict.isPrimary || false;\n
e._source = inDict._source || '';\n return e;\n }\n };\n\n scope
.eventFactory = eventFactory;\n})(window.PolymerGestures);\n", |
56 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This module imple
ments an map of pointer states\n */\n(function(scope) {\n var USE_MAP = window.
Map && window.Map.prototype.forEach;\n var POINTERS_FN = function(){ return thi
s.size; };\n function PointerMap() {\n if (USE_MAP) {\n var m = new Map
();\n m.pointers = POINTERS_FN;\n return m;\n } else {\n this.
keys = [];\n this.values = [];\n }\n }\n\n PointerMap.prototype = {\n
set: function(inId, inEvent) {\n var i = this.keys.indexOf(inId);\n
if (i > -1) {\n this.values[i] = inEvent;\n } else {\n this.
keys.push(inId);\n this.values.push(inEvent);\n }\n },\n has:
function(inId) {\n return this.keys.indexOf(inId) > -1;\n },\n 'delet
e': function(inId) {\n var i = this.keys.indexOf(inId);\n if (i > -1)
{\n this.keys.splice(i, 1);\n this.values.splice(i, 1);\n }\n
},\n get: function(inId) {\n var i = this.keys.indexOf(inId);\n
return this.values[i];\n },\n clear: function() {\n this.keys.length
= 0;\n this.values.length = 0;\n },\n // return value, key, map\n
forEach: function(callback, thisArg) {\n this.values.forEach(function(v, i
) {\n callback.call(thisArg, v, this.keys[i], this);\n }, this);\n
},\n pointers: function() {\n return this.keys.length;\n }\n };\n\
n scope.PointerMap = PointerMap;\n})(window.PolymerGestures);\n", | 68 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This module imple
ments an map of pointer states\n */\n(function(scope) {\n var USE_MAP = window.
Map && window.Map.prototype.forEach;\n var POINTERS_FN = function(){ return thi
s.size; };\n function PointerMap() {\n if (USE_MAP) {\n var m = new Map
();\n m.pointers = POINTERS_FN;\n return m;\n } else {\n this.
keys = [];\n this.values = [];\n }\n }\n\n PointerMap.prototype = {\n
set: function(inId, inEvent) {\n var i = this.keys.indexOf(inId);\n
if (i > -1) {\n this.values[i] = inEvent;\n } else {\n this.
keys.push(inId);\n this.values.push(inEvent);\n }\n },\n has:
function(inId) {\n return this.keys.indexOf(inId) > -1;\n },\n 'delet
e': function(inId) {\n var i = this.keys.indexOf(inId);\n if (i > -1)
{\n this.keys.splice(i, 1);\n this.values.splice(i, 1);\n }\n
},\n get: function(inId) {\n var i = this.keys.indexOf(inId);\n
return this.values[i];\n },\n clear: function() {\n this.keys.length
= 0;\n this.values.length = 0;\n },\n // return value, key, map\n
forEach: function(callback, thisArg) {\n this.values.forEach(function(v, i
) {\n callback.call(thisArg, v, this.keys[i], this);\n }, this);\n
},\n pointers: function() {\n return this.keys.length;\n }\n };\n\
n scope.PointerMap = PointerMap;\n})(window.PolymerGestures);\n", |
57 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var
CLONE_PROPS = [\n // MouseEvent\n 'bubbles',\n 'cancelable',\n 'vie
w',\n 'detail',\n 'screenX',\n 'screenY',\n 'clientX',\n 'clientY
',\n 'ctrlKey',\n 'altKey',\n 'shiftKey',\n 'metaKey',\n 'button'
,\n 'relatedTarget',\n // DOM Level 3\n 'buttons',\n // PointerEvent
\n 'pointerId',\n 'width',\n 'height',\n 'pressure',\n 'tiltX',\n
'tiltY',\n 'pointerType',\n 'hwTimestamp',\n 'isPrimary',\n // e
vent instance\n 'type',\n 'target',\n 'currentTarget',\n 'which',\n
'pageX',\n 'pageY',\n 'timeStamp',\n // gesture addons\n 'prevent
Tap',\n 'tapPrevented',\n '_source'\n ];\n\n var CLONE_DEFAULTS = [\n
// MouseEvent\n false,\n false,\n null,\n null,\n 0,\n 0,\n
0,\n 0,\n false,\n false,\n false,\n false,\n 0,\n null,\
n // DOM Level 3\n 0,\n // PointerEvent\n 0,\n 0,\n 0,\n 0,
\n 0,\n 0,\n '',\n 0,\n false,\n // event instance\n '',\n
null,\n null,\n 0,\n 0,\n 0,\n 0,\n function(){},\n fals
e\n ];\n\n var HAS_SVG_INSTANCE = (typeof SVGElementInstance !== 'undefined');
\n\n var eventFactory = scope.eventFactory;\n\n /**\n * This module is for n
ormalizing events. Mouse and Touch events will be\n * collected here, and fire
PointerEvents that have the same semantics, no\n * matter the source.\n * E
vents fired:\n * - pointerdown: a pointing is added\n * - pointerup: a p
ointer is removed\n * - pointermove: a pointer is moved\n * - pointerove
r: a pointer crosses into an element\n * - pointerout: a pointer leaves an e
lement\n * - pointercancel: a pointer will no longer generate events\n */\
n var dispatcher = {\n pointermap: new scope.PointerMap(),\n eventMap: Ob
ject.create(null),\n // Scope objects for native events.\n // This exists
for ease of testing.\n eventSources: Object.create(null),\n eventSourceLis
t: [],\n gestures: [],\n // map gesture event -> {listeners: int, index: g
estures[int]}\n dependencyMap: {\n // make sure down and up are in the m
ap to trigger \"register\"\n down: {listeners: 0, index: -1},\n up: {l
isteners: 0, index: -1}\n },\n gestureQueue: [],\n /**\n * Add a ne
w event source that will generate pointer events.\n *\n * `inSource` mus
t contain an array of event names named `events`, and\n * functions with the
names specified in the `events` array.\n * @param {string} name A name for
the event source\n * @param {Object} source A new source of platform events.
\n */\n registerSource: function(name, source) {\n var s = source;\n
var newEvents = s.events;\n if (newEvents) {\n newEvents.forEa
ch(function(e) {\n if (s[e]) {\n this.eventMap[e] = s[e].bin
d(s);\n }\n }, this);\n this.eventSources[name] = s;\n
this.eventSourceList.push(s);\n }\n },\n registerGesture: functi
on(name, source) {\n var obj = Object.create(null);\n obj.listeners =
0;\n obj.index = this.gestures.length;\n for (var i = 0, g; i < source
.exposes.length; i++) {\n g = source.exposes[i].toLowerCase();\n t
his.dependencyMap[g] = obj;\n }\n this.gestures.push(source);\n },\
n register: function(element, initial) {\n var l = this.eventSourceList.
length;\n for (var i = 0, es; (i < l) && (es = this.eventSourceList[i]); i+
+) {\n // call eventsource register\n es.register.call(es, element
, initial);\n }\n },\n unregister: function(element) {\n var l =
this.eventSourceList.length;\n for (var i = 0, es; (i < l) && (es = this.e
ventSourceList[i]); i++) {\n // call eventsource register\n es.unr
egister.call(es, element);\n }\n },\n // EVENTS\n down: function(i
nEvent) {\n this.fireEvent('down', inEvent);\n },\n move: function(in
Event) {\n // pipe move events into gesture queue directly\n inEvent.t
ype = 'move';\n this.fillGestureQueue(inEvent);\n },\n up: function(i
nEvent) {\n this.fireEvent('up', inEvent);\n },\n cancel: function(in
Event) {\n inEvent.tapPrevented = true;\n this.fireEvent('up', inEvent
);\n },\n // LISTENER LOGIC\n eventHandler: function(inEvent) {\n
// This is used to prevent multiple dispatch of events from\n // platform e
vents. This can happen when two elements in different scopes\n // are set u
p to create pointer events, which is relevant to Shadow DOM.\n\n // TODO(df
reedm): make this check more granular, allow for minimal event generation\n
// e.g inEvent._handledByPG['tap'] and inEvent._handledByPG['track'], etc\n
if (inEvent._handledByPG) {\n return;\n }\n var type = inEven
t.type;\n var fn = this.eventMap && this.eventMap[type];\n if (fn) {\n
fn(inEvent);\n }\n inEvent._handledByPG = true;\n },\n /
/ set up event listeners\n listen: function(target, events) {\n for (var
i = 0, l = events.length, e; (i < l) && (e = events[i]); i++) {\n this.a
ddEvent(target, e);\n }\n },\n // remove event listeners\n unliste
n: function(target, events) {\n for (var i = 0, l = events.length, e; (i <
l) && (e = events[i]); i++) {\n this.removeEvent(target, e);\n }\n
},\n addEvent: function(target, eventName) {\n target.addEventListener
(eventName, this.boundHandler);\n },\n removeEvent: function(target, event
Name) {\n target.removeEventListener(eventName, this.boundHandler);\n },
\n // EVENT CREATION AND TRACKING\n /**\n * Creates a new Event of typ
e `inType`, based on the information in\n * `inEvent`.\n *\n * @para
m {string} inType A string representing the type of event to create\n * @par
am {Event} inEvent A platform event with a target\n * @return {Event} A Poin
terEvent of type `inType`\n */\n makeEvent: function(inType, inEvent) {\n
var e = eventFactory.makePointerEvent(inType, inEvent);\n e.preventDe
fault = inEvent.preventDefault;\n e.tapPrevented = inEvent.tapPrevented;\n
e._target = e._target || inEvent.target;\n return e;\n },\n // m
ake and dispatch an event in one call\n fireEvent: function(inType, inEvent)
{\n var e = this.makeEvent(inType, inEvent);\n return this.dispatchEve
nt(e);\n },\n /**\n * Returns a snapshot of inEvent, with writable pro
perties.\n *\n * @param {Event} inEvent An event that contains propertie
s to copy.\n * @return {Object} An object containing shallow copies of `inEv
ent`'s\n * properties.\n */\n cloneEvent: function(inEvent) {\n
var eventCopy = Object.create(null), p;\n for (var i = 0; i < CLONE_PROP
S.length; i++) {\n p = CLONE_PROPS[i];\n eventCopy[p] = inEvent[p]
|| CLONE_DEFAULTS[i];\n // Work around SVGInstanceElement shadow tree\n
// Return the <use> element that is represented by the instance for Safar
i, Chrome, IE.\n // This is the behavior implemented by Firefox.\n
if (p === 'target' || p === 'relatedTarget') {\n if (HAS_SVG_INSTANCE
&& eventCopy[p] instanceof SVGElementInstance) {\n eventCopy[p] = eve
ntCopy[p].correspondingUseElement;\n }\n }\n }\n // ke
ep the semantics of preventDefault\n eventCopy.preventDefault = function()
{\n inEvent.preventDefault();\n };\n return eventCopy;\n },\
n /**\n * Dispatches the event to its target.\n *\n * @param {Eve
nt} inEvent The event to be dispatched.\n * @return {Boolean} True if an eve
nt handler returns true, false otherwise.\n */\n dispatchEvent: function(
inEvent) {\n var t = inEvent._target;\n if (t) {\n t.dispatchEv
ent(inEvent);\n // clone the event for the gesture system to process\n
// clone after dispatch to pick up gesture prevention code\n var clo
ne = this.cloneEvent(inEvent);\n clone.target = t;\n this.fillGest
ureQueue(clone);\n }\n },\n gestureTrigger: function() {\n // pr
ocess the gesture queue\n for (var i = 0, e; i < this.gestureQueue.length;
i++) {\n e = this.gestureQueue[i];\n for (var j = 0, g, fn; j < th
is.gestures.length; j++) {\n g = this.gestures[j];\n fn = g[e.
type];\n if (g.enabled && fn) {\n fn.call(g, e);\n
}\n }\n }\n this.gestureQueue.length = 0;\n },\n fillGest
ureQueue: function(ev) {\n // only trigger the gesture queue once\n if
(!this.gestureQueue.length) {\n requestAnimationFrame(this.boundGestureT
rigger);\n }\n this.gestureQueue.push(ev);\n }\n };\n dispatcher.
boundHandler = dispatcher.eventHandler.bind(dispatcher);\n dispatcher.boundGest
ureTrigger = dispatcher.gestureTrigger.bind(dispatcher);\n scope.dispatcher = d
ispatcher;\n\n /**\n * Listen for `gesture` on `node` with the `handler` func
tion\n *\n * If `handler` is the first listener for `gesture`, the underlyin
g gesture recognizer is then enabled.\n *\n * @param {Element} node\n * @p
aram {string} gesture\n * @return Boolean `gesture` is a valid gesture\n */\
n scope.activateGesture = function(node, gesture) {\n var g = gesture.toLowe
rCase();\n var dep = dispatcher.dependencyMap[g];\n if (dep) {\n var
recognizer = dispatcher.gestures[dep.index];\n if (dep.listeners === 0) {\n
if (recognizer) {\n recognizer.enabled = true;\n }\n
}\n dep.listeners++;\n if (!node._pgListeners) {\n dispatcher
.register(node);\n node._pgListeners = 0;\n }\n // TODO(dfreedm
): re-evaluate bookkeeping to avoid using attributes\n if (recognizer) {\n
var touchAction = recognizer.defaultActions && recognizer.defaultActions[
g];\n var actionNode;\n switch(node.nodeType) {\n case No
de.ELEMENT_NODE:\n actionNode = node;\n break;\n ca
se Node.DOCUMENT_FRAGMENT_NODE:\n actionNode = node.host;\n
break;\n default:\n actionNode = null;\n break;\n
}\n if (touchAction && actionNode && !actionNode.hasAttribute('touc
h-action')) {\n actionNode.setAttribute('touch-action', touchAction);\n
}\n }\n node._pgListeners++;\n }\n return Boolean(dep);\
n };\n\n /**\n *\n * Listen for `gesture` from `node` with `handler` funct
ion.\n *\n * @param {Element} node\n * @param {string} gesture\n * @para
m {Function} handler\n * @param {Boolean} capture\n */\n scope.addEventList
ener = function(node, gesture, handler, capture) {\n if (handler) {\n sc
ope.activateGesture(node, gesture);\n node.addEventListener(gesture, handle
r, capture);\n }\n };\n\n /**\n * Tears down the gesture configuration fo
r `node`\n *\n * If `handler` is the last listener for `gesture`, the underl
ying gesture recognizer is disabled.\n *\n * @param {Element} node\n * @pa
ram {string} gesture\n * @return Boolean `gesture` is a valid gesture\n */\n
scope.deactivateGesture = function(node, gesture) {\n var g = gesture.toLow
erCase();\n var dep = dispatcher.dependencyMap[g];\n if (dep) {\n if
(dep.listeners > 0) {\n dep.listeners--;\n }\n if (dep.listener
s === 0) {\n var recognizer = dispatcher.gestures[dep.index];\n if
(recognizer) {\n recognizer.enabled = false;\n }\n }\n
if (node._pgListeners > 0) {\n node._pgListeners--;\n }\n if
(node._pgListeners === 0) {\n dispatcher.unregister(node);\n }\n
}\n return Boolean(dep);\n };\n\n /**\n * Stop listening for `gesture` fr
om `node` with `handler` function.\n *\n * @param {Element} node\n * @para
m {string} gesture\n * @param {Function} handler\n * @param {Boolean} captur
e\n */\n scope.removeEventListener = function(node, gesture, handler, capture
) {\n if (handler) {\n scope.deactivateGesture(node, gesture);\n no
de.removeEventListener(gesture, handler, capture);\n }\n };\n})(window.Polym
erGestures);\n", | 69 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var
CLONE_PROPS = [\n // MouseEvent\n 'bubbles',\n 'cancelable',\n 'vie
w',\n 'detail',\n 'screenX',\n 'screenY',\n 'clientX',\n 'clientY
',\n 'ctrlKey',\n 'altKey',\n 'shiftKey',\n 'metaKey',\n 'button'
,\n 'relatedTarget',\n // DOM Level 3\n 'buttons',\n // PointerEvent
\n 'pointerId',\n 'width',\n 'height',\n 'pressure',\n 'tiltX',\n
'tiltY',\n 'pointerType',\n 'hwTimestamp',\n 'isPrimary',\n // e
vent instance\n 'type',\n 'target',\n 'currentTarget',\n 'which',\n
'pageX',\n 'pageY',\n 'timeStamp',\n // gesture addons\n 'prevent
Tap',\n 'tapPrevented',\n '_source'\n ];\n\n var CLONE_DEFAULTS = [\n
// MouseEvent\n false,\n false,\n null,\n null,\n 0,\n 0,\n
0,\n 0,\n false,\n false,\n false,\n false,\n 0,\n null,\
n // DOM Level 3\n 0,\n // PointerEvent\n 0,\n 0,\n 0,\n 0,
\n 0,\n 0,\n '',\n 0,\n false,\n // event instance\n '',\n
null,\n null,\n 0,\n 0,\n 0,\n 0,\n function(){},\n fals
e\n ];\n\n var HAS_SVG_INSTANCE = (typeof SVGElementInstance !== 'undefined');
\n\n var eventFactory = scope.eventFactory;\n\n // set of recognizers to run f
or the currently handled event\n var currentGestures;\n\n /**\n * This modul
e is for normalizing events. Mouse and Touch events will be\n * collected here
, and fire PointerEvents that have the same semantics, no\n * matter the sourc
e.\n * Events fired:\n * - pointerdown: a pointing is added\n * - poin
terup: a pointer is removed\n * - pointermove: a pointer is moved\n * -
pointerover: a pointer crosses into an element\n * - pointerout: a pointer l
eaves an element\n * - pointercancel: a pointer will no longer generate even
ts\n */\n var dispatcher = {\n pointermap: new scope.PointerMap(),\n re
quiredGestures: new scope.PointerMap(),\n eventMap: Object.create(null),\n
// Scope objects for native events.\n // This exists for ease of testing.\n
eventSources: Object.create(null),\n eventSourceList: [],\n gestures: [
],\n // map gesture event -> {listeners: int, index: gestures[int]}\n depe
ndencyMap: {\n // make sure down and up are in the map to trigger \"registe
r\"\n down: {listeners: 0, index: -1},\n up: {listeners: 0, index: -1}
\n },\n gestureQueue: [],\n /**\n * Add a new event source that wil
l generate pointer events.\n *\n * `inSource` must contain an array of e
vent names named `events`, and\n * functions with the names specified in the
`events` array.\n * @param {string} name A name for the event source\n
* @param {Object} source A new source of platform events.\n */\n register
Source: function(name, source) {\n var s = source;\n var newEvents = s
.events;\n if (newEvents) {\n newEvents.forEach(function(e) {\n
if (s[e]) {\n this.eventMap[e] = s[e].bind(s);\n }\n
}, this);\n this.eventSources[name] = s;\n this.eventSourceLi
st.push(s);\n }\n },\n registerGesture: function(name, source) {\n
var obj = Object.create(null);\n obj.listeners = 0;\n obj.index = t
his.gestures.length;\n for (var i = 0, g; i < source.exposes.length; i++) {
\n g = source.exposes[i].toLowerCase();\n this.dependencyMap[g] =
obj;\n }\n this.gestures.push(source);\n },\n register: function
(element, initial) {\n var l = this.eventSourceList.length;\n for (var
i = 0, es; (i < l) && (es = this.eventSourceList[i]); i++) {\n // call e
ventsource register\n es.register.call(es, element, initial);\n }\n
},\n unregister: function(element) {\n var l = this.eventSourceList.l
ength;\n for (var i = 0, es; (i < l) && (es = this.eventSourceList[i]); i++
) {\n // call eventsource register\n es.unregister.call(es, elemen
t);\n }\n },\n // EVENTS\n down: function(inEvent) {\n this.r
equiredGestures.set(inEvent.pointerId, currentGestures);\n this.fireEvent('
down', inEvent);\n },\n move: function(inEvent) {\n // pipe move even
ts into gesture queue directly\n inEvent.type = 'move';\n this.fillGes
tureQueue(inEvent);\n },\n up: function(inEvent) {\n this.fireEvent('
up', inEvent);\n this.requiredGestures.delete(inEvent.pointerId);\n },\n
cancel: function(inEvent) {\n inEvent.tapPrevented = true;\n this.
fireEvent('up', inEvent);\n this.requiredGestures.delete(inEvent.pointerId)
;\n },\n // LISTENER LOGIC\n eventHandler: function(inEvent) {\n /
/ This is used to prevent multiple dispatch of events from\n // platform ev
ents. This can happen when two elements in different scopes\n // are set up
to create pointer events, which is relevant to Shadow DOM.\n\n var type =
inEvent.type;\n\n // only generate the list of desired events on \"down\"\n
if (type === 'touchstart' || type === 'mousedown' || type === 'pointerdown
' || type === 'MSPointerDown') {\n if (!inEvent._handledByPG) {\n
currentGestures = {};\n }\n // map gesture names to ordered set
of recognizers\n var gesturesWanted = inEvent.currentTarget._pgEvents;\n
if (gesturesWanted) {\n var gk = Object.keys(gesturesWanted);\n
for (var i = 0, r, ri, g; i < gk.length; i++) {\n // gesture
\n g = gk[i];\n if (gesturesWanted[g] > 0) {\n
// lookup gesture recognizer\n r = this.dependencyMap[g];\n
// recognizer index\n ri = r ? r.index : -1;\n
currentGestures[ri] = true;\n }\n }\n }\n }\n\n
if (inEvent._handledByPG) {\n return;\n }\n var fn = this
.eventMap && this.eventMap[type];\n if (fn) {\n fn(inEvent);\n
}\n inEvent._handledByPG = true;\n },\n // set up event listeners\n
listen: function(target, events) {\n for (var i = 0, l = events.length, e
; (i < l) && (e = events[i]); i++) {\n this.addEvent(target, e);\n }
\n },\n // remove event listeners\n unlisten: function(target, events)
{\n for (var i = 0, l = events.length, e; (i < l) && (e = events[i]); i++)
{\n this.removeEvent(target, e);\n }\n },\n addEvent: function
(target, eventName) {\n target.addEventListener(eventName, this.boundHandle
r);\n },\n removeEvent: function(target, eventName) {\n target.remove
EventListener(eventName, this.boundHandler);\n },\n // EVENT CREATION AND
TRACKING\n /**\n * Creates a new Event of type `inType`, based on the inf
ormation in\n * `inEvent`.\n *\n * @param {string} inType A string r
epresenting the type of event to create\n * @param {Event} inEvent A platfor
m event with a target\n * @return {Event} A PointerEvent of type `inType`\n
*/\n makeEvent: function(inType, inEvent) {\n var e = eventFactory.m
akePointerEvent(inType, inEvent);\n e.preventDefault = inEvent.preventDefau
lt;\n e.tapPrevented = inEvent.tapPrevented;\n e._target = e._target |
| inEvent.target;\n return e;\n },\n // make and dispatch an event in
one call\n fireEvent: function(inType, inEvent) {\n var e = this.makeEv
ent(inType, inEvent);\n return this.dispatchEvent(e);\n },\n /**\n
* Returns a snapshot of inEvent, with writable properties.\n *\n * @pa
ram {Event} inEvent An event that contains properties to copy.\n * @return {
Object} An object containing shallow copies of `inEvent`'s\n * properties
.\n */\n cloneEvent: function(inEvent) {\n var eventCopy = Object.cr
eate(null), p;\n for (var i = 0; i < CLONE_PROPS.length; i++) {\n p
= CLONE_PROPS[i];\n eventCopy[p] = inEvent[p] || CLONE_DEFAULTS[i];\n
// Work around SVGInstanceElement shadow tree\n // Return the <use> e
lement that is represented by the instance for Safari, Chrome, IE.\n // T
his is the behavior implemented by Firefox.\n if (p === 'target' || p ===
'relatedTarget') {\n if (HAS_SVG_INSTANCE && eventCopy[p] instanceof S
VGElementInstance) {\n eventCopy[p] = eventCopy[p].correspondingUseEl
ement;\n }\n }\n }\n // keep the semantics of preventD
efault\n eventCopy.preventDefault = function() {\n inEvent.preventDe
fault();\n };\n return eventCopy;\n },\n /**\n * Dispatches
the event to its target.\n *\n * @param {Event} inEvent The event to be
dispatched.\n * @return {Boolean} True if an event handler returns true, fal
se otherwise.\n */\n dispatchEvent: function(inEvent) {\n var t = in
Event._target;\n if (t) {\n t.dispatchEvent(inEvent);\n // cl
one the event for the gesture system to process\n // clone after dispatch
to pick up gesture prevention code\n var clone = this.cloneEvent(inEvent
);\n clone.target = t;\n this.fillGestureQueue(clone);\n }\n
},\n gestureTrigger: function() {\n // process the gesture queue\n
for (var i = 0, e, rg; i < this.gestureQueue.length; i++) {\n e = this
.gestureQueue[i];\n rg = e._requiredGestures;\n for (var j = 0, g,
fn; j < this.gestures.length; j++) {\n // only run recognizer if an el
ement in the source event's path is listening for those gestures\n if (
rg[j]) {\n g = this.gestures[j];\n fn = g[e.type];\n
if (fn) {\n fn.call(g, e);\n }\n }\n
}\n }\n this.gestureQueue.length = 0;\n },\n fillGestureQueue
: function(ev) {\n // only trigger the gesture queue once\n if (!this.
gestureQueue.length) {\n requestAnimationFrame(this.boundGestureTrigger);
\n }\n ev._requiredGestures = this.requiredGestures.get(ev.pointerId);
\n this.gestureQueue.push(ev);\n }\n };\n dispatcher.boundHandler = di
spatcher.eventHandler.bind(dispatcher);\n dispatcher.boundGestureTrigger = disp
atcher.gestureTrigger.bind(dispatcher);\n scope.dispatcher = dispatcher;\n\n /
**\n * Listen for `gesture` on `node` with the `handler` function\n *\n *
If `handler` is the first listener for `gesture`, the underlying gesture recogni
zer is then enabled.\n *\n * @param {Element} node\n * @param {string} ges
ture\n * @return Boolean `gesture` is a valid gesture\n */\n scope.activate
Gesture = function(node, gesture) {\n var g = gesture.toLowerCase();\n var
dep = dispatcher.dependencyMap[g];\n if (dep) {\n var recognizer = disp
atcher.gestures[dep.index];\n if (!node._pgListeners) {\n dispatcher
.register(node);\n node._pgListeners = 0;\n }\n // TODO(dfreedm
): re-evaluate bookkeeping to avoid using attributes\n if (recognizer) {\n
var touchAction = recognizer.defaultActions && recognizer.defaultActions[
g];\n var actionNode;\n switch(node.nodeType) {\n case No
de.ELEMENT_NODE:\n actionNode = node;\n break;\n ca
se Node.DOCUMENT_FRAGMENT_NODE:\n actionNode = node.host;\n
break;\n default:\n actionNode = null;\n break;\n
}\n if (touchAction && actionNode && !actionNode.hasAttribute('touc
h-action')) {\n actionNode.setAttribute('touch-action', touchAction);\n
}\n }\n if (!node._pgEvents) {\n node._pgEvents = {};\n
}\n node._pgEvents[g] = (node._pgEvents[g] || 0) + 1;\n node._pg
Listeners++;\n }\n return Boolean(dep);\n };\n\n /**\n *\n * Listen
for `gesture` from `node` with `handler` function.\n *\n * @param {Element}
node\n * @param {string} gesture\n * @param {Function} handler\n * @param
{Boolean} capture\n */\n scope.addEventListener = function(node, gesture, han
dler, capture) {\n if (handler) {\n scope.activateGesture(node, gesture)
;\n node.addEventListener(gesture, handler, capture);\n }\n };\n\n /**
\n * Tears down the gesture configuration for `node`\n *\n * If `handler`
is the last listener for `gesture`, the underlying gesture recognizer is disable
d.\n *\n * @param {Element} node\n * @param {string} gesture\n * @return
Boolean `gesture` is a valid gesture\n */\n scope.deactivateGesture = functi
on(node, gesture) {\n var g = gesture.toLowerCase();\n var dep = dispatche
r.dependencyMap[g];\n if (dep) {\n if (node._pgListeners > 0) {\n
node._pgListeners--;\n }\n if (node._pgListeners === 0) {\n di
spatcher.unregister(node);\n }\n if (node._pgEvents) {\n if (no
de._pgEvents[g] > 0) {\n node._pgEvents[g]--;\n } else {\n
node._pgEvents[g] = 0;\n }\n }\n }\n return Boolean(dep);\
n };\n\n /**\n * Stop listening for `gesture` from `node` with `handler` fun
ction.\n *\n * @param {Element} node\n * @param {string} gesture\n * @pa
ram {Function} handler\n * @param {Boolean} capture\n */\n scope.removeEven
tListener = function(node, gesture, handler, capture) {\n if (handler) {\n
scope.deactivateGesture(node, gesture);\n node.removeEventListener(gestu
re, handler, capture);\n }\n };\n})(window.PolymerGestures);\n", |
58 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function (scope) {\n va
r dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n /
/ radius around touchend that swallows mouse events\n var DEDUP_DIST = 25;\n\n
var WHICH_TO_BUTTONS = [0, 1, 4, 2];\n\n var HAS_BUTTONS = false;\n try {\n
HAS_BUTTONS = new MouseEvent('test', {buttons: 1}).buttons === 1;\n } catch (
e) {}\n\n // handler block for native mouse events\n var mouseEvents = {\n
POINTER_ID: 1,\n POINTER_TYPE: 'mouse',\n events: [\n 'mousedown',\n
'mousemove',\n 'mouseup'\n ],\n exposes: [\n 'down',\n
'up',\n 'move'\n ],\n register: function(target) {\n dispatcher
.listen(target, this.events);\n },\n unregister: function(target) {\n
dispatcher.unlisten(target, this.events);\n },\n lastTouches: [],\n //
collide with the global mouse listener\n isEventSimulatedFromTouch: function
(inEvent) {\n var lts = this.lastTouches;\n var x = inEvent.clientX, y
= inEvent.clientY;\n for (var i = 0, l = lts.length, t; i < l && (t = lts[
i]); i++) {\n // simulated mouse events will be swallowed near a primary
touchend\n var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);\n i
f (dx <= DEDUP_DIST && dy <= DEDUP_DIST) {\n return true;\n }\n
}\n },\n prepareEvent: function(inEvent) {\n var e = dispatcher.
cloneEvent(inEvent);\n e.pointerId = this.POINTER_ID;\n e.isPrimary =
true;\n e.pointerType = this.POINTER_TYPE;\n e._source = 'mouse';\n
if (!HAS_BUTTONS) {\n e.buttons = WHICH_TO_BUTTONS[e.which] || 0;\n
}\n return e;\n },\n mousedown: function(inEvent) {\n if (!th
is.isEventSimulatedFromTouch(inEvent)) {\n var p = pointermap.has(this.PO
INTER_ID);\n // TODO(dfreedman) workaround for some elements not sending
mouseup\n // http://crbug/149091\n if (p) {\n this.mouseu
p(inEvent);\n }\n var e = this.prepareEvent(inEvent);\n e.t
arget = scope.findTarget(inEvent);\n pointermap.set(this.POINTER_ID, e.ta
rget);\n dispatcher.down(e);\n }\n },\n mousemove: function(in
Event) {\n if (!this.isEventSimulatedFromTouch(inEvent)) {\n var tar
get = pointermap.get(this.POINTER_ID);\n if (target) {\n var e =
this.prepareEvent(inEvent);\n e.target = target;\n // handle
case where we missed a mouseup\n if (e.buttons === 0) {\n di
spatcher.cancel(e);\n this.cleanupMouse();\n } else {\n
dispatcher.move(e);\n }\n }\n }\n },\n mouseup
: function(inEvent) {\n if (!this.isEventSimulatedFromTouch(inEvent)) {\n
var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.findT
arget(inEvent);\n e.target = pointermap.get(this.POINTER_ID);\n di
spatcher.up(e);\n this.cleanupMouse();\n }\n },\n cleanupMouse
: function() {\n pointermap['delete'](this.POINTER_ID);\n }\n };\n\n s
cope.mouseEvents = mouseEvents;\n})(window.PolymerGestures);\n", | 70 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function (scope) {\n va
r dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n /
/ radius around touchend that swallows mouse events\n var DEDUP_DIST = 25;\n\n
var WHICH_TO_BUTTONS = [0, 1, 4, 2];\n\n var HAS_BUTTONS = false;\n try {\n
HAS_BUTTONS = new MouseEvent('test', {buttons: 1}).buttons === 1;\n } catch (
e) {}\n\n // handler block for native mouse events\n var mouseEvents = {\n
POINTER_ID: 1,\n POINTER_TYPE: 'mouse',\n events: [\n 'mousedown',\n
'mousemove',\n 'mouseup'\n ],\n exposes: [\n 'down',\n
'up',\n 'move'\n ],\n register: function(target) {\n dispatcher
.listen(target, this.events);\n },\n unregister: function(target) {\n
dispatcher.unlisten(target, this.events);\n },\n lastTouches: [],\n //
collide with the global mouse listener\n isEventSimulatedFromTouch: function
(inEvent) {\n var lts = this.lastTouches;\n var x = inEvent.clientX, y
= inEvent.clientY;\n for (var i = 0, l = lts.length, t; i < l && (t = lts[
i]); i++) {\n // simulated mouse events will be swallowed near a primary
touchend\n var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);\n i
f (dx <= DEDUP_DIST && dy <= DEDUP_DIST) {\n return true;\n }\n
}\n },\n prepareEvent: function(inEvent) {\n var e = dispatcher.
cloneEvent(inEvent);\n e.pointerId = this.POINTER_ID;\n e.isPrimary =
true;\n e.pointerType = this.POINTER_TYPE;\n e._source = 'mouse';\n
if (!HAS_BUTTONS) {\n e.buttons = WHICH_TO_BUTTONS[e.which] || 0;\n
}\n return e;\n },\n mousedown: function(inEvent) {\n if (!th
is.isEventSimulatedFromTouch(inEvent)) {\n var p = pointermap.has(this.PO
INTER_ID);\n // TODO(dfreedman) workaround for some elements not sending
mouseup\n // http://crbug/149091\n if (p) {\n this.mouseu
p(inEvent);\n }\n var e = this.prepareEvent(inEvent);\n e.t
arget = scope.findTarget(inEvent);\n pointermap.set(this.POINTER_ID, e.ta
rget);\n dispatcher.down(e);\n }\n },\n mousemove: function(in
Event) {\n if (!this.isEventSimulatedFromTouch(inEvent)) {\n var tar
get = pointermap.get(this.POINTER_ID);\n if (target) {\n var e =
this.prepareEvent(inEvent);\n e.target = target;\n // handle
case where we missed a mouseup\n if (e.buttons === 0) {\n di
spatcher.cancel(e);\n this.cleanupMouse();\n } else {\n
dispatcher.move(e);\n }\n }\n }\n },\n mouseup
: function(inEvent) {\n if (!this.isEventSimulatedFromTouch(inEvent)) {\n
var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.findT
arget(inEvent);\n e.target = pointermap.get(this.POINTER_ID);\n di
spatcher.up(e);\n this.cleanupMouse();\n }\n },\n cleanupMouse
: function() {\n pointermap['delete'](this.POINTER_ID);\n }\n };\n\n s
cope.mouseEvents = mouseEvents;\n})(window.PolymerGestures);\n", |
59 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var
dispatcher = scope.dispatcher;\n var allShadows = scope.targetFinding.allShado
ws.bind(scope.targetFinding);\n var pointermap = dispatcher.pointermap;\n var
touchMap = Array.prototype.map.call.bind(Array.prototype.map);\n // This should
be long enough to ignore compat mouse events made by touch\n var DEDUP_TIMEOUT
= 2500;\n var CLICK_COUNT_TIMEOUT = 200;\n var HYSTERESIS = 20;\n var ATTRIB
= 'touch-action';\n // TODO(dfreedm): disable until http://crbug.com/399765 is
resolved\n // var HAS_TOUCH_ACTION = ATTRIB in document.head.style;\n var HAS
_TOUCH_ACTION = false;\n\n // handler block for native touch events\n var touc
hEvents = {\n events: [\n 'touchstart',\n 'touchmove',\n 'touc
hend',\n 'touchcancel'\n ],\n exposes: [\n 'down',\n 'up',\
n 'move'\n ],\n register: function(target, initial) {\n if (init
ial) {\n return;\n }\n dispatcher.listen(target, this.events);\
n },\n unregister: function(target) {\n dispatcher.unlisten(target, t
his.events);\n },\n scrollTypes: {\n EMITTER: 'none',\n XSCROLLE
R: 'pan-x',\n YSCROLLER: 'pan-y',\n },\n touchActionToScrollType: fun
ction(touchAction) {\n var t = touchAction;\n var st = this.scrollType
s;\n if (t === st.EMITTER) {\n return 'none';\n } else if (t ==
= st.XSCROLLER) {\n return 'X';\n } else if (t === st.YSCROLLER) {\n
return 'Y';\n } else {\n return 'XY';\n }\n },\n
POINTER_TYPE: 'touch',\n firstTouch: null,\n isPrimaryTouch: function(inTo
uch) {\n return this.firstTouch === inTouch.identifier;\n },\n setPri
maryTouch: function(inTouch) {\n // set primary touch if there no pointers,
or the only pointer is the mouse\n if (pointermap.pointers() === 0 || (poi
ntermap.pointers() === 1 && pointermap.has(1))) {\n this.firstTouch = inT
ouch.identifier;\n this.firstXY = {X: inTouch.clientX, Y: inTouch.clientY
};\n this.scrolling = null;\n this.cancelResetClickCount();\n
}\n },\n removePrimaryPointer: function(inPointer) {\n if (inPointer
.isPrimary) {\n this.firstTouch = null;\n this.firstXY = null;\n
this.resetClickCount();\n }\n },\n clickCount: 0,\n resetId:
null,\n resetClickCount: function() {\n var fn = function() {\n
this.clickCount = 0;\n this.resetId = null;\n }.bind(this);\n t
his.resetId = setTimeout(fn, CLICK_COUNT_TIMEOUT);\n },\n cancelResetClick
Count: function() {\n if (this.resetId) {\n clearTimeout(this.resetI
d);\n }\n },\n typeToButtons: function(type) {\n var ret = 0;\n
if (type === 'touchstart' || type === 'touchmove') {\n ret = 1;\n
}\n return ret;\n },\n findTarget: function(touch, id) {\n if
(this.currentTouchEvent.type === 'touchstart') {\n if (this.isPrimaryTou
ch(touch)) {\n var fastPath = {\n clientX: touch.clientX,\n
clientY: touch.clientY,\n path: this.currentTouchEvent.pat
h,\n target: this.currentTouchEvent.target\n };\n r
eturn scope.findTarget(fastPath);\n } else {\n return scope.find
Target(touch);\n }\n }\n // reuse target we found in touchstart
\n return pointermap.get(id);\n },\n touchToPointer: function(inTouch
) {\n var cte = this.currentTouchEvent;\n var e = dispatcher.cloneEven
t(inTouch);\n // Spec specifies that pointerId 1 is reserved for Mouse.\n
// Touch identifiers can start at 0.\n // Add 2 to the touch identifier
for compatibility.\n var id = e.pointerId = inTouch.identifier + 2;\n
e.target = this.findTarget(inTouch, id);\n e.bubbles = true;\n e.canc
elable = true;\n e.detail = this.clickCount;\n e.buttons = this.typeTo
Buttons(cte.type);\n e.width = inTouch.webkitRadiusX || inTouch.radiusX ||
0;\n e.height = inTouch.webkitRadiusY || inTouch.radiusY || 0;\n e.pre
ssure = inTouch.webkitForce || inTouch.force || 0.5;\n e.isPrimary = this.i
sPrimaryTouch(inTouch);\n e.pointerType = this.POINTER_TYPE;\n e._sour
ce = 'touch';\n // forward touch preventDefaults\n var self = this;\n
e.preventDefault = function() {\n self.scrolling = false;\n s
elf.firstXY = null;\n cte.preventDefault();\n };\n return e;\n
},\n processTouches: function(inEvent, inFunction) {\n var tl = inEve
nt.changedTouches;\n this.currentTouchEvent = inEvent;\n for (var i =
0, t, p; i < tl.length; i++) {\n t = tl[i];\n p = this.touchToPoin
ter(t);\n if (inEvent.type === 'touchstart') {\n pointermap.set(
p.pointerId, p.target);\n }\n if (pointermap.has(p.pointerId)) {\n
inFunction.call(this, p);\n }\n if (inEvent.type === 'to
uchend' || inEvent._cancel) {\n this.cleanUpPointer(p);\n }\n
}\n },\n // For single axis scrollers, determines whether the element s
hould emit\n // pointer events or behave as a scroller\n shouldScroll: fun
ction(inEvent) {\n if (this.firstXY) {\n var ret;\n var touch
Action = scope.targetFinding.findTouchAction(inEvent);\n var scrollAxis =
this.touchActionToScrollType(touchAction);\n if (scrollAxis === 'none')
{\n // this element is a touch-action: none, should never scroll\n
ret = false;\n } else if (scrollAxis === 'XY') {\n // this
element should always scroll\n ret = true;\n } else {\n
var t = inEvent.changedTouches[0];\n // check the intended scroll axis
, and other axis\n var a = scrollAxis;\n var oa = scrollAxis =
== 'Y' ? 'X' : 'Y';\n var da = Math.abs(t['client' + a] - this.firstXY[
a]);\n var doa = Math.abs(t['client' + oa] - this.firstXY[oa]);\n
// if delta in the scroll axis > delta other axis, scroll instead of\n
// making events\n ret = da >= doa;\n }\n return ret;
\n }\n },\n findTouch: function(inTL, inId) {\n for (var i = 0,
l = inTL.length, t; i < l && (t = inTL[i]); i++) {\n if (t.identifier ===
inId) {\n return true;\n }\n }\n },\n // In some ins
tances, a touchstart can happen without a touchend. This\n // leaves the poin
termap in a broken state.\n // Therefore, on every touchstart, we remove the
touches that did not fire a\n // touchend event.\n // To keep state global
ly consistent, we fire a\n // pointercancel for this \"abandoned\" touch\n
vacuumTouches: function(inEvent) {\n var tl = inEvent.touches;\n // p
ointermap.pointers() should be < tl.length here, as the touchstart has not\n
// been processed yet.\n if (pointermap.pointers() >= tl.length) {\n
var d = [];\n pointermap.forEach(function(value, key) {\n //
Never remove pointerId == 1, which is mouse.\n // Touch identifiers are
2 smaller than their pointerId, which is the\n // index in pointermap.
\n if (key !== 1 && !this.findTouch(tl, key - 2)) {\n var p
= value;\n d.push(p);\n }\n }, this);\n d.forE
ach(function(p) {\n this.cancel(p);\n pointermap.delete(p.poin
terId);\n });\n }\n },\n touchstart: function(inEvent) {\n
this.vacuumTouches(inEvent);\n this.setPrimaryTouch(inEvent.changedTouche
s[0]);\n this.dedupSynthMouse(inEvent);\n if (!this.scrolling) {\n
this.clickCount++;\n this.processTouches(inEvent, this.down);\n
}\n },\n down: function(inPointer) {\n dispatcher.down(inPointer);\n
},\n touchmove: function(inEvent) {\n if (HAS_TOUCH_ACTION) {\n
// touchevent.cancelable == false is sent when the page is scrolling under nat
ive Touch Action in Chrome 36\n // https://groups.google.com/a/chromium.o
rg/d/msg/input-dev/wHnyukcYBcA/b9kmtwM1jJQJ\n if (inEvent.cancelable) {\n
this.processTouches(inEvent, this.move);\n }\n } else {\n
if (!this.scrolling) {\n if (this.scrolling === null && this.sho
uldScroll(inEvent)) {\n this.scrolling = true;\n } else {\n
this.scrolling = false;\n inEvent.preventDefault();\n
this.processTouches(inEvent, this.move);\n }\n } else if
(this.firstXY) {\n var t = inEvent.changedTouches[0];\n var dx
= t.clientX - this.firstXY.X;\n var dy = t.clientY - this.firstXY.Y;\n
var dd = Math.sqrt(dx * dx + dy * dy);\n if (dd >= HYSTERESIS
) {\n this.touchcancel(inEvent);\n this.scrolling = true;\
n this.firstXY = null;\n }\n }\n }\n },\n
move: function(inPointer) {\n dispatcher.move(inPointer);\n },\n touc
hend: function(inEvent) {\n this.dedupSynthMouse(inEvent);\n this.proc
essTouches(inEvent, this.up);\n },\n up: function(inPointer) {\n inPo
inter.relatedTarget = scope.findTarget(inPointer);\n dispatcher.up(inPointe
r);\n },\n cancel: function(inPointer) {\n dispatcher.cancel(inPointe
r);\n },\n touchcancel: function(inEvent) {\n inEvent._cancel = true;
\n this.processTouches(inEvent, this.cancel);\n },\n cleanUpPointer:
function(inPointer) {\n pointermap['delete'](inPointer.pointerId);\n t
his.removePrimaryPointer(inPointer);\n },\n // prevent synth mouse events
from creating pointer events\n dedupSynthMouse: function(inEvent) {\n va
r lts = scope.mouseEvents.lastTouches;\n var t = inEvent.changedTouches[0];
\n // only the primary finger will synth mouse events\n if (this.isPri
maryTouch(t)) {\n // remember x/y of last touch\n var lt = {x: t.c
lientX, y: t.clientY};\n lts.push(lt);\n var fn = (function(lts, l
t){\n var i = lts.indexOf(lt);\n if (i > -1) {\n lt
s.splice(i, 1);\n }\n }).bind(null, lts, lt);\n setTimeou
t(fn, DEDUP_TIMEOUT);\n }\n }\n };\n\n scope.touchEvents = touchEvents
;\n})(window.PolymerGestures);\n", | 71 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var
dispatcher = scope.dispatcher;\n var allShadows = scope.targetFinding.allShado
ws.bind(scope.targetFinding);\n var pointermap = dispatcher.pointermap;\n var
touchMap = Array.prototype.map.call.bind(Array.prototype.map);\n // This should
be long enough to ignore compat mouse events made by touch\n var DEDUP_TIMEOUT
= 2500;\n var CLICK_COUNT_TIMEOUT = 200;\n var HYSTERESIS = 20;\n var ATTRIB
= 'touch-action';\n // TODO(dfreedm): disable until http://crbug.com/399765 is
resolved\n // var HAS_TOUCH_ACTION = ATTRIB in document.head.style;\n var HAS
_TOUCH_ACTION = false;\n\n // handler block for native touch events\n var touc
hEvents = {\n events: [\n 'touchstart',\n 'touchmove',\n 'touc
hend',\n 'touchcancel'\n ],\n exposes: [\n 'down',\n 'up',\
n 'move'\n ],\n register: function(target, initial) {\n if (init
ial) {\n return;\n }\n dispatcher.listen(target, this.events);\
n },\n unregister: function(target) {\n dispatcher.unlisten(target, t
his.events);\n },\n scrollTypes: {\n EMITTER: 'none',\n XSCROLLE
R: 'pan-x',\n YSCROLLER: 'pan-y',\n },\n touchActionToScrollType: fun
ction(touchAction) {\n var t = touchAction;\n var st = this.scrollType
s;\n if (t === st.EMITTER) {\n return 'none';\n } else if (t ==
= st.XSCROLLER) {\n return 'X';\n } else if (t === st.YSCROLLER) {\n
return 'Y';\n } else {\n return 'XY';\n }\n },\n
POINTER_TYPE: 'touch',\n firstTouch: null,\n isPrimaryTouch: function(inTo
uch) {\n return this.firstTouch === inTouch.identifier;\n },\n setPri
maryTouch: function(inTouch) {\n // set primary touch if there no pointers,
or the only pointer is the mouse\n if (pointermap.pointers() === 0 || (poi
ntermap.pointers() === 1 && pointermap.has(1))) {\n this.firstTouch = inT
ouch.identifier;\n this.firstXY = {X: inTouch.clientX, Y: inTouch.clientY
};\n this.scrolling = null;\n this.cancelResetClickCount();\n
}\n },\n removePrimaryPointer: function(inPointer) {\n if (inPointer
.isPrimary) {\n this.firstTouch = null;\n this.firstXY = null;\n
this.resetClickCount();\n }\n },\n clickCount: 0,\n resetId:
null,\n resetClickCount: function() {\n var fn = function() {\n
this.clickCount = 0;\n this.resetId = null;\n }.bind(this);\n t
his.resetId = setTimeout(fn, CLICK_COUNT_TIMEOUT);\n },\n cancelResetClick
Count: function() {\n if (this.resetId) {\n clearTimeout(this.resetI
d);\n }\n },\n typeToButtons: function(type) {\n var ret = 0;\n
if (type === 'touchstart' || type === 'touchmove') {\n ret = 1;\n
}\n return ret;\n },\n findTarget: function(touch, id) {\n if
(this.currentTouchEvent.type === 'touchstart') {\n if (this.isPrimaryTou
ch(touch)) {\n var fastPath = {\n clientX: touch.clientX,\n
clientY: touch.clientY,\n path: this.currentTouchEvent.pat
h,\n target: this.currentTouchEvent.target\n };\n r
eturn scope.findTarget(fastPath);\n } else {\n return scope.find
Target(touch);\n }\n }\n // reuse target we found in touchstart
\n return pointermap.get(id);\n },\n touchToPointer: function(inTouch
) {\n var cte = this.currentTouchEvent;\n var e = dispatcher.cloneEven
t(inTouch);\n // Spec specifies that pointerId 1 is reserved for Mouse.\n
// Touch identifiers can start at 0.\n // Add 2 to the touch identifier
for compatibility.\n var id = e.pointerId = inTouch.identifier + 2;\n
e.target = this.findTarget(inTouch, id);\n e.bubbles = true;\n e.canc
elable = true;\n e.detail = this.clickCount;\n e.buttons = this.typeTo
Buttons(cte.type);\n e.width = inTouch.webkitRadiusX || inTouch.radiusX ||
0;\n e.height = inTouch.webkitRadiusY || inTouch.radiusY || 0;\n e.pre
ssure = inTouch.webkitForce || inTouch.force || 0.5;\n e.isPrimary = this.i
sPrimaryTouch(inTouch);\n e.pointerType = this.POINTER_TYPE;\n e._sour
ce = 'touch';\n // forward touch preventDefaults\n var self = this;\n
e.preventDefault = function() {\n self.scrolling = false;\n s
elf.firstXY = null;\n cte.preventDefault();\n };\n return e;\n
},\n processTouches: function(inEvent, inFunction) {\n var tl = inEve
nt.changedTouches;\n this.currentTouchEvent = inEvent;\n for (var i =
0, t, p; i < tl.length; i++) {\n t = tl[i];\n p = this.touchToPoin
ter(t);\n if (inEvent.type === 'touchstart') {\n pointermap.set(
p.pointerId, p.target);\n }\n if (pointermap.has(p.pointerId)) {\n
inFunction.call(this, p);\n }\n if (inEvent.type === 'to
uchend' || inEvent._cancel) {\n this.cleanUpPointer(p);\n }\n
}\n },\n // For single axis scrollers, determines whether the element s
hould emit\n // pointer events or behave as a scroller\n shouldScroll: fun
ction(inEvent) {\n if (this.firstXY) {\n var ret;\n var touch
Action = scope.targetFinding.findTouchAction(inEvent);\n var scrollAxis =
this.touchActionToScrollType(touchAction);\n if (scrollAxis === 'none')
{\n // this element is a touch-action: none, should never scroll\n
ret = false;\n } else if (scrollAxis === 'XY') {\n // this
element should always scroll\n ret = true;\n } else {\n
var t = inEvent.changedTouches[0];\n // check the intended scroll axis
, and other axis\n var a = scrollAxis;\n var oa = scrollAxis =
== 'Y' ? 'X' : 'Y';\n var da = Math.abs(t['client' + a] - this.firstXY[
a]);\n var doa = Math.abs(t['client' + oa] - this.firstXY[oa]);\n
// if delta in the scroll axis > delta other axis, scroll instead of\n
// making events\n ret = da >= doa;\n }\n return ret;
\n }\n },\n findTouch: function(inTL, inId) {\n for (var i = 0,
l = inTL.length, t; i < l && (t = inTL[i]); i++) {\n if (t.identifier ===
inId) {\n return true;\n }\n }\n },\n // In some ins
tances, a touchstart can happen without a touchend. This\n // leaves the poin
termap in a broken state.\n // Therefore, on every touchstart, we remove the
touches that did not fire a\n // touchend event.\n // To keep state global
ly consistent, we fire a\n // pointercancel for this \"abandoned\" touch\n
vacuumTouches: function(inEvent) {\n var tl = inEvent.touches;\n // p
ointermap.pointers() should be < tl.length here, as the touchstart has not\n
// been processed yet.\n if (pointermap.pointers() >= tl.length) {\n
var d = [];\n pointermap.forEach(function(value, key) {\n //
Never remove pointerId == 1, which is mouse.\n // Touch identifiers are
2 smaller than their pointerId, which is the\n // index in pointermap.
\n if (key !== 1 && !this.findTouch(tl, key - 2)) {\n var p
= value;\n d.push(p);\n }\n }, this);\n d.forE
ach(function(p) {\n this.cancel(p);\n pointermap.delete(p.poin
terId);\n });\n }\n },\n touchstart: function(inEvent) {\n
this.vacuumTouches(inEvent);\n this.setPrimaryTouch(inEvent.changedTouche
s[0]);\n this.dedupSynthMouse(inEvent);\n if (!this.scrolling) {\n
this.clickCount++;\n this.processTouches(inEvent, this.down);\n
}\n },\n down: function(inPointer) {\n dispatcher.down(inPointer);\n
},\n touchmove: function(inEvent) {\n if (HAS_TOUCH_ACTION) {\n
// touchevent.cancelable == false is sent when the page is scrolling under nat
ive Touch Action in Chrome 36\n // https://groups.google.com/a/chromium.o
rg/d/msg/input-dev/wHnyukcYBcA/b9kmtwM1jJQJ\n if (inEvent.cancelable) {\n
this.processTouches(inEvent, this.move);\n }\n } else {\n
if (!this.scrolling) {\n if (this.scrolling === null && this.sho
uldScroll(inEvent)) {\n this.scrolling = true;\n } else {\n
this.scrolling = false;\n inEvent.preventDefault();\n
this.processTouches(inEvent, this.move);\n }\n } else if
(this.firstXY) {\n var t = inEvent.changedTouches[0];\n var dx
= t.clientX - this.firstXY.X;\n var dy = t.clientY - this.firstXY.Y;\n
var dd = Math.sqrt(dx * dx + dy * dy);\n if (dd >= HYSTERESIS
) {\n this.touchcancel(inEvent);\n this.scrolling = true;\
n this.firstXY = null;\n }\n }\n }\n },\n
move: function(inPointer) {\n dispatcher.move(inPointer);\n },\n touc
hend: function(inEvent) {\n this.dedupSynthMouse(inEvent);\n this.proc
essTouches(inEvent, this.up);\n },\n up: function(inPointer) {\n inPo
inter.relatedTarget = scope.findTarget(inPointer);\n dispatcher.up(inPointe
r);\n },\n cancel: function(inPointer) {\n dispatcher.cancel(inPointe
r);\n },\n touchcancel: function(inEvent) {\n inEvent._cancel = true;
\n this.processTouches(inEvent, this.cancel);\n },\n cleanUpPointer:
function(inPointer) {\n pointermap['delete'](inPointer.pointerId);\n t
his.removePrimaryPointer(inPointer);\n },\n // prevent synth mouse events
from creating pointer events\n dedupSynthMouse: function(inEvent) {\n va
r lts = scope.mouseEvents.lastTouches;\n var t = inEvent.changedTouches[0];
\n // only the primary finger will synth mouse events\n if (this.isPri
maryTouch(t)) {\n // remember x/y of last touch\n var lt = {x: t.c
lientX, y: t.clientY};\n lts.push(lt);\n var fn = (function(lts, l
t){\n var i = lts.indexOf(lt);\n if (i > -1) {\n lt
s.splice(i, 1);\n }\n }).bind(null, lts, lt);\n setTimeou
t(fn, DEDUP_TIMEOUT);\n }\n }\n };\n\n scope.touchEvents = touchEvents
;\n})(window.PolymerGestures);\n", |
60 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var
dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n va
r HAS_BITMAP_TYPE = window.MSPointerEvent && typeof window.MSPointerEvent.MSPOIN
TER_TYPE_MOUSE === 'number';\n var msEvents = {\n events: [\n 'MSPointe
rDown',\n 'MSPointerMove',\n 'MSPointerUp',\n 'MSPointerCancel',\
n ],\n register: function(target) {\n if (target !== document) {\n
return;\n }\n dispatcher.listen(target, this.events);\n },\n
unregister: function(target) {\n dispatcher.unlisten(target, this.events)
;\n },\n POINTER_TYPES: [\n '',\n 'unavailable',\n 'touch',
\n 'pen',\n 'mouse'\n ],\n prepareEvent: function(inEvent) {\n
var e = inEvent;\n e = dispatcher.cloneEvent(inEvent);\n if (HAS_B
ITMAP_TYPE) {\n e.pointerType = this.POINTER_TYPES[inEvent.pointerType];\
n }\n e._source = 'ms';\n return e;\n },\n cleanup: functio
n(id) {\n pointermap['delete'](id);\n },\n MSPointerDown: function(in
Event) {\n var e = this.prepareEvent(inEvent);\n e.target = scope.find
Target(inEvent);\n pointermap.set(inEvent.pointerId, e.target);\n disp
atcher.down(e);\n },\n MSPointerMove: function(inEvent) {\n var e = t
his.prepareEvent(inEvent);\n e.target = pointermap.get(e.pointerId);\n
dispatcher.move(e);\n },\n MSPointerUp: function(inEvent) {\n var e
= this.prepareEvent(inEvent);\n e.relatedTarget = scope.findTarget(inEvent)
;\n e.target = pointermap.get(e.pointerId);\n dispatcher.up(e);\n
this.cleanup(inEvent.pointerId);\n },\n MSPointerCancel: function(inEvent
) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.fi
ndTarget(inEvent);\n e.target = pointermap.get(e.pointerId);\n dispatc
her.cancel(e);\n this.cleanup(inEvent.pointerId);\n }\n };\n\n scope.m
sEvents = msEvents;\n})(window.PolymerGestures);\n", | 72 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var
dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n va
r HAS_BITMAP_TYPE = window.MSPointerEvent && typeof window.MSPointerEvent.MSPOIN
TER_TYPE_MOUSE === 'number';\n var msEvents = {\n events: [\n 'MSPointe
rDown',\n 'MSPointerMove',\n 'MSPointerUp',\n 'MSPointerCancel',\
n ],\n register: function(target) {\n dispatcher.listen(target, this.
events);\n },\n unregister: function(target) {\n dispatcher.unlisten(
target, this.events);\n },\n POINTER_TYPES: [\n '',\n 'unavailab
le',\n 'touch',\n 'pen',\n 'mouse'\n ],\n prepareEvent: fun
ction(inEvent) {\n var e = inEvent;\n e = dispatcher.cloneEvent(inEven
t);\n if (HAS_BITMAP_TYPE) {\n e.pointerType = this.POINTER_TYPES[in
Event.pointerType];\n }\n e._source = 'ms';\n return e;\n },\n
cleanup: function(id) {\n pointermap['delete'](id);\n },\n MSPoin
terDown: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e
.target = scope.findTarget(inEvent);\n pointermap.set(inEvent.pointerId, e.
target);\n dispatcher.down(e);\n },\n MSPointerMove: function(inEvent
) {\n var target = pointermap.get(inEvent.pointerId);\n if (target) {\
n var e = this.prepareEvent(inEvent);\n e.target = target;\n
dispatcher.move(e);\n }\n },\n MSPointerUp: function(inEvent) {\n
var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.findTarge
t(inEvent);\n e.target = pointermap.get(e.pointerId);\n dispatcher.up(
e);\n this.cleanup(inEvent.pointerId);\n },\n MSPointerCancel: functi
on(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget
= scope.findTarget(inEvent);\n e.target = pointermap.get(e.pointerId);\n
dispatcher.cancel(e);\n this.cleanup(inEvent.pointerId);\n }\n };\n\
n scope.msEvents = msEvents;\n})(window.PolymerGestures);\n", |
61 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var
dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n va
r pointerEvents = {\n events: [\n 'pointerdown',\n 'pointermove',\n
'pointerup',\n 'pointercancel'\n ],\n prepareEvent: function(in
Event) {\n var e = dispatcher.cloneEvent(inEvent);\n e._source = 'poin
ter';\n return e;\n },\n register: function(target) {\n if (targ
et !== document) {\n return;\n }\n dispatcher.listen(target, th
is.events);\n },\n unregister: function(target) {\n dispatcher.unlist
en(target, this.events);\n },\n cleanup: function(id) {\n pointermap[
'delete'](id);\n },\n pointerdown: function(inEvent) {\n var e = this
.prepareEvent(inEvent);\n e.target = scope.findTarget(inEvent);\n poin
termap.set(e.pointerId, e.target);\n dispatcher.down(e);\n },\n point
ermove: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.
target = pointermap.get(e.pointerId);\n dispatcher.move(e);\n },\n po
interup: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e
.relatedTarget = scope.findTarget(inEvent);\n e.target = pointermap.get(e.p
ointerId);\n dispatcher.up(e);\n this.cleanup(inEvent.pointerId);\n
},\n pointercancel: function(inEvent) {\n var e = this.prepareEvent(inE
vent);\n e.relatedTarget = scope.findTarget(inEvent);\n e.target = poi
ntermap.get(e.pointerId);\n dispatcher.cancel(e);\n this.cleanup(inEve
nt.pointerId);\n }\n };\n\n scope.pointerEvents = pointerEvents;\n})(window
.PolymerGestures);\n", | 73 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var
dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n va
r pointerEvents = {\n events: [\n 'pointerdown',\n 'pointermove',\n
'pointerup',\n 'pointercancel'\n ],\n prepareEvent: function(in
Event) {\n var e = dispatcher.cloneEvent(inEvent);\n e._source = 'poin
ter';\n return e;\n },\n register: function(target) {\n dispatch
er.listen(target, this.events);\n },\n unregister: function(target) {\n
dispatcher.unlisten(target, this.events);\n },\n cleanup: function(id)
{\n pointermap['delete'](id);\n },\n pointerdown: function(inEvent) {
\n var e = this.prepareEvent(inEvent);\n e.target = scope.findTarget(i
nEvent);\n pointermap.set(e.pointerId, e.target);\n dispatcher.down(e)
;\n },\n pointermove: function(inEvent) {\n var target = pointermap.g
et(inEvent.pointerId);\n if (target) {\n var e = this.prepareEvent(i
nEvent);\n e.target = target;\n dispatcher.move(e);\n }\n
},\n pointerup: function(inEvent) {\n var e = this.prepareEvent(inEvent)
;\n e.relatedTarget = scope.findTarget(inEvent);\n e.target = pointerm
ap.get(e.pointerId);\n dispatcher.up(e);\n this.cleanup(inEvent.pointe
rId);\n },\n pointercancel: function(inEvent) {\n var e = this.prepar
eEvent(inEvent);\n e.relatedTarget = scope.findTarget(inEvent);\n e.ta
rget = pointermap.get(e.pointerId);\n dispatcher.cancel(e);\n this.cle
anup(inEvent.pointerId);\n }\n };\n\n scope.pointerEvents = pointerEvents;\
n})(window.PolymerGestures);\n", |
62 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This module conta
ins the handlers for native platform events.\n * From here, the dispatcher is ca
lled to create unified pointer events.\n * Included are touch events (v1), mouse
events, and MSPointerEvents.\n */\n(function(scope) {\n var dispatcher = scope
.dispatcher;\n var nav = window.navigator;\n\n if (window.PointerEvent) {\n
dispatcher.registerSource('pointer', scope.pointerEvents);\n } else if (nav.ms
PointerEnabled) {\n dispatcher.registerSource('ms', scope.msEvents);\n } els
e {\n dispatcher.registerSource('mouse', scope.mouseEvents);\n if (window.
ontouchstart !== undefined) {\n dispatcher.registerSource('touch', scope.to
uchEvents);\n /*\n * NOTE: an empty touch listener on body will react
ivate nodes imported from templates with touch listeners\n * Removing it w
ill re-break the nodes\n *\n * Work around for https://bugs.webkit.o
rg/show_bug.cgi?id=135628\n */\n var isSafari = nav.userAgent.match('
Safari') && !nav.userAgent.match('Chrome');\n if (isSafari) {\n docu
ment.body.addEventListener('touchstart', function(){});\n }\n }\n }\n
dispatcher.register(document, true);\n})(window.PolymerGestures);\n", | 74 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This module conta
ins the handlers for native platform events.\n * From here, the dispatcher is ca
lled to create unified pointer events.\n * Included are touch events (v1), mouse
events, and MSPointerEvents.\n */\n(function(scope) {\n var dispatcher = scope
.dispatcher;\n var nav = window.navigator;\n\n if (window.PointerEvent) {\n
dispatcher.registerSource('pointer', scope.pointerEvents);\n } else if (nav.ms
PointerEnabled) {\n dispatcher.registerSource('ms', scope.msEvents);\n } els
e {\n dispatcher.registerSource('mouse', scope.mouseEvents);\n if (window.
ontouchstart !== undefined) {\n dispatcher.registerSource('touch', scope.to
uchEvents);\n /*\n * NOTE: an empty touch listener on body will react
ivate nodes imported from templates with touch listeners\n * Removing it w
ill re-break the nodes\n *\n * Work around for https://bugs.webkit.o
rg/show_bug.cgi?id=135628\n */\n var isSafari = nav.userAgent.match('
Safari') && !nav.userAgent.match('Chrome');\n if (isSafari) {\n docu
ment.body.addEventListener('touchstart', function(){});\n }\n }\n }\n
dispatcher.register(document, true);\n})(window.PolymerGestures);\n", |
63 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event denote
s the beginning of a series of tracking events.\n *\n * @module PointerGestures\
n * @submodule Events\n * @class trackstart\n */\n/**\n * Pixels moved in the x
direction since trackstart.\n * @type Number\n * @property dx\n */\n/**\n * Pixe
s moved in the y direction since trackstart.\n * @type Number\n * @property dy\n
*/\n/**\n * Pixels moved in the x direction since the last track.\n * @type Num
ber\n * @property ddx\n */\n/**\n * Pixles moved in the y direction since the la
st track.\n * @type Number\n * @property ddy\n */\n/**\n * The clientX position
of the track gesture.\n * @type Number\n * @property clientX\n */\n/**\n * The c
lientY position of the track gesture.\n * @type Number\n * @property clientY\n *
/\n/**\n * The pageX position of the track gesture.\n * @type Number\n * @proper
ty pageX\n */\n/**\n * The pageY position of the track gesture.\n * @type Number
\n * @property pageY\n */\n/**\n * The screenX position of the track gesture.\n
* @type Number\n * @property screenX\n */\n/**\n * The screenY position of the t
rack gesture.\n * @type Number\n * @property screenY\n */\n/**\n * The last x ax
is direction of the pointer.\n * @type Number\n * @property xDirection\n */\n/**
\n * The last y axis direction of the pointer.\n * @type Number\n * @property yD
irection\n */\n/**\n * A shared object between all tracking events.\n * @type Ob
ject\n * @property trackInfo\n */\n/**\n * The element currently under the point
er.\n * @type Element\n * @property relatedTarget\n */\n/**\n * The type of poin
ter that make the track gesture.\n * @type String\n * @property pointerType\n */
\n/**\n *\n * This event fires for all pointer movement being tracked.\n *\n * @
class track\n * @extends trackstart\n */\n/**\n * This event fires when the poin
ter is no longer being tracked.\n *\n * @class trackend\n * @extends trackstart\
n */\n\n (function(scope) {\n var dispatcher = scope.dispatcher;\n var event
Factory = scope.eventFactory;\n var pointermap = new scope.PointerMap();\n v
ar track = {\n events: [\n 'down',\n 'move',\n 'up',\n
],\n exposes: [\n 'trackstart',\n 'track',\n 'trackx',\n
'tracky',\n 'trackend'\n ],\n defaultActions: {\n 'track':
'none',\n 'trackx': 'pan-y',\n 'tracky': 'pan-x'\n },\n WIGG
LE_THRESHOLD: 4,\n clampDir: function(inDelta) {\n return inDelta > 0
? 1 : -1;\n },\n calcPositionDelta: function(inA, inB) {\n var x =
0, y = 0;\n if (inA && inB) {\n x = inB.pageX - inA.pageX;\n
y = inB.pageY - inA.pageY;\n }\n return {x: x, y: y};\n },\n
fireTrack: function(inType, inEvent, inTrackingData) {\n var t = inTr
ackingData;\n var d = this.calcPositionDelta(t.downEvent, inEvent);\n
var dd = this.calcPositionDelta(t.lastMoveEvent, inEvent);\n if (dd.x) {
\n t.xDirection = this.clampDir(dd.x);\n } else if (inType === 'tr
ackx') {\n return;\n }\n if (dd.y) {\n t.yDirection
= this.clampDir(dd.y);\n } else if (inType === 'tracky') {\n retur
n;\n }\n var gestureProto = {\n bubbles: true,\n can
celable: true,\n trackInfo: t.trackInfo,\n relatedTarget: inEven
t.relatedTarget,\n pointerType: inEvent.pointerType,\n pointerId
: inEvent.pointerId,\n _source: 'track'\n };\n if (inType !=
= 'tracky') {\n gestureProto.x = inEvent.x;\n gestureProto.dx =
d.x;\n gestureProto.ddx = dd.x;\n gestureProto.clientX = inEvent
.clientX;\n gestureProto.pageX = inEvent.pageX;\n gestureProto.s
creenX = inEvent.screenX;\n gestureProto.xDirection = t.xDirection;\n
}\n if (inType !== 'trackx') {\n gestureProto.dy = d.y;\n
gestureProto.ddy = dd.y;\n gestureProto.y = inEvent.y;\n ges
tureProto.clientY = inEvent.clientY;\n gestureProto.pageY = inEvent.page
Y;\n gestureProto.screenY = inEvent.screenY;\n gestureProto.yDir
ection = t.yDirection;\n }\n var e = eventFactory.makeGestureEvent(i
nType, gestureProto);\n t.downTarget.dispatchEvent(e);\n },\n down
: function(inEvent) {\n if (inEvent.isPrimary && (inEvent.pointerType ===
'mouse' ? inEvent.buttons === 1 : true)) {\n var p = {\n downE
vent: inEvent,\n downTarget: inEvent.target,\n trackInfo: {}
,\n lastMoveEvent: null,\n xDirection: 0,\n yDirec
tion: 0,\n tracking: false\n };\n pointermap.set(inEve
nt.pointerId, p);\n }\n },\n move: function(inEvent) {\n var
p = pointermap.get(inEvent.pointerId);\n if (p) {\n if (!p.tracki
ng) {\n var d = this.calcPositionDelta(p.downEvent, inEvent);\n
var move = d.x * d.x + d.y * d.y;\n // start tracking only if fing
er moves more than WIGGLE_THRESHOLD\n if (move > this.WIGGLE_THRESHOLD
) {\n p.tracking = true;\n p.lastMoveEvent = p.downEvent
;\n this.fireTrack('trackstart', inEvent, p);\n }\n
}\n if (p.tracking) {\n this.fireTrack('track', inEvent, p);
\n this.fireTrack('trackx', inEvent, p);\n this.fireTrack('t
racky', inEvent, p);\n }\n p.lastMoveEvent = inEvent;\n }\
n },\n up: function(inEvent) {\n var p = pointermap.get(inEvent.po
interId);\n if (p) {\n if (p.tracking) {\n this.fireTrac
k('trackend', inEvent, p);\n }\n pointermap.delete(inEvent.point
erId);\n }\n }\n };\n dispatcher.registerGesture('track', track);\
n })(window.PolymerGestures);\n", | 75 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event denote
s the beginning of a series of tracking events.\n *\n * @module PointerGestures\
n * @submodule Events\n * @class trackstart\n */\n/**\n * Pixels moved in the x
direction since trackstart.\n * @type Number\n * @property dx\n */\n/**\n * Pixe
s moved in the y direction since trackstart.\n * @type Number\n * @property dy\n
*/\n/**\n * Pixels moved in the x direction since the last track.\n * @type Num
ber\n * @property ddx\n */\n/**\n * Pixles moved in the y direction since the la
st track.\n * @type Number\n * @property ddy\n */\n/**\n * The clientX position
of the track gesture.\n * @type Number\n * @property clientX\n */\n/**\n * The c
lientY position of the track gesture.\n * @type Number\n * @property clientY\n *
/\n/**\n * The pageX position of the track gesture.\n * @type Number\n * @proper
ty pageX\n */\n/**\n * The pageY position of the track gesture.\n * @type Number
\n * @property pageY\n */\n/**\n * The screenX position of the track gesture.\n
* @type Number\n * @property screenX\n */\n/**\n * The screenY position of the t
rack gesture.\n * @type Number\n * @property screenY\n */\n/**\n * The last x ax
is direction of the pointer.\n * @type Number\n * @property xDirection\n */\n/**
\n * The last y axis direction of the pointer.\n * @type Number\n * @property yD
irection\n */\n/**\n * A shared object between all tracking events.\n * @type Ob
ject\n * @property trackInfo\n */\n/**\n * The element currently under the point
er.\n * @type Element\n * @property relatedTarget\n */\n/**\n * The type of poin
ter that make the track gesture.\n * @type String\n * @property pointerType\n */
\n/**\n *\n * This event fires for all pointer movement being tracked.\n *\n * @
class track\n * @extends trackstart\n */\n/**\n * This event fires when the poin
ter is no longer being tracked.\n *\n * @class trackend\n * @extends trackstart\
n */\n\n (function(scope) {\n var dispatcher = scope.dispatcher;\n var event
Factory = scope.eventFactory;\n var pointermap = new scope.PointerMap();\n v
ar track = {\n events: [\n 'down',\n 'move',\n 'up',\n
],\n exposes: [\n 'trackstart',\n 'track',\n 'trackx',\n
'tracky',\n 'trackend'\n ],\n defaultActions: {\n 'track':
'none',\n 'trackx': 'pan-y',\n 'tracky': 'pan-x'\n },\n WIGG
LE_THRESHOLD: 4,\n clampDir: function(inDelta) {\n return inDelta > 0
? 1 : -1;\n },\n calcPositionDelta: function(inA, inB) {\n var x =
0, y = 0;\n if (inA && inB) {\n x = inB.pageX - inA.pageX;\n
y = inB.pageY - inA.pageY;\n }\n return {x: x, y: y};\n },\n
fireTrack: function(inType, inEvent, inTrackingData) {\n var t = inTr
ackingData;\n var d = this.calcPositionDelta(t.downEvent, inEvent);\n
var dd = this.calcPositionDelta(t.lastMoveEvent, inEvent);\n if (dd.x) {
\n t.xDirection = this.clampDir(dd.x);\n } else if (inType === 'tr
ackx') {\n return;\n }\n if (dd.y) {\n t.yDirection
= this.clampDir(dd.y);\n } else if (inType === 'tracky') {\n retur
n;\n }\n var gestureProto = {\n bubbles: true,\n can
celable: true,\n trackInfo: t.trackInfo,\n relatedTarget: inEven
t.relatedTarget,\n pointerType: inEvent.pointerType,\n pointerId
: inEvent.pointerId,\n _source: 'track'\n };\n if (inType !=
= 'tracky') {\n gestureProto.x = inEvent.x;\n gestureProto.dx =
d.x;\n gestureProto.ddx = dd.x;\n gestureProto.clientX = inEvent
.clientX;\n gestureProto.pageX = inEvent.pageX;\n gestureProto.s
creenX = inEvent.screenX;\n gestureProto.xDirection = t.xDirection;\n
}\n if (inType !== 'trackx') {\n gestureProto.dy = d.y;\n
gestureProto.ddy = dd.y;\n gestureProto.y = inEvent.y;\n ges
tureProto.clientY = inEvent.clientY;\n gestureProto.pageY = inEvent.page
Y;\n gestureProto.screenY = inEvent.screenY;\n gestureProto.yDir
ection = t.yDirection;\n }\n var e = eventFactory.makeGestureEvent(i
nType, gestureProto);\n t.downTarget.dispatchEvent(e);\n },\n down
: function(inEvent) {\n if (inEvent.isPrimary && (inEvent.pointerType ===
'mouse' ? inEvent.buttons === 1 : true)) {\n var p = {\n downE
vent: inEvent,\n downTarget: inEvent.target,\n trackInfo: {}
,\n lastMoveEvent: null,\n xDirection: 0,\n yDirec
tion: 0,\n tracking: false\n };\n pointermap.set(inEve
nt.pointerId, p);\n }\n },\n move: function(inEvent) {\n var
p = pointermap.get(inEvent.pointerId);\n if (p) {\n if (!p.tracki
ng) {\n var d = this.calcPositionDelta(p.downEvent, inEvent);\n
var move = d.x * d.x + d.y * d.y;\n // start tracking only if fing
er moves more than WIGGLE_THRESHOLD\n if (move > this.WIGGLE_THRESHOLD
) {\n p.tracking = true;\n p.lastMoveEvent = p.downEvent
;\n this.fireTrack('trackstart', inEvent, p);\n }\n
}\n if (p.tracking) {\n this.fireTrack('track', inEvent, p);
\n this.fireTrack('trackx', inEvent, p);\n this.fireTrack('t
racky', inEvent, p);\n }\n p.lastMoveEvent = inEvent;\n }\
n },\n up: function(inEvent) {\n var p = pointermap.get(inEvent.po
interId);\n if (p) {\n if (p.tracking) {\n this.fireTrac
k('trackend', inEvent, p);\n }\n pointermap.delete(inEvent.point
erId);\n }\n }\n };\n dispatcher.registerGesture('track', track);\
n })(window.PolymerGestures);\n", |
64 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fir
ed when a pointer is held down for 200ms.\n *\n * @module PointerGestures\n * @s
ubmodule Events\n * @class hold\n */\n/**\n * Type of pointer that made the hold
ing event.\n * @type String\n * @property pointerType\n */\n/**\n * Screen X axi
s position of the held pointer\n * @type Number\n * @property clientX\n */\n/**\
n * Screen Y axis position of the held pointer\n * @type Number\n * @property cl
ientY\n */\n/**\n * Type of pointer that made the holding event.\n * @type Strin
g\n * @property pointerType\n */\n/**\n * This event is fired every 200ms while
a pointer is held down.\n *\n * @class holdpulse\n * @extends hold\n */\n/**\n *
Milliseconds pointer has been held down.\n * @type Number\n * @property holdTim
e\n */\n/**\n * This event is fired when a held pointer is released or moved.\n
*\n * @class release\n */\n\n(function(scope) {\n var dispatcher = scope.dispat
cher;\n var eventFactory = scope.eventFactory;\n var hold = {\n // wait at
least HOLD_DELAY ms between hold and pulse events\n HOLD_DELAY: 200,\n //
pointer can move WIGGLE_THRESHOLD pixels before not counting as a hold\n WIGG
LE_THRESHOLD: 16,\n events: [\n 'down',\n 'move',\n 'up',\n
],\n exposes: [\n 'hold',\n 'holdpulse',\n 'release'\n ],\
n heldPointer: null,\n holdJob: null,\n pulse: function() {\n var
hold = Date.now() - this.heldPointer.timeStamp;\n var type = this.held ? 'h
oldpulse' : 'hold';\n this.fireHold(type, hold);\n this.held = true;\n
},\n cancel: function() {\n clearInterval(this.holdJob);\n if (
this.held) {\n this.fireHold('release');\n }\n this.held = fals
e;\n this.heldPointer = null;\n this.target = null;\n this.holdJo
b = null;\n },\n down: function(inEvent) {\n if (inEvent.isPrimary &&
!this.heldPointer) {\n this.heldPointer = inEvent;\n this.target
= inEvent.target;\n this.holdJob = setInterval(this.pulse.bind(this), thi
s.HOLD_DELAY);\n }\n },\n up: function(inEvent) {\n if (this.hel
dPointer && this.heldPointer.pointerId === inEvent.pointerId) {\n this.ca
ncel();\n }\n },\n move: function(inEvent) {\n if (this.heldPoin
ter && this.heldPointer.pointerId === inEvent.pointerId) {\n var x = inEv
ent.clientX - this.heldPointer.clientX;\n var y = inEvent.clientY - this.
heldPointer.clientY;\n if ((x * x + y * y) > this.WIGGLE_THRESHOLD) {\n
this.cancel();\n }\n }\n },\n fireHold: function(inTyp
e, inHoldTime) {\n var p = {\n bubbles: true,\n cancelable: t
rue,\n pointerType: this.heldPointer.pointerType,\n pointerId: thi
s.heldPointer.pointerId,\n x: this.heldPointer.clientX,\n y: this.
heldPointer.clientY,\n _source: 'hold'\n };\n if (inHoldTime) {
\n p.holdTime = inHoldTime;\n }\n var e = eventFactory.makeGest
ureEvent(inType, p);\n this.target.dispatchEvent(e);\n }\n };\n dispat
cher.registerGesture('hold', hold);\n})(window.PolymerGestures);\n", | 76 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fir
ed when a pointer is held down for 200ms.\n *\n * @module PointerGestures\n * @s
ubmodule Events\n * @class hold\n */\n/**\n * Type of pointer that made the hold
ing event.\n * @type String\n * @property pointerType\n */\n/**\n * Screen X axi
s position of the held pointer\n * @type Number\n * @property clientX\n */\n/**\
n * Screen Y axis position of the held pointer\n * @type Number\n * @property cl
ientY\n */\n/**\n * Type of pointer that made the holding event.\n * @type Strin
g\n * @property pointerType\n */\n/**\n * This event is fired every 200ms while
a pointer is held down.\n *\n * @class holdpulse\n * @extends hold\n */\n/**\n *
Milliseconds pointer has been held down.\n * @type Number\n * @property holdTim
e\n */\n/**\n * This event is fired when a held pointer is released or moved.\n
*\n * @class release\n */\n\n(function(scope) {\n var dispatcher = scope.dispat
cher;\n var eventFactory = scope.eventFactory;\n var hold = {\n // wait at
least HOLD_DELAY ms between hold and pulse events\n HOLD_DELAY: 200,\n //
pointer can move WIGGLE_THRESHOLD pixels before not counting as a hold\n WIGG
LE_THRESHOLD: 16,\n events: [\n 'down',\n 'move',\n 'up',\n
],\n exposes: [\n 'hold',\n 'holdpulse',\n 'release'\n ],\
n heldPointer: null,\n holdJob: null,\n pulse: function() {\n var
hold = Date.now() - this.heldPointer.timeStamp;\n var type = this.held ? 'h
oldpulse' : 'hold';\n this.fireHold(type, hold);\n this.held = true;\n
},\n cancel: function() {\n clearInterval(this.holdJob);\n if (
this.held) {\n this.fireHold('release');\n }\n this.held = fals
e;\n this.heldPointer = null;\n this.target = null;\n this.holdJo
b = null;\n },\n down: function(inEvent) {\n if (inEvent.isPrimary &&
!this.heldPointer) {\n this.heldPointer = inEvent;\n this.target
= inEvent.target;\n this.holdJob = setInterval(this.pulse.bind(this), thi
s.HOLD_DELAY);\n }\n },\n up: function(inEvent) {\n if (this.hel
dPointer && this.heldPointer.pointerId === inEvent.pointerId) {\n this.ca
ncel();\n }\n },\n move: function(inEvent) {\n if (this.heldPoin
ter && this.heldPointer.pointerId === inEvent.pointerId) {\n var x = inEv
ent.clientX - this.heldPointer.clientX;\n var y = inEvent.clientY - this.
heldPointer.clientY;\n if ((x * x + y * y) > this.WIGGLE_THRESHOLD) {\n
this.cancel();\n }\n }\n },\n fireHold: function(inTyp
e, inHoldTime) {\n var p = {\n bubbles: true,\n cancelable: t
rue,\n pointerType: this.heldPointer.pointerType,\n pointerId: thi
s.heldPointer.pointerId,\n x: this.heldPointer.clientX,\n y: this.
heldPointer.clientY,\n _source: 'hold'\n };\n if (inHoldTime) {
\n p.holdTime = inHoldTime;\n }\n var e = eventFactory.makeGest
ureEvent(inType, p);\n this.target.dispatchEvent(e);\n }\n };\n dispat
cher.registerGesture('hold', hold);\n})(window.PolymerGestures);\n", |
65 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fir
ed when a pointer quickly goes down and up, and is used to\n * denote activation
.\n *\n * Any gesture event can prevent the tap event from being created by call
ing\n * `event.preventTap`.\n *\n * Any pointer event can prevent the tap by set
ting the `tapPrevented` property\n * on itself.\n *\n * @module PointerGestures\
n * @submodule Events\n * @class tap\n */\n/**\n * X axis position of the tap.\n
* @property x\n * @type Number\n */\n/**\n * Y axis position of the tap.\n * @p
roperty y\n * @type Number\n */\n/**\n * Type of the pointer that made the tap.\
n * @property pointerType\n * @type String\n */\n(function(scope) {\n var dispa
tcher = scope.dispatcher;\n var eventFactory = scope.eventFactory;\n var point
ermap = new scope.PointerMap();\n var tap = {\n events: [\n 'down',\n
'up'\n ],\n exposes: [\n 'tap'\n ],\n down: function(inEven
t) {\n if (inEvent.isPrimary && !inEvent.tapPrevented) {\n pointerma
p.set(inEvent.pointerId, {\n target: inEvent.target,\n buttons
: inEvent.buttons,\n x: inEvent.clientX,\n y: inEvent.clientY\
n });\n }\n },\n shouldTap: function(e, downState) {\n if
(e.pointerType === 'mouse') {\n // only allow left click to tap for mous
e\n return downState.buttons === 1;\n }\n return !e.tapPrevente
d;\n },\n up: function(inEvent) {\n var start = pointermap.get(inEven
t.pointerId);\n if (start && this.shouldTap(inEvent, start)) {\n //
up.relatedTarget is target currently under finger\n var t = scope.targetF
inding.LCA(start.target, inEvent.relatedTarget);\n if (t) {\n va
r e = eventFactory.makeGestureEvent('tap', {\n bubbles: true,\n
cancelable: true,\n x: inEvent.clientX,\n y: inEvent
.clientY,\n detail: inEvent.detail,\n pointerType: inEvent
.pointerType,\n pointerId: inEvent.pointerId,\n altKey: in
Event.altKey,\n ctrlKey: inEvent.ctrlKey,\n metaKey: inEve
nt.metaKey,\n shiftKey: inEvent.shiftKey,\n _source: 'tap'
\n });\n t.dispatchEvent(e);\n }\n }\n pointe
rmap.delete(inEvent.pointerId);\n }\n };\n // patch eventFactory to remove
id from tap's pointermap for preventTap calls\n eventFactory.preventTap = funct
ion(e) {\n return function() {\n e.tapPrevented = true;\n pointerma
p.delete(e.pointerId);\n };\n };\n dispatcher.registerGesture('tap', tap);\
n})(window.PolymerGestures);\n", | 77 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fir
ed when a pointer quickly goes down and up, and is used to\n * denote activation
.\n *\n * Any gesture event can prevent the tap event from being created by call
ing\n * `event.preventTap`.\n *\n * Any pointer event can prevent the tap by set
ting the `tapPrevented` property\n * on itself.\n *\n * @module PointerGestures\
n * @submodule Events\n * @class tap\n */\n/**\n * X axis position of the tap.\n
* @property x\n * @type Number\n */\n/**\n * Y axis position of the tap.\n * @p
roperty y\n * @type Number\n */\n/**\n * Type of the pointer that made the tap.\
n * @property pointerType\n * @type String\n */\n(function(scope) {\n var dispa
tcher = scope.dispatcher;\n var eventFactory = scope.eventFactory;\n var point
ermap = new scope.PointerMap();\n var tap = {\n events: [\n 'down',\n
'up'\n ],\n exposes: [\n 'tap'\n ],\n down: function(inEven
t) {\n if (inEvent.isPrimary && !inEvent.tapPrevented) {\n pointerma
p.set(inEvent.pointerId, {\n target: inEvent.target,\n buttons
: inEvent.buttons,\n x: inEvent.clientX,\n y: inEvent.clientY\
n });\n }\n },\n shouldTap: function(e, downState) {\n if
(e.pointerType === 'mouse') {\n // only allow left click to tap for mous
e\n return downState.buttons === 1;\n }\n return !e.tapPrevente
d;\n },\n up: function(inEvent) {\n var start = pointermap.get(inEven
t.pointerId);\n if (start && this.shouldTap(inEvent, start)) {\n //
up.relatedTarget is target currently under finger\n var t = scope.targetF
inding.LCA(start.target, inEvent.relatedTarget);\n if (t) {\n va
r e = eventFactory.makeGestureEvent('tap', {\n bubbles: true,\n
cancelable: true,\n x: inEvent.clientX,\n y: inEvent
.clientY,\n detail: inEvent.detail,\n pointerType: inEvent
.pointerType,\n pointerId: inEvent.pointerId,\n altKey: in
Event.altKey,\n ctrlKey: inEvent.ctrlKey,\n metaKey: inEve
nt.metaKey,\n shiftKey: inEvent.shiftKey,\n _source: 'tap'
\n });\n t.dispatchEvent(e);\n }\n }\n pointe
rmap.delete(inEvent.pointerId);\n }\n };\n // patch eventFactory to remove
id from tap's pointermap for preventTap calls\n eventFactory.preventTap = funct
ion(e) {\n return function() {\n e.tapPrevented = true;\n pointerma
p.delete(e.pointerId);\n };\n };\n dispatcher.registerGesture('tap', tap);\
n})(window.PolymerGestures);\n", |
66 "/*\n Copyright (C) 2013 Ariya Hidayat <ariya.hidayat@gmail.com>\n Copyrig
ht (C) 2013 Thaddee Tyl <thaddee.tyl@gmail.com>\n Copyright (C) 2012 Ariya Hida
yat <ariya.hidayat@gmail.com>\n Copyright (C) 2012 Mathias Bynens <mathias@qiwi
.be>\n Copyright (C) 2012 Joost-Wim Boekesteijn <joost-wim@boekesteijn.nl>\n C
opyright (C) 2012 Kris Kowal <kris.kowal@cixar.com>\n Copyright (C) 2012 Yusuke
Suzuki <utatane.tea@gmail.com>\n Copyright (C) 2012 Arpad Borsos <arpad.borsos
@googlemail.com>\n Copyright (C) 2011 Ariya Hidayat <ariya.hidayat@gmail.com>\n
\n Redistribution and use in source and binary forms, with or without\n modifi
cation, are permitted provided that the following conditions are met:\n\n * R
edistributions of source code must retain the above copyright\n notice, thi
s list of conditions and the following disclaimer.\n * Redistributions in bin
ary form must reproduce the above copyright\n notice, this list of conditio
ns and the following disclaimer in the\n documentation and/or other materia
ls provided with the distribution.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIG
HT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE\n ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT
HOLDER> BE LIABLE FOR ANY\n DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
OR CONSEQUENTIAL DAMAGES\n (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBST
ITUTE GOODS OR SERVICES;\n LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPT
ION) HOWEVER CAUSED AND\n ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRI
CT LIABILITY, OR TORT\n (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF\n THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH D
AMAGE.\n*/\n\n(function (global) {\n 'use strict';\n\n var Token,\n
TokenName,\n Syntax,\n Messages,\n source,\n index,
\n length,\n delegate,\n lookahead,\n state;\n\n
Token = {\n BooleanLiteral: 1,\n EOF: 2,\n Identifier: 3,\n
Keyword: 4,\n NullLiteral: 5,\n NumericLiteral: 6,\n
Punctuator: 7,\n StringLiteral: 8\n };\n\n TokenName = {};\n T
okenName[Token.BooleanLiteral] = 'Boolean';\n TokenName[Token.EOF] = '<end>';
\n TokenName[Token.Identifier] = 'Identifier';\n TokenName[Token.Keyword]
= 'Keyword';\n TokenName[Token.NullLiteral] = 'Null';\n TokenName[Token.Nu
mericLiteral] = 'Numeric';\n TokenName[Token.Punctuator] = 'Punctuator';\n
TokenName[Token.StringLiteral] = 'String';\n\n Syntax = {\n ArrayExpr
ession: 'ArrayExpression',\n BinaryExpression: 'BinaryExpression',\n
CallExpression: 'CallExpression',\n ConditionalExpression: 'Conditiona
lExpression',\n EmptyStatement: 'EmptyStatement',\n ExpressionStat
ement: 'ExpressionStatement',\n Identifier: 'Identifier',\n Litera
l: 'Literal',\n LabeledStatement: 'LabeledStatement',\n LogicalExp
ression: 'LogicalExpression',\n MemberExpression: 'MemberExpression',\n
ObjectExpression: 'ObjectExpression',\n Program: 'Program',\n
Property: 'Property',\n ThisExpression: 'ThisExpression',\n Unar
yExpression: 'UnaryExpression'\n };\n\n // Error messages should be identi
cal to V8.\n Messages = {\n UnexpectedToken: 'Unexpected token %0',\n
UnknownLabel: 'Undefined label \\'%0\\'',\n Redeclaration: '%0 \\
'%1\\' has already been declared'\n };\n\n // Ensure the condition is true
, otherwise throw an error.\n // This is only to have a better contract seman
tic, i.e. another safety net\n // to catch a logic error. The condition shall
be fulfilled in normal case.\n // Do NOT use this to enforce a certain condi
tion on any user input.\n\n function assert(condition, message) {\n if
(!condition) {\n throw new Error('ASSERT: ' + message);\n }\n
}\n\n function isDecimalDigit(ch) {\n return (ch >= 48 && ch <= 57
); // 0..9\n }\n\n\n // 7.2 White Space\n\n function isWhiteSpace(ch)
{\n return (ch === 32) || // space\n (ch === 9) || // t
ab\n (ch === 0xB) ||\n (ch === 0xC) ||\n (ch ==
= 0xA0) ||\n (ch >= 0x1680 && '\\u1680\\u180E\\u2000\\u2001\\u2002\\u
2003\\u2004\\u2005\\u2006\\u2007\\u2008\\u2009\\u200A\\u202F\\u205F\\u3000\\uFEF
F'.indexOf(String.fromCharCode(ch)) > 0);\n }\n\n // 7.3 Line Terminators\
n\n function isLineTerminator(ch) {\n return (ch === 10) || (ch === 13
) || (ch === 0x2028) || (ch === 0x2029);\n }\n\n // 7.6 Identifier Names a
nd Identifiers\n\n function isIdentifierStart(ch) {\n return (ch === 3
6) || (ch === 95) || // $ (dollar) and _ (underscore)\n (ch >= 65 &&
ch <= 90) || // A..Z\n (ch >= 97 && ch <= 122); //
a..z\n }\n\n function isIdentifierPart(ch) {\n return (ch === 36) |
| (ch === 95) || // $ (dollar) and _ (underscore)\n (ch >= 65 && ch
<= 90) || // A..Z\n (ch >= 97 && ch <= 122) || // a..z
\n (ch >= 48 && ch <= 57); // 0..9\n }\n\n // 7.6.1.1
Keywords\n\n function isKeyword(id) {\n return (id === 'this')\n }
\n\n // 7.4 Comments\n\n function skipWhitespace() {\n while (index
< length && isWhiteSpace(source.charCodeAt(index))) {\n ++index;\n
}\n }\n\n function getIdentifier() {\n var start, ch;\n\n
start = index++;\n while (index < length) {\n ch = source.c
harCodeAt(index);\n if (isIdentifierPart(ch)) {\n ++in
dex;\n } else {\n break;\n }\n }\n\n
return source.slice(start, index);\n }\n\n function scanIdentifier
() {\n var start, id, type;\n\n start = index;\n\n id = get
Identifier();\n\n // There is no keyword or literal with only one charact
er.\n // Thus, it must be an identifier.\n if (id.length === 1) {\
n type = Token.Identifier;\n } else if (isKeyword(id)) {\n
type = Token.Keyword;\n } else if (id === 'null') {\n
type = Token.NullLiteral;\n } else if (id === 'true' || id === 'false') {
\n type = Token.BooleanLiteral;\n } else {\n type =
Token.Identifier;\n }\n\n return {\n type: type,\n
value: id,\n range: [start, index]\n };\n }\n\n\n
// 7.7 Punctuators\n\n function scanPunctuator() {\n var start = ind
ex,\n code = source.charCodeAt(index),\n code2,\n
ch1 = source[index],\n ch2;\n\n switch (code) {\n\n
// Check for most common single-character punctuators.\n case 46: // .
dot\n case 40: // ( open bracket\n case 41: // ) close bracket
\n case 59: // ; semicolon\n case 44: // , comma\n case
123: // { open curly brace\n case 125: // } close curly brace\n
case 91: // [\n case 93: // ]\n case 58: // :\n case
63: // ?\n ++index;\n return {\n type: T
oken.Punctuator,\n value: String.fromCharCode(code),\n
range: [start, index]\n };\n\n default:\n code
2 = source.charCodeAt(index + 1);\n\n // '=' (char #61) marks an assi
gnment or comparison operator.\n if (code2 === 61) {\n
switch (code) {\n case 37: // %\n case 38: // &
\n case 42: // *:\n case 43: // +\n
case 45: // -\n case 47: // /\n case 60: //
<\n case 62: // >\n case 124: // |\n
index += 2;\n return {\n type:
Token.Punctuator,\n value: String.fromCharCode(code) + St
ring.fromCharCode(code2),\n range: [start, index]\n
};\n\n case 33: // !\n case 61: // =
\n index += 2;\n\n // !== and ===\n
if (source.charCodeAt(index) === 61) {\n ++i
ndex;\n }\n return {\n
type: Token.Punctuator,\n value: source.slice(start,
index),\n range: [start, index]\n };\n
default:\n break;\n }\n
}\n break;\n }\n\n // Peek more characters.\n\n
ch2 = source[index + 1];\n\n // Other 2-character punctuators: && ||
\n\n if (ch1 === ch2 && ('&|'.indexOf(ch1) >= 0)) {\n index +=
2;\n return {\n type: Token.Punctuator,\n
value: ch1 + ch2,\n range: [start, index]\n };\n
}\n\n if ('<>=!+-*%&|^/'.indexOf(ch1) >= 0) {\n ++index;
\n return {\n type: Token.Punctuator,\n
value: ch1,\n range: [start, index]\n };\n }\n
\n throwError({}, Messages.UnexpectedToken, 'ILLEGAL');\n }\n\n //
7.8.3 Numeric Literals\n function scanNumericLiteral() {\n var number,
start, ch;\n\n ch = source[index];\n assert(isDecimalDigit(ch.cha
rCodeAt(0)) || (ch === '.'),\n 'Numeric literal must start with a dec
imal digit or a decimal point');\n\n start = index;\n number = '';
\n if (ch !== '.') {\n number = source[index++];\n
ch = source[index];\n\n // Hex number starts with '0x'.\n
// Octal number starts with '0'.\n if (number === '0') {\n
// decimal number starts with '0' such as '09' is illegal.\n
if (ch && isDecimalDigit(ch.charCodeAt(0))) {\n throwError({
}, Messages.UnexpectedToken, 'ILLEGAL');\n }\n }\n\n
while (isDecimalDigit(source.charCodeAt(index))) {\n nu
mber += source[index++];\n }\n ch = source[index];\n
}\n\n if (ch === '.') {\n number += source[index++];\n
while (isDecimalDigit(source.charCodeAt(index))) {\n number
+= source[index++];\n }\n ch = source[index];\n }\
n\n if (ch === 'e' || ch === 'E') {\n number += source[index++
];\n\n ch = source[index];\n if (ch === '+' || ch === '-')
{\n number += source[index++];\n }\n if (i
sDecimalDigit(source.charCodeAt(index))) {\n while (isDecimalDigi
t(source.charCodeAt(index))) {\n number += source[index++];\n
}\n } else {\n throwError({}, Messages
.UnexpectedToken, 'ILLEGAL');\n }\n }\n\n if (isIdentif
ierStart(source.charCodeAt(index))) {\n throwError({}, Messages.Unexp
ectedToken, 'ILLEGAL');\n }\n\n return {\n type: Token.
NumericLiteral,\n value: parseFloat(number),\n range: [sta
rt, index]\n };\n }\n\n // 7.8.4 String Literals\n\n function sc
anStringLiteral() {\n var str = '', quote, start, ch, octal = false;\n\n
quote = source[index];\n assert((quote === '\\'' || quote === '\"'
),\n 'String literal must starts with a quote');\n\n start = i
ndex;\n ++index;\n\n while (index < length) {\n ch = so
urce[index++];\n\n if (ch === quote) {\n quote = '';\n
break;\n } else if (ch === '\\\\') {\n
ch = source[index++];\n if (!ch || !isLineTerminator(ch.charCode
At(0))) {\n switch (ch) {\n case 'n':\n
str += '\\n';\n break;\n
case 'r':\n str += '\\r';\n
break;\n case 't':\n str += '\\t';\n
break;\n case 'b':\n
str += '\\b';\n break;\n case '
f':\n str += '\\f';\n break;\n
case 'v':\n str += '\\x0B';\n
break;\n\n default:\n str
+= ch;\n break;\n }\n }
else {\n if (ch === '\\r' && source[index] === '\\n') {\n
++index;\n }\n }\n
} else if (isLineTerminator(ch.charCodeAt(0))) {\n break;\n
} else {\n str += ch;\n }\n }\n\n
if (quote !== '') {\n throwError({}, Messages.UnexpectedToken,
'ILLEGAL');\n }\n\n return {\n type: Token.StringLitera
l,\n value: str,\n octal: octal,\n range: [star
t, index]\n };\n }\n\n function isIdentifierName(token) {\n
return token.type === Token.Identifier ||\n token.type === Token.Keyw
ord ||\n token.type === Token.BooleanLiteral ||\n token.ty
pe === Token.NullLiteral;\n }\n\n function advance() {\n var ch;\n\
n skipWhitespace();\n\n if (index >= length) {\n return
{\n type: Token.EOF,\n range: [index, index]\n
};\n }\n\n ch = source.charCodeAt(index);\n\n // V
ery common: ( and ) and ;\n if (ch === 40 || ch === 41 || ch === 58) {\n
return scanPunctuator();\n }\n\n // String literal star
ts with single quote (#39) or double quote (#34).\n if (ch === 39 || ch =
== 34) {\n return scanStringLiteral();\n }\n\n if (isId
entifierStart(ch)) {\n return scanIdentifier();\n }\n\n
// Dot (.) char #46 can also start a floating-point number, hence the need\n
// to check the next character.\n if (ch === 46) {\n if (
isDecimalDigit(source.charCodeAt(index + 1))) {\n return scanNume
ricLiteral();\n }\n return scanPunctuator();\n }\n\
n if (isDecimalDigit(ch)) {\n return scanNumericLiteral();\n
}\n\n return scanPunctuator();\n }\n\n function lex() {\n
var token;\n\n token = lookahead;\n index = token.range[1];\n\
n lookahead = advance();\n\n index = token.range[1];\n\n re
turn token;\n }\n\n function peek() {\n var pos;\n\n pos = i
ndex;\n lookahead = advance();\n index = pos;\n }\n\n // Thr
ow an exception\n\n function throwError(token, messageFormat) {\n var
error,\n args = Array.prototype.slice.call(arguments, 2),\n
msg = messageFormat.replace(\n /%(\\d)/g,\n func
tion (whole, index) {\n assert(index < args.length, 'Message
reference must be in range');\n return args[index];\n
}\n );\n\n error = new Error(msg);\n error.inde
x = index;\n error.description = msg;\n throw error;\n }\n\n
// Throw an exception because of the token.\n\n function throwUnexpected(tok
en) {\n throwError(token, Messages.UnexpectedToken, token.value);\n }\
n\n // Expect the next token to match the specified punctuator.\n // If no
t, an exception will be thrown.\n\n function expect(value) {\n var tok
en = lex();\n if (token.type !== Token.Punctuator || token.value !== valu
e) {\n throwUnexpected(token);\n }\n }\n\n // Return tru
e if the next token matches the specified punctuator.\n\n function match(valu
e) {\n return lookahead.type === Token.Punctuator && lookahead.value ===
value;\n }\n\n // Return true if the next token matches the specified keyw
ord\n\n function matchKeyword(keyword) {\n return lookahead.type === T
oken.Keyword && lookahead.value === keyword;\n }\n\n function consumeSemic
olon() {\n // Catch the very common case first: immediately a semicolon (
char #59).\n if (source.charCodeAt(index) === 59) {\n lex();\n
return;\n }\n\n skipWhitespace();\n\n if (match
(';')) {\n lex();\n return;\n }\n\n if (look
ahead.type !== Token.EOF && !match('}')) {\n throwUnexpected(lookahea
d);\n }\n }\n\n // 11.1.4 Array Initialiser\n\n function parseAr
rayInitialiser() {\n var elements = [];\n\n expect('[');\n\n
while (!match(']')) {\n if (match(',')) {\n lex();\n
elements.push(null);\n } else {\n elem
ents.push(parseExpression());\n\n if (!match(']')) {\n
expect(',');\n }\n }\n }\n\n ex
pect(']');\n\n return delegate.createArrayExpression(elements);\n }\n\
n // 11.1.5 Object Initialiser\n\n function parseObjectPropertyKey() {\n
var token;\n\n skipWhitespace();\n token = lex();\n\n
// Note: This function is called only from parseObjectProperty(), where\n
// EOF and Punctuator tokens are already filtered out.\n if (token.type
=== Token.StringLiteral || token.type === Token.NumericLiteral) {\n
return delegate.createLiteral(token);\n }\n\n return delegate.crea
teIdentifier(token.value);\n }\n\n function parseObjectProperty() {\n
var token, key;\n\n token = lookahead;\n skipWhitespace();\n\n
if (token.type === Token.EOF || token.type === Token.Punctuator) {\n
throwUnexpected(token);\n }\n\n key = parseObjectPropertyKe
y();\n expect(':');\n return delegate.createProperty('init', key,
parseExpression());\n }\n\n function parseObjectInitialiser() {\n v
ar properties = [];\n\n expect('{');\n\n while (!match('}')) {\n
properties.push(parseObjectProperty());\n\n if (!match('}')
) {\n expect(',');\n }\n }\n\n expect('}
');\n\n return delegate.createObjectExpression(properties);\n }\n\n
// 11.1.6 The Grouping Operator\n\n function parseGroupExpression() {\n
var expr;\n\n expect('(');\n\n expr = parseExpression();\n\n
expect(')');\n\n return expr;\n }\n\n\n // 11.1 Primary Expres
sions\n\n function parsePrimaryExpression() {\n var type, token, expr;
\n\n if (match('(')) {\n return parseGroupExpression();\n
}\n\n type = lookahead.type;\n\n if (type === Token.Identifier)
{\n expr = delegate.createIdentifier(lex().value);\n } else i
f (type === Token.StringLiteral || type === Token.NumericLiteral) {\n
expr = delegate.createLiteral(lex());\n } else if (type === Token.Keywor
d) {\n if (matchKeyword('this')) {\n lex();\n
expr = delegate.createThisExpression();\n }\n } else if
(type === Token.BooleanLiteral) {\n token = lex();\n toke
n.value = (token.value === 'true');\n expr = delegate.createLiteral(t
oken);\n } else if (type === Token.NullLiteral) {\n token = le
x();\n token.value = null;\n expr = delegate.createLiteral
(token);\n } else if (match('[')) {\n expr = parseArrayInitial
iser();\n } else if (match('{')) {\n expr = parseObjectInitial
iser();\n }\n\n if (expr) {\n return expr;\n }\n
\n throwUnexpected(lex());\n }\n\n // 11.2 Left-Hand-Side Expressio
ns\n\n function parseArguments() {\n var args = [];\n\n expect(
'(');\n\n if (!match(')')) {\n while (index < length) {\n
args.push(parseExpression());\n if (match(')')) {\n
break;\n }\n expect(',');\n
}\n }\n\n expect(')');\n\n return args;\n }\n\n
function parseNonComputedProperty() {\n var token;\n\n token = le
x();\n\n if (!isIdentifierName(token)) {\n throwUnexpected(tok
en);\n }\n\n return delegate.createIdentifier(token.value);\n }
\n\n function parseNonComputedMember() {\n expect('.');\n\n ret
urn parseNonComputedProperty();\n }\n\n function parseComputedMember() {\n
var expr;\n\n expect('[');\n\n expr = parseExpression();\n
\n expect(']');\n\n return expr;\n }\n\n function parseLeftH
andSideExpression() {\n var expr, args, property;\n\n expr = parse
PrimaryExpression();\n\n while (true) {\n if (match('[')) {\n
property = parseComputedMember();\n expr = delegat
e.createMemberExpression('[', expr, property);\n } else if (match('.'
)) {\n property = parseNonComputedMember();\n expr
= delegate.createMemberExpression('.', expr, property);\n } else if
(match('(')) {\n args = parseArguments();\n expr =
delegate.createCallExpression(expr, args);\n } else {\n
break;\n }\n }\n\n return expr;\n }\n\n // 11.
3 Postfix Expressions\n\n var parsePostfixExpression = parseLeftHandSideExpre
ssion;\n\n // 11.4 Unary Operators\n\n function parseUnaryExpression() {\n
var token, expr;\n\n if (lookahead.type !== Token.Punctuator && l
ookahead.type !== Token.Keyword) {\n expr = parsePostfixExpression();
\n } else if (match('+') || match('-') || match('!')) {\n toke
n = lex();\n expr = parseUnaryExpression();\n expr = deleg
ate.createUnaryExpression(token.value, expr);\n } else if (matchKeyword('
delete') || matchKeyword('void') || matchKeyword('typeof')) {\n throw
Error({}, Messages.UnexpectedToken);\n } else {\n expr = parse
PostfixExpression();\n }\n\n return expr;\n }\n\n function b
inaryPrecedence(token) {\n var prec = 0;\n\n if (token.type !== To
ken.Punctuator && token.type !== Token.Keyword) {\n return 0;\n
}\n\n switch (token.value) {\n case '||':\n prec = 1;
\n break;\n\n case '&&':\n prec = 2;\n b
reak;\n\n case '==':\n case '!=':\n case '===':\n ca
se '!==':\n prec = 6;\n break;\n\n case '<':\n
case '>':\n case '<=':\n case '>=':\n case 'instanceof':
\n prec = 7;\n break;\n\n case 'in':\n p
rec = 7;\n break;\n\n case '+':\n case '-':\n
prec = 9;\n break;\n\n case '*':\n case '/':\n
case '%':\n prec = 11;\n break;\n\n default:\n
break;\n }\n\n return prec;\n }\n\n // 11.5 Multipli
cative Operators\n // 11.6 Additive Operators\n // 11.7 Bitwise Shift Oper
ators\n // 11.8 Relational Operators\n // 11.9 Equality Operators\n //
11.10 Binary Bitwise Operators\n // 11.11 Binary Logical Operators\n\n fun
ction parseBinaryExpression() {\n var expr, token, prec, stack, right, op
erator, left, i;\n\n left = parseUnaryExpression();\n\n token = lo
okahead;\n prec = binaryPrecedence(token);\n if (prec === 0) {\n
return left;\n }\n token.prec = prec;\n lex();\n\
n right = parseUnaryExpression();\n\n stack = [left, token, right]
;\n\n while ((prec = binaryPrecedence(lookahead)) > 0) {\n\n /
/ Reduce: make a binary expression from the three topmost entries.\n
while ((stack.length > 2) && (prec <= stack[stack.length - 2].prec)) {\n
right = stack.pop();\n operator = stack.pop().value;\n
left = stack.pop();\n expr = delegate.createBinaryEx
pression(operator, left, right);\n stack.push(expr);\n
}\n\n // Shift.\n token = lex();\n token.prec
= prec;\n stack.push(token);\n expr = parseUnaryExpression
();\n stack.push(expr);\n }\n\n // Final reduce to clea
n-up the stack.\n i = stack.length - 1;\n expr = stack[i];\n
while (i > 1) {\n expr = delegate.createBinaryExpression(stack[i -
1].value, stack[i - 2], expr);\n i -= 2;\n }\n\n return
expr;\n }\n\n\n // 11.12 Conditional Operator\n\n function parseCondit
ionalExpression() {\n var expr, consequent, alternate;\n\n expr =
parseBinaryExpression();\n\n if (match('?')) {\n lex();\n
consequent = parseConditionalExpression();\n expect(':');\n
alternate = parseConditionalExpression();\n\n expr = delegat
e.createConditionalExpression(expr, consequent, alternate);\n }\n\n
return expr;\n }\n\n // Simplification since we do not support Assignmen
tExpression.\n var parseExpression = parseConditionalExpression;\n\n // Po
lymer Syntax extensions\n\n // Filter ::\n // Identifier\n // Ident
ifier \"(\" \")\"\n // Identifier \"(\" FilterArguments \")\"\n\n functi
on parseFilter() {\n var identifier, args;\n\n identifier = lex();
\n\n if (identifier.type !== Token.Identifier) {\n throwUnexpe
cted(identifier);\n }\n\n args = match('(') ? parseArguments() : [
];\n\n return delegate.createFilter(identifier.value, args);\n }\n\n
// Filters ::\n // \"|\" Filter\n // Filters \"|\" Filter\n\n fun
ction parseFilters() {\n while (match('|')) {\n lex();\n
parseFilter();\n }\n }\n\n // TopLevel ::\n // LabelledE
xpressions\n // AsExpression\n // InExpression\n // FilterExpress
ion\n\n // AsExpression ::\n // FilterExpression as Identifier\n\n //
InExpression ::\n // Identifier, Identifier in FilterExpression\n //
Identifier in FilterExpression\n\n // FilterExpression ::\n // Expressio
n\n // Expression Filters\n\n function parseTopLevel() {\n skipWh
itespace();\n peek();\n\n var expr = parseExpression();\n i
f (expr) {\n if (lookahead.value === ',' || lookahead.value == 'in' &
&\n expr.type === Syntax.Identifier) {\n pa
rseInExpression(expr);\n } else {\n parseFilters();\n
if (lookahead.value === 'as') {\n parseAsExpre
ssion(expr);\n } else {\n delegate.createTopLe
vel(expr);\n }\n }\n }\n\n if (lookahead
.type !== Token.EOF) {\n throwUnexpected(lookahead);\n }\n
}\n\n function parseAsExpression(expr) {\n lex(); // as\n var
identifier = lex().value;\n delegate.createAsExpression(expr, identifier)
;\n }\n\n function parseInExpression(identifier) {\n var indexName;
\n if (lookahead.value === ',') {\n lex();\n if (lo
okahead.type !== Token.Identifier)\n throwUnexpected(lookahead);\
n indexName = lex().value;\n }\n\n lex(); // in\n
var expr = parseExpression();\n parseFilters();\n delegate.crea
teInExpression(identifier.name, indexName, expr);\n }\n\n function parse(c
ode, inDelegate) {\n delegate = inDelegate;\n source = code;\n
index = 0;\n length = source.length;\n lookahead = null;\n
state = {\n labelSet: {}\n };\n\n return parseTopLe
vel();\n }\n\n global.esprima = {\n parse: parse\n };\n})(this);
\n", | 78 "/*\n Copyright (C) 2013 Ariya Hidayat <ariya.hidayat@gmail.com>\n Copyrig
ht (C) 2013 Thaddee Tyl <thaddee.tyl@gmail.com>\n Copyright (C) 2012 Ariya Hida
yat <ariya.hidayat@gmail.com>\n Copyright (C) 2012 Mathias Bynens <mathias@qiwi
.be>\n Copyright (C) 2012 Joost-Wim Boekesteijn <joost-wim@boekesteijn.nl>\n C
opyright (C) 2012 Kris Kowal <kris.kowal@cixar.com>\n Copyright (C) 2012 Yusuke
Suzuki <utatane.tea@gmail.com>\n Copyright (C) 2012 Arpad Borsos <arpad.borsos
@googlemail.com>\n Copyright (C) 2011 Ariya Hidayat <ariya.hidayat@gmail.com>\n
\n Redistribution and use in source and binary forms, with or without\n modifi
cation, are permitted provided that the following conditions are met:\n\n * R
edistributions of source code must retain the above copyright\n notice, thi
s list of conditions and the following disclaimer.\n * Redistributions in bin
ary form must reproduce the above copyright\n notice, this list of conditio
ns and the following disclaimer in the\n documentation and/or other materia
ls provided with the distribution.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIG
HT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE\n ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT
HOLDER> BE LIABLE FOR ANY\n DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
OR CONSEQUENTIAL DAMAGES\n (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBST
ITUTE GOODS OR SERVICES;\n LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPT
ION) HOWEVER CAUSED AND\n ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRI
CT LIABILITY, OR TORT\n (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF\n THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH D
AMAGE.\n*/\n\n(function (global) {\n 'use strict';\n\n var Token,\n
TokenName,\n Syntax,\n Messages,\n source,\n index,
\n length,\n delegate,\n lookahead,\n state;\n\n
Token = {\n BooleanLiteral: 1,\n EOF: 2,\n Identifier: 3,\n
Keyword: 4,\n NullLiteral: 5,\n NumericLiteral: 6,\n
Punctuator: 7,\n StringLiteral: 8\n };\n\n TokenName = {};\n T
okenName[Token.BooleanLiteral] = 'Boolean';\n TokenName[Token.EOF] = '<end>';
\n TokenName[Token.Identifier] = 'Identifier';\n TokenName[Token.Keyword]
= 'Keyword';\n TokenName[Token.NullLiteral] = 'Null';\n TokenName[Token.Nu
mericLiteral] = 'Numeric';\n TokenName[Token.Punctuator] = 'Punctuator';\n
TokenName[Token.StringLiteral] = 'String';\n\n Syntax = {\n ArrayExpr
ession: 'ArrayExpression',\n BinaryExpression: 'BinaryExpression',\n
CallExpression: 'CallExpression',\n ConditionalExpression: 'Conditiona
lExpression',\n EmptyStatement: 'EmptyStatement',\n ExpressionStat
ement: 'ExpressionStatement',\n Identifier: 'Identifier',\n Litera
l: 'Literal',\n LabeledStatement: 'LabeledStatement',\n LogicalExp
ression: 'LogicalExpression',\n MemberExpression: 'MemberExpression',\n
ObjectExpression: 'ObjectExpression',\n Program: 'Program',\n
Property: 'Property',\n ThisExpression: 'ThisExpression',\n Unar
yExpression: 'UnaryExpression'\n };\n\n // Error messages should be identi
cal to V8.\n Messages = {\n UnexpectedToken: 'Unexpected token %0',\n
UnknownLabel: 'Undefined label \\'%0\\'',\n Redeclaration: '%0 \\
'%1\\' has already been declared'\n };\n\n // Ensure the condition is true
, otherwise throw an error.\n // This is only to have a better contract seman
tic, i.e. another safety net\n // to catch a logic error. The condition shall
be fulfilled in normal case.\n // Do NOT use this to enforce a certain condi
tion on any user input.\n\n function assert(condition, message) {\n if
(!condition) {\n throw new Error('ASSERT: ' + message);\n }\n
}\n\n function isDecimalDigit(ch) {\n return (ch >= 48 && ch <= 57
); // 0..9\n }\n\n\n // 7.2 White Space\n\n function isWhiteSpace(ch)
{\n return (ch === 32) || // space\n (ch === 9) || // t
ab\n (ch === 0xB) ||\n (ch === 0xC) ||\n (ch ==
= 0xA0) ||\n (ch >= 0x1680 && '\\u1680\\u180E\\u2000\\u2001\\u2002\\u
2003\\u2004\\u2005\\u2006\\u2007\\u2008\\u2009\\u200A\\u202F\\u205F\\u3000\\uFEF
F'.indexOf(String.fromCharCode(ch)) > 0);\n }\n\n // 7.3 Line Terminators\
n\n function isLineTerminator(ch) {\n return (ch === 10) || (ch === 13
) || (ch === 0x2028) || (ch === 0x2029);\n }\n\n // 7.6 Identifier Names a
nd Identifiers\n\n function isIdentifierStart(ch) {\n return (ch === 3
6) || (ch === 95) || // $ (dollar) and _ (underscore)\n (ch >= 65 &&
ch <= 90) || // A..Z\n (ch >= 97 && ch <= 122); //
a..z\n }\n\n function isIdentifierPart(ch) {\n return (ch === 36) |
| (ch === 95) || // $ (dollar) and _ (underscore)\n (ch >= 65 && ch
<= 90) || // A..Z\n (ch >= 97 && ch <= 122) || // a..z
\n (ch >= 48 && ch <= 57); // 0..9\n }\n\n // 7.6.1.1
Keywords\n\n function isKeyword(id) {\n return (id === 'this')\n }
\n\n // 7.4 Comments\n\n function skipWhitespace() {\n while (index
< length && isWhiteSpace(source.charCodeAt(index))) {\n ++index;\n
}\n }\n\n function getIdentifier() {\n var start, ch;\n\n
start = index++;\n while (index < length) {\n ch = source.c
harCodeAt(index);\n if (isIdentifierPart(ch)) {\n ++in
dex;\n } else {\n break;\n }\n }\n\n
return source.slice(start, index);\n }\n\n function scanIdentifier
() {\n var start, id, type;\n\n start = index;\n\n id = get
Identifier();\n\n // There is no keyword or literal with only one charact
er.\n // Thus, it must be an identifier.\n if (id.length === 1) {\
n type = Token.Identifier;\n } else if (isKeyword(id)) {\n
type = Token.Keyword;\n } else if (id === 'null') {\n
type = Token.NullLiteral;\n } else if (id === 'true' || id === 'false') {
\n type = Token.BooleanLiteral;\n } else {\n type =
Token.Identifier;\n }\n\n return {\n type: type,\n
value: id,\n range: [start, index]\n };\n }\n\n\n
// 7.7 Punctuators\n\n function scanPunctuator() {\n var start = ind
ex,\n code = source.charCodeAt(index),\n code2,\n
ch1 = source[index],\n ch2;\n\n switch (code) {\n\n
// Check for most common single-character punctuators.\n case 46: // .
dot\n case 40: // ( open bracket\n case 41: // ) close bracket
\n case 59: // ; semicolon\n case 44: // , comma\n case
123: // { open curly brace\n case 125: // } close curly brace\n
case 91: // [\n case 93: // ]\n case 58: // :\n case
63: // ?\n ++index;\n return {\n type: T
oken.Punctuator,\n value: String.fromCharCode(code),\n
range: [start, index]\n };\n\n default:\n code
2 = source.charCodeAt(index + 1);\n\n // '=' (char #61) marks an assi
gnment or comparison operator.\n if (code2 === 61) {\n
switch (code) {\n case 37: // %\n case 38: // &
\n case 42: // *:\n case 43: // +\n
case 45: // -\n case 47: // /\n case 60: //
<\n case 62: // >\n case 124: // |\n
index += 2;\n return {\n type:
Token.Punctuator,\n value: String.fromCharCode(code) + St
ring.fromCharCode(code2),\n range: [start, index]\n
};\n\n case 33: // !\n case 61: // =
\n index += 2;\n\n // !== and ===\n
if (source.charCodeAt(index) === 61) {\n ++i
ndex;\n }\n return {\n
type: Token.Punctuator,\n value: source.slice(start,
index),\n range: [start, index]\n };\n
default:\n break;\n }\n
}\n break;\n }\n\n // Peek more characters.\n\n
ch2 = source[index + 1];\n\n // Other 2-character punctuators: && ||
\n\n if (ch1 === ch2 && ('&|'.indexOf(ch1) >= 0)) {\n index +=
2;\n return {\n type: Token.Punctuator,\n
value: ch1 + ch2,\n range: [start, index]\n };\n
}\n\n if ('<>=!+-*%&|^/'.indexOf(ch1) >= 0) {\n ++index;
\n return {\n type: Token.Punctuator,\n
value: ch1,\n range: [start, index]\n };\n }\n
\n throwError({}, Messages.UnexpectedToken, 'ILLEGAL');\n }\n\n //
7.8.3 Numeric Literals\n function scanNumericLiteral() {\n var number,
start, ch;\n\n ch = source[index];\n assert(isDecimalDigit(ch.cha
rCodeAt(0)) || (ch === '.'),\n 'Numeric literal must start with a dec
imal digit or a decimal point');\n\n start = index;\n number = '';
\n if (ch !== '.') {\n number = source[index++];\n
ch = source[index];\n\n // Hex number starts with '0x'.\n
// Octal number starts with '0'.\n if (number === '0') {\n
// decimal number starts with '0' such as '09' is illegal.\n
if (ch && isDecimalDigit(ch.charCodeAt(0))) {\n throwError({
}, Messages.UnexpectedToken, 'ILLEGAL');\n }\n }\n\n
while (isDecimalDigit(source.charCodeAt(index))) {\n nu
mber += source[index++];\n }\n ch = source[index];\n
}\n\n if (ch === '.') {\n number += source[index++];\n
while (isDecimalDigit(source.charCodeAt(index))) {\n number
+= source[index++];\n }\n ch = source[index];\n }\
n\n if (ch === 'e' || ch === 'E') {\n number += source[index++
];\n\n ch = source[index];\n if (ch === '+' || ch === '-')
{\n number += source[index++];\n }\n if (i
sDecimalDigit(source.charCodeAt(index))) {\n while (isDecimalDigi
t(source.charCodeAt(index))) {\n number += source[index++];\n
}\n } else {\n throwError({}, Messages
.UnexpectedToken, 'ILLEGAL');\n }\n }\n\n if (isIdentif
ierStart(source.charCodeAt(index))) {\n throwError({}, Messages.Unexp
ectedToken, 'ILLEGAL');\n }\n\n return {\n type: Token.
NumericLiteral,\n value: parseFloat(number),\n range: [sta
rt, index]\n };\n }\n\n // 7.8.4 String Literals\n\n function sc
anStringLiteral() {\n var str = '', quote, start, ch, octal = false;\n\n
quote = source[index];\n assert((quote === '\\'' || quote === '\"'
),\n 'String literal must starts with a quote');\n\n start = i
ndex;\n ++index;\n\n while (index < length) {\n ch = so
urce[index++];\n\n if (ch === quote) {\n quote = '';\n
break;\n } else if (ch === '\\\\') {\n
ch = source[index++];\n if (!ch || !isLineTerminator(ch.charCode
At(0))) {\n switch (ch) {\n case 'n':\n
str += '\\n';\n break;\n
case 'r':\n str += '\\r';\n
break;\n case 't':\n str += '\\t';\n
break;\n case 'b':\n
str += '\\b';\n break;\n case '
f':\n str += '\\f';\n break;\n
case 'v':\n str += '\\x0B';\n
break;\n\n default:\n str
+= ch;\n break;\n }\n }
else {\n if (ch === '\\r' && source[index] === '\\n') {\n
++index;\n }\n }\n
} else if (isLineTerminator(ch.charCodeAt(0))) {\n break;\n
} else {\n str += ch;\n }\n }\n\n
if (quote !== '') {\n throwError({}, Messages.UnexpectedToken,
'ILLEGAL');\n }\n\n return {\n type: Token.StringLitera
l,\n value: str,\n octal: octal,\n range: [star
t, index]\n };\n }\n\n function isIdentifierName(token) {\n
return token.type === Token.Identifier ||\n token.type === Token.Keyw
ord ||\n token.type === Token.BooleanLiteral ||\n token.ty
pe === Token.NullLiteral;\n }\n\n function advance() {\n var ch;\n\
n skipWhitespace();\n\n if (index >= length) {\n return
{\n type: Token.EOF,\n range: [index, index]\n
};\n }\n\n ch = source.charCodeAt(index);\n\n // V
ery common: ( and ) and ;\n if (ch === 40 || ch === 41 || ch === 58) {\n
return scanPunctuator();\n }\n\n // String literal star
ts with single quote (#39) or double quote (#34).\n if (ch === 39 || ch =
== 34) {\n return scanStringLiteral();\n }\n\n if (isId
entifierStart(ch)) {\n return scanIdentifier();\n }\n\n
// Dot (.) char #46 can also start a floating-point number, hence the need\n
// to check the next character.\n if (ch === 46) {\n if (
isDecimalDigit(source.charCodeAt(index + 1))) {\n return scanNume
ricLiteral();\n }\n return scanPunctuator();\n }\n\
n if (isDecimalDigit(ch)) {\n return scanNumericLiteral();\n
}\n\n return scanPunctuator();\n }\n\n function lex() {\n
var token;\n\n token = lookahead;\n index = token.range[1];\n\
n lookahead = advance();\n\n index = token.range[1];\n\n re
turn token;\n }\n\n function peek() {\n var pos;\n\n pos = i
ndex;\n lookahead = advance();\n index = pos;\n }\n\n // Thr
ow an exception\n\n function throwError(token, messageFormat) {\n var
error,\n args = Array.prototype.slice.call(arguments, 2),\n
msg = messageFormat.replace(\n /%(\\d)/g,\n func
tion (whole, index) {\n assert(index < args.length, 'Message
reference must be in range');\n return args[index];\n
}\n );\n\n error = new Error(msg);\n error.inde
x = index;\n error.description = msg;\n throw error;\n }\n\n
// Throw an exception because of the token.\n\n function throwUnexpected(tok
en) {\n throwError(token, Messages.UnexpectedToken, token.value);\n }\
n\n // Expect the next token to match the specified punctuator.\n // If no
t, an exception will be thrown.\n\n function expect(value) {\n var tok
en = lex();\n if (token.type !== Token.Punctuator || token.value !== valu
e) {\n throwUnexpected(token);\n }\n }\n\n // Return tru
e if the next token matches the specified punctuator.\n\n function match(valu
e) {\n return lookahead.type === Token.Punctuator && lookahead.value ===
value;\n }\n\n // Return true if the next token matches the specified keyw
ord\n\n function matchKeyword(keyword) {\n return lookahead.type === T
oken.Keyword && lookahead.value === keyword;\n }\n\n function consumeSemic
olon() {\n // Catch the very common case first: immediately a semicolon (
char #59).\n if (source.charCodeAt(index) === 59) {\n lex();\n
return;\n }\n\n skipWhitespace();\n\n if (match
(';')) {\n lex();\n return;\n }\n\n if (look
ahead.type !== Token.EOF && !match('}')) {\n throwUnexpected(lookahea
d);\n }\n }\n\n // 11.1.4 Array Initialiser\n\n function parseAr
rayInitialiser() {\n var elements = [];\n\n expect('[');\n\n
while (!match(']')) {\n if (match(',')) {\n lex();\n
elements.push(null);\n } else {\n elem
ents.push(parseExpression());\n\n if (!match(']')) {\n
expect(',');\n }\n }\n }\n\n ex
pect(']');\n\n return delegate.createArrayExpression(elements);\n }\n\
n // 11.1.5 Object Initialiser\n\n function parseObjectPropertyKey() {\n
var token;\n\n skipWhitespace();\n token = lex();\n\n
// Note: This function is called only from parseObjectProperty(), where\n
// EOF and Punctuator tokens are already filtered out.\n if (token.type
=== Token.StringLiteral || token.type === Token.NumericLiteral) {\n
return delegate.createLiteral(token);\n }\n\n return delegate.crea
teIdentifier(token.value);\n }\n\n function parseObjectProperty() {\n
var token, key;\n\n token = lookahead;\n skipWhitespace();\n\n
if (token.type === Token.EOF || token.type === Token.Punctuator) {\n
throwUnexpected(token);\n }\n\n key = parseObjectPropertyKe
y();\n expect(':');\n return delegate.createProperty('init', key,
parseExpression());\n }\n\n function parseObjectInitialiser() {\n v
ar properties = [];\n\n expect('{');\n\n while (!match('}')) {\n
properties.push(parseObjectProperty());\n\n if (!match('}')
) {\n expect(',');\n }\n }\n\n expect('}
');\n\n return delegate.createObjectExpression(properties);\n }\n\n
// 11.1.6 The Grouping Operator\n\n function parseGroupExpression() {\n
var expr;\n\n expect('(');\n\n expr = parseExpression();\n\n
expect(')');\n\n return expr;\n }\n\n\n // 11.1 Primary Expres
sions\n\n function parsePrimaryExpression() {\n var type, token, expr;
\n\n if (match('(')) {\n return parseGroupExpression();\n
}\n\n type = lookahead.type;\n\n if (type === Token.Identifier)
{\n expr = delegate.createIdentifier(lex().value);\n } else i
f (type === Token.StringLiteral || type === Token.NumericLiteral) {\n
expr = delegate.createLiteral(lex());\n } else if (type === Token.Keywor
d) {\n if (matchKeyword('this')) {\n lex();\n
expr = delegate.createThisExpression();\n }\n } else if
(type === Token.BooleanLiteral) {\n token = lex();\n toke
n.value = (token.value === 'true');\n expr = delegate.createLiteral(t
oken);\n } else if (type === Token.NullLiteral) {\n token = le
x();\n token.value = null;\n expr = delegate.createLiteral
(token);\n } else if (match('[')) {\n expr = parseArrayInitial
iser();\n } else if (match('{')) {\n expr = parseObjectInitial
iser();\n }\n\n if (expr) {\n return expr;\n }\n
\n throwUnexpected(lex());\n }\n\n // 11.2 Left-Hand-Side Expressio
ns\n\n function parseArguments() {\n var args = [];\n\n expect(
'(');\n\n if (!match(')')) {\n while (index < length) {\n
args.push(parseExpression());\n if (match(')')) {\n
break;\n }\n expect(',');\n
}\n }\n\n expect(')');\n\n return args;\n }\n\n
function parseNonComputedProperty() {\n var token;\n\n token = le
x();\n\n if (!isIdentifierName(token)) {\n throwUnexpected(tok
en);\n }\n\n return delegate.createIdentifier(token.value);\n }
\n\n function parseNonComputedMember() {\n expect('.');\n\n ret
urn parseNonComputedProperty();\n }\n\n function parseComputedMember() {\n
var expr;\n\n expect('[');\n\n expr = parseExpression();\n
\n expect(']');\n\n return expr;\n }\n\n function parseLeftH
andSideExpression() {\n var expr, args, property;\n\n expr = parse
PrimaryExpression();\n\n while (true) {\n if (match('[')) {\n
property = parseComputedMember();\n expr = delegat
e.createMemberExpression('[', expr, property);\n } else if (match('.'
)) {\n property = parseNonComputedMember();\n expr
= delegate.createMemberExpression('.', expr, property);\n } else if
(match('(')) {\n args = parseArguments();\n expr =
delegate.createCallExpression(expr, args);\n } else {\n
break;\n }\n }\n\n return expr;\n }\n\n // 11.
3 Postfix Expressions\n\n var parsePostfixExpression = parseLeftHandSideExpre
ssion;\n\n // 11.4 Unary Operators\n\n function parseUnaryExpression() {\n
var token, expr;\n\n if (lookahead.type !== Token.Punctuator && l
ookahead.type !== Token.Keyword) {\n expr = parsePostfixExpression();
\n } else if (match('+') || match('-') || match('!')) {\n toke
n = lex();\n expr = parseUnaryExpression();\n expr = deleg
ate.createUnaryExpression(token.value, expr);\n } else if (matchKeyword('
delete') || matchKeyword('void') || matchKeyword('typeof')) {\n throw
Error({}, Messages.UnexpectedToken);\n } else {\n expr = parse
PostfixExpression();\n }\n\n return expr;\n }\n\n function b
inaryPrecedence(token) {\n var prec = 0;\n\n if (token.type !== To
ken.Punctuator && token.type !== Token.Keyword) {\n return 0;\n
}\n\n switch (token.value) {\n case '||':\n prec = 1;
\n break;\n\n case '&&':\n prec = 2;\n b
reak;\n\n case '==':\n case '!=':\n case '===':\n ca
se '!==':\n prec = 6;\n break;\n\n case '<':\n
case '>':\n case '<=':\n case '>=':\n case 'instanceof':
\n prec = 7;\n break;\n\n case 'in':\n p
rec = 7;\n break;\n\n case '+':\n case '-':\n
prec = 9;\n break;\n\n case '*':\n case '/':\n
case '%':\n prec = 11;\n break;\n\n default:\n
break;\n }\n\n return prec;\n }\n\n // 11.5 Multipli
cative Operators\n // 11.6 Additive Operators\n // 11.7 Bitwise Shift Oper
ators\n // 11.8 Relational Operators\n // 11.9 Equality Operators\n //
11.10 Binary Bitwise Operators\n // 11.11 Binary Logical Operators\n\n fun
ction parseBinaryExpression() {\n var expr, token, prec, stack, right, op
erator, left, i;\n\n left = parseUnaryExpression();\n\n token = lo
okahead;\n prec = binaryPrecedence(token);\n if (prec === 0) {\n
return left;\n }\n token.prec = prec;\n lex();\n\
n right = parseUnaryExpression();\n\n stack = [left, token, right]
;\n\n while ((prec = binaryPrecedence(lookahead)) > 0) {\n\n /
/ Reduce: make a binary expression from the three topmost entries.\n
while ((stack.length > 2) && (prec <= stack[stack.length - 2].prec)) {\n
right = stack.pop();\n operator = stack.pop().value;\n
left = stack.pop();\n expr = delegate.createBinaryEx
pression(operator, left, right);\n stack.push(expr);\n
}\n\n // Shift.\n token = lex();\n token.prec
= prec;\n stack.push(token);\n expr = parseUnaryExpression
();\n stack.push(expr);\n }\n\n // Final reduce to clea
n-up the stack.\n i = stack.length - 1;\n expr = stack[i];\n
while (i > 1) {\n expr = delegate.createBinaryExpression(stack[i -
1].value, stack[i - 2], expr);\n i -= 2;\n }\n\n return
expr;\n }\n\n\n // 11.12 Conditional Operator\n\n function parseCondit
ionalExpression() {\n var expr, consequent, alternate;\n\n expr =
parseBinaryExpression();\n\n if (match('?')) {\n lex();\n
consequent = parseConditionalExpression();\n expect(':');\n
alternate = parseConditionalExpression();\n\n expr = delegat
e.createConditionalExpression(expr, consequent, alternate);\n }\n\n
return expr;\n }\n\n // Simplification since we do not support Assignmen
tExpression.\n var parseExpression = parseConditionalExpression;\n\n // Po
lymer Syntax extensions\n\n // Filter ::\n // Identifier\n // Ident
ifier \"(\" \")\"\n // Identifier \"(\" FilterArguments \")\"\n\n functi
on parseFilter() {\n var identifier, args;\n\n identifier = lex();
\n\n if (identifier.type !== Token.Identifier) {\n throwUnexpe
cted(identifier);\n }\n\n args = match('(') ? parseArguments() : [
];\n\n return delegate.createFilter(identifier.value, args);\n }\n\n
// Filters ::\n // \"|\" Filter\n // Filters \"|\" Filter\n\n fun
ction parseFilters() {\n while (match('|')) {\n lex();\n
parseFilter();\n }\n }\n\n // TopLevel ::\n // LabelledE
xpressions\n // AsExpression\n // InExpression\n // FilterExpress
ion\n\n // AsExpression ::\n // FilterExpression as Identifier\n\n //
InExpression ::\n // Identifier, Identifier in FilterExpression\n //
Identifier in FilterExpression\n\n // FilterExpression ::\n // Expressio
n\n // Expression Filters\n\n function parseTopLevel() {\n skipWh
itespace();\n peek();\n\n var expr = parseExpression();\n i
f (expr) {\n if (lookahead.value === ',' || lookahead.value == 'in' &
&\n expr.type === Syntax.Identifier) {\n pa
rseInExpression(expr);\n } else {\n parseFilters();\n
if (lookahead.value === 'as') {\n parseAsExpre
ssion(expr);\n } else {\n delegate.createTopLe
vel(expr);\n }\n }\n }\n\n if (lookahead
.type !== Token.EOF) {\n throwUnexpected(lookahead);\n }\n
}\n\n function parseAsExpression(expr) {\n lex(); // as\n var
identifier = lex().value;\n delegate.createAsExpression(expr, identifier)
;\n }\n\n function parseInExpression(identifier) {\n var indexName;
\n if (lookahead.value === ',') {\n lex();\n if (lo
okahead.type !== Token.Identifier)\n throwUnexpected(lookahead);\
n indexName = lex().value;\n }\n\n lex(); // in\n
var expr = parseExpression();\n parseFilters();\n delegate.crea
teInExpression(identifier.name, indexName, expr);\n }\n\n function parse(c
ode, inDelegate) {\n delegate = inDelegate;\n source = code;\n
index = 0;\n length = source.length;\n lookahead = null;\n
state = {\n labelSet: {}\n };\n\n return parseTopLe
vel();\n }\n\n global.esprima = {\n parse: parse\n };\n})(this);
\n", |
67 "// Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n//
This code may only be used under the BSD style license found at http://polymer.
github.io/LICENSE.txt\n// The complete set of authors may be found at http://pol
ymer.github.io/AUTHORS.txt\n// The complete set of contributors may be found at
http://polymer.github.io/CONTRIBUTORS.txt\n// Code distributed by Google as part
of the polymer project is also\n// subject to an additional IP rights grant fou
nd at http://polymer.github.io/PATENTS.txt\n\n(function (global) {\n 'use stric
t';\n\n function prepareBinding(expressionText, name, node, filterRegistry) {\n
var expression;\n try {\n expression = getExpression(expressionText)
;\n if (expression.scopeIdent &&\n (node.nodeType !== Node.ELEMENT
_NODE ||\n node.tagName !== 'TEMPLATE' ||\n (name !== 'bind'
&& name !== 'repeat'))) {\n throw Error('as and in can only be used with
in <template bind/repeat>');\n }\n } catch (ex) {\n console.error('
Invalid expression syntax: ' + expressionText, ex);\n return;\n }\n\n
return function(model, node, oneTime) {\n var binding = expression.getBind
ing(model, filterRegistry, oneTime);\n if (expression.scopeIdent && binding
) {\n node.polymerExpressionScopeIdent_ = expression.scopeIdent;\n
if (expression.indexIdent)\n node.polymerExpressionIndexIdent_ = expre
ssion.indexIdent;\n }\n\n return binding;\n }\n }\n\n // TODO(raf
aelw): Implement simple LRU.\n var expressionParseCache = Object.create(null);\
n\n function getExpression(expressionText) {\n var expression = expressionPa
rseCache[expressionText];\n if (!expression) {\n var delegate = new ASTD
elegate();\n esprima.parse(expressionText, delegate);\n expression = n
ew Expression(delegate);\n expressionParseCache[expressionText] = expressio
n;\n }\n return expression;\n }\n\n function Literal(value) {\n this.
value = value;\n this.valueFn_ = undefined;\n }\n\n Literal.prototype = {\n
valueFn: function() {\n if (!this.valueFn_) {\n var value = this
.value;\n this.valueFn_ = function() {\n return value;\n
}\n }\n\n return this.valueFn_;\n }\n }\n\n function IdentPath(na
me) {\n this.name = name;\n this.path = Path.get(name);\n }\n\n IdentPat
h.prototype = {\n valueFn: function() {\n if (!this.valueFn_) {\n
var name = this.name;\n var path = this.path;\n this.valueFn_ = f
unction(model, observer) {\n if (observer)\n observer.addPat
h(model, path);\n\n return path.getValueFrom(model);\n }\n
}\n\n return this.valueFn_;\n },\n\n setValue: function(model, newVal
ue) {\n if (this.path.length == 1);\n model = findScope(model, this.
path[0]);\n\n return this.path.setValueFrom(model, newValue);\n }\n };\
n\n function MemberExpression(object, property, accessor) {\n this.computed
= accessor == '[';\n\n this.dynamicDeps = typeof object == 'function' ||\n
object.dynamicDeps ||\n (this.computed
&& !(property instanceof Literal));\n\n this.simplePath =\n !this.dyn
amicDeps &&\n (property instanceof IdentPath || property instanceof Liter
al) &&\n (object instanceof MemberExpression || object instanceof IdentPa
th);\n\n this.object = this.simplePath ? object : getFn(object);\n this.pr
operty = !this.computed || this.simplePath ?\n property : getFn(property)
;\n }\n\n MemberExpression.prototype = {\n get fullPath() {\n if (!thi
s.fullPath_) {\n\n var parts = this.object instanceof MemberExpression ?\
n this.object.fullPath.slice() : [this.object.name];\n parts.p
ush(this.property instanceof IdentPath ?\n this.property.name : this.
property.value);\n this.fullPath_ = Path.get(parts);\n }\n\n re
turn this.fullPath_;\n },\n\n valueFn: function() {\n if (!this.value
Fn_) {\n var object = this.object;\n\n if (this.simplePath) {\n
var path = this.fullPath;\n\n this.valueFn_ = function(model, ob
server) {\n if (observer)\n observer.addPath(model, path
);\n\n return path.getValueFrom(model);\n };\n } else
if (!this.computed) {\n var path = Path.get(this.property.name);\n\n
this.valueFn_ = function(model, observer, filterRegistry) {\n
var context = object(model, observer, filterRegistry);\n\n if (obser
ver)\n observer.addPath(context, path);\n\n return path.
getValueFrom(context);\n }\n } else {\n // Computed pro
perty.\n var property = this.property;\n\n this.valueFn_ = fun
ction(model, observer, filterRegistry) {\n var context = object(model
, observer, filterRegistry);\n var propName = property(model, observe
r, filterRegistry);\n if (observer)\n observer.addPath(c
ontext, [propName]);\n\n return context ? context[propName] : undefin
ed;\n };\n }\n }\n return this.valueFn_;\n },\n\n
setValue: function(model, newValue) {\n if (this.simplePath) {\n t
his.fullPath.setValueFrom(model, newValue);\n return newValue;\n }\n
\n var object = this.object(model);\n var propName = this.property ins
tanceof IdentPath ? this.property.name :\n this.property(model);\n
return object[propName] = newValue;\n }\n };\n\n function Filter(name, arg
s) {\n this.name = name;\n this.args = [];\n for (var i = 0; i < args.l
ength; i++) {\n this.args[i] = getFn(args[i]);\n }\n }\n\n Filter.prot
otype = {\n transform: function(model, observer, filterRegistry, toModelDirec
tion,\n initialArgs) {\n var fn = filterRegistry[thi
s.name];\n var context = model;\n if (fn) {\n context = undefin
ed;\n } else {\n fn = context[this.name];\n if (!fn) {\n
console.error('Cannot find function or filter: ' + this.name);\n r
eturn;\n }\n }\n\n // If toModelDirection is falsey, then the \
"normal\" (dom-bound) direction\n // is used. Otherwise, it looks for a 'to
Model' property function on the\n // object.\n if (toModelDirection) {
\n fn = fn.toModel;\n } else if (typeof fn.toDOM == 'function') {\n
fn = fn.toDOM;\n }\n\n if (typeof fn != 'function') {\n
console.error('Cannot find function or filter: ' + this.name);\n return;\
n }\n\n var args = initialArgs || [];\n for (var i = 0; i < this.
args.length; i++) {\n args.push(getFn(this.args[i])(model, observer, filt
erRegistry));\n }\n\n return fn.apply(context, args);\n }\n };\n\n
function notImplemented() { throw Error('Not Implemented'); }\n\n var unaryOp
erators = {\n '+': function(v) { return +v; },\n '-': function(v) { return
-v; },\n '!': function(v) { return !v; }\n };\n\n var binaryOperators = {\
n '+': function(l, r) { return l+r; },\n '-': function(l, r) { return l-r;
},\n '*': function(l, r) { return l*r; },\n '/': function(l, r) { return
l/r; },\n '%': function(l, r) { return l%r; },\n '<': function(l, r) { ret
urn l<r; },\n '>': function(l, r) { return l>r; },\n '<=': function(l, r)
{ return l<=r; },\n '>=': function(l, r) { return l>=r; },\n '==': functio
n(l, r) { return l==r; },\n '!=': function(l, r) { return l!=r; },\n '==='
: function(l, r) { return l===r; },\n '!==': function(l, r) { return l!==r; }
,\n '&&': function(l, r) { return l&&r; },\n '||': function(l, r) { return
l||r; },\n };\n\n function getFn(arg) {\n return typeof arg == 'function'
? arg : arg.valueFn();\n }\n\n function ASTDelegate() {\n this.expression =
null;\n this.filters = [];\n this.deps = {};\n this.currentPath = unde
fined;\n this.scopeIdent = undefined;\n this.indexIdent = undefined;\n
this.dynamicDeps = false;\n }\n\n ASTDelegate.prototype = {\n createUnaryEx
pression: function(op, argument) {\n if (!unaryOperators[op])\n thro
w Error('Disallowed operator: ' + op);\n\n argument = getFn(argument);\n\n
return function(model, observer, filterRegistry) {\n return unaryOpe
rators[op](argument(model, observer, filterRegistry));\n };\n },\n\n
createBinaryExpression: function(op, left, right) {\n if (!binaryOperators[
op])\n throw Error('Disallowed operator: ' + op);\n\n left = getFn(l
eft);\n right = getFn(right);\n\n switch (op) {\n case '||':\n
this.dynamicDeps = true;\n return function(model, observer, fi
lterRegistry) {\n return left(model, observer, filterRegistry) ||\n
right(model, observer, filterRegistry);\n };\n cas
e '&&':\n this.dynamicDeps = true;\n return function(model, ob
server, filterRegistry) {\n return left(model, observer, filterRegist
ry) &&\n right(model, observer, filterRegistry);\n };\n
}\n\n return function(model, observer, filterRegistry) {\n retu
rn binaryOperators[op](left(model, observer, filterRegistry),\n
right(model, observer, filterRegistry));\n };\n },\n\n
createConditionalExpression: function(test, consequent, alternate) {\n
test = getFn(test);\n consequent = getFn(consequent);\n alternate = ge
tFn(alternate);\n\n this.dynamicDeps = true;\n\n return function(model
, observer, filterRegistry) {\n return test(model, observer, filterRegist
ry) ?\n consequent(model, observer, filterRegistry) :\n al
ternate(model, observer, filterRegistry);\n }\n },\n\n createIdentifi
er: function(name) {\n var ident = new IdentPath(name);\n ident.type =
'Identifier';\n return ident;\n },\n\n createMemberExpression: funct
ion(accessor, object, property) {\n var ex = new MemberExpression(object, p
roperty, accessor);\n if (ex.dynamicDeps)\n this.dynamicDeps = true;
\n return ex;\n },\n\n createCallExpression: function(expression, arg
s) {\n if (!(expression instanceof IdentPath))\n throw Error('Only i
dentifier function invocations are allowed');\n\n var filter = new Filter(e
xpression.name, args);\n\n return function(model, observer, filterRegistry)
{\n return filter.transform(model, observer, filterRegistry, false);\n
};\n },\n\n createLiteral: function(token) {\n return new Literal
(token.value);\n },\n\n createArrayExpression: function(elements) {\n
for (var i = 0; i < elements.length; i++)\n elements[i] = getFn(elements
[i]);\n\n return function(model, observer, filterRegistry) {\n var a
rr = []\n for (var i = 0; i < elements.length; i++)\n arr.push(e
lements[i](model, observer, filterRegistry));\n return arr;\n }\n
},\n\n createProperty: function(kind, key, value) {\n return {\n
key: key instanceof IdentPath ? key.name : key.value,\n value: value\n
};\n },\n\n createObjectExpression: function(properties) {\n for
(var i = 0; i < properties.length; i++)\n properties[i].value = getFn(pro
perties[i].value);\n\n return function(model, observer, filterRegistry) {\n
var obj = {};\n for (var i = 0; i < properties.length; i++)\n
obj[properties[i].key] =\n properties[i].value(model, observe
r, filterRegistry);\n return obj;\n }\n },\n\n createFilter: f
unction(name, args) {\n this.filters.push(new Filter(name, args));\n },\
n\n createAsExpression: function(expression, scopeIdent) {\n this.expres
sion = expression;\n this.scopeIdent = scopeIdent;\n },\n\n createInE
xpression: function(scopeIdent, indexIdent, expression) {\n this.expression
= expression;\n this.scopeIdent = scopeIdent;\n this.indexIdent = ind
exIdent;\n },\n\n createTopLevel: function(expression) {\n this.expre
ssion = expression;\n },\n\n createThisExpression: notImplemented\n }\n\n
function ConstantObservable(value) {\n this.value_ = value;\n }\n\n Const
antObservable.prototype = {\n open: function() { return this.value_; },\n
discardChanges: function() { return this.value_; },\n deliver: function() {},
\n close: function() {},\n }\n\n function Expression(delegate) {\n this.
scopeIdent = delegate.scopeIdent;\n this.indexIdent = delegate.indexIdent;\n\
n if (!delegate.expression)\n throw Error('No expression found.');\n\n
this.expression = delegate.expression;\n getFn(this.expression); // forces
enumeration of path dependencies\n\n this.filters = delegate.filters;\n th
is.dynamicDeps = delegate.dynamicDeps;\n }\n\n Expression.prototype = {\n g
etBinding: function(model, filterRegistry, oneTime) {\n if (oneTime)\n
return this.getValue(model, undefined, filterRegistry);\n\n var observer
= new CompoundObserver();\n // captures deps.\n var firstValue = this
.getValue(model, observer, filterRegistry);\n var firstTime = true;\n
var self = this;\n\n function valueFn() {\n // deps cannot have chan
ged on first value retrieval.\n if (firstTime) {\n firstTime = f
alse;\n return firstValue;\n }\n\n if (self.dynamicDeps)\
n observer.startReset();\n\n var value = self.getValue(model,\n
self.dynamicDeps ? observer : undefined,\n
filterRegistry);\n if (self.dynamicDeps)\n
observer.finishReset();\n\n return value;\n }\n\n funct
ion setValueFn(newValue) {\n self.setValue(model, newValue, filterRegistr
y);\n return newValue;\n }\n\n return new ObserverTransform(obs
erver, valueFn, setValueFn, true);\n },\n\n getValue: function(model, obse
rver, filterRegistry) {\n var value = getFn(this.expression)(model, observe
r, filterRegistry);\n for (var i = 0; i < this.filters.length; i++) {\n
value = this.filters[i].transform(model, observer, filterRegistry,\n
false, [value]);\n }\n\n return value;\n },\n\n setValue: fu
nction(model, newValue, filterRegistry) {\n var count = this.filters ? this
.filters.length : 0;\n while (count-- > 0) {\n newValue = this.filte
rs[count].transform(model, undefined,\n filterRegistry, true, [newVal
ue]);\n }\n\n if (this.expression.setValue)\n return this.expre
ssion.setValue(model, newValue);\n }\n }\n\n /**\n * Converts a style pro
perty name to a css property name. For example:\n * \"WebkitUserSelect\" to \"
-webkit-user-select\"\n */\n function convertStylePropertyName(name) {\n r
eturn String(name).replace(/[A-Z]/g, function(c) {\n return '-' + c.toLower
Case();\n });\n }\n\n var parentScopeName = '@' + Math.random().toString(36
).slice(2);\n\n // Single ident paths must bind directly to the appropriate sco
pe object.\n // I.e. Pushed values in two-bindings need to be assigned to the a
ctual model\n // object.\n function findScope(model, prop) {\n while (model
[parentScopeName] &&\n !Object.prototype.hasOwnProperty.call(model, pr
op)) {\n model = model[parentScopeName];\n }\n\n return model;\n }\n
\n function isLiteralExpression(pathString) {\n switch (pathString) {\n
case '':\n return false;\n\n case 'false':\n case 'null':\n
case 'true':\n return true;\n }\n\n if (!isNaN(Number(pathString
)))\n return true;\n\n return false;\n };\n\n function PolymerExpressi
ons() {}\n\n PolymerExpressions.prototype = {\n // \"built-in\" filters\n
styleObject: function(value) {\n var parts = [];\n for (var key in va
lue) {\n parts.push(convertStylePropertyName(key) + ': ' + value[key]);\n
}\n return parts.join('; ');\n },\n\n tokenList: function(value
) {\n var tokens = [];\n for (var key in value) {\n if (value[k
ey])\n tokens.push(key);\n }\n return tokens.join(' ');\n
},\n\n // binding delegate API\n prepareInstancePositionChanged: function(
template) {\n var indexIdent = template.polymerExpressionIndexIdent_;\n
if (!indexIdent)\n return;\n\n return function(templateInstance, i
ndex) {\n templateInstance.model[indexIdent] = index;\n };\n },\n
\n prepareBinding: function(pathString, name, node) {\n var path = Path.
get(pathString);\n\n if (!isLiteralExpression(pathString) && path.valid) {\
n if (path.length == 1) {\n return function(model, node, oneTime
) {\n if (oneTime)\n return path.getValueFrom(model);\n\
n var scope = findScope(model, path[0]);\n return new Path
Observer(scope, path);\n };\n }\n return; // bail out ear
ly if pathString is simple path.\n }\n\n return prepareBinding(pathStr
ing, name, node, this);\n },\n\n prepareInstanceModel: function(template)
{\n var scopeName = template.polymerExpressionScopeIdent_;\n if (!scop
eName)\n return;\n\n var parentScope = template.templateInstance ?\n
template.templateInstance.model :\n template.model;\n\n
var indexName = template.polymerExpressionIndexIdent_;\n\n return function(
model) {\n return createScopeObject(parentScope, model, scopeName, indexN
ame);\n };\n }\n };\n\n var createScopeObject = ('__proto__' in {}) ?\
n function(parentScope, model, scopeName, indexName) {\n var scope = {};
\n scope[scopeName] = model;\n scope[indexName] = undefined;\n sc
ope[parentScopeName] = parentScope;\n scope.__proto__ = parentScope;\n
return scope;\n } :\n function(parentScope, model, scopeName, indexName)
{\n var scope = Object.create(parentScope);\n Object.defineProperty(sc
ope, scopeName,\n { value: model, configurable: true, writable: true })
;\n Object.defineProperty(scope, indexName,\n { value: undefined,
configurable: true, writable: true });\n Object.defineProperty(scope, paren
tScopeName,\n { value: parentScope, configurable: true, writable: true
});\n return scope;\n };\n\n global.PolymerExpressions = PolymerExpress
ions;\n PolymerExpressions.getExpression = getExpression;\n})(this);\n", | 79 "// Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n//
This code may only be used under the BSD style license found at http://polymer.
github.io/LICENSE.txt\n// The complete set of authors may be found at http://pol
ymer.github.io/AUTHORS.txt\n// The complete set of contributors may be found at
http://polymer.github.io/CONTRIBUTORS.txt\n// Code distributed by Google as part
of the polymer project is also\n// subject to an additional IP rights grant fou
nd at http://polymer.github.io/PATENTS.txt\n\n(function (global) {\n 'use stric
t';\n\n function prepareBinding(expressionText, name, node, filterRegistry) {\n
var expression;\n try {\n expression = getExpression(expressionText)
;\n if (expression.scopeIdent &&\n (node.nodeType !== Node.ELEMENT
_NODE ||\n node.tagName !== 'TEMPLATE' ||\n (name !== 'bind'
&& name !== 'repeat'))) {\n throw Error('as and in can only be used with
in <template bind/repeat>');\n }\n } catch (ex) {\n console.error('
Invalid expression syntax: ' + expressionText, ex);\n return;\n }\n\n
return function(model, node, oneTime) {\n var binding = expression.getBind
ing(model, filterRegistry, oneTime);\n if (expression.scopeIdent && binding
) {\n node.polymerExpressionScopeIdent_ = expression.scopeIdent;\n
if (expression.indexIdent)\n node.polymerExpressionIndexIdent_ = expre
ssion.indexIdent;\n }\n\n return binding;\n }\n }\n\n // TODO(raf
aelw): Implement simple LRU.\n var expressionParseCache = Object.create(null);\
n\n function getExpression(expressionText) {\n var expression = expressionPa
rseCache[expressionText];\n if (!expression) {\n var delegate = new ASTD
elegate();\n esprima.parse(expressionText, delegate);\n expression = n
ew Expression(delegate);\n expressionParseCache[expressionText] = expressio
n;\n }\n return expression;\n }\n\n function Literal(value) {\n this.
value = value;\n this.valueFn_ = undefined;\n }\n\n Literal.prototype = {\n
valueFn: function() {\n if (!this.valueFn_) {\n var value = this
.value;\n this.valueFn_ = function() {\n return value;\n
}\n }\n\n return this.valueFn_;\n }\n }\n\n function IdentPath(na
me) {\n this.name = name;\n this.path = Path.get(name);\n }\n\n IdentPat
h.prototype = {\n valueFn: function() {\n if (!this.valueFn_) {\n
var name = this.name;\n var path = this.path;\n this.valueFn_ = f
unction(model, observer) {\n if (observer)\n observer.addPat
h(model, path);\n\n return path.getValueFrom(model);\n }\n
}\n\n return this.valueFn_;\n },\n\n setValue: function(model, newVal
ue) {\n if (this.path.length == 1);\n model = findScope(model, this.
path[0]);\n\n return this.path.setValueFrom(model, newValue);\n }\n };\
n\n function MemberExpression(object, property, accessor) {\n this.computed
= accessor == '[';\n\n this.dynamicDeps = typeof object == 'function' ||\n
object.dynamicDeps ||\n (this.computed
&& !(property instanceof Literal));\n\n this.simplePath =\n !this.dyn
amicDeps &&\n (property instanceof IdentPath || property instanceof Liter
al) &&\n (object instanceof MemberExpression || object instanceof IdentPa
th);\n\n this.object = this.simplePath ? object : getFn(object);\n this.pr
operty = !this.computed || this.simplePath ?\n property : getFn(property)
;\n }\n\n MemberExpression.prototype = {\n get fullPath() {\n if (!thi
s.fullPath_) {\n\n var parts = this.object instanceof MemberExpression ?\
n this.object.fullPath.slice() : [this.object.name];\n parts.p
ush(this.property instanceof IdentPath ?\n this.property.name : this.
property.value);\n this.fullPath_ = Path.get(parts);\n }\n\n re
turn this.fullPath_;\n },\n\n valueFn: function() {\n if (!this.value
Fn_) {\n var object = this.object;\n\n if (this.simplePath) {\n
var path = this.fullPath;\n\n this.valueFn_ = function(model, ob
server) {\n if (observer)\n observer.addPath(model, path
);\n\n return path.getValueFrom(model);\n };\n } else
if (!this.computed) {\n var path = Path.get(this.property.name);\n\n
this.valueFn_ = function(model, observer, filterRegistry) {\n
var context = object(model, observer, filterRegistry);\n\n if (obser
ver)\n observer.addPath(context, path);\n\n return path.
getValueFrom(context);\n }\n } else {\n // Computed pro
perty.\n var property = this.property;\n\n this.valueFn_ = fun
ction(model, observer, filterRegistry) {\n var context = object(model
, observer, filterRegistry);\n var propName = property(model, observe
r, filterRegistry);\n if (observer)\n observer.addPath(c
ontext, [propName]);\n\n return context ? context[propName] : undefin
ed;\n };\n }\n }\n return this.valueFn_;\n },\n\n
setValue: function(model, newValue) {\n if (this.simplePath) {\n t
his.fullPath.setValueFrom(model, newValue);\n return newValue;\n }\n
\n var object = this.object(model);\n var propName = this.property ins
tanceof IdentPath ? this.property.name :\n this.property(model);\n
return object[propName] = newValue;\n }\n };\n\n function Filter(name, arg
s) {\n this.name = name;\n this.args = [];\n for (var i = 0; i < args.l
ength; i++) {\n this.args[i] = getFn(args[i]);\n }\n }\n\n Filter.prot
otype = {\n transform: function(model, observer, filterRegistry, toModelDirec
tion,\n initialArgs) {\n var fn = filterRegistry[thi
s.name];\n var context = model;\n if (fn) {\n context = undefin
ed;\n } else {\n fn = context[this.name];\n if (!fn) {\n
console.error('Cannot find function or filter: ' + this.name);\n r
eturn;\n }\n }\n\n // If toModelDirection is falsey, then the \
"normal\" (dom-bound) direction\n // is used. Otherwise, it looks for a 'to
Model' property function on the\n // object.\n if (toModelDirection) {
\n fn = fn.toModel;\n } else if (typeof fn.toDOM == 'function') {\n
fn = fn.toDOM;\n }\n\n if (typeof fn != 'function') {\n
console.error('Cannot find function or filter: ' + this.name);\n return;\
n }\n\n var args = initialArgs || [];\n for (var i = 0; i < this.
args.length; i++) {\n args.push(getFn(this.args[i])(model, observer, filt
erRegistry));\n }\n\n return fn.apply(context, args);\n }\n };\n\n
function notImplemented() { throw Error('Not Implemented'); }\n\n var unaryOp
erators = {\n '+': function(v) { return +v; },\n '-': function(v) { return
-v; },\n '!': function(v) { return !v; }\n };\n\n var binaryOperators = {\
n '+': function(l, r) { return l+r; },\n '-': function(l, r) { return l-r;
},\n '*': function(l, r) { return l*r; },\n '/': function(l, r) { return
l/r; },\n '%': function(l, r) { return l%r; },\n '<': function(l, r) { ret
urn l<r; },\n '>': function(l, r) { return l>r; },\n '<=': function(l, r)
{ return l<=r; },\n '>=': function(l, r) { return l>=r; },\n '==': functio
n(l, r) { return l==r; },\n '!=': function(l, r) { return l!=r; },\n '==='
: function(l, r) { return l===r; },\n '!==': function(l, r) { return l!==r; }
,\n '&&': function(l, r) { return l&&r; },\n '||': function(l, r) { return
l||r; },\n };\n\n function getFn(arg) {\n return typeof arg == 'function'
? arg : arg.valueFn();\n }\n\n function ASTDelegate() {\n this.expression =
null;\n this.filters = [];\n this.deps = {};\n this.currentPath = unde
fined;\n this.scopeIdent = undefined;\n this.indexIdent = undefined;\n
this.dynamicDeps = false;\n }\n\n ASTDelegate.prototype = {\n createUnaryEx
pression: function(op, argument) {\n if (!unaryOperators[op])\n thro
w Error('Disallowed operator: ' + op);\n\n argument = getFn(argument);\n\n
return function(model, observer, filterRegistry) {\n return unaryOpe
rators[op](argument(model, observer, filterRegistry));\n };\n },\n\n
createBinaryExpression: function(op, left, right) {\n if (!binaryOperators[
op])\n throw Error('Disallowed operator: ' + op);\n\n left = getFn(l
eft);\n right = getFn(right);\n\n switch (op) {\n case '||':\n
this.dynamicDeps = true;\n return function(model, observer, fi
lterRegistry) {\n return left(model, observer, filterRegistry) ||\n
right(model, observer, filterRegistry);\n };\n cas
e '&&':\n this.dynamicDeps = true;\n return function(model, ob
server, filterRegistry) {\n return left(model, observer, filterRegist
ry) &&\n right(model, observer, filterRegistry);\n };\n
}\n\n return function(model, observer, filterRegistry) {\n retu
rn binaryOperators[op](left(model, observer, filterRegistry),\n
right(model, observer, filterRegistry));\n };\n },\n\n
createConditionalExpression: function(test, consequent, alternate) {\n
test = getFn(test);\n consequent = getFn(consequent);\n alternate = ge
tFn(alternate);\n\n this.dynamicDeps = true;\n\n return function(model
, observer, filterRegistry) {\n return test(model, observer, filterRegist
ry) ?\n consequent(model, observer, filterRegistry) :\n al
ternate(model, observer, filterRegistry);\n }\n },\n\n createIdentifi
er: function(name) {\n var ident = new IdentPath(name);\n ident.type =
'Identifier';\n return ident;\n },\n\n createMemberExpression: funct
ion(accessor, object, property) {\n var ex = new MemberExpression(object, p
roperty, accessor);\n if (ex.dynamicDeps)\n this.dynamicDeps = true;
\n return ex;\n },\n\n createCallExpression: function(expression, arg
s) {\n if (!(expression instanceof IdentPath))\n throw Error('Only i
dentifier function invocations are allowed');\n\n var filter = new Filter(e
xpression.name, args);\n\n return function(model, observer, filterRegistry)
{\n return filter.transform(model, observer, filterRegistry, false);\n
};\n },\n\n createLiteral: function(token) {\n return new Literal
(token.value);\n },\n\n createArrayExpression: function(elements) {\n
for (var i = 0; i < elements.length; i++)\n elements[i] = getFn(elements
[i]);\n\n return function(model, observer, filterRegistry) {\n var a
rr = []\n for (var i = 0; i < elements.length; i++)\n arr.push(e
lements[i](model, observer, filterRegistry));\n return arr;\n }\n
},\n\n createProperty: function(kind, key, value) {\n return {\n
key: key instanceof IdentPath ? key.name : key.value,\n value: value\n
};\n },\n\n createObjectExpression: function(properties) {\n for
(var i = 0; i < properties.length; i++)\n properties[i].value = getFn(pro
perties[i].value);\n\n return function(model, observer, filterRegistry) {\n
var obj = {};\n for (var i = 0; i < properties.length; i++)\n
obj[properties[i].key] =\n properties[i].value(model, observe
r, filterRegistry);\n return obj;\n }\n },\n\n createFilter: f
unction(name, args) {\n this.filters.push(new Filter(name, args));\n },\
n\n createAsExpression: function(expression, scopeIdent) {\n this.expres
sion = expression;\n this.scopeIdent = scopeIdent;\n },\n\n createInE
xpression: function(scopeIdent, indexIdent, expression) {\n this.expression
= expression;\n this.scopeIdent = scopeIdent;\n this.indexIdent = ind
exIdent;\n },\n\n createTopLevel: function(expression) {\n this.expre
ssion = expression;\n },\n\n createThisExpression: notImplemented\n }\n\n
function ConstantObservable(value) {\n this.value_ = value;\n }\n\n Const
antObservable.prototype = {\n open: function() { return this.value_; },\n
discardChanges: function() { return this.value_; },\n deliver: function() {},
\n close: function() {},\n }\n\n function Expression(delegate) {\n this.
scopeIdent = delegate.scopeIdent;\n this.indexIdent = delegate.indexIdent;\n\
n if (!delegate.expression)\n throw Error('No expression found.');\n\n
this.expression = delegate.expression;\n getFn(this.expression); // forces
enumeration of path dependencies\n\n this.filters = delegate.filters;\n th
is.dynamicDeps = delegate.dynamicDeps;\n }\n\n Expression.prototype = {\n g
etBinding: function(model, filterRegistry, oneTime) {\n if (oneTime)\n
return this.getValue(model, undefined, filterRegistry);\n\n var observer
= new CompoundObserver();\n // captures deps.\n var firstValue = this
.getValue(model, observer, filterRegistry);\n var firstTime = true;\n
var self = this;\n\n function valueFn() {\n // deps cannot have chan
ged on first value retrieval.\n if (firstTime) {\n firstTime = f
alse;\n return firstValue;\n }\n\n if (self.dynamicDeps)\
n observer.startReset();\n\n var value = self.getValue(model,\n
self.dynamicDeps ? observer : undefined,\n
filterRegistry);\n if (self.dynamicDeps)\n
observer.finishReset();\n\n return value;\n }\n\n funct
ion setValueFn(newValue) {\n self.setValue(model, newValue, filterRegistr
y);\n return newValue;\n }\n\n return new ObserverTransform(obs
erver, valueFn, setValueFn, true);\n },\n\n getValue: function(model, obse
rver, filterRegistry) {\n var value = getFn(this.expression)(model, observe
r, filterRegistry);\n for (var i = 0; i < this.filters.length; i++) {\n
value = this.filters[i].transform(model, observer, filterRegistry,\n
false, [value]);\n }\n\n return value;\n },\n\n setValue: fu
nction(model, newValue, filterRegistry) {\n var count = this.filters ? this
.filters.length : 0;\n while (count-- > 0) {\n newValue = this.filte
rs[count].transform(model, undefined,\n filterRegistry, true, [newVal
ue]);\n }\n\n if (this.expression.setValue)\n return this.expre
ssion.setValue(model, newValue);\n }\n }\n\n /**\n * Converts a style pro
perty name to a css property name. For example:\n * \"WebkitUserSelect\" to \"
-webkit-user-select\"\n */\n function convertStylePropertyName(name) {\n r
eturn String(name).replace(/[A-Z]/g, function(c) {\n return '-' + c.toLower
Case();\n });\n }\n\n var parentScopeName = '@' + Math.random().toString(36
).slice(2);\n\n // Single ident paths must bind directly to the appropriate sco
pe object.\n // I.e. Pushed values in two-bindings need to be assigned to the a
ctual model\n // object.\n function findScope(model, prop) {\n while (model
[parentScopeName] &&\n !Object.prototype.hasOwnProperty.call(model, pr
op)) {\n model = model[parentScopeName];\n }\n\n return model;\n }\n
\n function isLiteralExpression(pathString) {\n switch (pathString) {\n
case '':\n return false;\n\n case 'false':\n case 'null':\n
case 'true':\n return true;\n }\n\n if (!isNaN(Number(pathString
)))\n return true;\n\n return false;\n };\n\n function PolymerExpressi
ons() {}\n\n PolymerExpressions.prototype = {\n // \"built-in\" filters\n
styleObject: function(value) {\n var parts = [];\n for (var key in va
lue) {\n parts.push(convertStylePropertyName(key) + ': ' + value[key]);\n
}\n return parts.join('; ');\n },\n\n tokenList: function(value
) {\n var tokens = [];\n for (var key in value) {\n if (value[k
ey])\n tokens.push(key);\n }\n return tokens.join(' ');\n
},\n\n // binding delegate API\n prepareInstancePositionChanged: function(
template) {\n var indexIdent = template.polymerExpressionIndexIdent_;\n
if (!indexIdent)\n return;\n\n return function(templateInstance, i
ndex) {\n templateInstance.model[indexIdent] = index;\n };\n },\n
\n prepareBinding: function(pathString, name, node) {\n var path = Path.
get(pathString);\n\n if (!isLiteralExpression(pathString) && path.valid) {\
n if (path.length == 1) {\n return function(model, node, oneTime
) {\n if (oneTime)\n return path.getValueFrom(model);\n\
n var scope = findScope(model, path[0]);\n return new Path
Observer(scope, path);\n };\n }\n return; // bail out ear
ly if pathString is simple path.\n }\n\n return prepareBinding(pathStr
ing, name, node, this);\n },\n\n prepareInstanceModel: function(template)
{\n var scopeName = template.polymerExpressionScopeIdent_;\n if (!scop
eName)\n return;\n\n var parentScope = template.templateInstance ?\n
template.templateInstance.model :\n template.model;\n\n
var indexName = template.polymerExpressionIndexIdent_;\n\n return function(
model) {\n return createScopeObject(parentScope, model, scopeName, indexN
ame);\n };\n }\n };\n\n var createScopeObject = ('__proto__' in {}) ?\
n function(parentScope, model, scopeName, indexName) {\n var scope = {};
\n scope[scopeName] = model;\n scope[indexName] = undefined;\n sc
ope[parentScopeName] = parentScope;\n scope.__proto__ = parentScope;\n
return scope;\n } :\n function(parentScope, model, scopeName, indexName)
{\n var scope = Object.create(parentScope);\n Object.defineProperty(sc
ope, scopeName,\n { value: model, configurable: true, writable: true })
;\n Object.defineProperty(scope, indexName,\n { value: undefined,
configurable: true, writable: true });\n Object.defineProperty(scope, paren
tScopeName,\n { value: parentScope, configurable: true, writable: true
});\n return scope;\n };\n\n global.PolymerExpressions = PolymerExpress
ions;\n PolymerExpressions.getExpression = getExpression;\n})(this);\n", |
68 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\nPolymer = {\n version: '0.
3.5-5d00e4b'\n};\n", | 80 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\nPolymer = {\n version: '0.
4.0-d66a86e'\n};\n", |
69 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n// TODO(sorvell): this en
sures Polymer is an object and not a function\n// Platform is currently defining
it as a function to allow for async loading\n// of polymer; once we refine the
loading process this likely goes away.\nif (typeof window.Polymer === 'function'
) {\n Polymer = {};\n}\n\n", | 81 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n// TODO(sorvell): this en
sures Polymer is an object and not a function\n// Platform is currently defining
it as a function to allow for async loading\n// of polymer; once we refine the
loading process this likely goes away.\nif (typeof window.Polymer === 'function'
) {\n Polymer = {};\n}\n\n", |
70 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ copy own properties from 'api' to 'prototype, with name hinting for 'super'\n
function extend(prototype, api) {\n if (prototype && api) {\n // use on
ly own properties of 'api'\n Object.getOwnPropertyNames(api).forEach(functi
on(n) {\n // acquire property descriptor\n var pd = Object.getOwnP
ropertyDescriptor(api, n);\n if (pd) {\n // clone property via d
escriptor\n Object.defineProperty(prototype, n, pd);\n // cach
e name-of-method for 'super' engine\n if (typeof pd.value == 'function'
) {\n // hint the 'super' engine\n pd.value.nom = n;\n
}\n }\n });\n }\n return prototype;\n }\n \n // expor
ts\n\n scope.extend = extend;\n\n})(Polymer);\n", | 82 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n /*\n\tOn supported platf
orms, platform.js is not needed. To retain compatibility\n\twith the polyfills,
we stub out minimal functionality.\n */\nif (!window.Platform) {\n logFlags = w
indow.logFlags || {};\n\n\n Platform = {\n \tflush: function() {}\n };\n\n C
ustomElements = {\n \tuseNative: true,\n ready: true,\n takeRecords: func
tion() {},\n instanceof: function(obj, base) {\n return obj instanceof b
ase;\n }\n };\n \n HTMLImports = {\n \tuseNative: true\n };\n\n \n add
EventListener('HTMLImportsLoaded', function() {\n document.dispatchEvent(\n
new CustomEvent('WebComponentsReady', {bubbles: true})\n );\n });\n\n\n
// ShadowDOM\n ShadowDOMPolyfill = null;\n wrap = unwrap = function(n){\n
return n;\n };\n\n}\n", |
| 83 "/*\r\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserve
d.\r\n * This code may only be used under the BSD style license found at http://
polymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at
http://polymer.github.io/AUTHORS.txt\r\n * The complete set of contributors may
be found at http://polymer.github.io/CONTRIBUTORS.txt\r\n * Code distributed by
Google as part of the polymer project is also\r\n * subject to an additional IP
rights grant found at http://polymer.github.io/PATENTS.txt\r\n */\r\n\r\n(functi
on(scope) {\r\n\r\nvar hasNative = ('import' in document.createElement('link'));
\r\nvar useNative = hasNative;\r\n\r\nisIE = /Trident/.test(navigator.userAgent)
;\r\n\r\n// TODO(sorvell): SD polyfill intrusion\r\nvar hasShadowDOMPolyfill = B
oolean(window.ShadowDOMPolyfill);\r\nvar wrap = function(node) {\r\n return has
ShadowDOMPolyfill ? ShadowDOMPolyfill.wrapIfNeeded(node) : node;\r\n};\r\nvar ma
inDoc = wrap(document);\r\n \r\n// NOTE: We cannot polyfill document.currentS
cript because it's not possible\r\n// both to override and maintain the ability
to capture the native value;\r\n// therefore we choose to expose _currentScript
both when native imports\r\n// and the polyfill are in use.\r\nvar currentScript
Descriptor = {\r\n get: function() {\r\n var script = HTMLImports.currentScr
ipt || document.currentScript ||\r\n // NOTE: only works when called in s
ynchronously executing code.\r\n // readyState should check if `loading`
but IE10 is \r\n // interactive when scripts run so we cheat.\r\n
(document.readyState !== 'complete' ? \r\n document.scripts[document.scri
pts.length - 1] : null);\r\n return wrap(script);\r\n },\r\n configurable:
true\r\n};\r\n\r\nObject.defineProperty(document, '_currentScript', currentScrip
tDescriptor);\r\nObject.defineProperty(mainDoc, '_currentScript', currentScriptD
escriptor);\r\n\r\n// call a callback when all HTMLImports in the document at ca
ll (or at least\r\n// document ready) time have loaded.\r\n// 1. ensure the doc
ument is in a ready state (has dom), then \r\n// 2. watch for loading of imports
and call callback when done\r\nfunction whenImportsReady(callback, doc) {\r\n
doc = doc || mainDoc;\r\n // if document is loading, wait and try again\r\n wh
enDocumentReady(function() {\r\n watchImportsLoad(callback, doc);\r\n }, doc
);\r\n}\r\n\r\n// call the callback when the document is in a ready state (has d
om)\r\nvar requiredReadyState = isIE ? 'complete' : 'interactive';\r\nvar READY_
EVENT = 'readystatechange';\r\nfunction isDocumentReady(doc) {\r\n return (doc.
readyState === 'complete' ||\r\n doc.readyState === requiredReadyState);\r\
n}\r\n\r\n// call <callback> when we ensure the document is in a ready state\r\n
function whenDocumentReady(callback, doc) {\r\n if (!isDocumentReady(doc)) {\r\
n var checkReady = function() {\r\n if (doc.readyState === 'complete' ||
\r\n doc.readyState === requiredReadyState) {\r\n doc.removeEve
ntListener(READY_EVENT, checkReady);\r\n whenDocumentReady(callback, doc)
;\r\n }\r\n };\r\n doc.addEventListener(READY_EVENT, checkReady);\r\n
} else if (callback) {\r\n callback();\r\n }\r\n}\r\n\r\nfunction markTarg
etLoaded(event) {\r\n event.target.__loaded = true;\r\n}\r\n\r\n// call <callba
ck> when we ensure all imports have loaded\r\nfunction watchImportsLoad(callback
, doc) {\r\n var imports = doc.querySelectorAll('link[rel=import]');\r\n var l
oaded = 0, l = imports.length;\r\n function checkDone(d) { \r\n if (loaded =
= l) {\r\n callback && callback();\r\n }\r\n }\r\n function loadedImpo
rt(e) {\r\n markTargetLoaded(e);\r\n loaded++;\r\n checkDone();\r\n }\
r\n if (l) {\r\n for (var i=0, imp; (i<l) && (imp=imports[i]); i++) {\r\n
if (isImportLoaded(imp)) {\r\n loadedImport.call(imp, {target: imp});\
r\n } else {\r\n imp.addEventListener('load', loadedImport);\r\n
imp.addEventListener('error', loadedImport);\r\n }\r\n }\r\n } else
{\r\n checkDone();\r\n }\r\n}\r\n\r\n// NOTE: test for native imports loadi
ng is based on explicitly watching\r\n// all imports (see below).\r\nfunction is
ImportLoaded(link) {\r\n return useNative ? link.__loaded : link.__importParsed
;\r\n}\r\n\r\n// TODO(sorvell): Workaround for \r\n// https://www.w3.org/Bugs/Pu
blic/show_bug.cgi?id=25007, should be removed when\r\n// this bug is addressed.\
r\n// (1) Install a mutation observer to see when HTMLImports have loaded\r\n//
(2) if this script is run during document load it will watch any existing\r\n//
imports for loading.\r\n//\r\n// NOTE: The workaround has restricted functionali
ty: (1) it's only compatible\r\n// with imports that are added to document.head
since the mutation observer \r\n// watches only head for perf reasons, (2) it re
quires this script\r\n// to run before any imports have completed loading.\r\nif
(useNative) {\r\n new MutationObserver(function(mxns) {\r\n for (var i=0, l
=mxns.length, m; (i < l) && (m=mxns[i]); i++) {\r\n if (m.addedNodes) {\r\n
handleImports(m.addedNodes);\r\n }\r\n }\r\n }).observe(documen
t.head, {childList: true});\r\n\r\n function handleImports(nodes) {\r\n for
(var i=0, l=nodes.length, n; (i<l) && (n=nodes[i]); i++) {\r\n if (isImport
(n)) {\r\n handleImport(n); \r\n }\r\n }\r\n }\r\n\r\n functio
n isImport(element) {\r\n return element.localName === 'link' && element.rel
=== 'import';\r\n }\r\n\r\n function handleImport(element) {\r\n var loaded
= element.import;\r\n if (loaded) {\r\n markTargetLoaded({target: eleme
nt});\r\n } else {\r\n element.addEventListener('load', markTargetLoaded
);\r\n element.addEventListener('error', markTargetLoaded);\r\n }\r\n }
\r\n\r\n // make sure to catch any imports that are in the process of loading\r
\n // when this script is run.\r\n (function() {\r\n if (document.readyStat
e === 'loading') {\r\n var imports = document.querySelectorAll('link[rel=im
port]');\r\n for (var i=0, l=imports.length, imp; (i<l) && (imp=imports[i])
; i++) {\r\n handleImport(imp);\r\n }\r\n }\r\n })();\r\n\r\n}\r
\n\r\n// Fire the 'HTMLImportsLoaded' event when imports in document at load tim
e \r\n// have loaded. This event is required to simulate the script blocking \r\
n// behavior of native imports. A main document script that needs to be sure\r\n
// imports have loaded should wait for this event.\r\nwhenImportsReady(function(
) {\r\n HTMLImports.ready = true;\r\n HTMLImports.readyTime = new Date().getTi
me();\r\n mainDoc.dispatchEvent(\r\n new CustomEvent('HTMLImportsLoaded', {b
ubbles: true})\r\n );\r\n});\r\n\r\n// exports\r\nscope.useNative = useNative;\
r\nscope.isImportLoaded = isImportLoaded;\r\nscope.whenReady = whenImportsReady;
\r\nscope.isIE = isIE;\r\n\r\n// deprecated\r\nscope.whenImportsReady = whenImpo
rtsReady;\r\n\r\n})(window.HTMLImports);", |
| 84 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n f
unction withDependencies(task, depends) {\n depends = depends || [];\n if
(!depends.map) {\n depends = [depends];\n }\n return task.apply(this,
depends.map(marshal));\n }\n\n function module(name, dependsOrFactory, module
Factory) {\n var module;\n switch (arguments.length) {\n case 0:\n
return;\n case 1:\n module = null;\n break;\n case
2:\n // dependsOrFactory is `factory` in this case\n module = depe
ndsOrFactory.apply(this);\n break;\n default:\n // dependsOrF
actory is `depends` in this case\n module = withDependencies(moduleFactor
y, dependsOrFactory);\n break;\n }\n modules[name] = module;\n };\
n\n function marshal(name) {\n return modules[name];\n }\n\n var modules =
{};\n\n function using(depends, task) {\n HTMLImports.whenImportsReady(func
tion() {\n withDependencies(task, depends);\n });\n };\n\n // exports\
n\n scope.marshal = marshal;\n // `module` confuses commonjs detectors\n scop
e.modularize = module;\n scope.using = using;\n\n})(window);\n", |
| 85 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ TODO(sorvell): It's desireable to provide a default stylesheet \n // that's c
onvenient for styling unresolved elements, but\n // it's cumbersome to have to
include this manually in every page.\n // It would make sense to put inside som
e HTMLImport but \n // the HTMLImports polyfill does not allow loading of style
sheets \n // that block rendering. Therefore this injection is tolerated here.\
n var style = document.createElement('style');\n style.textContent = ''\n
+ 'body {'\n + 'transition: opacity ease-in 0.2s;' \n + ' } \\n'\n
+ 'body[unresolved] {'\n + 'opacity: 0; display: block; overflow: hidden
;' \n + ' } \\n'\n ;\n var head = document.querySelector('head');\n
head.insertBefore(style, head.firstChild);\n\n})(Platform);\n", |
| 86 "// Copyright 2012 Google Inc.\n//\n// Licensed under the Apache License, Ve
rsion 2.0 (the \"License\");\n// you may not use this file except in compliance
with the License.\n// You may obtain a copy of the License at\n//\n// http:/
/www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law o
r agreed to in writing, software\n// distributed under the License is distribute
d on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, eithe
r express or implied.\n// See the License for the specific language governing pe
rmissions and\n// limitations under the License.\n\n(function(global) {\n 'use
strict';\n\n var testingExposeCycleCount = global.testingExposeCycleCount;\n\n
// Detect and do basic sanity checking on Object/Array.observe.\n function det
ectObjectObserve() {\n if (typeof Object.observe !== 'function' ||\n t
ypeof Array.observe !== 'function') {\n return false;\n }\n\n var rec
ords = [];\n\n function callback(recs) {\n records = recs;\n }\n\n
var test = {};\n var arr = [];\n Object.observe(test, callback);\n Arr
ay.observe(arr, callback);\n test.id = 1;\n test.id = 2;\n delete test.
id;\n arr.push(1, 2);\n arr.length = 0;\n\n Object.deliverChangeRecords
(callback);\n if (records.length !== 5)\n return false;\n\n if (recor
ds[0].type != 'add' ||\n records[1].type != 'update' ||\n records[
2].type != 'delete' ||\n records[3].type != 'splice' ||\n records[
4].type != 'splice') {\n return false;\n }\n\n Object.unobserve(test,
callback);\n Array.unobserve(arr, callback);\n\n return true;\n }\n\n v
ar hasObserve = detectObjectObserve();\n\n function detectEval() {\n // Don'
t test for eval if we're running in a Chrome App environment.\n // We check f
or APIs set that only exist in a Chrome App context.\n if (typeof chrome !==
'undefined' && chrome.app && chrome.app.runtime) {\n return false;\n }\n
\n // Firefox OS Apps do not allow eval. This feature detection is very hacky
\n // but even if some other platform adds support for this function this cod
e\n // will continue to work.\n if (navigator.getDeviceStorage) {\n r
eturn false;\n }\n\n try {\n var f = new Function('', 'return true;')
;\n return f();\n } catch (ex) {\n return false;\n }\n }\n\n v
ar hasEval = detectEval();\n\n function isIndex(s) {\n return +s === s >>> 0
;\n }\n\n function toNumber(s) {\n return +s;\n }\n\n function isObject(o
bj) {\n return obj === Object(obj);\n }\n\n var numberIsNaN = global.Number
.isNaN || function(value) {\n return typeof value === 'number' && global.isNa
N(value);\n }\n\n function areSameValue(left, right) {\n if (left === right
)\n return left !== 0 || 1 / left === 1 / right;\n if (numberIsNaN(left)
&& numberIsNaN(right))\n return true;\n\n return left !== left && right
!== right;\n }\n\n var createObject = ('__proto__' in {}) ?\n function(obj
) { return obj; } :\n function(obj) {\n var proto = obj.__proto__;\n
if (!proto)\n return obj;\n var newObject = Object.create(proto);\
n Object.getOwnPropertyNames(obj).forEach(function(name) {\n Object.
defineProperty(newObject, name,\n Object.getOwnPrope
rtyDescriptor(obj, name));\n });\n return newObject;\n };\n\n var
identStart = '[\\$_a-zA-Z]';\n var identPart = '[\\$_a-zA-Z0-9]';\n var identR
egExp = new RegExp('^' + identStart + '+' + identPart + '*' + '$');\n\n functio
n getPathCharType(char) {\n if (char === undefined)\n return 'eof';\n\n
var code = char.charCodeAt(0);\n\n switch(code) {\n case 0x5B: // [\n
case 0x5D: // ]\n case 0x2E: // .\n case 0x22: // \"\n case
0x27: // '\n case 0x30: // 0\n return char;\n\n case 0x5F: //
_\n case 0x24: // $\n return 'ident';\n\n case 0x20: // Space\n
case 0x09: // Tab\n case 0x0A: // Newline\n case 0x0D: // Return
\n case 0xA0: // No-break space\n case 0xFEFF: // Byte Order Mark\n
case 0x2028: // Line Separator\n case 0x2029: // Paragraph Separator
\n return 'ws';\n }\n\n // a-z, A-Z\n if ((0x61 <= code && code
<= 0x7A) || (0x41 <= code && code <= 0x5A))\n return 'ident';\n\n // 1-9
\n if (0x31 <= code && code <= 0x39)\n return 'number';\n\n return 'e
lse';\n }\n\n var pathStateMachine = {\n 'beforePath': {\n 'ws': ['bef
orePath'],\n 'ident': ['inIdent', 'append'],\n '[': ['beforeElement'],
\n 'eof': ['afterPath']\n },\n\n 'inPath': {\n 'ws': ['inPath'],
\n '.': ['beforeIdent'],\n '[': ['beforeElement'],\n 'eof': ['aft
erPath']\n },\n\n 'beforeIdent': {\n 'ws': ['beforeIdent'],\n 'i
dent': ['inIdent', 'append']\n },\n\n 'inIdent': {\n 'ident': ['inIde
nt', 'append'],\n '0': ['inIdent', 'append'],\n 'number': ['inIdent',
'append'],\n 'ws': ['inPath', 'push'],\n '.': ['beforeIdent', 'push'],
\n '[': ['beforeElement', 'push'],\n 'eof': ['afterPath', 'push']\n
},\n\n 'beforeElement': {\n 'ws': ['beforeElement'],\n '0': ['afte
rZero', 'append'],\n 'number': ['inIndex', 'append'],\n \"'\": ['inSin
gleQuote', 'append', ''],\n '\"': ['inDoubleQuote', 'append', '']\n },\n
\n 'afterZero': {\n 'ws': ['afterElement', 'push'],\n ']': ['inPath
', 'push']\n },\n\n 'inIndex': {\n '0': ['inIndex', 'append'],\n
'number': ['inIndex', 'append'],\n 'ws': ['afterElement'],\n ']': ['i
nPath', 'push']\n },\n\n 'inSingleQuote': {\n \"'\": ['afterElement']
,\n 'eof': ['error'],\n 'else': ['inSingleQuote', 'append']\n },\n\
n 'inDoubleQuote': {\n '\"': ['afterElement'],\n 'eof': ['error'],\
n 'else': ['inDoubleQuote', 'append']\n },\n\n 'afterElement': {\n
'ws': ['afterElement'],\n ']': ['inPath', 'push']\n }\n }\n\n funct
ion noop() {}\n\n function parsePath(path) {\n var keys = [];\n var index
= -1;\n var c, newChar, key, type, transition, action, typeMap, mode = 'befo
rePath';\n\n var actions = {\n push: function() {\n if (key === u
ndefined)\n return;\n\n keys.push(key);\n key = undefined
;\n },\n\n append: function() {\n if (key === undefined)\n
key = newChar\n else\n key += newChar;\n }\n };\n\n
function maybeUnescapeQuote() {\n if (index >= path.length)\n re
turn;\n\n var nextChar = path[index + 1];\n if ((mode == 'inSingleQuot
e' && nextChar == \"'\") ||\n (mode == 'inDoubleQuote' && nextChar == '
\"')) {\n index++;\n newChar = nextChar;\n actions.append()
;\n return true;\n }\n }\n\n while (mode) {\n index++;\n
c = path[index];\n\n if (c == '\\\\' && maybeUnescapeQuote(mode))\n
continue;\n\n type = getPathCharType(c);\n typeMap = pathStateMac
hine[mode];\n transition = typeMap[type] || typeMap['else'] || 'error';\n\n
if (transition == 'error')\n return; // parse error;\n\n mode
= transition[0];\n action = actions[transition[1]] || noop;\n newChar
= transition[2] === undefined ? c : transition[2];\n action();\n\n if
(mode === 'afterPath') {\n return keys;\n }\n }\n\n return; //
parse error\n }\n\n function isIdent(s) {\n return identRegExp.test(s);\n
}\n\n var constructorIsPrivate = {};\n\n function Path(parts, privateToken) {
\n if (privateToken !== constructorIsPrivate)\n throw Error('Use Path.ge
t to retrieve path objects');\n\n for (var i = 0; i < parts.length; i++) {\n
this.push(String(parts[i]));\n }\n\n if (hasEval && this.length) {\n
this.getValueFrom = this.compiledGetValueFromFn();\n }\n }\n\n // TODO
(rafaelw): Make simple LRU cache\n var pathCache = {};\n\n function getPath(pa
thString) {\n if (pathString instanceof Path)\n return pathString;\n\n
if (pathString == null || pathString.length == 0)\n pathString = '';\n\n
if (typeof pathString != 'string') {\n if (isIndex(pathString.length)) {
\n // Constructed with array-like (pre-parsed) keys\n return new P
ath(pathString, constructorIsPrivate);\n }\n\n pathString = String(pat
hString);\n }\n\n var path = pathCache[pathString];\n if (path)\n
return path;\n\n var parts = parsePath(pathString);\n if (!parts)\n r
eturn invalidPath;\n\n var path = new Path(parts, constructorIsPrivate);\n
pathCache[pathString] = path;\n return path;\n }\n\n Path.get = getPath;\n
\n function formatAccessor(key) {\n if (isIndex(key)) {\n return '[' +
key + ']';\n } else {\n return '[\"' + key.replace(/\"/g, '\\\\\"') + '\
"]';\n }\n }\n\n Path.prototype = createObject({\n __proto__: [],\n v
alid: true,\n\n toString: function() {\n var pathString = '';\n for
(var i = 0; i < this.length; i++) {\n var key = this[i];\n if (is
Ident(key)) {\n pathString += i ? '.' + key : key;\n } else {\n
pathString += formatAccessor(key);\n }\n }\n\n return
pathString;\n },\n\n getValueFrom: function(obj, directObserver) {\n
for (var i = 0; i < this.length; i++) {\n if (obj == null)\n ret
urn;\n obj = obj[this[i]];\n }\n return obj;\n },\n\n ite
rateObjects: function(obj, observe) {\n for (var i = 0; i < this.length; i+
+) {\n if (i)\n obj = obj[this[i - 1]];\n if (!isObject(o
bj))\n return;\n observe(obj, this[0]);\n }\n },\n\n
compiledGetValueFromFn: function() {\n var str = '';\n var pathString
= 'obj';\n str += 'if (obj != null';\n var i = 0;\n var key;\n
for (; i < (this.length - 1); i++) {\n key = this[i];\n pathStr
ing += isIdent(key) ? '.' + key : formatAccessor(key);\n str += ' &&\\n
' + pathString + ' != null';\n }\n str += ')\\n';\n\n var key
= this[i];\n pathString += isIdent(key) ? '.' + key : formatAccessor(key);\
n\n str += ' return ' + pathString + ';\\nelse\\n return undefined;';\n
return new Function('obj', str);\n },\n\n setValueFrom: function(obj,
value) {\n if (!this.length)\n return false;\n\n for (var i = 0
; i < this.length - 1; i++) {\n if (!isObject(obj))\n return fal
se;\n obj = obj[this[i]];\n }\n\n if (!isObject(obj))\n
return false;\n\n obj[this[i]] = value;\n return true;\n }\n });\n
\n var invalidPath = new Path('', constructorIsPrivate);\n invalidPath.valid =
false;\n invalidPath.getValueFrom = invalidPath.setValueFrom = function() {};\
n\n var MAX_DIRTY_CHECK_CYCLES = 1000;\n\n function dirtyCheck(observer) {\n
var cycles = 0;\n while (cycles < MAX_DIRTY_CHECK_CYCLES && observer.check_
()) {\n cycles++;\n }\n if (testingExposeCycleCount)\n global.di
rtyCheckCycleCount = cycles;\n\n return cycles > 0;\n }\n\n function object
IsEmpty(object) {\n for (var prop in object)\n return false;\n return
true;\n }\n\n function diffIsEmpty(diff) {\n return objectIsEmpty(diff.add
ed) &&\n objectIsEmpty(diff.removed) &&\n objectIsEmpty(diff
.changed);\n }\n\n function diffObjectFromOldObject(object, oldObject) {\n
var added = {};\n var removed = {};\n var changed = {};\n\n for (var pr
op in oldObject) {\n var newValue = object[prop];\n\n if (newValue !==
undefined && newValue === oldObject[prop])\n continue;\n\n if (!(pr
op in object)) {\n removed[prop] = undefined;\n continue;\n }
\n\n if (newValue !== oldObject[prop])\n changed[prop] = newValue;\n
}\n\n for (var prop in object) {\n if (prop in oldObject)\n c
ontinue;\n\n added[prop] = object[prop];\n }\n\n if (Array.isArray(ob
ject) && object.length !== oldObject.length)\n changed.length = object.leng
th;\n\n return {\n added: added,\n removed: removed,\n changed
: changed\n };\n }\n\n var eomTasks = [];\n function runEOMTasks() {\n
if (!eomTasks.length)\n return false;\n\n for (var i = 0; i < eomTasks.l
ength; i++) {\n eomTasks[i]();\n }\n eomTasks.length = 0;\n return
true;\n }\n\n var runEOM = hasObserve ? (function(){\n var eomObj = { ping
Pong: true };\n var eomRunScheduled = false;\n\n Object.observe(eomObj, fu
nction() {\n runEOMTasks();\n eomRunScheduled = false;\n });\n\n
return function(fn) {\n eomTasks.push(fn);\n if (!eomRunScheduled) {\
n eomRunScheduled = true;\n eomObj.pingPong = !eomObj.pingPong;\n
}\n };\n })() :\n (function() {\n return function(fn) {\n eomT
asks.push(fn);\n };\n })();\n\n var observedObjectCache = [];\n\n function
newObservedObject() {\n var observer;\n var object;\n var discardRecor
ds = false;\n var first = true;\n\n function callback(records) {\n if
(observer && observer.state_ === OPENED && !discardRecords)\n observer.c
heck_(records);\n }\n\n return {\n open: function(obs) {\n if
(observer)\n throw Error('ObservedObject in use');\n\n if (!firs
t)\n Object.deliverChangeRecords(callback);\n\n observer = obs;\
n first = false;\n },\n observe: function(obj, arrayObserve) {\
n object = obj;\n if (arrayObserve)\n Array.observe(objec
t, callback);\n else\n Object.observe(object, callback);\n
},\n deliver: function(discard) {\n discardRecords = discard;\n
Object.deliverChangeRecords(callback);\n discardRecords = false;\n
},\n close: function() {\n observer = undefined;\n Object.u
nobserve(object, callback);\n observedObjectCache.push(this);\n }\n
};\n }\n\n /*\n * The observedSet abstraction is a perf optimization whic
h reduces the total\n * number of Object.observe observations of a set of obje
cts. The idea is that\n * groups of Observers will have some object dependenci
es in common and this\n * observed set ensures that each object in the transit
ive closure of\n * dependencies is only observed once. The observedSet acts as
a write barrier\n * such that whenever any change comes through, all Observer
s are checked for\n * changed values.\n *\n * Note that this optimization
is explicitly moving work from setup-time to\n * change-time.\n *\n * TODO
(rafaelw): Implement \"garbage collection\". In order to move work off\n * the
critical path, when Observers are closed, their observed objects are\n * not
Object.unobserve(d). As a result, it's possible that if the observedSet\n * is
kept open, but some Observers have been closed, it could cause \"leaks\"\n *
(prevent otherwise collectable objects from being collected). At some\n * poin
t, we should implement incremental \"gc\" which keeps a list of\n * observedSe
ts which may need clean-up and does small amounts of cleanup on a\n * timeout
until all is clean.\n */\n\n function getObservedObject(observer, object, arr
ayObserve) {\n var dir = observedObjectCache.pop() || newObservedObject();\n
dir.open(observer);\n dir.observe(object, arrayObserve);\n return dir;\
n }\n\n var observedSetCache = [];\n\n function newObservedSet() {\n var o
bserverCount = 0;\n var observers = [];\n var objects = [];\n var rootO
bj;\n var rootObjProps;\n\n function observe(obj, prop) {\n if (!obj)
\n return;\n\n if (obj === rootObj)\n rootObjProps[prop] = tr
ue;\n\n if (objects.indexOf(obj) < 0) {\n objects.push(obj);\n
Object.observe(obj, callback);\n }\n\n observe(Object.getPrototypeOf
(obj), prop);\n }\n\n function allRootObjNonObservedProps(recs) {\n f
or (var i = 0; i < recs.length; i++) {\n var rec = recs[i];\n if (
rec.object !== rootObj ||\n rootObjProps[rec.name] ||\n re
c.type === 'setPrototype') {\n return false;\n }\n }\n
return true;\n }\n\n function callback(recs) {\n if (allRootObjNonOb
servedProps(recs))\n return;\n\n var observer;\n for (var i = 0
; i < observers.length; i++) {\n observer = observers[i];\n if (ob
server.state_ == OPENED) {\n observer.iterateObjects_(observe);\n
}\n }\n\n for (var i = 0; i < observers.length; i++) {\n obse
rver = observers[i];\n if (observer.state_ == OPENED) {\n observ
er.check_();\n }\n }\n }\n\n var record = {\n object: und
efined,\n objects: objects,\n open: function(obs, object) {\n i
f (!rootObj) {\n rootObj = object;\n rootObjProps = {};\n
}\n\n observers.push(obs);\n observerCount++;\n obs.iter
ateObjects_(observe);\n },\n close: function(obs) {\n observerC
ount--;\n if (observerCount > 0) {\n return;\n }\n\n
for (var i = 0; i < objects.length; i++) {\n Object.unobserve(object
s[i], callback);\n Observer.unobservedCount++;\n }\n\n ob
servers.length = 0;\n objects.length = 0;\n rootObj = undefined;\n
rootObjProps = undefined;\n observedSetCache.push(this);\n }
\n };\n\n return record;\n }\n\n var lastObservedSet;\n\n function getO
bservedSet(observer, obj) {\n if (!lastObservedSet || lastObservedSet.object
!== obj) {\n lastObservedSet = observedSetCache.pop() || newObservedSet();\
n lastObservedSet.object = obj;\n }\n lastObservedSet.open(observer,
obj);\n return lastObservedSet;\n }\n\n var UNOPENED = 0;\n var OPENED = 1
;\n var CLOSED = 2;\n var RESETTING = 3;\n\n var nextObserverId = 1;\n\n fun
ction Observer() {\n this.state_ = UNOPENED;\n this.callback_ = undefined;
\n this.target_ = undefined; // TODO(rafaelw): Should be WeakRef\n this.di
rectObserver_ = undefined;\n this.value_ = undefined;\n this.id_ = nextObs
erverId++;\n }\n\n Observer.prototype = {\n open: function(callback, target
) {\n if (this.state_ != UNOPENED)\n throw Error('Observer has alrea
dy been opened.');\n\n addToAll(this);\n this.callback_ = callback;\n
this.target_ = target;\n this.connect_();\n this.state_ = OPENED;
\n return this.value_;\n },\n\n close: function() {\n if (this.s
tate_ != OPENED)\n return;\n\n removeFromAll(this);\n this.disc
onnect_();\n this.value_ = undefined;\n this.callback_ = undefined;\n
this.target_ = undefined;\n this.state_ = CLOSED;\n },\n\n deliv
er: function() {\n if (this.state_ != OPENED)\n return;\n\n dir
tyCheck(this);\n },\n\n report_: function(changes) {\n try {\n
this.callback_.apply(this.target_, changes);\n } catch (ex) {\n Obs
erver._errorThrownDuringCallback = true;\n console.error('Exception caugh
t during observer callback: ' +\n (ex.stack || ex));\n
}\n },\n\n discardChanges: function() {\n this.check_(undefined, tr
ue);\n return this.value_;\n }\n }\n\n var collectObservers = !hasObse
rve;\n var allObservers;\n Observer._allObserversCount = 0;\n\n if (collectOb
servers) {\n allObservers = [];\n }\n\n function addToAll(observer) {\n
Observer._allObserversCount++;\n if (!collectObservers)\n return;\n\n
allObservers.push(observer);\n }\n\n function removeFromAll(observer) {\n
Observer._allObserversCount--;\n }\n\n var runningMicrotaskCheckpoint = false;
\n\n var hasDebugForceFullDelivery = hasObserve && hasEval && (function() {\n
try {\n eval('%RunMicrotasks()');\n return true;\n } catch (ex) {
\n return false;\n }\n })();\n\n global.Platform = global.Platform ||
{};\n\n global.Platform.performMicrotaskCheckpoint = function() {\n if (runn
ingMicrotaskCheckpoint)\n return;\n\n if (hasDebugForceFullDelivery) {\n
eval('%RunMicrotasks()');\n return;\n }\n\n if (!collectObserve
rs)\n return;\n\n runningMicrotaskCheckpoint = true;\n\n var cycles =
0;\n var anyChanged, toCheck;\n\n do {\n cycles++;\n toCheck =
allObservers;\n allObservers = [];\n anyChanged = false;\n\n for
(var i = 0; i < toCheck.length; i++) {\n var observer = toCheck[i];\n
if (observer.state_ != OPENED)\n continue;\n\n if (observer.
check_())\n anyChanged = true;\n\n allObservers.push(observer);\
n }\n if (runEOMTasks())\n anyChanged = true;\n } while (cyc
les < MAX_DIRTY_CHECK_CYCLES && anyChanged);\n\n if (testingExposeCycleCount)
\n global.dirtyCheckCycleCount = cycles;\n\n runningMicrotaskCheckpoint
= false;\n };\n\n if (collectObservers) {\n global.Platform.clearObservers
= function() {\n allObservers = [];\n };\n }\n\n function ObjectObserv
er(object) {\n Observer.call(this);\n this.value_ = object;\n this.oldO
bject_ = undefined;\n }\n\n ObjectObserver.prototype = createObject({\n __p
roto__: Observer.prototype,\n\n arrayObserve: false,\n\n connect_: functio
n(callback, target) {\n if (hasObserve) {\n this.directObserver_ = g
etObservedObject(this, this.value_,\n
this.arrayObserve);\n } else {\n this.oldObject_ = this.copyOb
ject(this.value_);\n }\n\n },\n\n copyObject: function(object) {\n
var copy = Array.isArray(object) ? [] : {};\n for (var prop in object) {
\n copy[prop] = object[prop];\n };\n if (Array.isArray(object))
\n copy.length = object.length;\n return copy;\n },\n\n check_
: function(changeRecords, skipChanges) {\n var diff;\n var oldValues;\
n if (hasObserve) {\n if (!changeRecords)\n return false;\n
\n oldValues = {};\n diff = diffObjectFromChangeRecords(this.value
_, changeRecords,\n oldValues);\n
} else {\n oldValues = this.oldObject_;\n diff = diffObjectFromOl
dObject(this.value_, this.oldObject_);\n }\n\n if (diffIsEmpty(diff))\
n return false;\n\n if (!hasObserve)\n this.oldObject_ = this
.copyObject(this.value_);\n\n this.report_([\n diff.added || {},\n
diff.removed || {},\n diff.changed || {},\n function(propert
y) {\n return oldValues[property];\n }\n ]);\n\n retur
n true;\n },\n\n disconnect_: function() {\n if (hasObserve) {\n
this.directObserver_.close();\n this.directObserver_ = undefined;\n
} else {\n this.oldObject_ = undefined;\n }\n },\n\n delive
r: function() {\n if (this.state_ != OPENED)\n return;\n\n if (
hasObserve)\n this.directObserver_.deliver(false);\n else\n d
irtyCheck(this);\n },\n\n discardChanges: function() {\n if (this.dir
ectObserver_)\n this.directObserver_.deliver(true);\n else\n
this.oldObject_ = this.copyObject(this.value_);\n\n return this.value_;\n
}\n });\n\n function ArrayObserver(array) {\n if (!Array.isArray(array))\
n throw Error('Provided object is not an Array');\n ObjectObserver.call(
this, array);\n }\n\n ArrayObserver.prototype = createObject({\n\n __proto_
_: ObjectObserver.prototype,\n\n arrayObserve: true,\n\n copyObject: funct
ion(arr) {\n return arr.slice();\n },\n\n check_: function(changeReco
rds) {\n var splices;\n if (hasObserve) {\n if (!changeRecords)
\n return false;\n splices = projectArraySplices(this.value_, ch
angeRecords);\n } else {\n splices = calcSplices(this.value_, 0, thi
s.value_.length,\n this.oldObject_, 0, this.oldObje
ct_.length);\n }\n\n if (!splices || !splices.length)\n return
false;\n\n if (!hasObserve)\n this.oldObject_ = this.copyObject(this
.value_);\n\n this.report_([splices]);\n return true;\n }\n });\n\
n ArrayObserver.applySplices = function(previous, current, splices) {\n spli
ces.forEach(function(splice) {\n var spliceArgs = [splice.index, splice.rem
oved.length];\n var addIndex = splice.index;\n while (addIndex < splic
e.index + splice.addedCount) {\n spliceArgs.push(current[addIndex]);\n
addIndex++;\n }\n\n Array.prototype.splice.apply(previous, splice
Args);\n });\n };\n\n function PathObserver(object, path) {\n Observer.c
all(this);\n\n this.object_ = object;\n this.path_ = getPath(path);\n t
his.directObserver_ = undefined;\n }\n\n PathObserver.prototype = createObject
({\n __proto__: Observer.prototype,\n\n get path() {\n return this.pa
th_;\n },\n\n connect_: function() {\n if (hasObserve)\n this.
directObserver_ = getObservedSet(this, this.object_);\n\n this.check_(undef
ined, true);\n },\n\n disconnect_: function() {\n this.value_ = undef
ined;\n\n if (this.directObserver_) {\n this.directObserver_.close(t
his);\n this.directObserver_ = undefined;\n }\n },\n\n iterate
Objects_: function(observe) {\n this.path_.iterateObjects(this.object_, obs
erve);\n },\n\n check_: function(changeRecords, skipChanges) {\n var
oldValue = this.value_;\n this.value_ = this.path_.getValueFrom(this.object
_);\n if (skipChanges || areSameValue(this.value_, oldValue))\n retu
rn false;\n\n this.report_([this.value_, oldValue, this]);\n return tr
ue;\n },\n\n setValue: function(newValue) {\n if (this.path_)\n
this.path_.setValueFrom(this.object_, newValue);\n }\n });\n\n function C
ompoundObserver(reportChangesOnOpen) {\n Observer.call(this);\n\n this.rep
ortChangesOnOpen_ = reportChangesOnOpen;\n this.value_ = [];\n this.direct
Observer_ = undefined;\n this.observed_ = [];\n }\n\n var observerSentinel
= {};\n\n CompoundObserver.prototype = createObject({\n __proto__: Observer.
prototype,\n\n connect_: function() {\n if (hasObserve) {\n var o
bject;\n var needsDirectObserver = false;\n for (var i = 0; i < th
is.observed_.length; i += 2) {\n object = this.observed_[i]\n
if (object !== observerSentinel) {\n needsDirectObserver = true;\n
break;\n }\n }\n\n if (needsDirectObserver)\n
this.directObserver_ = getObservedSet(this, object);\n }\n\n th
is.check_(undefined, !this.reportChangesOnOpen_);\n },\n\n disconnect_: fu
nction() {\n for (var i = 0; i < this.observed_.length; i += 2) {\n
if (this.observed_[i] === observerSentinel)\n this.observed_[i + 1].clo
se();\n }\n this.observed_.length = 0;\n this.value_.length = 0;\
n\n if (this.directObserver_) {\n this.directObserver_.close(this);\
n this.directObserver_ = undefined;\n }\n },\n\n addPath: func
tion(object, path) {\n if (this.state_ != UNOPENED && this.state_ != RESETT
ING)\n throw Error('Cannot add paths once started.');\n\n var path =
getPath(path);\n this.observed_.push(object, path);\n if (!this.repor
tChangesOnOpen_)\n return;\n var index = this.observed_.length / 2 -
1;\n this.value_[index] = path.getValueFrom(object);\n },\n\n addObs
erver: function(observer) {\n if (this.state_ != UNOPENED && this.state_ !=
RESETTING)\n throw Error('Cannot add observers once started.');\n\n
this.observed_.push(observerSentinel, observer);\n if (!this.reportChanges
OnOpen_)\n return;\n var index = this.observed_.length / 2 - 1;\n
this.value_[index] = observer.open(this.deliver, this);\n },\n\n startR
eset: function() {\n if (this.state_ != OPENED)\n throw Error('Can o
nly reset while open');\n\n this.state_ = RESETTING;\n this.disconnect
_();\n },\n\n finishReset: function() {\n if (this.state_ != RESETTIN
G)\n throw Error('Can only finishReset after startReset');\n this.st
ate_ = OPENED;\n this.connect_();\n\n return this.value_;\n },\n\n
iterateObjects_: function(observe) {\n var object;\n for (var i = 0
; i < this.observed_.length; i += 2) {\n object = this.observed_[i]\n
if (object !== observerSentinel)\n this.observed_[i + 1].iterateObj
ects(object, observe)\n }\n },\n\n check_: function(changeRecords, sk
ipChanges) {\n var oldValues;\n for (var i = 0; i < this.observed_.len
gth; i += 2) {\n var object = this.observed_[i];\n var path = this
.observed_[i+1];\n var value;\n if (object === observerSentinel) {
\n var observable = path;\n value = this.state_ === UNOPENED ?
\n observable.open(this.deliver, this) :\n observable.
discardChanges();\n } else {\n value = path.getValueFrom(object)
;\n }\n\n if (skipChanges) {\n this.value_[i / 2] = value
;\n continue;\n }\n\n if (areSameValue(value, this.value_
[i / 2]))\n continue;\n\n oldValues = oldValues || [];\n
oldValues[i / 2] = this.value_[i / 2];\n this.value_[i / 2] = value;\n
}\n\n if (!oldValues)\n return false;\n\n // TODO(rafaelw):
Having observed_ as the third callback arg here is\n // pretty lame API. Fi
x.\n this.report_([this.value_, oldValues, this.observed_]);\n return
true;\n }\n });\n\n function identFn(value) { return value; }\n\n function
ObserverTransform(observable, getValueFn, setValueFn,\n
dontPassThroughSet) {\n this.callback_ = undefined;\n this.target_ =
undefined;\n this.value_ = undefined;\n this.observable_ = observable;\n
this.getValueFn_ = getValueFn || identFn;\n this.setValueFn_ = setValueFn |
| identFn;\n // TODO(rafaelw): This is a temporary hack. PolymerExpressions n
eeds this\n // at the moment because of a bug in it's dependency tracking.\n
this.dontPassThroughSet_ = dontPassThroughSet;\n }\n\n ObserverTransform.pr
ototype = {\n open: function(callback, target) {\n this.callback_ = call
back;\n this.target_ = target;\n this.value_ =\n this.getValu
eFn_(this.observable_.open(this.observedCallback_, this));\n return this.va
lue_;\n },\n\n observedCallback_: function(value) {\n value = this.ge
tValueFn_(value);\n if (areSameValue(value, this.value_))\n return;\
n var oldValue = this.value_;\n this.value_ = value;\n this.callb
ack_.call(this.target_, this.value_, oldValue);\n },\n\n discardChanges: f
unction() {\n this.value_ = this.getValueFn_(this.observable_.discardChange
s());\n return this.value_;\n },\n\n deliver: function() {\n ret
urn this.observable_.deliver();\n },\n\n setValue: function(value) {\n
value = this.setValueFn_(value);\n if (!this.dontPassThroughSet_ && this.
observable_.setValue)\n return this.observable_.setValue(value);\n },\
n\n close: function() {\n if (this.observable_)\n this.observable
_.close();\n this.callback_ = undefined;\n this.target_ = undefined;\n
this.observable_ = undefined;\n this.value_ = undefined;\n this.
getValueFn_ = undefined;\n this.setValueFn_ = undefined;\n }\n }\n\n v
ar expectedRecordTypes = {\n add: true,\n update: true,\n delete: true\
n };\n\n function diffObjectFromChangeRecords(object, changeRecords, oldValues
) {\n var added = {};\n var removed = {};\n\n for (var i = 0; i < chang
eRecords.length; i++) {\n var record = changeRecords[i];\n if (!expect
edRecordTypes[record.type]) {\n console.error('Unknown changeRecord type:
' + record.type);\n console.error(record);\n continue;\n }\n
\n if (!(record.name in oldValues))\n oldValues[record.name] = recor
d.oldValue;\n\n if (record.type == 'update')\n continue;\n\n if
(record.type == 'add') {\n if (record.name in removed)\n delete
removed[record.name];\n else\n added[record.name] = true;\n\n
continue;\n }\n\n // type = 'delete'\n if (record.name in a
dded) {\n delete added[record.name];\n delete oldValues[record.nam
e];\n } else {\n removed[record.name] = true;\n }\n }\n\n
for (var prop in added)\n added[prop] = object[prop];\n\n for (var prop
in removed)\n removed[prop] = undefined;\n\n var changed = {};\n for
(var prop in oldValues) {\n if (prop in added || prop in removed)\n
continue;\n\n var newValue = object[prop];\n if (oldValues[prop] !==
newValue)\n changed[prop] = newValue;\n }\n\n return {\n added
: added,\n removed: removed,\n changed: changed\n };\n }\n\n func
tion newSplice(index, removed, addedCount) {\n return {\n index: index,\
n removed: removed,\n addedCount: addedCount\n };\n }\n\n var EDI
T_LEAVE = 0;\n var EDIT_UPDATE = 1;\n var EDIT_ADD = 2;\n var EDIT_DELETE = 3
;\n\n function ArraySplice() {}\n\n ArraySplice.prototype = {\n\n // Note:
This function is *based* on the computation of the Levenshtein\n // \"edit\"
distance. The one change is that \"updates\" are treated as two\n // edits -
not one. With Array splices, an update is really a delete\n // followed by an
add. By retaining this, we optimize for \"keeping\" the\n // maximum array i
tems in the original array. For example:\n //\n // 'xxxx123' -> '123yyyy
'\n //\n // With 1-edit updates, the shortest path would be just to update
all seven\n // characters. With 2-edit updates, we delete 4, leave 3, and ad
d 4. This\n // leaves the substring '123' intact.\n calcEditDistances: fun
ction(current, currentStart, currentEnd,\n old, o
ldStart, oldEnd) {\n // \"Deletion\" columns\n var rowCount = oldEnd -
oldStart + 1;\n var columnCount = currentEnd - currentStart + 1;\n va
r distances = new Array(rowCount);\n\n // \"Addition\" rows. Initialize nul
l column.\n for (var i = 0; i < rowCount; i++) {\n distances[i] = ne
w Array(columnCount);\n distances[i][0] = i;\n }\n\n // Initial
ize null row\n for (var j = 0; j < columnCount; j++)\n distances[0][
j] = j;\n\n for (var i = 1; i < rowCount; i++) {\n for (var j = 1; j
< columnCount; j++) {\n if (this.equals(current[currentStart + j - 1],
old[oldStart + i - 1]))\n distances[i][j] = distances[i - 1][j - 1];
\n else {\n var north = distances[i - 1][j] + 1;\n
var west = distances[i][j - 1] + 1;\n distances[i][j] = north < wes
t ? north : west;\n }\n }\n }\n\n return distances;\n
},\n\n // This starts at the final weight, and walks \"backward\" by findi
ng\n // the minimum previous weight recursively until the origin of the weigh
t\n // matrix.\n spliceOperationsFromEditDistances: function(distances) {\
n var i = distances.length - 1;\n var j = distances[0].length - 1;\n
var current = distances[i][j];\n var edits = [];\n while (i > 0 ||
j > 0) {\n if (i == 0) {\n edits.push(EDIT_ADD);\n j--
;\n continue;\n }\n if (j == 0) {\n edits.push(E
DIT_DELETE);\n i--;\n continue;\n }\n var northW
est = distances[i - 1][j - 1];\n var west = distances[i - 1][j];\n
var north = distances[i][j - 1];\n\n var min;\n if (west < north)
\n min = west < northWest ? west : northWest;\n else\n
min = north < northWest ? north : northWest;\n\n if (min == northWest) {\
n if (northWest == current) {\n edits.push(EDIT_LEAVE);\n
} else {\n edits.push(EDIT_UPDATE);\n current = nor
thWest;\n }\n i--;\n j--;\n } else if (min ==
west) {\n edits.push(EDIT_DELETE);\n i--;\n current =
west;\n } else {\n edits.push(EDIT_ADD);\n j--;\n
current = north;\n }\n }\n\n edits.reverse();\n retur
n edits;\n },\n\n /**\n * Splice Projection functions:\n *\n *
A splice map is a representation of how a previous array of items\n * was t
ransformed into a new array of items. Conceptually it is a list of\n * tuple
s of\n *\n * <index, removed, addedCount>\n *\n * which are ke
pt in ascending index order of. The tuple represents that at\n * the |index|
, |removed| sequence of items were removed, and counting forward\n * from |i
ndex|, |addedCount| items were added.\n */\n\n /**\n * Lacking indivi
dual splice mutation information, the minimal set of\n * splices can be synt
hesized given the previous state and final state of an\n * array. The basic
approach is to calculate the edit distance matrix and\n * choose the shortes
t path through it.\n *\n * Complexity: O(l * p)\n * l: The length
of the current array\n * p: The length of the old array\n */\n calc
Splices: function(current, currentStart, currentEnd,\n
old, oldStart, oldEnd) {\n var prefixCount = 0;\n var suffixCount = 0;
\n\n var minLength = Math.min(currentEnd - currentStart, oldEnd - oldStart)
;\n if (currentStart == 0 && oldStart == 0)\n prefixCount = this.sha
redPrefix(current, old, minLength);\n\n if (currentEnd == current.length &&
oldEnd == old.length)\n suffixCount = this.sharedSuffix(current, old, mi
nLength - prefixCount);\n\n currentStart += prefixCount;\n oldStart +=
prefixCount;\n currentEnd -= suffixCount;\n oldEnd -= suffixCount;\n\
n if (currentEnd - currentStart == 0 && oldEnd - oldStart == 0)\n re
turn [];\n\n if (currentStart == currentEnd) {\n var splice = newSpl
ice(currentStart, [], 0);\n while (oldStart < oldEnd)\n splice.r
emoved.push(old[oldStart++]);\n\n return [ splice ];\n } else if (ol
dStart == oldEnd)\n return [ newSplice(currentStart, [], currentEnd - cur
rentStart) ];\n\n var ops = this.spliceOperationsFromEditDistances(\n
this.calcEditDistances(current, currentStart, currentEnd,\n
old, oldStart, oldEnd));\n\n var splice = undefined;\n
var splices = [];\n var index = currentStart;\n var oldIndex = oldSta
rt;\n for (var i = 0; i < ops.length; i++) {\n switch(ops[i]) {\n
case EDIT_LEAVE:\n if (splice) {\n splices.push(s
plice);\n splice = undefined;\n }\n\n index++
;\n oldIndex++;\n break;\n case EDIT_UPDATE:\n
if (!splice)\n splice = newSplice(index, [], 0);\n\n
splice.addedCount++;\n index++;\n\n splice.removed.p
ush(old[oldIndex]);\n oldIndex++;\n break;\n case
EDIT_ADD:\n if (!splice)\n splice = newSplice(index, []
, 0);\n\n splice.addedCount++;\n index++;\n bre
ak;\n case EDIT_DELETE:\n if (!splice)\n splice
= newSplice(index, [], 0);\n\n splice.removed.push(old[oldIndex]);\n
oldIndex++;\n break;\n }\n }\n\n if (spl
ice) {\n splices.push(splice);\n }\n return splices;\n },\n\
n sharedPrefix: function(current, old, searchLength) {\n for (var i = 0;
i < searchLength; i++)\n if (!this.equals(current[i], old[i]))\n
return i;\n return searchLength;\n },\n\n sharedSuffix: function(cu
rrent, old, searchLength) {\n var index1 = current.length;\n var index
2 = old.length;\n var count = 0;\n while (count < searchLength && this
.equals(current[--index1], old[--index2]))\n count++;\n\n return cou
nt;\n },\n\n calculateSplices: function(current, previous) {\n return
this.calcSplices(current, 0, current.length, previous, 0,\n
previous.length);\n },\n\n equals: function(currentValue, previo
usValue) {\n return currentValue === previousValue;\n }\n };\n\n var a
rraySplice = new ArraySplice();\n\n function calcSplices(current, currentStart,
currentEnd,\n old, oldStart, oldEnd) {\n return arrayS
plice.calcSplices(current, currentStart, currentEnd,\n
old, oldStart, oldEnd);\n }\n\n function intersect(start1, end1, star
t2, end2) {\n // Disjoint\n if (end1 < start2 || end2 < start1)\n ret
urn -1;\n\n // Adjacent\n if (end1 == start2 || end2 == start1)\n ret
urn 0;\n\n // Non-zero intersect, span1 first\n if (start1 < start2) {\n
if (end1 < end2)\n return end1 - start2; // Overlap\n else\n
return end2 - start2; // Contained\n } else {\n // Non-zero intersec
t, span2 first\n if (end2 < end1)\n return end2 - start1; // Overlap
\n else\n return end1 - start1; // Contained\n }\n }\n\n functi
on mergeSplice(splices, index, removed, addedCount) {\n\n var splice = newSpl
ice(index, removed, addedCount);\n\n var inserted = false;\n var insertion
Offset = 0;\n\n for (var i = 0; i < splices.length; i++) {\n var current
= splices[i];\n current.index += insertionOffset;\n\n if (inserted)\n
continue;\n\n var intersectCount = intersect(splice.index,\n
splice.index + splice.removed.length,\n
current.index,\n c
urrent.index + current.addedCount);\n\n if (intersectCount >= 0) {\n
// Merge the two splices\n\n splices.splice(i, 1);\n i--;\n\n
insertionOffset -= current.addedCount - current.removed.length;\n\n s
plice.addedCount += current.addedCount - intersectCount;\n var deleteCoun
t = splice.removed.length +\n current.removed.length -
intersectCount;\n\n if (!splice.addedCount && !deleteCount) {\n
// merged splice is a noop. discard.\n inserted = true;\n } else
{\n var removed = current.removed;\n\n if (splice.index < cur
rent.index) {\n // some prefix of splice.removed is prepended to curr
ent.removed.\n var prepend = splice.removed.slice(0, current.index -
splice.index);\n Array.prototype.push.apply(prepend, removed);\n
removed = prepend;\n }\n\n if (splice.index + splice.re
moved.length > current.index + current.addedCount) {\n // some suffix
of splice.removed is appended to current.removed.\n var append = spl
ice.removed.slice(current.index + current.addedCount - splice.index);\n
Array.prototype.push.apply(removed, append);\n }\n\n splice
.removed = removed;\n if (current.index < splice.index) {\n
splice.index = current.index;\n }\n }\n } else if (splice.i
ndex < current.index) {\n // Insert splice here.\n\n inserted = tr
ue;\n\n splices.splice(i, 0, splice);\n i++;\n\n var offset
= splice.addedCount - splice.removed.length\n current.index += offset;\n
insertionOffset += offset;\n }\n }\n\n if (!inserted)\n
splices.push(splice);\n }\n\n function createInitialSplices(array, changeRecor
ds) {\n var splices = [];\n\n for (var i = 0; i < changeRecords.length; i+
+) {\n var record = changeRecords[i];\n switch(record.type) {\n
case 'splice':\n mergeSplice(splices, record.index, record.removed.sli
ce(), record.addedCount);\n break;\n case 'add':\n case '
update':\n case 'delete':\n if (!isIndex(record.name))\n
continue;\n var index = toNumber(record.name);\n if (index
< 0)\n continue;\n mergeSplice(splices, index, [record.oldV
alue], 1);\n break;\n default:\n console.error('Unexpec
ted record type: ' + JSON.stringify(record));\n break;\n }\n }\
n\n return splices;\n }\n\n function projectArraySplices(array, changeRecor
ds) {\n var splices = [];\n\n createInitialSplices(array, changeRecords).f
orEach(function(splice) {\n if (splice.addedCount == 1 && splice.removed.le
ngth == 1) {\n if (splice.removed[0] !== array[splice.index])\n
splices.push(splice);\n\n return\n };\n\n splices = splices.con
cat(calcSplices(array, splice.index, splice.index + splice.addedCount,\n
splice.removed, 0, splice.removed.length));\n
});\n\n return splices;\n }\n\n global.Observer = Observer;\n global.O
bserver.runEOM_ = runEOM;\n global.Observer.observerSentinel_ = observerSentine
l; // for testing.\n global.Observer.hasObjectObserve = hasObserve;\n global.A
rrayObserver = ArrayObserver;\n global.ArrayObserver.calculateSplices = functio
n(current, previous) {\n return arraySplice.calculateSplices(current, previou
s);\n };\n\n global.ArraySplice = ArraySplice;\n global.ObjectObserver = Obje
ctObserver;\n global.PathObserver = PathObserver;\n global.CompoundObserver =
CompoundObserver;\n global.Path = Path;\n global.ObserverTransform = ObserverT
ransform;\n})(typeof global !== 'undefined' && global && typeof module !== 'unde
fined' && module ? global : this || window);\n", |
| 87 "// Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n//
This code may only be used under the BSD style license found at http://polymer.
github.io/LICENSE.txt\n// The complete set of authors may be found at http://pol
ymer.github.io/AUTHORS.txt\n// The complete set of contributors may be found at
http://polymer.github.io/CONTRIBUTORS.txt\n// Code distributed by Google as part
of the polymer project is also\n// subject to an additional IP rights grant fou
nd at http://polymer.github.io/PATENTS.txt\n\n(function(global) {\n 'use strict
';\n\n var filter = Array.prototype.filter.call.bind(Array.prototype.filter);\n
\n function getTreeScope(node) {\n while (node.parentNode) {\n node = n
ode.parentNode;\n }\n\n return typeof node.getElementById === 'function' ?
node : null;\n }\n\n Node.prototype.bind = function(name, observable) {\n
console.error('Unhandled binding to Node: ', this, name, observable);\n };\n\n
Node.prototype.bindFinished = function() {};\n\n function updateBindings(node,
name, binding) {\n var bindings = node.bindings_;\n if (!bindings)\n
bindings = node.bindings_ = {};\n\n if (bindings[name])\n binding[name]
.close();\n\n return bindings[name] = binding;\n }\n\n function returnBindi
ng(node, name, binding) {\n return binding;\n }\n\n function sanitizeValue(
value) {\n return value == null ? '' : value;\n }\n\n function updateText(n
ode, value) {\n node.data = sanitizeValue(value);\n }\n\n function textBind
ing(node) {\n return function(value) {\n return updateText(node, value);
\n };\n }\n\n var maybeUpdateBindings = returnBinding;\n\n Object.definePr
operty(Platform, 'enableBindingsReflection', {\n get: function() {\n ret
urn maybeUpdateBindings === updateBindings;\n },\n set: function(enable) {
\n maybeUpdateBindings = enable ? updateBindings : returnBinding;\n re
turn enable;\n },\n configurable: true\n });\n\n Text.prototype.bind = f
unction(name, value, oneTime) {\n if (name !== 'textContent')\n return N
ode.prototype.bind.call(this, name, value, oneTime);\n\n if (oneTime)\n
return updateText(this, value);\n\n var observable = value;\n updateText(t
his, observable.open(textBinding(this)));\n return maybeUpdateBindings(this,
name, observable);\n }\n\n function updateAttribute(el, name, conditional, val
ue) {\n if (conditional) {\n if (value)\n el.setAttribute(name, '
');\n else\n el.removeAttribute(name);\n return;\n }\n\n
el.setAttribute(name, sanitizeValue(value));\n }\n\n function attributeBinding
(el, name, conditional) {\n return function(value) {\n updateAttribute(e
l, name, conditional, value);\n };\n }\n\n Element.prototype.bind = functio
n(name, value, oneTime) {\n var conditional = name[name.length - 1] == '?';\n
if (conditional) {\n this.removeAttribute(name);\n name = name.sli
ce(0, -1);\n }\n\n if (oneTime)\n return updateAttribute(this, name,
conditional, value);\n\n\n var observable = value;\n updateAttribute(this,
name, conditional,\n observable.open(attributeBinding(this, name, condit
ional)));\n\n return maybeUpdateBindings(this, name, observable);\n };\n\n
var checkboxEventType;\n (function() {\n // Attempt to feature-detect which
event (change or click) is fired first\n // for checkboxes.\n var div = do
cument.createElement('div');\n var checkbox = div.appendChild(document.create
Element('input'));\n checkbox.setAttribute('type', 'checkbox');\n var firs
t;\n var count = 0;\n checkbox.addEventListener('click', function(e) {\n
count++;\n first = first || 'click';\n });\n checkbox.addEventLis
tener('change', function() {\n count++;\n first = first || 'change';\n
});\n\n var event = document.createEvent('MouseEvent');\n event.initMo
useEvent(\"click\", true, true, window, 0, 0, 0, 0, 0, false,\n false, fa
lse, false, 0, null);\n checkbox.dispatchEvent(event);\n // WebKit/Blink d
on't fire the change event if the element is outside the\n // document, so as
sume 'change' for that case.\n checkboxEventType = count == 1 ? 'change' : fi
rst;\n })();\n\n function getEventForInputType(element) {\n switch (element
.type) {\n case 'checkbox':\n return checkboxEventType;\n case
'radio':\n case 'select-multiple':\n case 'select-one':\n retur
n 'change';\n case 'range':\n if (/Trident|MSIE/.test(navigator.user
Agent))\n return 'change';\n default:\n return 'input';\n
}\n }\n\n function updateInput(input, property, value, santizeFn) {\n inp
ut[property] = (santizeFn || sanitizeValue)(value);\n }\n\n function inputBind
ing(input, property, santizeFn) {\n return function(value) {\n return up
dateInput(input, property, value, santizeFn);\n }\n }\n\n function noop() {
}\n\n function bindInputEvent(input, property, observable, postEventFn) {\n
var eventType = getEventForInputType(input);\n\n function eventHandler() {\n
observable.setValue(input[property]);\n observable.discardChanges();\n
(postEventFn || noop)(input);\n Platform.performMicrotaskCheckpoint()
;\n }\n input.addEventListener(eventType, eventHandler);\n\n return {\n
close: function() {\n input.removeEventListener(eventType, eventHan
dler);\n observable.close();\n },\n\n observable_: observable\n
}\n }\n\n function booleanSanitize(value) {\n return Boolean(value);\n
}\n\n // |element| is assumed to be an HTMLInputElement with |type| == 'radio'
.\n // Returns an array containing all radio buttons other than |element| that\
n // have the same |name|, either in the form that |element| belongs to or,\n
// if no form, in the document tree to which |element| belongs.\n //\n // This
implementation is based upon the HTML spec definition of a\n // \"radio button
group\":\n // http://www.whatwg.org/specs/web-apps/current-work/multipage/nu
mber-state.html#radio-button-group\n //\n function getAssociatedRadioButtons(e
lement) {\n if (element.form) {\n return filter(element.form.elements, f
unction(el) {\n return el != element &&\n el.tagName == 'INPUT
' &&\n el.type == 'radio' &&\n el.name == element.name;\n
});\n } else {\n var treeScope = getTreeScope(element);\n if (
!treeScope)\n return [];\n var radios = treeScope.querySelectorAll(\
n 'input[type=\"radio\"][name=\"' + element.name + '\"]');\n retur
n filter(radios, function(el) {\n return el != element && !el.form;\n
});\n }\n }\n\n function checkedPostEvent(input) {\n // Only the radio
button that is getting checked gets an event. We\n // therefore find all the
associated radio buttons and update their\n // check binding manually.\n
if (input.tagName === 'INPUT' &&\n input.type === 'radio') {\n getAs
sociatedRadioButtons(input).forEach(function(radio) {\n var checkedBindin
g = radio.bindings_.checked;\n if (checkedBinding) {\n // Set th
e value directly to avoid an infinite call stack.\n checkedBinding.obse
rvable_.setValue(false);\n }\n });\n }\n }\n\n HTMLInputElement
.prototype.bind = function(name, value, oneTime) {\n if (name !== 'value' &&
name !== 'checked')\n return HTMLElement.prototype.bind.call(this, name, va
lue, oneTime);\n\n this.removeAttribute(name);\n var sanitizeFn = name ==
'checked' ? booleanSanitize : sanitizeValue;\n var postEventFn = name == 'che
cked' ? checkedPostEvent : noop;\n\n if (oneTime)\n return updateInput(t
his, name, value, sanitizeFn);\n\n\n var observable = value;\n var binding
= bindInputEvent(this, name, observable, postEventFn);\n updateInput(this, n
ame,\n observable.open(inputBinding(this, name, sanitizeFn)),\n
sanitizeFn);\n\n // Checkboxes may need to update bindings of o
ther checkboxes.\n return updateBindings(this, name, binding);\n }\n\n HTML
TextAreaElement.prototype.bind = function(name, value, oneTime) {\n if (name
!== 'value')\n return HTMLElement.prototype.bind.call(this, name, value, on
eTime);\n\n this.removeAttribute('value');\n\n if (oneTime)\n return
updateInput(this, 'value', value);\n\n var observable = value;\n var bindi
ng = bindInputEvent(this, 'value', observable);\n updateInput(this, 'value',\
n observable.open(inputBinding(this, 'value', sanitizeValue)));\n
return maybeUpdateBindings(this, name, binding);\n }\n\n function updateOp
tion(option, value) {\n var parentNode = option.parentNode;;\n var select;
\n var selectBinding;\n var oldValue;\n if (parentNode instanceof HTMLS
electElement &&\n parentNode.bindings_ &&\n parentNode.bindings_.v
alue) {\n select = parentNode;\n selectBinding = select.bindings_.valu
e;\n oldValue = select.value;\n }\n\n option.value = sanitizeValue(va
lue);\n\n if (select && select.value != oldValue) {\n selectBinding.obse
rvable_.setValue(select.value);\n selectBinding.observable_.discardChanges(
);\n Platform.performMicrotaskCheckpoint();\n }\n }\n\n function optio
nBinding(option) {\n return function(value) {\n updateOption(option, val
ue);\n }\n }\n\n HTMLOptionElement.prototype.bind = function(name, value, o
neTime) {\n if (name !== 'value')\n return HTMLElement.prototype.bind.ca
ll(this, name, value, oneTime);\n\n this.removeAttribute('value');\n\n if
(oneTime)\n return updateOption(this, value);\n\n var observable = value
;\n var binding = bindInputEvent(this, 'value', observable);\n updateOptio
n(this, observable.open(optionBinding(this)));\n return maybeUpdateBindings(t
his, name, binding);\n }\n\n HTMLSelectElement.prototype.bind = function(name,
value, oneTime) {\n if (name === 'selectedindex')\n name = 'selectedInd
ex';\n\n if (name !== 'selectedIndex' && name !== 'value')\n return HTML
Element.prototype.bind.call(this, name, value, oneTime);\n\n this.removeAttri
bute(name);\n\n if (oneTime)\n return updateInput(this, name, value);\n\
n var observable = value;\n var binding = bindInputEvent(this, name, obser
vable);\n updateInput(this, name,\n observable.open(inputBindi
ng(this, name)));\n\n // Option update events may need to access select bindi
ngs.\n return updateBindings(this, name, binding);\n }\n})(this);\n", |
| 88 "// Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n//
This code may only be used under the BSD style license found at http://polymer.
github.io/LICENSE.txt\n// The complete set of authors may be found at http://pol
ymer.github.io/AUTHORS.txt\n// The complete set of contributors may be found at
http://polymer.github.io/CONTRIBUTORS.txt\n// Code distributed by Google as part
of the polymer project is also\n// subject to an additional IP rights grant fou
nd at http://polymer.github.io/PATENTS.txt\n\n(function(global) {\n 'use strict
';\n\n function assert(v) {\n if (!v)\n throw new Error('Assertion fail
ed');\n }\n\n var forEach = Array.prototype.forEach.call.bind(Array.prototype.
forEach);\n\n function getFragmentRoot(node) {\n var p;\n while (p = node
.parentNode) {\n node = p;\n }\n\n return node;\n }\n\n function se
archRefId(node, id) {\n if (!id)\n return;\n\n var ref;\n var sele
ctor = '#' + id;\n while (!ref) {\n node = getFragmentRoot(node);\n\n
if (node.protoContent_)\n ref = node.protoContent_.querySelector(selec
tor);\n else if (node.getElementById)\n ref = node.getElementById(id
);\n\n if (ref || !node.templateCreator_)\n break\n\n node = no
de.templateCreator_;\n }\n\n return ref;\n }\n\n function getInstanceRoo
t(node) {\n while (node.parentNode) {\n node = node.parentNode;\n }\n
return node.templateCreator_ ? node : null;\n }\n\n var Map;\n if (global
.Map && typeof global.Map.prototype.forEach === 'function') {\n Map = global.
Map;\n } else {\n Map = function() {\n this.keys = [];\n this.valu
es = [];\n };\n\n Map.prototype = {\n set: function(key, value) {\n
var index = this.keys.indexOf(key);\n if (index < 0) {\n t
his.keys.push(key);\n this.values.push(value);\n } else {\n
this.values[index] = value;\n }\n },\n\n get: function(key
) {\n var index = this.keys.indexOf(key);\n if (index < 0)\n
return;\n\n return this.values[index];\n },\n\n delete: fun
ction(key, value) {\n var index = this.keys.indexOf(key);\n if (in
dex < 0)\n return false;\n\n this.keys.splice(index, 1);\n
this.values.splice(index, 1);\n return true;\n },\n\n forEach
: function(f, opt_this) {\n for (var i = 0; i < this.keys.length; i++)\n
f.call(opt_this || this, this.values[i], this.keys[i], this);\n }\
n };\n }\n\n // JScript does not have __proto__. We wrap all object literal
s with\n // createObject which uses Object.create, Object.defineProperty and\n
// Object.getOwnPropertyDescriptor to create a new object that does the exact\n
// same thing. The main downside to this solution is that we have to extract\n
// all those property descriptors for IE.\n var createObject = ('__proto__' i
n {}) ?\n function(obj) { return obj; } :\n function(obj) {\n v
ar proto = obj.__proto__;\n if (!proto)\n return obj;\n v
ar newObject = Object.create(proto);\n Object.getOwnPropertyNames(obj).fo
rEach(function(name) {\n Object.defineProperty(newObject, name,\n
Object.getOwnPropertyDescriptor(obj, name));\n }
);\n return newObject;\n };\n\n // IE does not support have Documen
t.prototype.contains.\n if (typeof document.contains != 'function') {\n Docu
ment.prototype.contains = function(node) {\n if (node === this || node.pare
ntNode === this)\n return true;\n return this.documentElement.contai
ns(node);\n }\n }\n\n var BIND = 'bind';\n var REPEAT = 'repeat';\n var I
F = 'if';\n\n var templateAttributeDirectives = {\n 'template': true,\n '
repeat': true,\n 'bind': true,\n 'ref': true\n };\n\n var semanticTempla
teElements = {\n 'THEAD': true,\n 'TBODY': true,\n 'TFOOT': true,\n
'TH': true,\n 'TR': true,\n 'TD': true,\n 'COLGROUP': true,\n 'COL':
true,\n 'CAPTION': true,\n 'OPTION': true,\n 'OPTGROUP': true\n };\n\
n var hasTemplateElement = typeof HTMLTemplateElement !== 'undefined';\n if (h
asTemplateElement) {\n // TODO(rafaelw): Remove when fix for\n // https://
codereview.chromium.org/164803002/\n // makes it to Chrome release.\n (fun
ction() {\n var t = document.createElement('template');\n var d = t.co
ntent.ownerDocument;\n var html = d.appendChild(d.createElement('html'));\n
var head = html.appendChild(d.createElement('head'));\n var base = d.
createElement('base');\n base.href = document.baseURI;\n head.appendCh
ild(base);\n })();\n }\n\n var allTemplatesSelectors = 'template, ' +\n
Object.keys(semanticTemplateElements).map(function(tagName) {\n return
tagName.toLowerCase() + '[template]';\n }).join(', ');\n\n function isSVGT
emplate(el) {\n return el.tagName == 'template' &&\n el.namespaceUR
I == 'http://www.w3.org/2000/svg';\n }\n\n function isHTMLTemplate(el) {\n
return el.tagName == 'TEMPLATE' &&\n el.namespaceURI == 'http://www.w3
.org/1999/xhtml';\n }\n\n function isAttributeTemplate(el) {\n return Boole
an(semanticTemplateElements[el.tagName] &&\n el.hasAttribute('
template'));\n }\n\n function isTemplate(el) {\n if (el.isTemplate_ === und
efined)\n el.isTemplate_ = el.tagName == 'TEMPLATE' || isAttributeTemplate(
el);\n\n return el.isTemplate_;\n }\n\n // FIXME: Observe templates being a
dded/removed from documents\n // FIXME: Expose imperative API to decorate and o
bserve templates in\n // \"disconnected tress\" (e.g. ShadowRoot)\n document.a
ddEventListener('DOMContentLoaded', function(e) {\n bootstrapTemplatesRecursi
velyFrom(document);\n // FIXME: Is this needed? Seems like it shouldn't be.\n
Platform.performMicrotaskCheckpoint();\n }, false);\n\n function forAllTem
platesFrom(node, fn) {\n var subTemplates = node.querySelectorAll(allTemplate
sSelectors);\n\n if (isTemplate(node))\n fn(node)\n forEach(subTempla
tes, fn);\n }\n\n function bootstrapTemplatesRecursivelyFrom(node) {\n func
tion bootstrap(template) {\n if (!HTMLTemplateElement.decorate(template))\n
bootstrapTemplatesRecursivelyFrom(template.content);\n }\n\n forAl
lTemplatesFrom(node, bootstrap);\n }\n\n if (!hasTemplateElement) {\n /**\n
* This represents a <template> element.\n * @constructor\n * @exten
ds {HTMLElement}\n */\n global.HTMLTemplateElement = function() {\n
throw TypeError('Illegal constructor');\n };\n }\n\n var hasProto = '__prot
o__' in {};\n\n function mixin(to, from) {\n Object.getOwnPropertyNames(from
).forEach(function(name) {\n Object.defineProperty(to, name,\n
Object.getOwnPropertyDescriptor(from, name));\n });\n }\n\n
// http://dvcs.w3.org/hg/webcomponents/raw-file/tip/spec/templates/index.html#df
n-template-contents-owner\n function getOrCreateTemplateContentsOwner(template)
{\n var doc = template.ownerDocument\n if (!doc.defaultView)\n retur
n doc;\n var d = doc.templateContentsOwner_;\n if (!d) {\n // TODO(ar
v): This should either be a Document or HTMLDocument depending\n // on doc.
\n d = doc.implementation.createHTMLDocument('');\n while (d.lastChild
) {\n d.removeChild(d.lastChild);\n }\n doc.templateContentsOwn
er_ = d;\n }\n return d;\n }\n\n function getTemplateStagingDocument(tem
plate) {\n if (!template.stagingDocument_) {\n var owner = template.owne
rDocument;\n if (!owner.stagingDocument_) {\n owner.stagingDocument_
= owner.implementation.createHTMLDocument('');\n owner.stagingDocument_.
isStagingDocument = true;\n // TODO(rafaelw): Remove when fix for\n
// https://codereview.chromium.org/164803002/\n // makes it to Chrome r
elease.\n var base = owner.stagingDocument_.createElement('base');\n
base.href = document.baseURI;\n owner.stagingDocument_.head.appendChil
d(base);\n\n owner.stagingDocument_.stagingDocument_ = owner.stagingDocum
ent_;\n }\n\n template.stagingDocument_ = owner.stagingDocument_;\n
}\n\n return template.stagingDocument_;\n }\n\n // For non-template browse
rs, the parser will disallow <template> in certain\n // locations, so we allow
\"attribute templates\" which combine the template\n // element with the top-le
vel container node of the content, e.g.\n //\n // <tr template repeat=\"{{ f
oo }}\"\" class=\"bar\"><td>Bar</td></tr>\n //\n // becomes\n //\n // <tem
plate repeat=\"{{ foo }}\">\n // + #document-fragment\n // + <tr class=\
"bar\">\n // + <td>Bar</td>\n //\n function extractTemplateFromAttribut
eTemplate(el) {\n var template = el.ownerDocument.createElement('template');\
n el.parentNode.insertBefore(template, el);\n\n var attribs = el.attribute
s;\n var count = attribs.length;\n while (count-- > 0) {\n var attrib
= attribs[count];\n if (templateAttributeDirectives[attrib.name]) {\n
if (attrib.name !== 'template')\n template.setAttribute(attrib.name,
attrib.value);\n el.removeAttribute(attrib.name);\n }\n }\n\n
return template;\n }\n\n function extractTemplateFromSVGTemplate(el) {\n v
ar template = el.ownerDocument.createElement('template');\n el.parentNode.ins
ertBefore(template, el);\n\n var attribs = el.attributes;\n var count = at
tribs.length;\n while (count-- > 0) {\n var attrib = attribs[count];\n
template.setAttribute(attrib.name, attrib.value);\n el.removeAttribute(
attrib.name);\n }\n\n el.parentNode.removeChild(el);\n return template;
\n }\n\n function liftNonNativeTemplateChildrenIntoContent(template, el, useRo
ot) {\n var content = template.content;\n if (useRoot) {\n content.ap
pendChild(el);\n return;\n }\n\n var child;\n while (child = el.fi
rstChild) {\n content.appendChild(child);\n }\n }\n\n var templateObse
rver;\n if (typeof MutationObserver == 'function') {\n templateObserver = ne
w MutationObserver(function(records) {\n for (var i = 0; i < records.length
; i++) {\n records[i].target.refChanged_();\n }\n });\n }\n\n /
**\n * Ensures proper API and content model for template elements.\n * @para
m {HTMLTemplateElement} opt_instanceRef The template element which\n * |el
| template element will return as the value of its ref(), and whose\n * co
ntent will be used as source when createInstance() is invoked.\n */\n HTMLTem
plateElement.decorate = function(el, opt_instanceRef) {\n if (el.templateIsDe
corated_)\n return false;\n\n var templateElement = el;\n templateEle
ment.templateIsDecorated_ = true;\n\n var isNativeHTMLTemplate = isHTMLTempla
te(templateElement) &&\n hasTemplateElement;\n
var bootstrapContents = isNativeHTMLTemplate;\n var liftContents = !isNativeH
TMLTemplate;\n var liftRoot = false;\n\n if (!isNativeHTMLTemplate) {\n
if (isAttributeTemplate(templateElement)) {\n assert(!opt_instanceRef)
;\n templateElement = extractTemplateFromAttributeTemplate(el);\n
templateElement.templateIsDecorated_ = true;\n isNativeHTMLTemplate = has
TemplateElement;\n liftRoot = true;\n } else if (isSVGTemplate(templ
ateElement)) {\n templateElement = extractTemplateFromSVGTemplate(el);\n
templateElement.templateIsDecorated_ = true;\n isNativeHTMLTemplat
e = hasTemplateElement;\n }\n }\n\n if (!isNativeHTMLTemplate) {\n
fixTemplateElementPrototype(templateElement);\n var doc = getOrCreateTem
plateContentsOwner(templateElement);\n templateElement.content_ = doc.creat
eDocumentFragment();\n }\n\n if (opt_instanceRef) {\n // template is
contained within an instance, its direct content must be\n // empty\n
templateElement.instanceRef_ = opt_instanceRef;\n } else if (liftContents) {\
n liftNonNativeTemplateChildrenIntoContent(templateElement,\n
el,\n
liftRoot);\n } else if (bootstrapContents) {\n bootstrapTemplatesRe
cursivelyFrom(templateElement.content);\n }\n\n return true;\n };\n\n //
TODO(rafaelw): This used to decorate recursively all templates from a given\n
// node. This happens by default on 'DOMContentLoaded', but may be needed\n //
in subtrees not descendent from document (e.g. ShadowRoot).\n // Review whether
this is the right public API.\n HTMLTemplateElement.bootstrap = bootstrapTempl
atesRecursivelyFrom;\n\n var htmlElement = global.HTMLUnknownElement || HTMLEle
ment;\n\n var contentDescriptor = {\n get: function() {\n return this.c
ontent_;\n },\n enumerable: true,\n configurable: true\n };\n\n if (!
hasTemplateElement) {\n // Gecko is more picky with the prototype than WebKit
. Make sure to use the\n // same prototype as created in the constructor.\n
HTMLTemplateElement.prototype = Object.create(htmlElement.prototype);\n\n O
bject.defineProperty(HTMLTemplateElement.prototype, 'content',\n
contentDescriptor);\n }\n\n function fixTemplateElementPrototype(el)
{\n if (hasProto)\n el.__proto__ = HTMLTemplateElement.prototype;\n
else\n mixin(el, HTMLTemplateElement.prototype);\n }\n\n function ensureS
etModelScheduled(template) {\n if (!template.setModelFn_) {\n template.s
etModelFn_ = function() {\n template.setModelFnScheduled_ = false;\n
var map = getBindings(template,\n template.delegate_ && template.d
elegate_.prepareBinding);\n processBindings(template, map, template.model
_);\n };\n }\n\n if (!template.setModelFnScheduled_) {\n templat
e.setModelFnScheduled_ = true;\n Observer.runEOM_(template.setModelFn_);\n
}\n }\n\n mixin(HTMLTemplateElement.prototype, {\n bind: function(name,
value, oneTime) {\n if (name != 'ref')\n return Element.prototype.bi
nd.call(this, name, value, oneTime);\n\n var self = this;\n var ref =
oneTime ? value : value.open(function(ref) {\n self.setAttribute('ref', r
ef);\n self.refChanged_();\n });\n\n this.setAttribute('ref', r
ef);\n this.refChanged_();\n if (oneTime)\n return;\n\n if
(!this.bindings_) {\n this.bindings_ = { ref: value };\n } else {\n
this.bindings_.ref = value;\n }\n\n return value;\n },\n\n
processBindingDirectives_: function(directives) {\n if (this.iterator_)\
n this.iterator_.closeDeps();\n\n if (!directives.if && !directives.
bind && !directives.repeat) {\n if (this.iterator_) {\n this.ite
rator_.close();\n this.iterator_ = undefined;\n }\n\n ret
urn;\n }\n\n if (!this.iterator_) {\n this.iterator_ = new Temp
lateIterator(this);\n }\n\n this.iterator_.updateDependencies(directiv
es, this.model_);\n\n if (templateObserver) {\n templateObserver.obs
erve(this, { attributes: true,\n attribu
teFilter: ['ref'] });\n }\n\n return this.iterator_;\n },\n\n cr
eateInstance: function(model, bindingDelegate, delegate_) {\n if (bindingDe
legate)\n delegate_ = this.newDelegate_(bindingDelegate);\n else if
(!delegate_)\n delegate_ = this.delegate_;\n\n if (!this.refContent_
)\n this.refContent_ = this.ref_.content;\n var content = this.refCo
ntent_;\n if (content.firstChild === null)\n return emptyInstance;\n
\n var map = getInstanceBindingMap(content, delegate_);\n var stagingD
ocument = getTemplateStagingDocument(this);\n var instance = stagingDocumen
t.createDocumentFragment();\n instance.templateCreator_ = this;\n inst
ance.protoContent_ = content;\n instance.bindings_ = [];\n instance.te
rminator_ = null;\n var instanceRecord = instance.templateInstance_ = {\n
firstNode: null,\n lastNode: null,\n model: model\n };\
n\n var i = 0;\n var collectTerminator = false;\n for (var child
= content.firstChild; child; child = child.nextSibling) {\n // The termin
ator of the instance is the clone of the last child of the\n // content.
If the last child is an active template, it may produce\n // instances as
a result of production, so simply collecting the last\n // child of the
instance after it has finished producing may be wrong.\n if (child.nextSi
bling === null)\n collectTerminator = true;\n\n var clone = clon
eAndBindInstance(child, instance, stagingDocument,\n
map.children[i++],\n model,
\n delegate_,\n
instance.bindings_);\n clone.templateInstance_ = instance
Record;\n if (collectTerminator)\n instance.terminator_ = clone;
\n }\n\n instanceRecord.firstNode = instance.firstChild;\n instan
ceRecord.lastNode = instance.lastChild;\n instance.templateCreator_ = undef
ined;\n instance.protoContent_ = undefined;\n return instance;\n },
\n\n get model() {\n return this.model_;\n },\n\n set model(model)
{\n this.model_ = model;\n ensureSetModelScheduled(this);\n },\n\n
get bindingDelegate() {\n return this.delegate_ && this.delegate_.raw;\
n },\n\n refChanged_: function() {\n if (!this.iterator_ || this.refC
ontent_ === this.ref_.content)\n return;\n\n this.refContent_ = unde
fined;\n this.iterator_.valueChanged();\n this.iterator_.updateIterate
dValue(this.iterator_.getUpdatedValue());\n },\n\n clear: function() {\n
this.model_ = undefined;\n this.delegate_ = undefined;\n if (this.
bindings_ && this.bindings_.ref)\n this.bindings_.ref.close()\n this
.refContent_ = undefined;\n if (!this.iterator_)\n return;\n th
is.iterator_.valueChanged();\n this.iterator_.close()\n this.iterator_
= undefined;\n },\n\n setDelegate_: function(delegate) {\n this.dele
gate_ = delegate;\n this.bindingMap_ = undefined;\n if (this.iterator_
) {\n this.iterator_.instancePositionChangedFn_ = undefined;\n thi
s.iterator_.instanceModelFn_ = undefined;\n }\n },\n\n newDelegate_:
function(bindingDelegate) {\n if (!bindingDelegate)\n return;\n\n
function delegateFn(name) {\n var fn = bindingDelegate && bindingDeleg
ate[name];\n if (typeof fn != 'function')\n return;\n\n r
eturn function() {\n return fn.apply(bindingDelegate, arguments);\n
};\n }\n\n return {\n bindingMaps: {},\n raw: bindin
gDelegate,\n prepareBinding: delegateFn('prepareBinding'),\n prepa
reInstanceModel: delegateFn('prepareInstanceModel'),\n prepareInstancePos
itionChanged:\n delegateFn('prepareInstancePositionChanged')\n }
;\n },\n\n set bindingDelegate(bindingDelegate) {\n if (this.delegate
_) {\n throw Error('Template must be cleared before a new bindingDelegate
' +\n 'can be assigned');\n }\n\n this.setDelegate
_(this.newDelegate_(bindingDelegate));\n },\n\n get ref_() {\n var re
f = searchRefId(this, this.getAttribute('ref'));\n if (!ref)\n ref =
this.instanceRef_;\n\n if (!ref)\n return this;\n\n var nextRe
f = ref.ref_;\n return nextRef ? nextRef : ref;\n }\n });\n\n // Retur
ns\n // a) undefined if there are no mustaches.\n // b) [TEXT, (ONE_TIME?,
PATH, DELEGATE_FN, TEXT)+] if there is at least one mustache.\n function parse
Mustaches(s, name, node, prepareBindingFn) {\n if (!s || !s.length)\n re
turn;\n\n var tokens;\n var length = s.length;\n var startIndex = 0, la
stIndex = 0, endIndex = 0;\n var onlyOneTime = true;\n while (lastIndex <
length) {\n var startIndex = s.indexOf('{{', lastIndex);\n var oneTime
Start = s.indexOf('[[', lastIndex);\n var oneTime = false;\n var termi
nator = '}}';\n\n if (oneTimeStart >= 0 &&\n (startIndex < 0 || on
eTimeStart < startIndex)) {\n startIndex = oneTimeStart;\n oneTime
= true;\n terminator = ']]';\n }\n\n endIndex = startIndex < 0
? -1 : s.indexOf(terminator, startIndex + 2);\n\n if (endIndex < 0) {\n
if (!tokens)\n return;\n\n tokens.push(s.slice(lastIndex));
// TEXT\n break;\n }\n\n tokens = tokens || [];\n tokens.
push(s.slice(lastIndex, startIndex)); // TEXT\n var pathString = s.slice(st
artIndex + 2, endIndex).trim();\n tokens.push(oneTime); // ONE_TIME?\n
onlyOneTime = onlyOneTime && oneTime;\n var delegateFn = prepareBindingFn
&&\n prepareBindingFn(pathString, name, node);\n // D
on't try to parse the expression if there's a prepareBinding function\n if
(delegateFn == null) {\n tokens.push(Path.get(pathString)); // PATH\n
} else {\n tokens.push(null);\n }\n tokens.push(delegateFn);
// DELEGATE_FN\n lastIndex = endIndex + 2;\n }\n\n if (lastIndex ===
length)\n tokens.push(''); // TEXT\n\n tokens.hasOnePath = tokens.length
=== 5;\n tokens.isSimplePath = tokens.hasOnePath &&\n
tokens[0] == '' &&\n tokens[4] == '';\n tokens.on
lyOneTime = onlyOneTime;\n\n tokens.combinator = function(values) {\n va
r newValue = tokens[0];\n\n for (var i = 1; i < tokens.length; i += 4) {\n
var value = tokens.hasOnePath ? values : values[(i - 1) / 4];\n if
(value !== undefined)\n newValue += value;\n newValue += tokens
[i + 3];\n }\n\n return newValue;\n }\n\n return tokens;\n };\n
\n function processOneTimeBinding(name, tokens, node, model) {\n if (tokens.
hasOnePath) {\n var delegateFn = tokens[3];\n var value = delegateFn ?
delegateFn(model, node, true) :\n tokens[2].getVa
lueFrom(model);\n return tokens.isSimplePath ? value : tokens.combinator(va
lue);\n }\n\n var values = [];\n for (var i = 1; i < tokens.length; i +
= 4) {\n var delegateFn = tokens[i + 2];\n values[(i - 1) / 4] = deleg
ateFn ? delegateFn(model, node) :\n tokens[i + 1].getValueFrom(model);\
n }\n\n return tokens.combinator(values);\n }\n\n function processSingle
PathBinding(name, tokens, node, model) {\n var delegateFn = tokens[3];\n v
ar observer = delegateFn ? delegateFn(model, node, false) :\n new PathObs
erver(model, tokens[2]);\n\n return tokens.isSimplePath ? observer :\n
new ObserverTransform(observer, tokens.combinator);\n }\n\n function processB
inding(name, tokens, node, model) {\n if (tokens.onlyOneTime)\n return p
rocessOneTimeBinding(name, tokens, node, model);\n\n if (tokens.hasOnePath)\n
return processSinglePathBinding(name, tokens, node, model);\n\n var obs
erver = new CompoundObserver();\n\n for (var i = 1; i < tokens.length; i += 4
) {\n var oneTime = tokens[i];\n var delegateFn = tokens[i + 2];\n\n
if (delegateFn) {\n var value = delegateFn(model, node, oneTime);\n
if (oneTime)\n observer.addPath(value)\n else\n o
bserver.addObserver(value);\n continue;\n }\n\n var path = toke
ns[i + 1];\n if (oneTime)\n observer.addPath(path.getValueFrom(model
))\n else\n observer.addPath(model, path);\n }\n\n return new
ObserverTransform(observer, tokens.combinator);\n }\n\n function processBindin
gs(node, bindings, model, instanceBindings) {\n for (var i = 0; i < bindings.
length; i += 2) {\n var name = bindings[i]\n var tokens = bindings[i +
1];\n var value = processBinding(name, tokens, node, model);\n var bi
nding = node.bind(name, value, tokens.onlyOneTime);\n if (binding && instan
ceBindings)\n instanceBindings.push(binding);\n }\n\n node.bindFini
shed();\n if (!bindings.isTemplate)\n return;\n\n node.model_ = model
;\n var iter = node.processBindingDirectives_(bindings);\n if (instanceBin
dings && iter)\n instanceBindings.push(iter);\n }\n\n function parseWithD
efault(el, name, prepareBindingFn) {\n var v = el.getAttribute(name);\n re
turn parseMustaches(v == '' ? '{{}}' : v, name, el, prepareBindingFn);\n }\n\n
function parseAttributeBindings(element, prepareBindingFn) {\n assert(elemen
t);\n\n var bindings = [];\n var ifFound = false;\n var bindFound = fal
se;\n\n for (var i = 0; i < element.attributes.length; i++) {\n var attr
= element.attributes[i];\n var name = attr.name;\n var value = attr.v
alue;\n\n // Allow bindings expressed in attributes to be prefixed with und
erbars.\n // We do this to allow correct semantics for browsers that don't
implement\n // <template> where certain attributes might trigger side-effec
ts -- and\n // for IE which sanitizes certain attributes, disallowing musta
che\n // replacements in their text.\n while (name[0] === '_') {\n
name = name.substring(1);\n }\n\n if (isTemplate(element) &&\n
(name === IF || name === BIND || name === REPEAT)) {\n continue;\n
}\n\n var tokens = parseMustaches(value, name, element,\n
prepareBindingFn);\n if (!tokens)\n continue;\n
\n bindings.push(name, tokens);\n }\n\n if (isTemplate(element)) {\n
bindings.isTemplate = true;\n bindings.if = parseWithDefault(element,
IF, prepareBindingFn);\n bindings.bind = parseWithDefault(element, BIND, pr
epareBindingFn);\n bindings.repeat = parseWithDefault(element, REPEAT, prep
areBindingFn);\n\n if (bindings.if && !bindings.bind && !bindings.repeat)\n
bindings.bind = parseMustaches('{{}}', BIND, element, prepareBindingFn);
\n }\n\n return bindings;\n }\n\n function getBindings(node, prepareBind
ingFn) {\n if (node.nodeType === Node.ELEMENT_NODE)\n return parseAttrib
uteBindings(node, prepareBindingFn);\n\n if (node.nodeType === Node.TEXT_NODE
) {\n var tokens = parseMustaches(node.data, 'textContent', node,\n
prepareBindingFn);\n if (tokens)\n return
['textContent', tokens];\n }\n\n return [];\n }\n\n function cloneAndBin
dInstance(node, parent, stagingDocument, bindings, model,\n
delegate,\n instanceBindings,\n
instanceRecord) {\n var clone = parent.appendChild(s
tagingDocument.importNode(node, false));\n\n var i = 0;\n for (var child =
node.firstChild; child; child = child.nextSibling) {\n cloneAndBindInstanc
e(child, clone, stagingDocument,\n bindings.children[
i++],\n model,\n delegate,
\n instanceBindings);\n }\n\n if (bindings.isTe
mplate) {\n HTMLTemplateElement.decorate(clone, node);\n if (delegate)
\n clone.setDelegate_(delegate);\n }\n\n processBindings(clone, bin
dings, model, instanceBindings);\n return clone;\n }\n\n function createIns
tanceBindingMap(node, prepareBindingFn) {\n var map = getBindings(node, prepa
reBindingFn);\n map.children = {};\n var index = 0;\n for (var child =
node.firstChild; child; child = child.nextSibling) {\n map.children[index++
] = createInstanceBindingMap(child, prepareBindingFn);\n }\n\n return map;
\n }\n\n var contentUidCounter = 1;\n\n // TODO(rafaelw): Setup a MutationObs
erver on content which clears the id\n // so that bindingMaps regenerate when t
he template.content changes.\n function getContentUid(content) {\n var id =
content.id_;\n if (!id)\n id = content.id_ = contentUidCounter++;\n r
eturn id;\n }\n\n // Each delegate is associated with a set of bindingMaps, on
e for each\n // content which may be used by a template. The intent is that eac
h binding\n // delegate gets the opportunity to prepare the instance (via the p
repare*\n // delegate calls) once across all uses.\n // TODO(rafaelw): Separat
e out the parse map from the binding map. In the\n // current implementation, i
f two delegates need a binding map for the same\n // content, the second will h
ave to reparse.\n function getInstanceBindingMap(content, delegate_) {\n var
contentId = getContentUid(content);\n if (delegate_) {\n var map = dele
gate_.bindingMaps[contentId];\n if (!map) {\n map = delegate_.bindin
gMaps[contentId] =\n createInstanceBindingMap(content, delegate_.prep
areBinding) || [];\n }\n return map;\n }\n\n var map = content.b
indingMap_;\n if (!map) {\n map = content.bindingMap_ =\n creat
eInstanceBindingMap(content, undefined) || [];\n }\n return map;\n }\n\n
Object.defineProperty(Node.prototype, 'templateInstance', {\n get: function(
) {\n var instance = this.templateInstance_;\n return instance ? insta
nce :\n (this.parentNode ? this.parentNode.templateInstance : undefined
);\n }\n });\n\n var emptyInstance = document.createDocumentFragment();\n
emptyInstance.bindings_ = [];\n emptyInstance.terminator_ = null;\n\n function
TemplateIterator(templateElement) {\n this.closed = false;\n this.templat
eElement_ = templateElement;\n this.instances = [];\n this.deps = undefine
d;\n this.iteratedValue = [];\n this.presentValue = undefined;\n this.a
rrayObserver = undefined;\n }\n\n TemplateIterator.prototype = {\n closeDep
s: function() {\n var deps = this.deps;\n if (deps) {\n if (dep
s.ifOneTime === false)\n deps.ifValue.close();\n if (deps.oneTim
e === false)\n deps.value.close();\n }\n },\n\n updateDepend
encies: function(directives, model) {\n this.closeDeps();\n\n var deps
= this.deps = {};\n var template = this.templateElement_;\n\n var ifV
alue = true;\n if (directives.if) {\n deps.hasIf = true;\n de
ps.ifOneTime = directives.if.onlyOneTime;\n deps.ifValue = processBinding
(IF, directives.if, template, model);\n\n ifValue = deps.ifValue;\n\n
// oneTime if & predicate is false. nothing else to do.\n if (deps.if
OneTime && !ifValue) {\n this.valueChanged();\n return;\n
}\n\n if (!deps.ifOneTime)\n ifValue = ifValue.open(this.upda
teIfValue, this);\n }\n\n if (directives.repeat) {\n deps.repea
t = true;\n deps.oneTime = directives.repeat.onlyOneTime;\n deps.v
alue = processBinding(REPEAT, directives.repeat, template, model);\n } else
{\n deps.repeat = false;\n deps.oneTime = directives.bind.onlyOne
Time;\n deps.value = processBinding(BIND, directives.bind, template, mode
l);\n }\n\n var value = deps.value;\n if (!deps.oneTime)\n
value = value.open(this.updateIteratedValue, this);\n\n if (!ifValue) {\n
this.valueChanged();\n return;\n }\n\n this.updateValue(
value);\n },\n\n /**\n * Gets the updated value of the bind/repeat. Th
is can potentially call\n * user code (if a bindingDelegate is set up) so we
try to avoid it if we\n * already have the value in hand (from Observer.ope
n).\n */\n getUpdatedValue: function() {\n var value = this.deps.val
ue;\n if (!this.deps.oneTime)\n value = value.discardChanges();\n
return value;\n },\n\n updateIfValue: function(ifValue) {\n if (!i
fValue) {\n this.valueChanged();\n return;\n }\n\n this.
updateValue(this.getUpdatedValue());\n },\n\n updateIteratedValue: functio
n(value) {\n if (this.deps.hasIf) {\n var ifValue = this.deps.ifValu
e;\n if (!this.deps.ifOneTime)\n ifValue = ifValue.discardChange
s();\n if (!ifValue) {\n this.valueChanged();\n return;
\n }\n }\n\n this.updateValue(value);\n },\n\n updateValu
e: function(value) {\n if (!this.deps.repeat)\n value = [value];\n
var observe = this.deps.repeat &&\n !this.deps.oneTime &&
\n Array.isArray(value);\n this.valueChanged(value, obse
rve);\n },\n\n valueChanged: function(value, observeValue) {\n if (!A
rray.isArray(value))\n value = [];\n\n if (value === this.iteratedVa
lue)\n return;\n\n this.unobserve();\n this.presentValue = valu
e;\n if (observeValue) {\n this.arrayObserver = new ArrayObserver(th
is.presentValue);\n this.arrayObserver.open(this.handleSplices, this);\n
}\n\n this.handleSplices(ArrayObserver.calculateSplices(this.presentVa
lue,\n this.iteratedValue
));\n },\n\n getLastInstanceNode: function(index) {\n if (index == -1
)\n return this.templateElement_;\n var instance = this.instances[in
dex];\n var terminator = instance.terminator_;\n if (!terminator)\n
return this.getLastInstanceNode(index - 1);\n\n if (terminator.nodeTyp
e !== Node.ELEMENT_NODE ||\n this.templateElement_ === terminator) {\n
return terminator;\n }\n\n var subtemplateIterator = terminator
.iterator_;\n if (!subtemplateIterator)\n return terminator;\n\n
return subtemplateIterator.getLastTemplateNode();\n },\n\n getLastTempla
teNode: function() {\n return this.getLastInstanceNode(this.instances.lengt
h - 1);\n },\n\n insertInstanceAt: function(index, fragment) {\n var
previousInstanceLast = this.getLastInstanceNode(index - 1);\n var parent =
this.templateElement_.parentNode;\n this.instances.splice(index, 0, fragmen
t);\n\n parent.insertBefore(fragment, previousInstanceLast.nextSibling);\n
},\n\n extractInstanceAt: function(index) {\n var previousInstanceLas
t = this.getLastInstanceNode(index - 1);\n var lastNode = this.getLastInsta
nceNode(index);\n var parent = this.templateElement_.parentNode;\n var
instance = this.instances.splice(index, 1)[0];\n\n while (lastNode !== pre
viousInstanceLast) {\n var node = previousInstanceLast.nextSibling;\n
if (node == lastNode)\n lastNode = previousInstanceLast;\n\n
instance.appendChild(parent.removeChild(node));\n }\n\n return instan
ce;\n },\n\n getDelegateFn: function(fn) {\n fn = fn && fn(this.templ
ateElement_);\n return typeof fn === 'function' ? fn : null;\n },\n\n
handleSplices: function(splices) {\n if (this.closed || !splices.length)\n
return;\n\n var template = this.templateElement_;\n\n if (!tem
plate.parentNode) {\n this.close();\n return;\n }\n\n Ar
rayObserver.applySplices(this.iteratedValue, this.presentValue,\n
splices);\n\n var delegate = template.delegate_;\n i
f (this.instanceModelFn_ === undefined) {\n this.instanceModelFn_ =\n
this.getDelegateFn(delegate && delegate.prepareInstanceModel);\n }\
n\n if (this.instancePositionChangedFn_ === undefined) {\n this.inst
ancePositionChangedFn_ =\n this.getDelegateFn(delegate &&\n
delegate.prepareInstancePositionChanged);\n }\n\n
// Instance Removals\n var instanceCache = new Map;\n var removeDelta
= 0;\n for (var i = 0; i < splices.length; i++) {\n var splice = sp
lices[i];\n var removed = splice.removed;\n for (var j = 0; j < re
moved.length; j++) {\n var model = removed[j];\n var instance
= this.extractInstanceAt(splice.index + removeDelta);\n if (instance !=
= emptyInstance) {\n instanceCache.set(model, instance);\n }
\n }\n\n removeDelta -= splice.addedCount;\n }\n\n // In
stance Insertions\n for (var i = 0; i < splices.length; i++) {\n var
splice = splices[i];\n var addIndex = splice.index;\n for (; addI
ndex < splice.index + splice.addedCount; addIndex++) {\n var model = th
is.iteratedValue[addIndex];\n var instance = instanceCache.get(model);\
n if (instance) {\n instanceCache.delete(model);\n
} else {\n if (this.instanceModelFn_) {\n model = this.i
nstanceModelFn_(model);\n }\n\n if (model === undefined) {
\n instance = emptyInstance;\n } else {\n i
nstance = template.createInstance(model, undefined, delegate);\n }\n
}\n\n this.insertInstanceAt(addIndex, instance);\n }\n
}\n\n instanceCache.forEach(function(instance) {\n this.closeIn
stanceBindings(instance);\n }, this);\n\n if (this.instancePositionCha
ngedFn_)\n this.reportInstancesMoved(splices);\n },\n\n reportInsta
nceMoved: function(index) {\n var instance = this.instances[index];\n
if (instance === emptyInstance)\n return;\n\n this.instancePositionC
hangedFn_(instance.templateInstance_, index);\n },\n\n reportInstancesMove
d: function(splices) {\n var index = 0;\n var offset = 0;\n for (
var i = 0; i < splices.length; i++) {\n var splice = splices[i];\n
if (offset != 0) {\n while (index < splice.index) {\n this.
reportInstanceMoved(index);\n index++;\n }\n } else {
\n index = splice.index;\n }\n\n while (index < splice.in
dex + splice.addedCount) {\n this.reportInstanceMoved(index);\n
index++;\n }\n\n offset += splice.addedCount - splice.removed.le
ngth;\n }\n\n if (offset == 0)\n return;\n\n var length =
this.instances.length;\n while (index < length) {\n this.reportInsta
nceMoved(index);\n index++;\n }\n },\n\n closeInstanceBindings
: function(instance) {\n var bindings = instance.bindings_;\n for (var
i = 0; i < bindings.length; i++) {\n bindings[i].close();\n }\n
},\n\n unobserve: function() {\n if (!this.arrayObserver)\n retur
n;\n\n this.arrayObserver.close();\n this.arrayObserver = undefined;\n
},\n\n close: function() {\n if (this.closed)\n return;\n
this.unobserve();\n for (var i = 0; i < this.instances.length; i++) {\n
this.closeInstanceBindings(this.instances[i]);\n }\n\n this.inst
ances.length = 0;\n this.closeDeps();\n this.templateElement_.iterator
_ = undefined;\n this.closed = true;\n }\n };\n\n // Polyfill-specific
API.\n HTMLTemplateElement.forAllTemplatesFrom_ = forAllTemplatesFrom;\n})(thi
s);\n", |
| 89 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\nvar
iterations = 0;\nvar callbacks = [];\nvar twiddle = document.createTextNode('')
;\n\nfunction endOfMicrotask(callback) {\n twiddle.textContent = iterations++;\
n callbacks.push(callback);\n}\n\nfunction atEndOfMicrotask() {\n while (callb
acks.length) {\n callbacks.shift()();\n }\n}\n\nnew (window.MutationObserver
|| JsMutationObserver)(atEndOfMicrotask)\n .observe(twiddle, {characterData: t
rue})\n ;\n\n// exports\n\nscope.endOfMicrotask = endOfMicrotask;\n\n})(Platfor
m);\n\n", |
| 90 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n//
inject style sheet\nvar style = document.createElement('style');\nstyle.textCont
ent = 'template {display: none !important;} /* injected by platform.js */';\nvar
head = document.querySelector('head');\nhead.insertBefore(style, head.firstChil
d);\n\n// flush (with logging)\nvar flushing;\nfunction flush() {\n if (!flushi
ng) {\n flushing = true;\n scope.endOfMicrotask(function() {\n flushi
ng = false;\n logFlags.data && console.group('Platform.flush()');\n sc
ope.performMicrotaskCheckpoint();\n logFlags.data && console.groupEnd();\n
});\n }\n};\n\n// polling dirty checker\n// flush periodically if platform d
oes not have object observe.\nif (!Observer.hasObjectObserve) {\n var FLUSH_POL
L_INTERVAL = 125;\n window.addEventListener('WebComponentsReady', function() {\
n flush();\n scope.flushPoll = setInterval(flush, FLUSH_POLL_INTERVAL);\n
});\n} else {\n // make flush a no-op when we have Object.observe\n flush = f
unction() {};\n}\n\nif (window.CustomElements && !CustomElements.useNative) {\n
var originalImportNode = Document.prototype.importNode;\n Document.prototype.i
mportNode = function(node, deep) {\n var imported = originalImportNode.call(t
his, node, deep);\n CustomElements.upgradeAll(imported);\n return imported
;\n }\n}\n\n// exports\nscope.flush = flush;\n\n})(window.Platform);\n\n", |
| 91 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\nvar
urlResolver = {\n resolveDom: function(root, url) {\n url = url || root.own
erDocument.baseURI;\n this.resolveAttributes(root, url);\n this.resolveSty
les(root, url);\n // handle template.content\n var templates = root.queryS
electorAll('template');\n if (templates) {\n for (var i = 0, l = templat
es.length, t; (i < l) && (t = templates[i]); i++) {\n if (t.content) {\n
this.resolveDom(t.content, url);\n }\n }\n }\n },\n re
solveTemplate: function(template) {\n this.resolveDom(template.content, templ
ate.ownerDocument.baseURI);\n },\n resolveStyles: function(root, url) {\n v
ar styles = root.querySelectorAll('style');\n if (styles) {\n for (var i
= 0, l = styles.length, s; (i < l) && (s = styles[i]); i++) {\n this.res
olveStyle(s, url);\n }\n }\n },\n resolveStyle: function(style, url) {
\n url = url || style.ownerDocument.baseURI;\n style.textContent = this.re
solveCssText(style.textContent, url);\n },\n resolveCssText: function(cssText,
baseUrl, keepAbsolute) {\n cssText = replaceUrlsInCssText(cssText, baseUrl,
keepAbsolute, CSS_URL_REGEXP);\n return replaceUrlsInCssText(cssText, baseUrl
, keepAbsolute, CSS_IMPORT_REGEXP);\n },\n resolveAttributes: function(root, u
rl) {\n if (root.hasAttributes && root.hasAttributes()) {\n this.resolve
ElementAttributes(root, url);\n }\n // search for attributes that host url
s\n var nodes = root && root.querySelectorAll(URL_ATTRS_SELECTOR);\n if (n
odes) {\n for (var i = 0, l = nodes.length, n; (i < l) && (n = nodes[i]); i
++) {\n this.resolveElementAttributes(n, url);\n }\n }\n },\n r
esolveElementAttributes: function(node, url) {\n url = url || node.ownerDocum
ent.baseURI;\n URL_ATTRS.forEach(function(v) {\n var attr = node.attribu
tes[v];\n var value = attr && attr.value;\n var replacement;\n if
(value && value.search(URL_TEMPLATE_SEARCH) < 0) {\n if (v === 'style')
{\n replacement = replaceUrlsInCssText(value, url, false, CSS_URL_REGEX
P);\n } else {\n replacement = resolveRelativeUrl(url, value);\n
}\n attr.value = replacement;\n }\n });\n }\n};\n\nvar C
SS_URL_REGEXP = /(url\\()([^)]*)(\\))/g;\nvar CSS_IMPORT_REGEXP = /(@import[\\s]
+(?!url\\())([^;]*)(;)/g;\nvar URL_ATTRS = ['href', 'src', 'action', 'style', 'u
rl'];\nvar URL_ATTRS_SELECTOR = '[' + URL_ATTRS.join('],[') + ']';\nvar URL_TEMP
LATE_SEARCH = '{{.*}}';\n\nfunction replaceUrlsInCssText(cssText, baseUrl, keepA
bsolute, regexp) {\n return cssText.replace(regexp, function(m, pre, url, post)
{\n var urlPath = url.replace(/[\"']/g, '');\n urlPath = resolveRelativeU
rl(baseUrl, urlPath, keepAbsolute);\n return pre + '\\'' + urlPath + '\\'' +
post;\n });\n}\n\nfunction resolveRelativeUrl(baseUrl, url, keepAbsolute) {\n
// do not resolve '/' absolute urls\n if (url && url[0] === '/') {\n return
url;\n }\n var u = new URL(url, baseUrl);\n return keepAbsolute ? u.href : ma
keDocumentRelPath(u.href);\n}\n\nfunction makeDocumentRelPath(url) {\n var root
= new URL(document.baseURI);\n var u = new URL(url, root);\n if (u.host === r
oot.host && u.port === root.port &&\n u.protocol === root.protocol) {\n
return makeRelPath(root, u);\n } else {\n return url;\n }\n}\n\n// make a r
elative path from source to target\nfunction makeRelPath(sourceUrl, targetUrl) {
\n var source = sourceUrl.pathname;\n var target = targetUrl.pathname;\n var
s = source.split('/');\n var t = target.split('/');\n while (s.length && s[0]
=== t[0]){\n s.shift();\n t.shift();\n }\n for (var i = 0, l = s.length
- 1; i < l; i++) {\n t.unshift('..');\n }\n return t.join('/') + targetUrl.
search + targetUrl.hash;\n}\n\n// exports\nscope.urlResolver = urlResolver;\n\n}
)(Polymer);\n", |
| 92 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var
endOfMicrotask = Platform.endOfMicrotask;\n\n // Generic url loader\n functio
n Loader(regex) {\n this.cache = Object.create(null);\n this.map = Object.
create(null);\n this.requests = 0;\n this.regex = regex;\n }\n Loader.pr
ototype = {\n\n // TODO(dfreedm): there may be a better factoring here\n /
/ extract absolute urls from the text (full of relative urls)\n extractUrls:
function(text, base) {\n var matches = [];\n var matched, u;\n wh
ile ((matched = this.regex.exec(text))) {\n u = new URL(matched[1], base)
;\n matches.push({matched: matched[0], url: u.href});\n }\n ret
urn matches;\n },\n // take a text blob, a root url, and a callback and lo
ad all the urls found within the text\n // returns a map of absolute url to t
ext\n process: function(text, root, callback) {\n var matches = this.ext
ractUrls(text, root);\n\n // every call to process returns all the text thi
s loader has ever received\n var done = callback.bind(null, this.map);\n
this.fetch(matches, done);\n },\n // build a mapping of url -> text fro
m matches\n fetch: function(matches, callback) {\n var inflight = matche
s.length;\n\n // return early if there is no fetching to be done\n if
(!inflight) {\n return callback();\n }\n\n // wait for all subr
equests to return\n var done = function() {\n if (--inflight === 0)
{\n callback();\n }\n };\n\n // start fetching all sub
requests\n var m, req, url;\n for (var i = 0; i < inflight; i++) {\n
m = matches[i];\n url = m.url;\n req = this.cache[url];\n
// if this url has already been requested, skip requesting it again\n
if (!req) {\n req = this.xhr(url);\n req.match = m;\n
this.cache[url] = req;\n }\n // wait for the request to process
its subrequests\n req.wait(done);\n }\n },\n handleXhr: funct
ion(request) {\n var match = request.match;\n var url = match.url;\n\n
// handle errors with an empty string\n var response = request.respon
se || request.responseText || '';\n this.map[url] = response;\n this.f
etch(this.extractUrls(response, url), request.resolve);\n },\n xhr: functi
on(url) {\n this.requests++;\n var request = new XMLHttpRequest();\n
request.open('GET', url, true);\n request.send();\n request.onerro
r = request.onload = this.handleXhr.bind(this, request);\n\n // queue of ta
sks to run after XHR returns\n request.pending = [];\n request.resolve
= function() {\n var pending = request.pending;\n for(var i = 0;
i < pending.length; i++) {\n pending[i]();\n }\n request.
pending = null;\n };\n\n // if we have already resolved, pending is nu
ll, async call the callback\n request.wait = function(fn) {\n if (re
quest.pending) {\n request.pending.push(fn);\n } else {\n
endOfMicrotask(fn);\n }\n };\n\n return request;\n }\n }
;\n\n scope.Loader = Loader;\n})(Polymer);\n", |
| 93 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\nvar
urlResolver = scope.urlResolver;\nvar Loader = scope.Loader;\n\nfunction StyleR
esolver() {\n this.loader = new Loader(this.regex);\n}\nStyleResolver.prototype
= {\n regex: /@import\\s+(?:url)?[\"'\\(]*([^'\"\\)]*)['\"\\)]*;/g,\n // Recu
rsively replace @imports with the text at that url\n resolve: function(text, ur
l, callback) {\n var done = function(map) {\n callback(this.flatten(text
, url, map));\n }.bind(this);\n this.loader.process(text, url, done);\n }
,\n // resolve the textContent of a style node\n resolveNode: function(style,
url, callback) {\n var text = style.textContent;\n var done = function(tex
t) {\n style.textContent = text;\n callback(style);\n };\n this.
resolve(text, url, done);\n },\n // flatten all the @imports to text\n flatte
n: function(text, base, map) {\n var matches = this.loader.extractUrls(text,
base);\n var match, url, intermediate;\n for (var i = 0; i < matches.lengt
h; i++) {\n match = matches[i];\n url = match.url;\n // resolve a
ny css text to be relative to the importer, keep absolute url\n intermediat
e = urlResolver.resolveCssText(map[url], url, true);\n // flatten intermedi
ate @imports\n intermediate = this.flatten(intermediate, base, map);\n
text = text.replace(match.matched, intermediate);\n }\n return text;\n }
,\n loadStyles: function(styles, base, callback) {\n var loaded=0, l = style
s.length;\n // called in the context of the style\n function loadedStyle(s
tyle) {\n loaded++;\n if (loaded === l && callback) {\n callbac
k();\n }\n }\n for (var i=0, s; (i<l) && (s=styles[i]); i++) {\n
this.resolveNode(s, base, loadedStyle);\n }\n }\n};\n\nvar styleResolver =
new StyleResolver();\n\n// exports\nscope.styleResolver = styleResolver;\n\n})(P
olymer);\n", |
| 94 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ copy own properties from 'api' to 'prototype, with name hinting for 'super'\n
function extend(prototype, api) {\n if (prototype && api) {\n // use on
ly own properties of 'api'\n Object.getOwnPropertyNames(api).forEach(functi
on(n) {\n // acquire property descriptor\n var pd = Object.getOwnP
ropertyDescriptor(api, n);\n if (pd) {\n // clone property via d
escriptor\n Object.defineProperty(prototype, n, pd);\n // cach
e name-of-method for 'super' engine\n if (typeof pd.value == 'function'
) {\n // hint the 'super' engine\n pd.value.nom = n;\n
}\n }\n });\n }\n return prototype;\n }\n\n\n // mixin
\n\n // copy all properties from inProps (et al) to inObj\n function mixin(inO
bj/*, inProps, inMoreProps, ...*/) {\n var obj = inObj || {};\n for (var i
= 1; i < arguments.length; i++) {\n var p = arguments[i];\n try {\n
for (var n in p) {\n copyProperty(n, p, obj);\n }\n }
catch(x) {\n }\n }\n return obj;\n }\n\n // copy property inName f
rom inSource object to inTarget object\n function copyProperty(inName, inSource
, inTarget) {\n var pd = getPropertyDescriptor(inSource, inName);\n Object
.defineProperty(inTarget, inName, pd);\n }\n\n // get property descriptor for
inName on inObject, even if\n // inName exists on some link in inObject's proto
type chain\n function getPropertyDescriptor(inObject, inName) {\n if (inObje
ct) {\n var pd = Object.getOwnPropertyDescriptor(inObject, inName);\n
return pd || getPropertyDescriptor(Object.getPrototypeOf(inObject), inName);\n
}\n }\n\n // exports\n\n scope.extend = extend;\n scope.mixin = mixin;\n\n
// for bc\n Platform.mixin = mixin;\n\n})(Polymer);\n", |
71 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n \n
// usage\n \n // invoke cb.call(this) in 100ms, unless the job is re-register
ed,\n // which resets the timer\n // \n // this.myJob = this.job(this.myJob,
cb, 100)\n //\n // returns a job handle which can be used to re-register a job
\n\n var Job = function(inContext) {\n this.context = inContext;\n this.b
oundComplete = this.complete.bind(this)\n };\n Job.prototype = {\n go: func
tion(callback, wait) {\n this.callback = callback;\n var h;\n if
(!wait) {\n h = requestAnimationFrame(this.boundComplete);\n this.
handle = function() {\n cancelAnimationFrame(h);\n }\n } el
se {\n h = setTimeout(this.boundComplete, wait);\n this.handle = f
unction() {\n clearTimeout(h);\n }\n }\n },\n stop: f
unction() {\n if (this.handle) {\n this.handle();\n this.hand
le = null;\n }\n },\n complete: function() {\n if (this.handle)
{\n this.stop();\n this.callback.call(this.context);\n }\n
}\n };\n \n function job(job, callback, wait) {\n if (job) {\n job.s
top();\n } else {\n job = new Job(this);\n }\n job.go(callback, wa
it);\n return job;\n }\n \n // exports \n\n scope.job = job;\n \n})(Poly
mer);\n", | 95 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n \n
// usage\n \n // invoke cb.call(this) in 100ms, unless the job is re-register
ed,\n // which resets the timer\n // \n // this.myJob = this.job(this.myJob,
cb, 100)\n //\n // returns a job handle which can be used to re-register a job
\n\n var Job = function(inContext) {\n this.context = inContext;\n this.b
oundComplete = this.complete.bind(this)\n };\n Job.prototype = {\n go: func
tion(callback, wait) {\n this.callback = callback;\n var h;\n if
(!wait) {\n h = requestAnimationFrame(this.boundComplete);\n this.
handle = function() {\n cancelAnimationFrame(h);\n }\n } el
se {\n h = setTimeout(this.boundComplete, wait);\n this.handle = f
unction() {\n clearTimeout(h);\n }\n }\n },\n stop: f
unction() {\n if (this.handle) {\n this.handle();\n this.hand
le = null;\n }\n },\n complete: function() {\n if (this.handle)
{\n this.stop();\n this.callback.call(this.context);\n }\n
}\n };\n \n function job(job, callback, wait) {\n if (job) {\n job.s
top();\n } else {\n job = new Job(this);\n }\n job.go(callback, wa
it);\n return job;\n }\n \n // exports \n\n scope.job = job;\n \n})(Poly
mer);\n", |
72 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v
ar registry = {};\n\n HTMLElement.register = function(tag, prototype) {\n re
gistry[tag] = prototype;\n }\n\n // get prototype mapped to node <tag>\n HTML
Element.getPrototypeForTag = function(tag) {\n var prototype = !tag ? HTMLEle
ment.prototype : registry[tag];\n // TODO(sjmiles): creating <tag> is likely
to have wasteful side-effects\n return prototype || Object.getPrototypeOf(doc
ument.createElement(tag));\n };\n\n // we have to flag propagation stoppage fo
r the event dispatcher\n var originalStopPropagation = Event.prototype.stopProp
agation;\n Event.prototype.stopPropagation = function() {\n this.cancelBubbl
e = true;\n originalStopPropagation.apply(this, arguments);\n };\n \n // T
ODO(sorvell): remove when we're sure imports does not need\n // to load stylesh
eets\n /*\n HTMLImports.importer.preloadSelectors += \n ', polymer-elemen
t link[rel=stylesheet]';\n */\n})(Polymer);\n", | 96 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v
ar registry = {};\n\n HTMLElement.register = function(tag, prototype) {\n re
gistry[tag] = prototype;\n }\n\n // get prototype mapped to node <tag>\n HTML
Element.getPrototypeForTag = function(tag) {\n var prototype = !tag ? HTMLEle
ment.prototype : registry[tag];\n // TODO(sjmiles): creating <tag> is likely
to have wasteful side-effects\n return prototype || Object.getPrototypeOf(doc
ument.createElement(tag));\n };\n\n // we have to flag propagation stoppage fo
r the event dispatcher\n var originalStopPropagation = Event.prototype.stopProp
agation;\n Event.prototype.stopPropagation = function() {\n this.cancelBubbl
e = true;\n originalStopPropagation.apply(this, arguments);\n };\n \n \n
// polyfill DOMTokenList\n // * add/remove: allow these methods to take multipl
e classNames\n // * toggle: add a 2nd argument which forces the given state rat
her\n // than toggling.\n\n var add = DOMTokenList.prototype.add;\n var remo
ve = DOMTokenList.prototype.remove;\n DOMTokenList.prototype.add = function() {
\n for (var i = 0; i < arguments.length; i++) {\n add.call(this, argumen
ts[i]);\n }\n };\n DOMTokenList.prototype.remove = function() {\n for (v
ar i = 0; i < arguments.length; i++) {\n remove.call(this, arguments[i]);\n
}\n };\n DOMTokenList.prototype.toggle = function(name, bool) {\n if (a
rguments.length == 1) {\n bool = !this.contains(name);\n }\n bool ? t
his.add(name) : this.remove(name);\n };\n DOMTokenList.prototype.switch = func
tion(oldName, newName) {\n oldName && this.remove(oldName);\n newName && t
his.add(newName);\n };\n\n // add array() to NodeList, NamedNodeMap, HTMLColle
ction\n\n var ArraySlice = function() {\n return Array.prototype.slice.call(
this);\n };\n\n var namedNodeMap = (window.NamedNodeMap || window.MozNamedAttr
Map || {});\n\n NodeList.prototype.array = ArraySlice;\n namedNodeMap.prototyp
e.array = ArraySlice;\n HTMLCollection.prototype.array = ArraySlice;\n\n // ut
ility\n\n function createDOM(inTagOrNode, inHTML, inAttrs) {\n var dom = typ
eof inTagOrNode == 'string' ?\n document.createElement(inTagOrNode) : inT
agOrNode.cloneNode(true);\n dom.innerHTML = inHTML;\n if (inAttrs) {\n
for (var n in inAttrs) {\n dom.setAttribute(n, inAttrs[n]);\n }\n
}\n return dom;\n }\n\n // exports\n\n scope.createDOM = createDOM;\n\n
})(Polymer);\n", |
73 "/*\r\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserve
d.\r\n * This code may only be used under the BSD style license found at http://
polymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at
http://polymer.github.io/AUTHORS.txt\r\n * The complete set of contributors may
be found at http://polymer.github.io/CONTRIBUTORS.txt\r\n * Code distributed by
Google as part of the polymer project is also\r\n * subject to an additional IP
rights grant found at http://polymer.github.io/PATENTS.txt\r\n */\r\n\r\n (funct
ion(scope) {\r\n // super\r\n\r\n // `arrayOfArgs` is an optional array of
args like one might pass\r\n // to `Function.apply`\r\n\r\n // TODO(sjmil
es):\r\n // $super must be installed on an instance or prototype chain\r\n
// as `super`, and invoked via `this`, e.g.\r\n // `this.super();
`\r\n\r\n // will not work if function objects are not unique, for example
,\r\n // when using mixins.\r\n // The memoization strategy assumes
each function exists on only one \r\n // prototype chain i.e. we use the f
unction object for memoizing)\r\n // perhaps we can bookkeep on the protot
ype itself instead\r\n function $super(arrayOfArgs) {\r\n // since we ar
e thunking a method call, performance is important here: \r\n // memoize al
l lookups, once memoized the fast path calls no other \r\n // functions\r\n
//\r\n // find the caller (cannot be `strict` because of 'caller')\r\
n var caller = $super.caller;\r\n // memoized 'name of method' \r\n
var nom = caller.nom;\r\n // memoized next implementation prototype\r\n
var _super = caller._super;\r\n if (!_super) {\r\n if (!nom) {\
r\n nom = caller.nom = nameInThis.call(this, caller);\r\n }\r\n
if (!nom) {\r\n console.warn('called super() on a method not ins
talled declaratively (has no .nom property)');\r\n }\r\n // super
prototype is either cached or we have to find it\r\n // by searching __pr
oto__ (at the 'top')\r\n // invariant: because we cache _super on fn belo
w, we never reach \r\n // here from inside a series of calls to super(),
so it's ok to \r\n // start searching from the prototype of 'this' (at th
e 'top')\r\n // we must never memoize a null super for this reason\r\n
_super = memoizeSuper(caller, nom, getPrototypeOf(this));\r\n }\r\n
// our super function\r\n var fn = _super[nom];\r\n if (fn) {\r\n
// memoize information so 'fn' can call 'super'\r\n if (!fn._super)
{\r\n // must not memoize null, or we lose our invariant above\r\n
memoizeSuper(fn, nom, _super);\r\n }\r\n // invoke the inher
ited method\r\n // if 'fn' is not function valued, this will throw\r\n
return fn.apply(this, arrayOfArgs || []);\r\n }\r\n }\r\n\r\n fu
nction nameInThis(value) {\r\n var p = this.__proto__;\r\n while (p &&
p !== HTMLElement.prototype) {\r\n // TODO(sjmiles): getOwnPropertyNames
is absurdly expensive\r\n var n$ = Object.getOwnPropertyNames(p);\r\n
for (var i=0, l=n$.length, n; i<l && (n=n$[i]); i++) {\r\n var d =
Object.getOwnPropertyDescriptor(p, n);\r\n if (typeof d.value === 'fun
ction' && d.value === value) {\r\n return n;\r\n }\r\n
}\r\n p = p.__proto__;\r\n }\r\n }\r\n\r\n function memoizeS
uper(method, name, proto) {\r\n // find and cache next prototype containing
`name`\r\n // we need the prototype so we can do another lookup\r\n /
/ from here\r\n var s = nextSuper(proto, name, method);\r\n if (s[name
]) {\r\n // `s` is a prototype, the actual method is `s[name]`\r\n
// tag super method with it's name for quicker lookups\r\n s[name].nom =
name;\r\n }\r\n return method._super = s;\r\n }\r\n\r\n functio
n nextSuper(proto, name, caller) {\r\n // look for an inherited prototype t
hat implements name\r\n while (proto) {\r\n if ((proto[name] !== cal
ler) && proto[name]) {\r\n return proto;\r\n }\r\n proto
= getPrototypeOf(proto);\r\n }\r\n // must not return null, or we lose
our invariant above\r\n // in this case, a super() call was invoked where
no superclass\r\n // method exists\r\n // TODO(sjmiles): thow an excep
tion?\r\n return Object;\r\n }\r\n\r\n // NOTE: In some platforms (IE
10) the prototype chain is faked via \r\n // __proto__. Therefore, always get
prototype via __proto__ instead of\r\n // the more standard Object.getProtot
ypeOf.\r\n function getPrototypeOf(prototype) {\r\n return prototype.__p
roto__;\r\n }\r\n\r\n // utility function to precompute name tags for func
tions\r\n // in a (unchained) prototype\r\n function hintSuper(prototype)
{\r\n // tag functions with their prototype name to optimize\r\n // su
per call invocations\r\n for (var n in prototype) {\r\n var pd = Obj
ect.getOwnPropertyDescriptor(prototype, n);\r\n if (pd && typeof pd.value
=== 'function') {\r\n pd.value.nom = n;\r\n }\r\n }\r\n
}\r\n\r\n // exports\r\n\r\n scope.super = $super;\r\n\r\n})(Polymer);\r\
n", | 97 "/*\r\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserve
d.\r\n * This code may only be used under the BSD style license found at http://
polymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at
http://polymer.github.io/AUTHORS.txt\r\n * The complete set of contributors may
be found at http://polymer.github.io/CONTRIBUTORS.txt\r\n * Code distributed by
Google as part of the polymer project is also\r\n * subject to an additional IP
rights grant found at http://polymer.github.io/PATENTS.txt\r\n */\r\n\r\n (funct
ion(scope) {\r\n // super\r\n\r\n // `arrayOfArgs` is an optional array of
args like one might pass\r\n // to `Function.apply`\r\n\r\n // TODO(sjmil
es):\r\n // $super must be installed on an instance or prototype chain\r\n
// as `super`, and invoked via `this`, e.g.\r\n // `this.super();
`\r\n\r\n // will not work if function objects are not unique, for example
,\r\n // when using mixins.\r\n // The memoization strategy assumes
each function exists on only one \r\n // prototype chain i.e. we use the f
unction object for memoizing)\r\n // perhaps we can bookkeep on the protot
ype itself instead\r\n function $super(arrayOfArgs) {\r\n // since we ar
e thunking a method call, performance is important here: \r\n // memoize al
l lookups, once memoized the fast path calls no other \r\n // functions\r\n
//\r\n // find the caller (cannot be `strict` because of 'caller')\r\
n var caller = $super.caller;\r\n // memoized 'name of method' \r\n
var nom = caller.nom;\r\n // memoized next implementation prototype\r\n
var _super = caller._super;\r\n if (!_super) {\r\n if (!nom) {\
r\n nom = caller.nom = nameInThis.call(this, caller);\r\n }\r\n
if (!nom) {\r\n console.warn('called super() on a method not ins
talled declaratively (has no .nom property)');\r\n }\r\n // super
prototype is either cached or we have to find it\r\n // by searching __pr
oto__ (at the 'top')\r\n // invariant: because we cache _super on fn belo
w, we never reach \r\n // here from inside a series of calls to super(),
so it's ok to \r\n // start searching from the prototype of 'this' (at th
e 'top')\r\n // we must never memoize a null super for this reason\r\n
_super = memoizeSuper(caller, nom, getPrototypeOf(this));\r\n }\r\n
// our super function\r\n var fn = _super[nom];\r\n if (fn) {\r\n
// memoize information so 'fn' can call 'super'\r\n if (!fn._super)
{\r\n // must not memoize null, or we lose our invariant above\r\n
memoizeSuper(fn, nom, _super);\r\n }\r\n // invoke the inher
ited method\r\n // if 'fn' is not function valued, this will throw\r\n
return fn.apply(this, arrayOfArgs || []);\r\n }\r\n }\r\n\r\n fu
nction nameInThis(value) {\r\n var p = this.__proto__;\r\n while (p &&
p !== HTMLElement.prototype) {\r\n // TODO(sjmiles): getOwnPropertyNames
is absurdly expensive\r\n var n$ = Object.getOwnPropertyNames(p);\r\n
for (var i=0, l=n$.length, n; i<l && (n=n$[i]); i++) {\r\n var d =
Object.getOwnPropertyDescriptor(p, n);\r\n if (typeof d.value === 'fun
ction' && d.value === value) {\r\n return n;\r\n }\r\n
}\r\n p = p.__proto__;\r\n }\r\n }\r\n\r\n function memoizeS
uper(method, name, proto) {\r\n // find and cache next prototype containing
`name`\r\n // we need the prototype so we can do another lookup\r\n /
/ from here\r\n var s = nextSuper(proto, name, method);\r\n if (s[name
]) {\r\n // `s` is a prototype, the actual method is `s[name]`\r\n
// tag super method with it's name for quicker lookups\r\n s[name].nom =
name;\r\n }\r\n return method._super = s;\r\n }\r\n\r\n functio
n nextSuper(proto, name, caller) {\r\n // look for an inherited prototype t
hat implements name\r\n while (proto) {\r\n if ((proto[name] !== cal
ler) && proto[name]) {\r\n return proto;\r\n }\r\n proto
= getPrototypeOf(proto);\r\n }\r\n // must not return null, or we lose
our invariant above\r\n // in this case, a super() call was invoked where
no superclass\r\n // method exists\r\n // TODO(sjmiles): thow an excep
tion?\r\n return Object;\r\n }\r\n\r\n // NOTE: In some platforms (IE
10) the prototype chain is faked via \r\n // __proto__. Therefore, always get
prototype via __proto__ instead of\r\n // the more standard Object.getProtot
ypeOf.\r\n function getPrototypeOf(prototype) {\r\n return prototype.__p
roto__;\r\n }\r\n\r\n // utility function to precompute name tags for func
tions\r\n // in a (unchained) prototype\r\n function hintSuper(prototype)
{\r\n // tag functions with their prototype name to optimize\r\n // su
per call invocations\r\n for (var n in prototype) {\r\n var pd = Obj
ect.getOwnPropertyDescriptor(prototype, n);\r\n if (pd && typeof pd.value
=== 'function') {\r\n pd.value.nom = n;\r\n }\r\n }\r\n
}\r\n\r\n // exports\r\n\r\n scope.super = $super;\r\n\r\n})(Polymer);\r\
n", |
74 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n f
unction noopHandler(value) {\n return value;\n }\n\n var typeHandlers = {\n
string: noopHandler,\n 'undefined': noopHandler,\n date: function(valu
e) {\n return new Date(Date.parse(value) || Date.now());\n },\n boole
an: function(value) {\n if (value === '') {\n return true;\n }\
n return value === 'false' ? false : !!value;\n },\n number: function
(value) {\n var n = parseFloat(value);\n // hex values like \"0xFFFF\"
parseFloat as 0\n if (n === 0) {\n n = parseInt(value);\n }\n
return isNaN(n) ? value : n;\n // this code disabled because encoded v
alues (like \"0xFFFF\")\n // do not round trip to their original format\n
//return (String(floatVal) === value) ? floatVal : value;\n },\n objec
t: function(value, currentValue) {\n if (currentValue === null) {\n
return value;\n }\n try {\n // If the string is an object, we c
an parse is with the JSON library.\n // include convenience replace for s
ingle-quotes. If the author omits\n // quotes altogether, parse will fail
.\n return JSON.parse(value.replace(/'/g, '\"'));\n } catch(e) {\n
// The object isn't valid JSON, return the raw value\n return value
;\n }\n },\n // avoid deserialization of functions\n 'function': f
unction(value, currentValue) {\n return currentValue;\n }\n };\n\n fun
ction deserializeValue(value, currentValue) {\n // attempt to infer type from
default value\n var inferredType = typeof currentValue;\n // invent 'date
' type value for Date\n if (currentValue instanceof Date) {\n inferredTy
pe = 'date';\n }\n // delegate deserialization via type string\n return
typeHandlers[inferredType](value, currentValue);\n }\n\n // exports\n\n scop
e.deserializeValue = deserializeValue;\n\n})(Polymer);\n", | 98 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n f
unction noopHandler(value) {\n return value;\n }\n\n var typeHandlers = {\n
string: noopHandler,\n 'undefined': noopHandler,\n date: function(valu
e) {\n return new Date(Date.parse(value) || Date.now());\n },\n boole
an: function(value) {\n if (value === '') {\n return true;\n }\
n return value === 'false' ? false : !!value;\n },\n number: function
(value) {\n var n = parseFloat(value);\n // hex values like \"0xFFFF\"
parseFloat as 0\n if (n === 0) {\n n = parseInt(value);\n }\n
return isNaN(n) ? value : n;\n // this code disabled because encoded v
alues (like \"0xFFFF\")\n // do not round trip to their original format\n
//return (String(floatVal) === value) ? floatVal : value;\n },\n objec
t: function(value, currentValue) {\n if (currentValue === null) {\n
return value;\n }\n try {\n // If the string is an object, we c
an parse is with the JSON library.\n // include convenience replace for s
ingle-quotes. If the author omits\n // quotes altogether, parse will fail
.\n return JSON.parse(value.replace(/'/g, '\"'));\n } catch(e) {\n
// The object isn't valid JSON, return the raw value\n return value
;\n }\n },\n // avoid deserialization of functions\n 'function': f
unction(value, currentValue) {\n return currentValue;\n }\n };\n\n fun
ction deserializeValue(value, currentValue) {\n // attempt to infer type from
default value\n var inferredType = typeof currentValue;\n // invent 'date
' type value for Date\n if (currentValue instanceof Date) {\n inferredTy
pe = 'date';\n }\n // delegate deserialization via type string\n return
typeHandlers[inferredType](value, currentValue);\n }\n\n // exports\n\n scop
e.deserializeValue = deserializeValue;\n\n})(Polymer);\n", |
75 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n(function(scope) {\n\n //
imports\n\n var extend = scope.extend;\n\n // module\n\n var api = {};\n\n a
pi.declaration = {};\n api.instance = {};\n\n api.publish = function(apis, pro
totype) {\n for (var n in apis) {\n extend(prototype, apis[n]);\n }\n
};\n\n // exports\n\n scope.api = api;\n\n})(Polymer);\n", | 99 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n(function(scope) {\n\n //
imports\n\n var extend = scope.extend;\n\n // module\n\n var api = {};\n\n a
pi.declaration = {};\n api.instance = {};\n\n api.publish = function(apis, pro
totype) {\n for (var n in apis) {\n extend(prototype, apis[n]);\n }\n
};\n\n // exports\n\n scope.api = api;\n\n})(Polymer);\n", |
76 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v
ar utils = {\n /**\n * Invokes a function asynchronously. The context of
the callback\n * function is bound to 'this' automatically.\n * @meth
od async\n * @param {Function|String} method\n * @param {any|Array} ar
gs\n * @param {number} timeout\n */\n async: function(method, args,
timeout) {\n // when polyfilling Object.observe, ensure changes \n //
propagate before executing the async method\n Platform.flush();\n //
second argument to `apply` must be an array\n args = (args && args.length)
? args : [args];\n // function to invoke\n var fn = function() {\n
(this[method] || method).apply(this, args);\n }.bind(this);\n // e
xecute `fn` sooner or later\n var handle = timeout ? setTimeout(fn, timeout
) :\n requestAnimationFrame(fn);\n // NOTE: switch on inverting ha
ndle to determine which time is used.\n return timeout ? handle : ~handle;\
n },\n cancelAsync: function(handle) {\n if (handle < 0) {\n c
ancelAnimationFrame(~handle);\n } else {\n clearTimeout(handle);\n
}\n },\n /**\n * Fire an event.\n * @method fire\n * @r
eturns {Object} event\n * @param {string} type An event name.\n * @par
am {any} detail\n * @param {Node} onNode Target node.\n * @param {Bool
ean} bubbles Set false to prevent bubbling, defaults to true\n * @param {Bo
olean} cancelable Set false to prevent cancellation, defaults to true\n */\
n fire: function(type, detail, onNode, bubbles, cancelable) {\n var node
= onNode || this;\n var detail = detail === null || detail === undefined ?
{} : detail;\n var event = new CustomEvent(type, {\n bubbles: bubbl
es !== undefined ? bubbles : true,\n cancelable: cancelable !== undefined
? cancelable : true,\n detail: detail\n });\n node.dispatchEve
nt(event);\n return event;\n },\n /**\n * Fire an event asynchro
nously.\n * @method asyncFire\n * @param {string} type An event name.\
n * @param detail\n * @param {Node} toNode Target node.\n */\n
asyncFire: function(/*inType, inDetail*/) {\n this.async(\"fire\", argumen
ts);\n },\n /**\n * Remove class from old, add class to anew, if they
exist.\n * @param classFollows\n * @param anew A node.\n * @para
m old A node\n * @param className\n */\n classFollows: function(ane
w, old, className) {\n if (old) {\n old.classList.remove(className);
\n }\n if (anew) {\n anew.classList.add(className);\n }\n
},\n /**\n * Inject HTML which contains markup bound to this element
into\n * a target element (replacing target element content).\n * @par
am String html to inject\n * @param Element target element\n */\n i
njectBoundHTML: function(html, element) {\n var template = document.createE
lement('template');\n template.innerHTML = html;\n var fragment = this
.instanceTemplate(template);\n if (element) {\n element.textContent
= '';\n element.appendChild(fragment);\n }\n return fragment;\n
}\n };\n\n // no-operation function for handy stubs\n var nop = function(
) {};\n\n // null-object for handy stubs\n var nob = {};\n\n // deprecated\n\
n utils.asyncMethod = utils.async;\n\n // exports\n\n scope.api.instance.util
s = utils;\n scope.nop = nop;\n scope.nob = nob;\n\n})(Polymer);\n", | 100 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v
ar utils = {\n /**\n * Invokes a function asynchronously. The context of
the callback\n * function is bound to 'this' automatically.\n * @meth
od async\n * @param {Function|String} method\n * @param {any|Array} ar
gs\n * @param {number} timeout\n */\n async: function(method, args,
timeout) {\n // when polyfilling Object.observe, ensure changes \n //
propagate before executing the async method\n Platform.flush();\n //
second argument to `apply` must be an array\n args = (args && args.length)
? args : [args];\n // function to invoke\n var fn = function() {\n
(this[method] || method).apply(this, args);\n }.bind(this);\n // e
xecute `fn` sooner or later\n var handle = timeout ? setTimeout(fn, timeout
) :\n requestAnimationFrame(fn);\n // NOTE: switch on inverting ha
ndle to determine which time is used.\n return timeout ? handle : ~handle;\
n },\n cancelAsync: function(handle) {\n if (handle < 0) {\n c
ancelAnimationFrame(~handle);\n } else {\n clearTimeout(handle);\n
}\n },\n /**\n * Fire an event.\n * @method fire\n * @r
eturns {Object} event\n * @param {string} type An event name.\n * @par
am {any} detail\n * @param {Node} onNode Target node.\n * @param {Bool
ean} bubbles Set false to prevent bubbling, defaults to true\n * @param {Bo
olean} cancelable Set false to prevent cancellation, defaults to true\n */\
n fire: function(type, detail, onNode, bubbles, cancelable) {\n var node
= onNode || this;\n var detail = detail === null || detail === undefined ?
{} : detail;\n var event = new CustomEvent(type, {\n bubbles: bubbl
es !== undefined ? bubbles : true,\n cancelable: cancelable !== undefined
? cancelable : true,\n detail: detail\n });\n node.dispatchEve
nt(event);\n return event;\n },\n /**\n * Fire an event asynchro
nously.\n * @method asyncFire\n * @param {string} type An event name.\
n * @param detail\n * @param {Node} toNode Target node.\n */\n
asyncFire: function(/*inType, inDetail*/) {\n this.async(\"fire\", argumen
ts);\n },\n /**\n * Remove class from old, add class to anew, if they
exist.\n * @param classFollows\n * @param anew A node.\n * @para
m old A node\n * @param className\n */\n classFollows: function(ane
w, old, className) {\n if (old) {\n old.classList.remove(className);
\n }\n if (anew) {\n anew.classList.add(className);\n }\n
},\n /**\n * Inject HTML which contains markup bound to this element
into\n * a target element (replacing target element content).\n * @par
am String html to inject\n * @param Element target element\n */\n i
njectBoundHTML: function(html, element) {\n var template = document.createE
lement('template');\n template.innerHTML = html;\n var fragment = this
.instanceTemplate(template);\n if (element) {\n element.textContent
= '';\n element.appendChild(fragment);\n }\n return fragment;\n
}\n };\n\n // no-operation function for handy stubs\n var nop = function(
) {};\n\n // null-object for handy stubs\n var nob = {};\n\n // deprecated\n\
n utils.asyncMethod = utils.async;\n\n // exports\n\n scope.api.instance.util
s = utils;\n scope.nop = nop;\n scope.nob = nob;\n\n})(Polymer);\n", |
77 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var log = window.logFlags || {};\n var EVENT_PREFIX = 'on-';\n\n
// instance events api\n var events = {\n // read-only\n EVENT_PREFIX:
EVENT_PREFIX,\n // event listeners on host\n addHostListeners: function()
{\n var events = this.eventDelegates;\n log.events && (Object.keys(eve
nts).length > 0) && console.log('[%s] addHostListeners:', this.localName, events
);\n // NOTE: host events look like bindings but really are not;\n //
(1) we don't want the attribute to be set and (2) we want to support\n // m
ultiple event listeners ('host' and 'instance') and Node.bind\n // by defau
lt supports 1 thing being bound.\n for (var type in events) {\n var
methodName = events[type];\n PolymerGestures.addEventListener(this, type,
this.element.getEventHandler(this, this, methodName));\n }\n },\n //
call 'method' or function method on 'obj' with 'args', if the method exists\n
dispatchMethod: function(obj, method, args) {\n if (obj) {\n log.e
vents && console.group('[%s] dispatch [%s]', obj.localName, method);\n va
r fn = typeof method === 'function' ? method : obj[method];\n if (fn) {\n
fn[args ? 'apply' : 'call'](obj, args);\n }\n log.events
&& console.groupEnd();\n Platform.flush();\n }\n }\n };\n\n //
exports\n\n scope.api.instance.events = events;\n\n // alias PolymerGestures
event listener logic\n scope.addEventListener = PolymerGestures.addEventListene
r;\n scope.removeEventListener = PolymerGestures.removeEventListener;\n\n})(Pol
ymer);\n", | 101 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var log = window.logFlags || {};\n var EVENT_PREFIX = 'on-';\n\n
// instance events api\n var events = {\n // read-only\n EVENT_PREFIX:
EVENT_PREFIX,\n // event listeners on host\n addHostListeners: function()
{\n var events = this.eventDelegates;\n log.events && (Object.keys(eve
nts).length > 0) && console.log('[%s] addHostListeners:', this.localName, events
);\n // NOTE: host events look like bindings but really are not;\n //
(1) we don't want the attribute to be set and (2) we want to support\n // m
ultiple event listeners ('host' and 'instance') and Node.bind\n // by defau
lt supports 1 thing being bound.\n for (var type in events) {\n var
methodName = events[type];\n PolymerGestures.addEventListener(this, type,
this.element.getEventHandler(this, this, methodName));\n }\n },\n //
call 'method' or function method on 'obj' with 'args', if the method exists\n
dispatchMethod: function(obj, method, args) {\n if (obj) {\n log.e
vents && console.group('[%s] dispatch [%s]', obj.localName, method);\n va
r fn = typeof method === 'function' ? method : obj[method];\n if (fn) {\n
fn[args ? 'apply' : 'call'](obj, args);\n }\n log.events
&& console.groupEnd();\n Platform.flush();\n }\n }\n };\n\n //
exports\n\n scope.api.instance.events = events;\n\n // alias PolymerGestures
event listener logic\n scope.addEventListener = PolymerGestures.addEventListene
r;\n scope.removeEventListener = PolymerGestures.removeEventListener;\n\n})(Pol
ymer);\n", |
78 "/*\r\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserve
d.\r\n * This code may only be used under the BSD style license found at http://
polymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at
http://polymer.github.io/AUTHORS.txt\r\n * The complete set of contributors may
be found at http://polymer.github.io/CONTRIBUTORS.txt\r\n * Code distributed by
Google as part of the polymer project is also\r\n * subject to an additional IP
rights grant found at http://polymer.github.io/PATENTS.txt\r\n */\r\n\r\n(functi
on(scope) {\r\n\r\n // instance api for attributes\r\n\r\n var attributes = {\
r\n copyInstanceAttributes: function () {\r\n var a$ = this._instanceAtt
ributes;\r\n for (var k in a$) {\r\n if (!this.hasAttribute(k)) {\r\
n this.setAttribute(k, a$[k]);\r\n }\r\n }\r\n },\r\n
// for each attribute on this, deserialize value to property as needed\r\n t
akeAttributes: function() {\r\n // if we have no publish lookup table, we h
ave no attributes to take\r\n // TODO(sjmiles): ad hoc\r\n if (this._p
ublishLC) {\r\n for (var i=0, a$=this.attributes, l=a$.length, a; (a=a$[i
]) && i<l; i++) {\r\n this.attributeToProperty(a.name, a.value);\r\n
}\r\n }\r\n },\r\n // if attribute 'name' is mapped to a propert
y, deserialize\r\n // 'value' into that property\r\n attributeToProperty:
function(name, value) {\r\n // try to match this attribute to a property (a
ttributes are\r\n // all lower-case, so this is case-insensitive search)\r\
n var name = this.propertyForAttribute(name);\r\n if (name) {\r\n
// filter out 'mustached' values, these are to be\r\n // replaced with
bound-data and are not yet values\r\n // themselves\r\n if (value
&& value.search(scope.bindPattern) >= 0) {\r\n return;\r\n }\r\
n // get original value\r\n var currentValue = this[name];\r\n
// deserialize Boolean or Number values from attribute\r\n var value
= this.deserializeValue(value, currentValue);\r\n // only act if the valu
e has changed\r\n if (value !== currentValue) {\r\n // install n
ew value (has side-effects)\r\n this[name] = value;\r\n }\r\n
}\r\n },\r\n // return the published property matching name, or undefin
ed\r\n propertyForAttribute: function(name) {\r\n var match = this._publ
ishLC && this._publishLC[name];\r\n //console.log('propertyForAttribute:',
name, 'matches', match);\r\n return match;\r\n },\r\n // convert repr
esentation of 'stringValue' based on type of 'currentValue'\r\n deserializeVa
lue: function(stringValue, currentValue) {\r\n return scope.deserializeValu
e(stringValue, currentValue);\r\n },\r\n serializeValue: function(value, i
nferredType) {\r\n if (inferredType === 'boolean') {\r\n return valu
e ? '' : undefined;\r\n } else if (inferredType !== 'object' && inferredTyp
e !== 'function'\r\n && value !== undefined) {\r\n return value;
\r\n }\r\n },\r\n reflectPropertyToAttribute: function(name) {\r\n
var inferredType = typeof this[name];\r\n // try to intelligently serial
ize property value\r\n var serializedValue = this.serializeValue(this[name]
, inferredType);\r\n // boolean properties must reflect as boolean attribut
es\r\n if (serializedValue !== undefined) {\r\n this.setAttribute(na
me, serializedValue);\r\n // TODO(sorvell): we should remove attr for all
properties\r\n // that have undefined serialization; however, we will ne
ed to\r\n // refine the attr reflection system to achieve this; pica, for
example,\r\n // relies on having inferredType object properties not remo
ved as\r\n // attrs.\r\n } else if (inferredType === 'boolean') {\r\
n this.removeAttribute(name);\r\n }\r\n }\r\n };\r\n\r\n // exp
orts\r\n\r\n scope.api.instance.attributes = attributes;\r\n\r\n})(Polymer);\r\
n", | 102 "/*\r\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserve
d.\r\n * This code may only be used under the BSD style license found at http://
polymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at
http://polymer.github.io/AUTHORS.txt\r\n * The complete set of contributors may
be found at http://polymer.github.io/CONTRIBUTORS.txt\r\n * Code distributed by
Google as part of the polymer project is also\r\n * subject to an additional IP
rights grant found at http://polymer.github.io/PATENTS.txt\r\n */\r\n\r\n(functi
on(scope) {\r\n\r\n // instance api for attributes\r\n\r\n var attributes = {\
r\n copyInstanceAttributes: function () {\r\n var a$ = this._instanceAtt
ributes;\r\n for (var k in a$) {\r\n if (!this.hasAttribute(k)) {\r\
n this.setAttribute(k, a$[k]);\r\n }\r\n }\r\n },\r\n
// for each attribute on this, deserialize value to property as needed\r\n t
akeAttributes: function() {\r\n // if we have no publish lookup table, we h
ave no attributes to take\r\n // TODO(sjmiles): ad hoc\r\n if (this._p
ublishLC) {\r\n for (var i=0, a$=this.attributes, l=a$.length, a; (a=a$[i
]) && i<l; i++) {\r\n this.attributeToProperty(a.name, a.value);\r\n
}\r\n }\r\n },\r\n // if attribute 'name' is mapped to a propert
y, deserialize\r\n // 'value' into that property\r\n attributeToProperty:
function(name, value) {\r\n // try to match this attribute to a property (a
ttributes are\r\n // all lower-case, so this is case-insensitive search)\r\
n var name = this.propertyForAttribute(name);\r\n if (name) {\r\n
// filter out 'mustached' values, these are to be\r\n // replaced with
bound-data and are not yet values\r\n // themselves\r\n if (value
&& value.search(scope.bindPattern) >= 0) {\r\n return;\r\n }\r\
n // get original value\r\n var currentValue = this[name];\r\n
// deserialize Boolean or Number values from attribute\r\n var value
= this.deserializeValue(value, currentValue);\r\n // only act if the valu
e has changed\r\n if (value !== currentValue) {\r\n // install n
ew value (has side-effects)\r\n this[name] = value;\r\n }\r\n
}\r\n },\r\n // return the published property matching name, or undefin
ed\r\n propertyForAttribute: function(name) {\r\n var match = this._publ
ishLC && this._publishLC[name];\r\n //console.log('propertyForAttribute:',
name, 'matches', match);\r\n return match;\r\n },\r\n // convert repr
esentation of 'stringValue' based on type of 'currentValue'\r\n deserializeVa
lue: function(stringValue, currentValue) {\r\n return scope.deserializeValu
e(stringValue, currentValue);\r\n },\r\n serializeValue: function(value, i
nferredType) {\r\n if (inferredType === 'boolean') {\r\n return valu
e ? '' : undefined;\r\n } else if (inferredType !== 'object' && inferredTyp
e !== 'function'\r\n && value !== undefined) {\r\n return value;
\r\n }\r\n },\r\n reflectPropertyToAttribute: function(name) {\r\n
var inferredType = typeof this[name];\r\n // try to intelligently serial
ize property value\r\n var serializedValue = this.serializeValue(this[name]
, inferredType);\r\n // boolean properties must reflect as boolean attribut
es\r\n if (serializedValue !== undefined) {\r\n this.setAttribute(na
me, serializedValue);\r\n // TODO(sorvell): we should remove attr for all
properties\r\n // that have undefined serialization; however, we will ne
ed to\r\n // refine the attr reflection system to achieve this; pica, for
example,\r\n // relies on having inferredType object properties not remo
ved as\r\n // attrs.\r\n } else if (inferredType === 'boolean') {\r\
n this.removeAttribute(name);\r\n }\r\n }\r\n };\r\n\r\n // exp
orts\r\n\r\n scope.api.instance.attributes = attributes;\r\n\r\n})(Polymer);\r\
n", |
79 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var log = window.logFlags || {};\n\n // magic words\n\n var OBS
ERVE_SUFFIX = 'Changed';\n\n // element api\n\n var empty = [];\n\n var updat
eRecord = {\n object: undefined,\n type: 'update',\n name: undefined,\n
oldValue: undefined\n };\n\n var numberIsNaN = Number.isNaN || function(va
lue) {\n return typeof value === 'number' && isNaN(value);\n }\n\n function
areSameValue(left, right) {\n if (left === right)\n return left !== 0 |
| 1 / left === 1 / right;\n if (numberIsNaN(left) && numberIsNaN(right))\n
return true;\n\n return left !== left && right !== right;\n }\n\n // cap
ture A's value if B's value is null or undefined,\n // otherwise use B's value\
n function resolveBindingValue(oldValue, value) {\n if (value === undefined
&& oldValue === null) {\n return value;\n }\n return (value === null
|| value === undefined) ? oldValue : value;\n }\n\n var properties = {\n cr
eatePropertyObserver: function() {\n var n$ = this._observeNames;\n if
(n$ && n$.length) {\n var o = this._propertyObserver = new CompoundObser
ver(true);\n this.registerObserver(o);\n // TODO(sorvell): may not
be kosher to access the value here (this[n]);\n // previously we looked
at the descriptor on the prototype\n // this doesn't work for inheritance
and not for accessors without\n // a value property\n for (var i=
0, l=n$.length, n; (i<l) && (n=n$[i]); i++) {\n o.addPath(this, n);\n
this.observeArrayValue(n, this[n], null);\n }\n }\n },\n
openPropertyObserver: function() {\n if (this._propertyObserver) {\n
this._propertyObserver.open(this.notifyPropertyChanges, this);\n }\n
},\n notifyPropertyChanges: function(newValues, oldValues, paths) {\n v
ar name, method, called = {};\n for (var i in oldValues) {\n // note
: paths is of form [object, path, object, path]\n name = paths[2 * i + 1]
;\n method = this.observe[name];\n if (method) {\n var ov
= oldValues[i], nv = newValues[i];\n // observes the value if it is an
array\n this.observeArrayValue(name, nv, ov);\n if (!called[m
ethod]) {\n // only invoke change method if one of ov or nv is not (u
ndefined | null)\n if ((ov !== undefined && ov !== null) || (nv !== u
ndefined && nv !== null)) {\n called[method] = true;\n
// TODO(sorvell): call method with the set of values it's expecting;\n
// e.g. 'foo bar': 'invalidate' expects the new and old values for\n
// foo and bar. Currently we give only one of these and then\n
// deliver all the arguments.\n this.invokeMethod(method, [ov, n
v, arguments]);\n }\n }\n }\n }\n },\n del
iverChanges: function() {\n if (this._propertyObserver) {\n this._pr
opertyObserver.deliver();\n }\n },\n propertyChanged_: function(name,
value, oldValue) {\n if (this.reflect[name]) {\n this.reflectProper
tyToAttribute(name);\n }\n },\n observeArrayValue: function(name, val
ue, old) {\n // we only care if there are registered side-effects\n va
r callbackName = this.observe[name];\n if (callbackName) {\n // if w
e are observing the previous value, stop\n if (Array.isArray(old)) {\n
log.observe && console.log('[%s] observeArrayValue: unregister observer [
%s]', this.localName, name);\n this.closeNamedObserver(name + '__array'
);\n }\n // if the new value is an array, being observing it\n
if (Array.isArray(value)) {\n log.observe && console.log('[%s] obse
rveArrayValue: register observer [%s]', this.localName, name, value);\n
var observer = new ArrayObserver(value);\n observer.open(function(valu
e, old) {\n this.invokeMethod(callbackName, [old]);\n }, thi
s);\n this.registerNamedObserver(name + '__array', observer);\n
}\n }\n },\n emitPropertyChangeRecord: function(name, value, oldValue
) {\n var object = this;\n if (areSameValue(value, oldValue))\n
return;\n\n this.propertyChanged_(name, value, oldValue);\n\n if (!Ob
server.hasObjectObserve)\n return;\n\n var notifier = this.notifier_
;\n if (!notifier)\n notifier = this.notifier_ = Object.getNotifier(
this);\n\n updateRecord.object = this;\n updateRecord.name = name;\n
updateRecord.oldValue = oldValue;\n\n notifier.notify(updateRecord);\n
},\n bindToAccessor: function(name, observable, resolveFn) {\n var pr
ivateName = name + '_';\n var privateObservable = name + 'Observable_';\n\
n this[privateObservable] = observable;\n var oldValue = this[privateN
ame];\n\n var self = this;\n var value = observable.open(function(valu
e, oldValue) {\n self[privateName] = value;\n self.emitPropertyCha
ngeRecord(name, value, oldValue);\n });\n\n if (resolveFn && !areSameV
alue(oldValue, value)) {\n var resolvedValue = resolveFn(oldValue, value)
;\n if (!areSameValue(value, resolvedValue)) {\n value = resolve
dValue;\n if (observable.setValue)\n observable.setValue(val
ue);\n }\n }\n\n this[privateName] = value;\n this.emitPro
pertyChangeRecord(name, value, oldValue);\n\n var observer = {\n clo
se: function() {\n observable.close();\n self[privateObservabl
e] = undefined;\n }\n };\n this.registerObserver(observer);\n
return observer;\n },\n createComputedProperties: function() {\n
if (!this._computedNames) {\n return;\n }\n\n for (var i = 0; i
< this._computedNames.length; i++) {\n var name = this._computedNames[i]
;\n var expressionText = this.computed[name];\n try {\n v
ar expression = PolymerExpressions.getExpression(expressionText);\n var
observable = expression.getBinding(this, this.element.syntax);\n this.
bindToAccessor(name, observable);\n } catch (ex) {\n console.err
or('Failed to create computed property', ex);\n }\n }\n },\n b
indProperty: function(property, observable, oneTime) {\n if (oneTime) {\n
this[property] = observable;\n return;\n }\n return this.
bindToAccessor(property, observable, resolveBindingValue);\n },\n invokeMe
thod: function(method, args) {\n var fn = this[method] || method;\n if
(typeof fn === 'function') {\n fn.apply(this, args);\n }\n },\n
registerObserver: function(observer) {\n if (!this._observers) {\n
this._observers = [observer];\n return;\n }\n\n this._observe
rs.push(observer);\n },\n // observer array items are arrays of observers.
\n closeObservers: function() {\n if (!this._observers) {\n retur
n;\n }\n\n var observers = this._observers;\n for (var i = 0; i <
observers.length; i++) {\n var observer = observers[i];\n if (obs
erver && typeof observer.close == 'function') {\n observer.close();\n
}\n }\n\n this._observers = [];\n },\n // bookkeeping obse
rvers for memory management\n registerNamedObserver: function(name, observer)
{\n var o$ = this._namedObservers || (this._namedObservers = {});\n o
$[name] = observer;\n },\n closeNamedObserver: function(name) {\n var
o$ = this._namedObservers;\n if (o$ && o$[name]) {\n o$[name].close
();\n o$[name] = null;\n return true;\n }\n },\n closeN
amedObservers: function() {\n if (this._namedObservers) {\n for (var
i in this._namedObservers) {\n this.closeNamedObserver(i);\n }\
n this._namedObservers = {};\n }\n }\n };\n\n // logging\n var
LOG_OBSERVE = '[%s] watching [%s]';\n var LOG_OBSERVED = '[%s#%s] watch: [%s]
now [%s] was [%s]';\n var LOG_CHANGED = '[%s#%s] propertyChanged: [%s] now [%s]
was [%s]';\n\n // exports\n\n scope.api.instance.properties = properties;\n\n
})(Polymer);\n", | 103 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var log = window.logFlags || {};\n\n // magic words\n\n var OBS
ERVE_SUFFIX = 'Changed';\n\n // element api\n\n var empty = [];\n\n var updat
eRecord = {\n object: undefined,\n type: 'update',\n name: undefined,\n
oldValue: undefined\n };\n\n var numberIsNaN = Number.isNaN || function(va
lue) {\n return typeof value === 'number' && isNaN(value);\n }\n\n function
areSameValue(left, right) {\n if (left === right)\n return left !== 0 |
| 1 / left === 1 / right;\n if (numberIsNaN(left) && numberIsNaN(right))\n
return true;\n\n return left !== left && right !== right;\n }\n\n // cap
ture A's value if B's value is null or undefined,\n // otherwise use B's value\
n function resolveBindingValue(oldValue, value) {\n if (value === undefined
&& oldValue === null) {\n return value;\n }\n return (value === null
|| value === undefined) ? oldValue : value;\n }\n\n var properties = {\n cr
eatePropertyObserver: function() {\n var n$ = this._observeNames;\n if
(n$ && n$.length) {\n var o = this._propertyObserver = new CompoundObser
ver(true);\n this.registerObserver(o);\n // TODO(sorvell): may not
be kosher to access the value here (this[n]);\n // previously we looked
at the descriptor on the prototype\n // this doesn't work for inheritance
and not for accessors without\n // a value property\n for (var i=
0, l=n$.length, n; (i<l) && (n=n$[i]); i++) {\n o.addPath(this, n);\n
this.observeArrayValue(n, this[n], null);\n }\n }\n },\n
openPropertyObserver: function() {\n if (this._propertyObserver) {\n
this._propertyObserver.open(this.notifyPropertyChanges, this);\n }\n
},\n notifyPropertyChanges: function(newValues, oldValues, paths) {\n v
ar name, method, called = {};\n for (var i in oldValues) {\n // note
: paths is of form [object, path, object, path]\n name = paths[2 * i + 1]
;\n method = this.observe[name];\n if (method) {\n var ov
= oldValues[i], nv = newValues[i];\n // observes the value if it is an
array\n this.observeArrayValue(name, nv, ov);\n if (!called[m
ethod]) {\n // only invoke change method if one of ov or nv is not (u
ndefined | null)\n if ((ov !== undefined && ov !== null) || (nv !== u
ndefined && nv !== null)) {\n called[method] = true;\n
// TODO(sorvell): call method with the set of values it's expecting;\n
// e.g. 'foo bar': 'invalidate' expects the new and old values for\n
// foo and bar. Currently we give only one of these and then\n
// deliver all the arguments.\n this.invokeMethod(method, [ov, n
v, arguments]);\n }\n }\n }\n }\n },\n del
iverChanges: function() {\n if (this._propertyObserver) {\n this._pr
opertyObserver.deliver();\n }\n },\n propertyChanged_: function(name,
value, oldValue) {\n if (this.reflect[name]) {\n this.reflectProper
tyToAttribute(name);\n }\n },\n observeArrayValue: function(name, val
ue, old) {\n // we only care if there are registered side-effects\n va
r callbackName = this.observe[name];\n if (callbackName) {\n // if w
e are observing the previous value, stop\n if (Array.isArray(old)) {\n
log.observe && console.log('[%s] observeArrayValue: unregister observer [
%s]', this.localName, name);\n this.closeNamedObserver(name + '__array'
);\n }\n // if the new value is an array, being observing it\n
if (Array.isArray(value)) {\n log.observe && console.log('[%s] obse
rveArrayValue: register observer [%s]', this.localName, name, value);\n
var observer = new ArrayObserver(value);\n observer.open(function(spli
ces) {\n this.invokeMethod(callbackName, [splices]);\n }, th
is);\n this.registerNamedObserver(name + '__array', observer);\n
}\n }\n },\n emitPropertyChangeRecord: function(name, value, oldValu
e) {\n var object = this;\n if (areSameValue(value, oldValue))\n
return;\n\n this.propertyChanged_(name, value, oldValue);\n\n if (!O
bserver.hasObjectObserve)\n return;\n\n var notifier = this.notifier
_;\n if (!notifier)\n notifier = this.notifier_ = Object.getNotifier
(this);\n\n updateRecord.object = this;\n updateRecord.name = name;\n
updateRecord.oldValue = oldValue;\n\n notifier.notify(updateRecord);\n
},\n bindToAccessor: function(name, observable, resolveFn) {\n var p
rivateName = name + '_';\n var privateObservable = name + 'Observable_';\n
\n this[privateObservable] = observable;\n var oldValue = this[private
Name];\n\n var self = this;\n var value = observable.open(function(val
ue, oldValue) {\n self[privateName] = value;\n self.emitPropertyCh
angeRecord(name, value, oldValue);\n });\n\n if (resolveFn && !areSame
Value(oldValue, value)) {\n var resolvedValue = resolveFn(oldValue, value
);\n if (!areSameValue(value, resolvedValue)) {\n value = resolv
edValue;\n if (observable.setValue)\n observable.setValue(va
lue);\n }\n }\n\n this[privateName] = value;\n this.emitPr
opertyChangeRecord(name, value, oldValue);\n\n var observer = {\n cl
ose: function() {\n observable.close();\n self[privateObservab
le] = undefined;\n }\n };\n this.registerObserver(observer);\n
return observer;\n },\n createComputedProperties: function() {\n
if (!this._computedNames) {\n return;\n }\n\n for (var i = 0;
i < this._computedNames.length; i++) {\n var name = this._computedNames[i
];\n var expressionText = this.computed[name];\n try {\n
var expression = PolymerExpressions.getExpression(expressionText);\n va
r observable = expression.getBinding(this, this.element.syntax);\n this
.bindToAccessor(name, observable);\n } catch (ex) {\n console.er
ror('Failed to create computed property', ex);\n }\n }\n },\n
bindProperty: function(property, observable, oneTime) {\n if (oneTime) {\n
this[property] = observable;\n return;\n }\n return this
.bindToAccessor(property, observable, resolveBindingValue);\n },\n invokeM
ethod: function(method, args) {\n var fn = this[method] || method;\n i
f (typeof fn === 'function') {\n fn.apply(this, args);\n }\n },\n
registerObserver: function(observer) {\n if (!this._observers) {\n
this._observers = [observer];\n return;\n }\n\n this._observ
ers.push(observer);\n },\n // observer array items are arrays of observers
.\n closeObservers: function() {\n if (!this._observers) {\n retu
rn;\n }\n\n var observers = this._observers;\n for (var i = 0; i
< observers.length; i++) {\n var observer = observers[i];\n if (ob
server && typeof observer.close == 'function') {\n observer.close();\n
}\n }\n\n this._observers = [];\n },\n // bookkeeping obs
ervers for memory management\n registerNamedObserver: function(name, observer
) {\n var o$ = this._namedObservers || (this._namedObservers = {});\n
o$[name] = observer;\n },\n closeNamedObserver: function(name) {\n va
r o$ = this._namedObservers;\n if (o$ && o$[name]) {\n o$[name].clos
e();\n o$[name] = null;\n return true;\n }\n },\n close
NamedObservers: function() {\n if (this._namedObservers) {\n for (va
r i in this._namedObservers) {\n this.closeNamedObserver(i);\n }
\n this._namedObservers = {};\n }\n }\n };\n\n // logging\n va
r LOG_OBSERVE = '[%s] watching [%s]';\n var LOG_OBSERVED = '[%s#%s] watch: [%s]
now [%s] was [%s]';\n var LOG_CHANGED = '[%s#%s] propertyChanged: [%s] now [%s
] was [%s]';\n\n // exports\n\n scope.api.instance.properties = properties;\n\
n})(Polymer);\n", |
80 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var log = window.logFlags || 0;\n\n // element api supporting md
v\n var mdv = {\n instanceTemplate: function(template) {\n // ensure a
default bindingDelegate\n var syntax = this.syntax || (!template.bindingDel
egate &&\n this.element.syntax);\n var dom = template.createInstan
ce(this, syntax);\n var observers = dom.bindings_;\n for (var i = 0; i
< observers.length; i++) {\n this.registerObserver(observers[i]);\n
}\n return dom;\n },\n bind: function(name, observable, oneTime) {\n
var property = this.propertyForAttribute(name);\n if (!property) {\n
// TODO(sjmiles): this mixin method must use the special form\n //
of `super` installed by `mixinMethod` in declaration/prototype.js\n retu
rn this.mixinSuper(arguments);\n } else {\n // use n-way Polymer bin
ding\n var observer = this.bindProperty(property, observable, oneTime);\n
// NOTE: reflecting binding information is typically required only for\n
// tooling. It has a performance cost so it's opt-in in Node.bind.\n
if (Platform.enableBindingsReflection && observer) {\n observer.pat
h = observable.path_;\n this._recordBinding(property, observer);\n
}\n if (this.reflect[property]) {\n this.reflectPropertyToAtt
ribute(property);\n }\n return observer;\n }\n },\n bin
dFinished: function() {\n this.makeElementReady();\n },\n _recordBind
ing: function(name, observer) {\n this.bindings_ = this.bindings_ || {};\n
this.bindings_[name] = observer;\n },\n // TODO(sorvell): unbind/unbi
ndAll has been removed, as public api, from\n // TemplateBinding. We still ne
ed to close/dispose of observers but perhaps\n // we should choose a more exp
licit name.\n asyncUnbindAll: function() {\n if (!this._unbound) {\n
log.unbind && console.log('[%s] asyncUnbindAll', this.localName);\n t
his._unbindAllJob = this.job(this._unbindAllJob, this.unbindAll, 0);\n }\n
},\n unbindAll: function() {\n if (!this._unbound) {\n this.cl
oseObservers();\n this.closeNamedObservers();\n this._unbound = tr
ue;\n }\n },\n cancelUnbindAll: function() {\n if (this._unbound
) {\n log.unbind && console.warn('[%s] already unbound, cannot cancel unb
indAll', this.localName);\n return;\n }\n log.unbind && console
.log('[%s] cancelUnbindAll', this.localName);\n if (this._unbindAllJob) {\n
this._unbindAllJob = this._unbindAllJob.stop();\n }\n }\n };\n\
n function unbindNodeTree(node) {\n forNodeTree(node, _nodeUnbindAll);\n }\
n\n function _nodeUnbindAll(node) {\n node.unbindAll();\n }\n\n function f
orNodeTree(node, callback) {\n if (node) {\n callback(node);\n for
(var child = node.firstChild; child; child = child.nextSibling) {\n forNo
deTree(child, callback);\n }\n }\n }\n\n var mustachePattern = /\\{\\{
([^{}]*)}}/;\n\n // exports\n\n scope.bindPattern = mustachePattern;\n scope.
api.instance.mdv = mdv;\n\n})(Polymer);\n", | 104 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var log = window.logFlags || 0;\n\n // element api supporting md
v\n var mdv = {\n instanceTemplate: function(template) {\n // ensure te
mplate is decorated (lets' things like <tr template ...> work)\n HTMLTempla
teElement.decorate(template);\n // ensure a default bindingDelegate\n
var syntax = this.syntax || (!template.bindingDelegate &&\n this.elemen
t.syntax);\n var dom = template.createInstance(this, syntax);\n var ob
servers = dom.bindings_;\n for (var i = 0; i < observers.length; i++) {\n
this.registerObserver(observers[i]);\n }\n return dom;\n },\n
bind: function(name, observable, oneTime) {\n var property = this.prope
rtyForAttribute(name);\n if (!property) {\n // TODO(sjmiles): this m
ixin method must use the special form\n // of `super` installed by `mixin
Method` in declaration/prototype.js\n return this.mixinSuper(arguments);\
n } else {\n // use n-way Polymer binding\n var observer = th
is.bindProperty(property, observable, oneTime);\n // NOTE: reflecting bin
ding information is typically required only for\n // tooling. It has a pe
rformance cost so it's opt-in in Node.bind.\n if (Platform.enableBindings
Reflection && observer) {\n observer.path = observable.path_;\n
this._recordBinding(property, observer);\n }\n if (this.reflect[
property]) {\n this.reflectPropertyToAttribute(property);\n }\n
return observer;\n }\n },\n bindFinished: function() {\n
this.makeElementReady();\n },\n _recordBinding: function(name, observer) {
\n this.bindings_ = this.bindings_ || {};\n this.bindings_[name] = obs
erver;\n },\n // TODO(sorvell): unbind/unbindAll has been removed, as publ
ic api, from\n // TemplateBinding. We still need to close/dispose of observer
s but perhaps\n // we should choose a more explicit name.\n asyncUnbindAll
: function() {\n if (!this._unbound) {\n log.unbind && console.log('
[%s] asyncUnbindAll', this.localName);\n this._unbindAllJob = this.job(th
is._unbindAllJob, this.unbindAll, 0);\n }\n },\n unbindAll: function(
) {\n if (!this._unbound) {\n this.closeObservers();\n this.c
loseNamedObservers();\n this._unbound = true;\n }\n },\n cance
lUnbindAll: function() {\n if (this._unbound) {\n log.unbind && cons
ole.warn('[%s] already unbound, cannot cancel unbindAll', this.localName);\n
return;\n }\n log.unbind && console.log('[%s] cancelUnbindAll', th
is.localName);\n if (this._unbindAllJob) {\n this._unbindAllJob = th
is._unbindAllJob.stop();\n }\n }\n };\n\n function unbindNodeTree(node
) {\n forNodeTree(node, _nodeUnbindAll);\n }\n\n function _nodeUnbindAll(no
de) {\n node.unbindAll();\n }\n\n function forNodeTree(node, callback) {\n
if (node) {\n callback(node);\n for (var child = node.firstChild; c
hild; child = child.nextSibling) {\n forNodeTree(child, callback);\n
}\n }\n }\n\n var mustachePattern = /\\{\\{([^{}]*)}}/;\n\n // exports\n\
n scope.bindPattern = mustachePattern;\n scope.api.instance.mdv = mdv;\n\n})(P
olymer);\n", |
81 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v
ar base = {\n PolymerBase: true,\n job: function(job, callback, wait) {\n
if (typeof job === 'string') {\n var n = '___' + job;\n this[
n] = Polymer.job.call(this, this[n], callback, wait);\n } else {\n r
eturn Polymer.job.call(this, job, callback, wait);\n }\n },\n super:
Polymer.super,\n // user entry point for element has had its createdCallback
called\n created: function() {\n },\n // user entry point for element h
as shadowRoot and is ready for\n // api interaction\n ready: function() {\
n },\n createdCallback: function() {\n if (this.templateInstance && t
his.templateInstance.model) {\n console.warn('Attributes on ' + this.loca
lName + ' were data bound ' +\n 'prior to Polymer upgrading the eleme
nt. This may result in ' +\n 'incorrect binding types.');\n }\n
this.created();\n this.prepareElement();\n if (!this.ownerDocumen
t.isStagingDocument) {\n this.makeElementReady();\n }\n },\n /
/ system entry point, do not override\n prepareElement: function() {\n i
f (this._elementPrepared) {\n console.warn('Element already prepared', th
is.localName);\n return;\n }\n this._elementPrepared = true;\n
// storage for shadowRoots info\n this.shadowRoots = {};\n // ins
tall property observers\n this.createPropertyObserver();\n this.openPr
opertyObserver();\n // install boilerplate attributes\n this.copyInsta
nceAttributes();\n // process input attributes\n this.takeAttributes()
;\n // add event listeners\n this.addHostListeners();\n },\n mak
eElementReady: function() {\n if (this._readied) {\n return;\n
}\n this._readied = true;\n this.createComputedProperties();\n //
TODO(sorvell): We could create an entry point here\n // for the user to co
mpute property values.\n // process declarative resources\n this.parse
Declarations(this.__proto__);\n // TODO(sorvell): CE polyfill uses unresolv
ed attribute to simulate\n // :unresolved; remove this attribute to be comp
atible with native\n // CE.\n this.removeAttribute('unresolved');\n
// user entry point\n this.ready();\n },\n attachedCallback: funct
ion() {\n this.cancelUnbindAll();\n // invoke user action\n if (t
his.attached) {\n this.attached();\n }\n // TODO(sorvell): bc\n
if (this.enteredView) {\n this.enteredView();\n }\n // NO
TE: domReady can be used to access elements in dom (descendants,\n // ances
tors, siblings) such that the developer is enured to upgrade\n // ordering.
If the element definitions have loaded, domReady\n // can be used to acces
s upgraded elements.\n if (!this.hasBeenAttached) {\n this.hasBeenAt
tached = true;\n if (this.domReady) {\n this.async('domReady');\
n }\n }\n },\n detachedCallback: function() {\n if (!this
.preventDispose) {\n this.asyncUnbindAll();\n }\n // invoke use
r action\n if (this.detached) {\n this.detached();\n }\n /
/ TODO(sorvell): bc\n if (this.leftView) {\n this.leftView();\n
}\n },\n // TODO(sorvell): bc\n enteredViewCallback: function() {\n
this.attachedCallback();\n },\n // TODO(sorvell): bc\n leftViewCallb
ack: function() {\n this.detachedCallback();\n },\n // TODO(sorvell):
bc\n enteredDocumentCallback: function() {\n this.attachedCallback();\n
},\n // TODO(sorvell): bc\n leftDocumentCallback: function() {\n
this.detachedCallback();\n },\n // recursive ancestral <element> initializ
ation, oldest first\n parseDeclarations: function(p) {\n if (p && p.elem
ent) {\n this.parseDeclarations(p.__proto__);\n p.parseDeclaration
.call(this, p.element);\n }\n },\n // parse input <element> as needed
, override for custom behavior\n parseDeclaration: function(elementElement) {
\n var template = this.fetchTemplate(elementElement);\n if (template)
{\n var root = this.shadowFromTemplate(template);\n this.shadowRoo
ts[elementElement.name] = root;\n }\n },\n // return a shadow-root te
mplate (if desired), override for custom behavior\n fetchTemplate: function(e
lementElement) {\n return elementElement.querySelector('template');\n },
\n // utility function that creates a shadow root from a <template>\n shad
owFromTemplate: function(template) {\n if (template) {\n // make a s
hadow root\n var root = this.createShadowRoot();\n // stamp templa
te\n // which includes parsing and applying MDV bindings before being\n
// inserted (to avoid {{}} in attribute values)\n // e.g. to preven
t <img src=\"images/{{icon}}\"> from generating a 404.\n var dom = this.i
nstanceTemplate(template);\n // append to shadow dom\n root.append
Child(dom);\n // perform post-construction initialization tasks on shadow
root\n this.shadowRootReady(root, template);\n // return the crea
ted shadow root\n return root;\n }\n },\n // utility function
that stamps a <template> into light-dom\n lightFromTemplate: function(templat
e, refNode) {\n if (template) {\n // TODO(sorvell): mark this elemen
t as an eventController so that\n // event listeners on bound nodes insid
e it will be called on it.\n // Note, the expectation here is that events
on all descendants\n // should be handled by this element.\n this
.eventController = this;\n // stamp template\n // which includes p
arsing and applying MDV bindings before being\n // inserted (to avoid {{}
} in attribute values)\n // e.g. to prevent <img src=\"images/{{icon}}\">
from generating a 404.\n var dom = this.instanceTemplate(template);\n
// append to shadow dom\n if (refNode) {\n this.insertBefor
e(dom, refNode);\n } else {\n this.appendChild(dom);\n }\
n // perform post-construction initialization tasks on ahem, light root\n
this.shadowRootReady(this);\n // return the created shadow root\n
return dom;\n }\n },\n shadowRootReady: function(root) {\n
// locate nodes with id and store references to them in this.$ hash\n th
is.marshalNodeReferences(root);\n },\n // locate nodes with id and store r
eferences to them in this.$ hash\n marshalNodeReferences: function(root) {\n
// establish $ instance variable\n var $ = this.$ = this.$ || {};\n
// populate $ from nodes with ID from the LOCAL tree\n if (root) {\n
var n$ = root.querySelectorAll(\"[id]\");\n for (var i=0, l=n$.length
, n; (i<l) && (n=n$[i]); i++) {\n $[n.id] = n;\n };\n }\n
},\n attributeChangedCallback: function(name, oldValue) {\n // TODO(sj
miles): adhoc filter\n if (name !== 'class' && name !== 'style') {\n
this.attributeToProperty(name, this.getAttribute(name));\n }\n if (th
is.attributeChanged) {\n this.attributeChanged.apply(this, arguments);\n
}\n },\n onMutation: function(node, listener) {\n var observer =
new MutationObserver(function(mutations) {\n listener.call(this, observe
r, mutations);\n observer.disconnect();\n }.bind(this));\n obse
rver.observe(node, {childList: true, subtree: true});\n }\n };\n\n // true
if object has own PolymerBase api\n function isBase(object) {\n return objec
t.hasOwnProperty('PolymerBase')\n }\n\n // name a base constructor for dev too
ls\n\n function PolymerBase() {};\n PolymerBase.prototype = base;\n base.cons
tructor = PolymerBase;\n\n // exports\n\n scope.Base = PolymerBase;\n scope.i
sBase = isBase;\n scope.api.instance.base = base;\n\n})(Polymer);\n", | 105 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v
ar base = {\n PolymerBase: true,\n job: function(job, callback, wait) {\n
if (typeof job === 'string') {\n var n = '___' + job;\n this[
n] = Polymer.job.call(this, this[n], callback, wait);\n } else {\n r
eturn Polymer.job.call(this, job, callback, wait);\n }\n },\n super:
Polymer.super,\n // user entry point for element has had its createdCallback
called\n created: function() {\n },\n // user entry point for element h
as shadowRoot and is ready for\n // api interaction\n ready: function() {\
n },\n createdCallback: function() {\n if (this.templateInstance && t
his.templateInstance.model) {\n console.warn('Attributes on ' + this.loca
lName + ' were data bound ' +\n 'prior to Polymer upgrading the eleme
nt. This may result in ' +\n 'incorrect binding types.');\n }\n
this.created();\n this.prepareElement();\n if (!this.ownerDocumen
t.isStagingDocument) {\n this.makeElementReady();\n }\n },\n /
/ system entry point, do not override\n prepareElement: function() {\n i
f (this._elementPrepared) {\n console.warn('Element already prepared', th
is.localName);\n return;\n }\n this._elementPrepared = true;\n
// storage for shadowRoots info\n this.shadowRoots = {};\n // ins
tall property observers\n this.createPropertyObserver();\n this.openPr
opertyObserver();\n // install boilerplate attributes\n this.copyInsta
nceAttributes();\n // process input attributes\n this.takeAttributes()
;\n // add event listeners\n this.addHostListeners();\n },\n mak
eElementReady: function() {\n if (this._readied) {\n return;\n
}\n this._readied = true;\n this.createComputedProperties();\n //
TODO(sorvell): We could create an entry point here\n // for the user to co
mpute property values.\n // process declarative resources\n this.parse
Declarations(this.__proto__);\n // TODO(sorvell): CE polyfill uses unresolv
ed attribute to simulate\n // :unresolved; remove this attribute to be comp
atible with native\n // CE.\n this.removeAttribute('unresolved');\n
// user entry point\n this.ready();\n },\n attachedCallback: funct
ion() {\n this.cancelUnbindAll();\n // invoke user action\n if (t
his.attached) {\n this.attached();\n }\n // TODO(sorvell): bc\n
if (this.enteredView) {\n this.enteredView();\n }\n // NO
TE: domReady can be used to access elements in dom (descendants,\n // ances
tors, siblings) such that the developer is enured to upgrade\n // ordering.
If the element definitions have loaded, domReady\n // can be used to acces
s upgraded elements.\n if (!this.hasBeenAttached) {\n this.hasBeenAt
tached = true;\n if (this.domReady) {\n this.async('domReady');\
n }\n }\n },\n detachedCallback: function() {\n if (!this
.preventDispose) {\n this.asyncUnbindAll();\n }\n // invoke use
r action\n if (this.detached) {\n this.detached();\n }\n /
/ TODO(sorvell): bc\n if (this.leftView) {\n this.leftView();\n
}\n },\n // TODO(sorvell): bc\n enteredViewCallback: function() {\n
this.attachedCallback();\n },\n // TODO(sorvell): bc\n leftViewCallb
ack: function() {\n this.detachedCallback();\n },\n // TODO(sorvell):
bc\n enteredDocumentCallback: function() {\n this.attachedCallback();\n
},\n // TODO(sorvell): bc\n leftDocumentCallback: function() {\n
this.detachedCallback();\n },\n // recursive ancestral <element> initializ
ation, oldest first\n parseDeclarations: function(p) {\n if (p && p.elem
ent) {\n this.parseDeclarations(p.__proto__);\n p.parseDeclaration
.call(this, p.element);\n }\n },\n // parse input <element> as needed
, override for custom behavior\n parseDeclaration: function(elementElement) {
\n var template = this.fetchTemplate(elementElement);\n if (template)
{\n var root = this.shadowFromTemplate(template);\n this.shadowRoo
ts[elementElement.name] = root;\n }\n },\n // return a shadow-root te
mplate (if desired), override for custom behavior\n fetchTemplate: function(e
lementElement) {\n return elementElement.querySelector('template');\n },
\n // utility function that creates a shadow root from a <template>\n shad
owFromTemplate: function(template) {\n if (template) {\n // make a s
hadow root\n var root = this.createShadowRoot();\n // stamp templa
te\n // which includes parsing and applying MDV bindings before being\n
// inserted (to avoid {{}} in attribute values)\n // e.g. to preven
t <img src=\"images/{{icon}}\"> from generating a 404.\n var dom = this.i
nstanceTemplate(template);\n // append to shadow dom\n root.append
Child(dom);\n // perform post-construction initialization tasks on shadow
root\n this.shadowRootReady(root, template);\n // return the crea
ted shadow root\n return root;\n }\n },\n // utility function
that stamps a <template> into light-dom\n lightFromTemplate: function(templat
e, refNode) {\n if (template) {\n // TODO(sorvell): mark this elemen
t as an eventController so that\n // event listeners on bound nodes insid
e it will be called on it.\n // Note, the expectation here is that events
on all descendants\n // should be handled by this element.\n this
.eventController = this;\n // stamp template\n // which includes p
arsing and applying MDV bindings before being\n // inserted (to avoid {{}
} in attribute values)\n // e.g. to prevent <img src=\"images/{{icon}}\">
from generating a 404.\n var dom = this.instanceTemplate(template);\n
// append to shadow dom\n if (refNode) {\n this.insertBefor
e(dom, refNode);\n } else {\n this.appendChild(dom);\n }\
n // perform post-construction initialization tasks on ahem, light root\n
this.shadowRootReady(this);\n // return the created shadow root\n
return dom;\n }\n },\n shadowRootReady: function(root) {\n
// locate nodes with id and store references to them in this.$ hash\n th
is.marshalNodeReferences(root);\n },\n // locate nodes with id and store r
eferences to them in this.$ hash\n marshalNodeReferences: function(root) {\n
// establish $ instance variable\n var $ = this.$ = this.$ || {};\n
// populate $ from nodes with ID from the LOCAL tree\n if (root) {\n
var n$ = root.querySelectorAll(\"[id]\");\n for (var i=0, l=n$.length
, n; (i<l) && (n=n$[i]); i++) {\n $[n.id] = n;\n };\n }\n
},\n attributeChangedCallback: function(name, oldValue) {\n // TODO(sj
miles): adhoc filter\n if (name !== 'class' && name !== 'style') {\n
this.attributeToProperty(name, this.getAttribute(name));\n }\n if (th
is.attributeChanged) {\n this.attributeChanged.apply(this, arguments);\n
}\n },\n onMutation: function(node, listener) {\n var observer =
new MutationObserver(function(mutations) {\n listener.call(this, observe
r, mutations);\n observer.disconnect();\n }.bind(this));\n obse
rver.observe(node, {childList: true, subtree: true});\n }\n };\n\n // true
if object has own PolymerBase api\n function isBase(object) {\n return objec
t.hasOwnProperty('PolymerBase')\n }\n\n // name a base constructor for dev too
ls\n\n function PolymerBase() {};\n PolymerBase.prototype = base;\n base.cons
tructor = PolymerBase;\n\n // exports\n\n scope.Base = PolymerBase;\n scope.i
sBase = isBase;\n scope.api.instance.base = base;\n\n})(Polymer);\n", |
82 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var log = window.logFlags || {};\n var hasShadowDOMPolyfill = wi
ndow.ShadowDOMPolyfill;\n\n // magic words\n \n var STYLE_SCOPE_ATTRIBUTE = '
element';\n var STYLE_CONTROLLER_SCOPE = 'controller';\n \n var styles = {\n
STYLE_SCOPE_ATTRIBUTE: STYLE_SCOPE_ATTRIBUTE,\n /**\n * Installs exter
nal stylesheets and <style> elements with the attribute \n * polymer-scope='
controller' into the scope of element. This is intended\n * to be a called d
uring custom element construction.\n */\n installControllerStyles: functio
n() {\n // apply controller styles, but only if they are not yet applied\n
var scope = this.findStyleScope();\n if (scope && !this.scopeHasNamedS
tyle(scope, this.localName)) {\n // allow inherited controller styles\n
var proto = getPrototypeOf(this), cssText = '';\n while (proto && p
roto.element) {\n cssText += proto.element.cssTextForScope(STYLE_CONTRO
LLER_SCOPE);\n proto = getPrototypeOf(proto);\n }\n if (c
ssText) {\n this.installScopeCssText(cssText, scope);\n }\n
}\n },\n installScopeStyle: function(style, name, scope) {\n var sco
pe = scope || this.findStyleScope(), name = name || '';\n if (scope && !thi
s.scopeHasNamedStyle(scope, this.localName + name)) {\n var cssText = '';
\n if (style instanceof Array) {\n for (var i=0, l=style.length,
s; (i<l) && (s=style[i]); i++) {\n cssText += s.textContent + '\\n\\
n';\n }\n } else {\n cssText = style.textContent;\n
}\n this.installScopeCssText(cssText, scope, name);\n }\n },\
n installScopeCssText: function(cssText, scope, name) {\n scope = scope
|| this.findStyleScope();\n name = name || '';\n if (!scope) {\n
return;\n }\n if (hasShadowDOMPolyfill) {\n cssText = shimCss
Text(cssText, scope.host);\n }\n var style = this.element.cssTextToSco
peStyle(cssText,\n STYLE_CONTROLLER_SCOPE);\n Polymer.applyStyleTo
Scope(style, scope);\n // cache that this style has been applied\n thi
s.styleCacheForScope(scope)[this.localName + name] = true;\n },\n findStyl
eScope: function(node) {\n // find the shadow root that contains this eleme
nt\n var n = node || this;\n while (n.parentNode) {\n n = n.par
entNode;\n }\n return n;\n },\n scopeHasNamedStyle: function(sco
pe, name) {\n var cache = this.styleCacheForScope(scope);\n return cac
he[name];\n },\n styleCacheForScope: function(scope) {\n if (hasShado
wDOMPolyfill) {\n var scopeName = scope.host ? scope.host.localName : sco
pe.localName;\n return polyfillScopeStyleCache[scopeName] || (polyfillSco
peStyleCache[scopeName] = {});\n } else {\n return scope._scopeStyle
s = (scope._scopeStyles || {});\n }\n }\n };\n\n var polyfillScopeStyl
eCache = {};\n \n // NOTE: use raw prototype traversal so that we ensure corre
ct traversal\n // on platforms where the protoype chain is simulated via __prot
o__ (IE10)\n function getPrototypeOf(prototype) {\n return prototype.__proto
__;\n }\n\n function shimCssText(cssText, host) {\n var name = '', is = fal
se;\n if (host) {\n name = host.localName;\n is = host.hasAttribute
('is');\n }\n var selector = Platform.ShadowCSS.makeScopeSelector(name, is
);\n return Platform.ShadowCSS.shimCssText(cssText, selector);\n }\n\n // e
xports\n\n scope.api.instance.styles = styles;\n \n})(Polymer);\n", | 106 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var log = window.logFlags || {};\n var hasShadowDOMPolyfill = wi
ndow.ShadowDOMPolyfill;\n\n // magic words\n \n var STYLE_SCOPE_ATTRIBUTE = '
element';\n var STYLE_CONTROLLER_SCOPE = 'controller';\n \n var styles = {\n
STYLE_SCOPE_ATTRIBUTE: STYLE_SCOPE_ATTRIBUTE,\n /**\n * Installs exter
nal stylesheets and <style> elements with the attribute \n * polymer-scope='
controller' into the scope of element. This is intended\n * to be a called d
uring custom element construction.\n */\n installControllerStyles: functio
n() {\n // apply controller styles, but only if they are not yet applied\n
var scope = this.findStyleScope();\n if (scope && !this.scopeHasNamedS
tyle(scope, this.localName)) {\n // allow inherited controller styles\n
var proto = getPrototypeOf(this), cssText = '';\n while (proto && p
roto.element) {\n cssText += proto.element.cssTextForScope(STYLE_CONTRO
LLER_SCOPE);\n proto = getPrototypeOf(proto);\n }\n if (c
ssText) {\n this.installScopeCssText(cssText, scope);\n }\n
}\n },\n installScopeStyle: function(style, name, scope) {\n var sco
pe = scope || this.findStyleScope(), name = name || '';\n if (scope && !thi
s.scopeHasNamedStyle(scope, this.localName + name)) {\n var cssText = '';
\n if (style instanceof Array) {\n for (var i=0, l=style.length,
s; (i<l) && (s=style[i]); i++) {\n cssText += s.textContent + '\\n\\
n';\n }\n } else {\n cssText = style.textContent;\n
}\n this.installScopeCssText(cssText, scope, name);\n }\n },\
n installScopeCssText: function(cssText, scope, name) {\n scope = scope
|| this.findStyleScope();\n name = name || '';\n if (!scope) {\n
return;\n }\n if (hasShadowDOMPolyfill) {\n cssText = shimCss
Text(cssText, scope.host);\n }\n var style = this.element.cssTextToSco
peStyle(cssText,\n STYLE_CONTROLLER_SCOPE);\n Polymer.applyStyleTo
Scope(style, scope);\n // cache that this style has been applied\n thi
s.styleCacheForScope(scope)[this.localName + name] = true;\n },\n findStyl
eScope: function(node) {\n // find the shadow root that contains this eleme
nt\n var n = node || this;\n while (n.parentNode) {\n n = n.par
entNode;\n }\n return n;\n },\n scopeHasNamedStyle: function(sco
pe, name) {\n var cache = this.styleCacheForScope(scope);\n return cac
he[name];\n },\n styleCacheForScope: function(scope) {\n if (hasShado
wDOMPolyfill) {\n var scopeName = scope.host ? scope.host.localName : sco
pe.localName;\n return polyfillScopeStyleCache[scopeName] || (polyfillSco
peStyleCache[scopeName] = {});\n } else {\n return scope._scopeStyle
s = (scope._scopeStyles || {});\n }\n }\n };\n\n var polyfillScopeStyl
eCache = {};\n \n // NOTE: use raw prototype traversal so that we ensure corre
ct traversal\n // on platforms where the protoype chain is simulated via __prot
o__ (IE10)\n function getPrototypeOf(prototype) {\n return prototype.__proto
__;\n }\n\n function shimCssText(cssText, host) {\n var name = '', is = fal
se;\n if (host) {\n name = host.localName;\n is = host.hasAttribute
('is');\n }\n var selector = Platform.ShadowCSS.makeScopeSelector(name, is
);\n return Platform.ShadowCSS.shimCssText(cssText, selector);\n }\n\n // e
xports\n\n scope.api.instance.styles = styles;\n \n})(Polymer);\n", |
83 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var extend = scope.extend;\n var api = scope.api;\n\n // impera
tive implementation: Polymer()\n\n // specify an 'own' prototype for tag `name`
\n function element(name, prototype) {\n if (arguments.length === 1 && typeo
f arguments[0] !== 'string') {\n prototype = name;\n var script = docu
ment._currentScript;\n name = script && script.parentNode && script.parentN
ode.getAttribute ?\n script.parentNode.getAttribute('name') : '';\n
if (!name) {\n throw 'Element name could not be inferred.';\n }\n
}\n if (getRegisteredPrototype[name]) {\n throw 'Already registered (
Polymer) prototype for element ' + name;\n }\n // cache the prototype\n
registerPrototype(name, prototype);\n // notify the registrar waiting for 'n
ame', if any\n notifyPrototype(name);\n }\n\n // async prototype source\n\n
function waitingForPrototype(name, client) {\n waitPrototype[name] = client
;\n }\n\n var waitPrototype = {};\n\n function notifyPrototype(name) {\n i
f (waitPrototype[name]) {\n waitPrototype[name].registerWhenReady();\n
delete waitPrototype[name];\n }\n }\n\n // utility and bookkeeping\n\n //
maps tag names to prototypes, as registered with\n // Polymer. Prototypes asso
ciated with a tag name\n // using document.registerElement are available from\n
// HTMLElement.getPrototypeForTag().\n // If an element was fully registered
by Polymer, then\n // Polymer.getRegisteredPrototype(name) === \n // HTMLEle
ment.getPrototypeForTag(name)\n\n var prototypesByName = {};\n\n function regi
sterPrototype(name, prototype) {\n return prototypesByName[name] = prototype
|| {};\n }\n\n function getRegisteredPrototype(name) {\n return prototypesB
yName[name];\n }\n\n // exports\n\n scope.getRegisteredPrototype = getRegiste
redPrototype;\n scope.waitingForPrototype = waitingForPrototype;\n\n // namesp
ace shenanigans so we can expose our scope on the registration \n // function\n
\n // make window.Polymer reference `element()`\n\n window.Polymer = element;\
n\n // TODO(sjmiles): find a way to do this that is less terrible\n // copy wi
ndow.Polymer properties onto `element()`\n\n extend(Polymer, scope);\n\n // Un
der the HTMLImports polyfill, scripts in the main document\n // do not block on
imports; we want to allow calls to Polymer in the main\n // document. Platform
collects those calls until we can process them, which\n // we do here.\n\n va
r declarations = Platform.deliverDeclarations();\n if (declarations) {\n for
(var i=0, l=declarations.length, d; (i<l) && (d=declarations[i]); i++) {\n
element.apply(null, d);\n }\n }\n\n})(Polymer);\n", | 107 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var extend = scope.extend;\n var api = scope.api;\n\n // impera
tive implementation: Polymer()\n\n // specify an 'own' prototype for tag `name`
\n function element(name, prototype) {\n if (typeof name !== 'string') {\n
var script = prototype || document._currentScript;\n prototype = name;\
n name = script && script.parentNode && script.parentNode.getAttribute ?\n
script.parentNode.getAttribute('name') : '';\n if (!name) {\n
throw 'Element name could not be inferred.';\n }\n }\n if (getRegi
steredPrototype[name]) {\n throw 'Already registered (Polymer) prototype fo
r element ' + name;\n }\n // cache the prototype\n registerPrototype(na
me, prototype);\n // notify the registrar waiting for 'name', if any\n not
ifyPrototype(name);\n }\n\n // async prototype source\n\n function waitingFor
Prototype(name, client) {\n waitPrototype[name] = client;\n }\n\n var waitP
rototype = {};\n\n function notifyPrototype(name) {\n if (waitPrototype[name
]) {\n waitPrototype[name].registerWhenReady();\n delete waitPrototype
[name];\n }\n }\n\n // utility and bookkeeping\n\n // maps tag names to pr
ototypes, as registered with\n // Polymer. Prototypes associated with a tag nam
e\n // using document.registerElement are available from\n // HTMLElement.getP
rototypeForTag().\n // If an element was fully registered by Polymer, then\n /
/ Polymer.getRegisteredPrototype(name) === \n // HTMLElement.getPrototypeForT
ag(name)\n\n var prototypesByName = {};\n\n function registerPrototype(name, p
rototype) {\n return prototypesByName[name] = prototype || {};\n }\n\n func
tion getRegisteredPrototype(name) {\n return prototypesByName[name];\n }\n\n
// exports\n\n scope.getRegisteredPrototype = getRegisteredPrototype;\n scop
e.waitingForPrototype = waitingForPrototype;\n\n // namespace shenanigans so we
can expose our scope on the registration \n // function\n\n // make window.Po
lymer reference `element()`\n\n window.Polymer = element;\n\n // TODO(sjmiles)
: find a way to do this that is less terrible\n // copy window.Polymer properti
es onto `element()`\n\n extend(Polymer, scope);\n\n // Under the HTMLImports p
olyfill, scripts in the main document\n // do not block on imports; we want to
allow calls to Polymer in the main\n // document. Platform collects those calls
until we can process them, which\n // we do here.\n\n if (Platform.consumeDec
larations) {\n Platform.consumeDeclarations(function(declarations) {;\n
if (declarations) {\n for (var i=0, l=declarations.length, d; (i<l) && (d
=declarations[i]); i++) {\n element.apply(null, d);\n }\n }
\n });\n }\n\n})(Polymer);\n", |
84 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\nvar
path = {\n resolveElementPaths: function(node) {\n Platform.urlResolver.res
olveDom(node);\n },\n addResolvePathApi: function() {\n // let assetpath at
tribute modify the resolve path\n var assetPath = this.getAttribute('assetpat
h') || '';\n var root = new URL(assetPath, this.ownerDocument.baseURI);\n
this.prototype.resolvePath = function(urlPath, base) {\n var u = new URL(ur
lPath, base || root);\n return u.href;\n };\n }\n};\n\n// exports\nscop
e.api.declaration.path = path;\n\n})(Polymer);\n", | 108 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\nvar
path = {\n resolveElementPaths: function(node) {\n Polymer.urlResolver.reso
lveDom(node);\n },\n addResolvePathApi: function() {\n // let assetpath att
ribute modify the resolve path\n var assetPath = this.getAttribute('assetpath
') || '';\n var root = new URL(assetPath, this.ownerDocument.baseURI);\n t
his.prototype.resolvePath = function(urlPath, base) {\n var u = new URL(url
Path, base || root);\n return u.href;\n };\n }\n};\n\n// exports\nscope
.api.declaration.path = path;\n\n})(Polymer);\n", |
85 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var log = window.logFlags || {};\n var api = scope.api.instance.
styles;\n var STYLE_SCOPE_ATTRIBUTE = api.STYLE_SCOPE_ATTRIBUTE;\n\n var hasSh
adowDOMPolyfill = window.ShadowDOMPolyfill;\n\n // magic words\n\n var STYLE_S
ELECTOR = 'style';\n var STYLE_LOADABLE_MATCH = '@import';\n var SHEET_SELECTO
R = 'link[rel=stylesheet]';\n var STYLE_GLOBAL_SCOPE = 'global';\n var SCOPE_A
TTR = 'polymer-scope';\n\n var styles = {\n // returns true if resources are
loading\n loadStyles: function(callback) {\n var template = this.fetchT
emplate();\n var content = template && this.templateContent();\n if (c
ontent) {\n this.convertSheetsToStyles(content);\n var styles = th
is.findLoadableStyles(content);\n if (styles.length) {\n var tem
plateUrl = template.ownerDocument.baseURI;\n return Platform.styleResol
ver.loadStyles(styles, templateUrl, callback);\n }\n }\n if (ca
llback) {\n callback();\n }\n },\n convertSheetsToStyles: func
tion(root) {\n var s$ = root.querySelectorAll(SHEET_SELECTOR);\n for (
var i=0, l=s$.length, s, c; (i<l) && (s=s$[i]); i++) {\n c = createStyleE
lement(importRuleForSheet(s, this.ownerDocument.baseURI),\n this.owne
rDocument);\n this.copySheetAttributes(c, s);\n s.parentNode.repla
ceChild(c, s);\n }\n },\n copySheetAttributes: function(style, link)
{\n for (var i=0, a$=link.attributes, l=a$.length, a; (a=a$[i]) && i<l; i++
) {\n if (a.name !== 'rel' && a.name !== 'href') {\n style.setAt
tribute(a.name, a.value);\n }\n }\n },\n findLoadableStyles: f
unction(root) {\n var loadables = [];\n if (root) {\n var s$ =
root.querySelectorAll(STYLE_SELECTOR);\n for (var i=0, l=s$.length, s; (i
<l) && (s=s$[i]); i++) {\n if (s.textContent.match(STYLE_LOADABLE_MATCH
)) {\n loadables.push(s);\n }\n }\n }\n ret
urn loadables;\n },\n /**\n * Install external stylesheets loaded in <
polymer-element> elements into the \n * element's template.\n * @param e
lementElement The <element> element to style.\n */\n installSheets: funct
ion() {\n this.cacheSheets();\n this.cacheStyles();\n this.instal
lLocalSheets();\n this.installGlobalStyles();\n },\n /**\n * Remo
ve all sheets from element and store for later use.\n */\n cacheSheets: f
unction() {\n this.sheets = this.findNodes(SHEET_SELECTOR);\n this.she
ets.forEach(function(s) {\n if (s.parentNode) {\n s.parentNode.r
emoveChild(s);\n }\n });\n },\n cacheStyles: function() {\n
this.styles = this.findNodes(STYLE_SELECTOR + '[' + SCOPE_ATTR + ']');\n
this.styles.forEach(function(s) {\n if (s.parentNode) {\n s.par
entNode.removeChild(s);\n }\n });\n },\n /**\n * Takes ext
ernal stylesheets loaded in an <element> element and moves\n * their content
into a <style> element inside the <element>'s template.\n * The sheet is th
en removed from the <element>. This is done only so \n * that if the element
is loaded in the main document, the sheet does\n * not become active.\n
* Note, ignores sheets with the attribute 'polymer-scope'.\n * @param eleme
ntElement The <element> element to style.\n */\n installLocalSheets: func
tion () {\n var sheets = this.sheets.filter(function(s) {\n return !
s.hasAttribute(SCOPE_ATTR);\n });\n var content = this.templateContent
();\n if (content) {\n var cssText = '';\n sheets.forEach(fun
ction(sheet) {\n cssText += cssTextFromSheet(sheet) + '\\n';\n }
);\n if (cssText) {\n var style = createStyleElement(cssText, th
is.ownerDocument);\n content.insertBefore(style, content.firstChild);\n
}\n }\n },\n findNodes: function(selector, matcher) {\n
var nodes = this.querySelectorAll(selector).array();\n var content = this.t
emplateContent();\n if (content) {\n var templateNodes = content.que
rySelectorAll(selector).array();\n nodes = nodes.concat(templateNodes);\n
}\n return matcher ? nodes.filter(matcher) : nodes;\n },\n /**\
n * Promotes external stylesheets and <style> elements with the attribute \n
* polymer-scope='global' into global scope.\n * This is particularly us
eful for defining @keyframe rules which \n * currently do not function in sc
oped or shadow style elements.\n * (See wkb.ug/72462)\n * @param element
Element The <element> element to style.\n */\n // TODO(sorvell): remove wh
en wkb.ug/72462 is addressed.\n installGlobalStyles: function() {\n var
style = this.styleForScope(STYLE_GLOBAL_SCOPE);\n applyStyleToScope(style,
document.head);\n },\n cssTextForScope: function(scopeDescriptor) {\n
var cssText = '';\n // handle stylesheets\n var selector = '[' + SCOP
E_ATTR + '=' + scopeDescriptor + ']';\n var matcher = function(s) {\n
return matchesSelector(s, selector);\n };\n var sheets = this.sheets
.filter(matcher);\n sheets.forEach(function(sheet) {\n cssText += cs
sTextFromSheet(sheet) + '\\n\\n';\n });\n // handle cached style eleme
nts\n var styles = this.styles.filter(matcher);\n styles.forEach(funct
ion(style) {\n cssText += style.textContent + '\\n\\n';\n });\n
return cssText;\n },\n styleForScope: function(scopeDescriptor) {\n
var cssText = this.cssTextForScope(scopeDescriptor);\n return this.cssTextT
oScopeStyle(cssText, scopeDescriptor);\n },\n cssTextToScopeStyle: functio
n(cssText, scopeDescriptor) {\n if (cssText) {\n var style = createS
tyleElement(cssText);\n style.setAttribute(STYLE_SCOPE_ATTRIBUTE, this.ge
tAttribute('name') +\n '-' + scopeDescriptor);\n return style;
\n }\n }\n };\n\n function importRuleForSheet(sheet, baseUrl) {\n v
ar href = new URL(sheet.getAttribute('href'), baseUrl).href;\n return '@impor
t \\'' + href + '\\';';\n }\n\n function applyStyleToScope(style, scope) {\n
if (style) {\n if (scope === document) {\n scope = document.head;\
n }\n if (hasShadowDOMPolyfill) {\n scope = document.head;\n
}\n // TODO(sorvell): necessary for IE\n // see https://connect.mic
rosoft.com/IE/feedback/details/790212/\n // cloning-a-style-element-and-add
ing-to-document-produces\n // -unexpected-result#details\n // var clon
e = style.cloneNode(true);\n var clone = createStyleElement(style.textConte
nt);\n var attr = style.getAttribute(STYLE_SCOPE_ATTRIBUTE);\n if (att
r) {\n clone.setAttribute(STYLE_SCOPE_ATTRIBUTE, attr);\n }\n /
/ TODO(sorvell): probably too brittle; try to figure out \n // where to put
the element.\n var refNode = scope.firstElementChild;\n if (scope ===
document.head) {\n var selector = 'style[' + STYLE_SCOPE_ATTRIBUTE + ']'
;\n var s$ = document.head.querySelectorAll(selector);\n if (s$.le
ngth) {\n refNode = s$[s$.length-1].nextElementSibling;\n }\n
}\n scope.insertBefore(clone, refNode);\n }\n }\n\n function create
StyleElement(cssText, scope) {\n scope = scope || document;\n scope = scop
e.createElement ? scope : scope.ownerDocument;\n var style = scope.createElem
ent('style');\n style.textContent = cssText;\n return style;\n }\n\n fun
ction cssTextFromSheet(sheet) {\n return (sheet && sheet.__resource) || '';\n
}\n\n function matchesSelector(node, inSelector) {\n if (matches) {\n
return matches.call(node, inSelector);\n }\n }\n var p = HTMLElement.proto
type;\n var matches = p.matches || p.matchesSelector || p.webkitMatchesSelector
\n || p.mozMatchesSelector;\n \n // exports\n\n scope.api.declaration.s
tyles = styles;\n scope.applyStyleToScope = applyStyleToScope;\n \n})(Polymer)
;\n", | 109 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var log = window.logFlags || {};\n var api = scope.api.instance.
styles;\n var STYLE_SCOPE_ATTRIBUTE = api.STYLE_SCOPE_ATTRIBUTE;\n\n var hasSh
adowDOMPolyfill = window.ShadowDOMPolyfill;\n\n // magic words\n\n var STYLE_S
ELECTOR = 'style';\n var STYLE_LOADABLE_MATCH = '@import';\n var SHEET_SELECTO
R = 'link[rel=stylesheet]';\n var STYLE_GLOBAL_SCOPE = 'global';\n var SCOPE_A
TTR = 'polymer-scope';\n\n var styles = {\n // returns true if resources are
loading\n loadStyles: function(callback) {\n var template = this.fetchT
emplate();\n var content = template && this.templateContent();\n if (c
ontent) {\n this.convertSheetsToStyles(content);\n var styles = th
is.findLoadableStyles(content);\n if (styles.length) {\n var tem
plateUrl = template.ownerDocument.baseURI;\n return Polymer.styleResolv
er.loadStyles(styles, templateUrl, callback);\n }\n }\n if (cal
lback) {\n callback();\n }\n },\n convertSheetsToStyles: funct
ion(root) {\n var s$ = root.querySelectorAll(SHEET_SELECTOR);\n for (v
ar i=0, l=s$.length, s, c; (i<l) && (s=s$[i]); i++) {\n c = createStyleEl
ement(importRuleForSheet(s, this.ownerDocument.baseURI),\n this.owner
Document);\n this.copySheetAttributes(c, s);\n s.parentNode.replac
eChild(c, s);\n }\n },\n copySheetAttributes: function(style, link) {
\n for (var i=0, a$=link.attributes, l=a$.length, a; (a=a$[i]) && i<l; i++)
{\n if (a.name !== 'rel' && a.name !== 'href') {\n style.setAtt
ribute(a.name, a.value);\n }\n }\n },\n findLoadableStyles: fu
nction(root) {\n var loadables = [];\n if (root) {\n var s$ = r
oot.querySelectorAll(STYLE_SELECTOR);\n for (var i=0, l=s$.length, s; (i<
l) && (s=s$[i]); i++) {\n if (s.textContent.match(STYLE_LOADABLE_MATCH)
) {\n loadables.push(s);\n }\n }\n }\n retu
rn loadables;\n },\n /**\n * Install external stylesheets loaded in <p
olymer-element> elements into the \n * element's template.\n * @param el
ementElement The <element> element to style.\n */\n installSheets: functi
on() {\n this.cacheSheets();\n this.cacheStyles();\n this.install
LocalSheets();\n this.installGlobalStyles();\n },\n /**\n * Remov
e all sheets from element and store for later use.\n */\n cacheSheets: fu
nction() {\n this.sheets = this.findNodes(SHEET_SELECTOR);\n this.shee
ts.forEach(function(s) {\n if (s.parentNode) {\n s.parentNode.re
moveChild(s);\n }\n });\n },\n cacheStyles: function() {\n
this.styles = this.findNodes(STYLE_SELECTOR + '[' + SCOPE_ATTR + ']');\n
this.styles.forEach(function(s) {\n if (s.parentNode) {\n s.pare
ntNode.removeChild(s);\n }\n });\n },\n /**\n * Takes exte
rnal stylesheets loaded in an <element> element and moves\n * their content
into a <style> element inside the <element>'s template.\n * The sheet is the
n removed from the <element>. This is done only so \n * that if the element
is loaded in the main document, the sheet does\n * not become active.\n
* Note, ignores sheets with the attribute 'polymer-scope'.\n * @param elemen
tElement The <element> element to style.\n */\n installLocalSheets: funct
ion () {\n var sheets = this.sheets.filter(function(s) {\n return !s
.hasAttribute(SCOPE_ATTR);\n });\n var content = this.templateContent(
);\n if (content) {\n var cssText = '';\n sheets.forEach(func
tion(sheet) {\n cssText += cssTextFromSheet(sheet) + '\\n';\n })
;\n if (cssText) {\n var style = createStyleElement(cssText, thi
s.ownerDocument);\n content.insertBefore(style, content.firstChild);\n
}\n }\n },\n findNodes: function(selector, matcher) {\n v
ar nodes = this.querySelectorAll(selector).array();\n var content = this.te
mplateContent();\n if (content) {\n var templateNodes = content.quer
ySelectorAll(selector).array();\n nodes = nodes.concat(templateNodes);\n
}\n return matcher ? nodes.filter(matcher) : nodes;\n },\n /**\n
* Promotes external stylesheets and <style> elements with the attribute \n
* polymer-scope='global' into global scope.\n * This is particularly use
ful for defining @keyframe rules which \n * currently do not function in sco
ped or shadow style elements.\n * (See wkb.ug/72462)\n * @param elementE
lement The <element> element to style.\n */\n // TODO(sorvell): remove whe
n wkb.ug/72462 is addressed.\n installGlobalStyles: function() {\n var s
tyle = this.styleForScope(STYLE_GLOBAL_SCOPE);\n applyStyleToScope(style, d
ocument.head);\n },\n cssTextForScope: function(scopeDescriptor) {\n
var cssText = '';\n // handle stylesheets\n var selector = '[' + SCOPE
_ATTR + '=' + scopeDescriptor + ']';\n var matcher = function(s) {\n
return matchesSelector(s, selector);\n };\n var sheets = this.sheets.
filter(matcher);\n sheets.forEach(function(sheet) {\n cssText += css
TextFromSheet(sheet) + '\\n\\n';\n });\n // handle cached style elemen
ts\n var styles = this.styles.filter(matcher);\n styles.forEach(functi
on(style) {\n cssText += style.textContent + '\\n\\n';\n });\n
return cssText;\n },\n styleForScope: function(scopeDescriptor) {\n v
ar cssText = this.cssTextForScope(scopeDescriptor);\n return this.cssTextTo
ScopeStyle(cssText, scopeDescriptor);\n },\n cssTextToScopeStyle: function
(cssText, scopeDescriptor) {\n if (cssText) {\n var style = createSt
yleElement(cssText);\n style.setAttribute(STYLE_SCOPE_ATTRIBUTE, this.get
Attribute('name') +\n '-' + scopeDescriptor);\n return style;\
n }\n }\n };\n\n function importRuleForSheet(sheet, baseUrl) {\n va
r href = new URL(sheet.getAttribute('href'), baseUrl).href;\n return '@import
\\'' + href + '\\';';\n }\n\n function applyStyleToScope(style, scope) {\n
if (style) {\n if (scope === document) {\n scope = document.head;\n
}\n if (hasShadowDOMPolyfill) {\n scope = document.head;\n
}\n // TODO(sorvell): necessary for IE\n // see https://connect.micr
osoft.com/IE/feedback/details/790212/\n // cloning-a-style-element-and-addi
ng-to-document-produces\n // -unexpected-result#details\n // var clone
= style.cloneNode(true);\n var clone = createStyleElement(style.textConten
t);\n var attr = style.getAttribute(STYLE_SCOPE_ATTRIBUTE);\n if (attr
) {\n clone.setAttribute(STYLE_SCOPE_ATTRIBUTE, attr);\n }\n //
TODO(sorvell): probably too brittle; try to figure out \n // where to put
the element.\n var refNode = scope.firstElementChild;\n if (scope ===
document.head) {\n var selector = 'style[' + STYLE_SCOPE_ATTRIBUTE + ']';
\n var s$ = document.head.querySelectorAll(selector);\n if (s$.len
gth) {\n refNode = s$[s$.length-1].nextElementSibling;\n }\n
}\n scope.insertBefore(clone, refNode);\n }\n }\n\n function createS
tyleElement(cssText, scope) {\n scope = scope || document;\n scope = scope
.createElement ? scope : scope.ownerDocument;\n var style = scope.createEleme
nt('style');\n style.textContent = cssText;\n return style;\n }\n\n func
tion cssTextFromSheet(sheet) {\n return (sheet && sheet.__resource) || '';\n
}\n\n function matchesSelector(node, inSelector) {\n if (matches) {\n
return matches.call(node, inSelector);\n }\n }\n var p = HTMLElement.protot
ype;\n var matches = p.matches || p.matchesSelector || p.webkitMatchesSelector
\n || p.mozMatchesSelector;\n \n // exports\n\n scope.api.declaration.st
yles = styles;\n scope.applyStyleToScope = applyStyleToScope;\n \n})(Polymer);
\n", |
86 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var log = window.logFlags || {};\n var api = scope.api.instance.
events;\n var EVENT_PREFIX = api.EVENT_PREFIX;\n // polymer-element declarativ
e api: events feature\n\n var mixedCaseEventTypes = {};\n [\n 'webkitAnimat
ionStart',\n 'webkitAnimationEnd',\n 'webkitTransitionEnd',\n 'DOMFocus
Out',\n 'DOMFocusIn',\n 'DOMMouseScroll'\n ].forEach(function(e) {\n m
ixedCaseEventTypes[e.toLowerCase()] = e;\n });\n\n var events = {\n parseHo
stEvents: function() {\n // our delegates map\n var delegates = this.p
rototype.eventDelegates;\n // extract data from attributes into delegates\n
this.addAttributeDelegates(delegates);\n },\n addAttributeDelegates:
function(delegates) {\n // for each attribute\n for (var i=0, a; a=th
is.attributes[i]; i++) {\n // does it have magic marker identifying it as
an event delegate?\n if (this.hasEventPrefix(a.name)) {\n // if
so, add the info to delegates\n delegates[this.removeEventPrefix(a.nam
e)] = a.value.replace('{{', '')\n .replace('}}', '').trim();\n
}\n }\n },\n // starts with 'on-'\n hasEventPrefix: function (n
) {\n return n && (n[0] === 'o') && (n[1] === 'n') && (n[2] === '-');\n
},\n removeEventPrefix: function(n) {\n return n.slice(prefixLength);\n
},\n findController: function(node) {\n while (node.parentNode) {\n
if (node.eventController) {\n return node.eventController;\n
}\n node = node.parentNode;\n }\n return node.host;\n },\
n getEventHandler: function(controller, target, method) {\n var events =
this;\n return function(e) {\n if (!controller || !controller.Polym
erBase) {\n controller = events.findController(target);\n }\n\n
var args = [e, e.detail, e.currentTarget];\n controller.dispatchMe
thod(controller, method, args);\n };\n },\n prepareEventBinding: func
tion(pathString, name, node) {\n if (!this.hasEventPrefix(name))\n r
eturn;\n\n var eventType = this.removeEventPrefix(name);\n eventType =
mixedCaseEventTypes[eventType] || eventType;\n\n var events = this;\n\n
return function(model, node, oneTime) {\n var handler = events.getEven
tHandler(undefined, node, pathString);\n PolymerGestures.addEventListener
(node, eventType, handler);\n\n if (oneTime)\n return;\n\n
// TODO(rafaelw): This is really pointless work. Aside from the cost\n
// of these allocations, NodeBind is going to setAttribute back to its\n
// current value. Fixing this would mean changing the TemplateBinding\n /
/ binding delegate API.\n function bindingValue() {\n return '{{
' + pathString + ' }}';\n }\n\n return {\n open: binding
Value,\n discardChanges: bindingValue,\n close: function() {\n
PolymerGestures.removeEventListener(node, eventType, handler);\n
}\n };\n };\n }\n };\n\n var prefixLength = EVENT_PREFIX.
length;\n\n // exports\n scope.api.declaration.events = events;\n\n})(Polymer)
;\n", | 110 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var log = window.logFlags || {};\n var api = scope.api.instance.
events;\n var EVENT_PREFIX = api.EVENT_PREFIX;\n // polymer-element declarativ
e api: events feature\n\n var mixedCaseEventTypes = {};\n [\n 'webkitAnimat
ionStart',\n 'webkitAnimationEnd',\n 'webkitTransitionEnd',\n 'DOMFocus
Out',\n 'DOMFocusIn',\n 'DOMMouseScroll'\n ].forEach(function(e) {\n m
ixedCaseEventTypes[e.toLowerCase()] = e;\n });\n\n var events = {\n parseHo
stEvents: function() {\n // our delegates map\n var delegates = this.p
rototype.eventDelegates;\n // extract data from attributes into delegates\n
this.addAttributeDelegates(delegates);\n },\n addAttributeDelegates:
function(delegates) {\n // for each attribute\n for (var i=0, a; a=th
is.attributes[i]; i++) {\n // does it have magic marker identifying it as
an event delegate?\n if (this.hasEventPrefix(a.name)) {\n // if
so, add the info to delegates\n delegates[this.removeEventPrefix(a.nam
e)] = a.value.replace('{{', '')\n .replace('}}', '').trim();\n
}\n }\n },\n // starts with 'on-'\n hasEventPrefix: function (n
) {\n return n && (n[0] === 'o') && (n[1] === 'n') && (n[2] === '-');\n
},\n removeEventPrefix: function(n) {\n return n.slice(prefixLength);\n
},\n findController: function(node) {\n while (node.parentNode) {\n
if (node.eventController) {\n return node.eventController;\n
}\n node = node.parentNode;\n }\n return node.host;\n },\
n getEventHandler: function(controller, target, method) {\n var events =
this;\n return function(e) {\n if (!controller || !controller.Polym
erBase) {\n controller = events.findController(target);\n }\n\n
var args = [e, e.detail, e.currentTarget];\n controller.dispatchMe
thod(controller, method, args);\n };\n },\n prepareEventBinding: func
tion(pathString, name, node) {\n if (!this.hasEventPrefix(name))\n r
eturn;\n\n var eventType = this.removeEventPrefix(name);\n eventType =
mixedCaseEventTypes[eventType] || eventType;\n\n var events = this;\n\n
return function(model, node, oneTime) {\n var handler = events.getEven
tHandler(undefined, node, pathString);\n PolymerGestures.addEventListener
(node, eventType, handler);\n\n if (oneTime)\n return;\n\n
// TODO(rafaelw): This is really pointless work. Aside from the cost\n
// of these allocations, NodeBind is going to setAttribute back to its\n
// current value. Fixing this would mean changing the TemplateBinding\n /
/ binding delegate API.\n function bindingValue() {\n return '{{
' + pathString + ' }}';\n }\n\n return {\n open: binding
Value,\n discardChanges: bindingValue,\n close: function() {\n
PolymerGestures.removeEventListener(node, eventType, handler);\n
}\n };\n };\n }\n };\n\n var prefixLength = EVENT_PREFIX.
length;\n\n // exports\n scope.api.declaration.events = events;\n\n})(Polymer)
;\n", |
87 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ element api\n\n var properties = {\n inferObservers: function(prototype) {
\n // called before prototype.observe is chained to inherited object\n
var observe = prototype.observe, property;\n for (var n in prototype) {\n
if (n.slice(-7) === 'Changed') {\n if (!observe) {\n
observe = (prototype.observe = {});\n }\n property = n.slice(
0, -7)\n observe[property] = observe[property] || n;\n }\n
}\n },\n explodeObservers: function(prototype) {\n // called before p
rototype.observe is chained to inherited object\n var o = prototype.observe
;\n if (o) {\n var exploded = {};\n for (var n in o) {\n
var names = n.split(' ');\n for (var i=0, ni; ni=names[i]; i++) {\
n exploded[ni] = o[n];\n }\n }\n prototype.obs
erve = exploded;\n }\n },\n optimizePropertyMaps: function(prototype)
{\n if (prototype.observe) {\n // construct name list\n var
a = prototype._observeNames = [];\n for (var n in prototype.observe) {\n
var names = n.split(' ');\n for (var i=0, ni; ni=names[i]; i++
) {\n a.push(ni);\n }\n }\n }\n if (prototy
pe.publish) {\n // construct name list\n var a = prototype._publis
hNames = [];\n for (var n in prototype.publish) {\n a.push(n);\n
}\n }\n if (prototype.computed) {\n // construct name l
ist\n var a = prototype._computedNames = [];\n for (var n in proto
type.computed) {\n a.push(n);\n }\n }\n },\n publishP
roperties: function(prototype, base) {\n // if we have any properties to pu
blish\n var publish = prototype.publish;\n if (publish) {\n //
transcribe `publish` entries onto own prototype\n this.requireProperties(
publish, prototype, base);\n // construct map of lower-cased property nam
es\n prototype._publishLC = this.lowerCaseMap(publish);\n }\n },\
n //\n // `name: value` entries in the `publish` object may need to genera
te \n // matching properties on the prototype.\n //\n // Values that ar
e objects may have a `reflect` property, which\n // signals that the value de
scribes property control metadata.\n // In metadata objects, the prototype de
fault value (if any)\n // is encoded in the `value` property.\n //\n //
publish: {\n // foo: 5, \n // bar: {value: true, reflect: true},\n
// zot: {}\n // }\n //\n // `reflect` metadata property controls whe
ther changes to the property\n // are reflected back to the attribute (defaul
t false). \n //\n // A value is stored on the prototype unless it's === `u
ndefined`,\n // in which case the base chain is checked for a value.\n //
If the basal value is also undefined, `null` is stored on the prototype.\n //
\n // The reflection data is stored on another prototype object, `reflect`\n
// which also can be specified directly.\n //\n // reflect: {\n //
foo: true\n // }\n //\n requireProperties: function(propertyInfos, pro
totype, base) {\n // per-prototype storage for reflected properties\n
prototype.reflect = prototype.reflect || {};\n // ensure a prototype value
for each property\n // and update the property's reflect to attribute statu
s\n for (var n in propertyInfos) {\n var value = propertyInfos[n];\n
// value has metadata if it has a `reflect` property\n if (value
&& value.reflect !== undefined) {\n prototype.reflect[n] = Boolean(valu
e.reflect);\n value = value.value;\n }\n // only set a va
lue if one is specified\n if (value !== undefined) {\n prototype
[n] = value;\n }\n }\n },\n lowerCaseMap: function(properties)
{\n var map = {};\n for (var n in properties) {\n map[n.toLowe
rCase()] = n;\n }\n return map;\n },\n createPropertyAccessor: f
unction(name) {\n var proto = this.prototype;\n\n var privateName = na
me + '_';\n var privateObservable = name + 'Observable_';\n proto[pri
vateName] = proto[name];\n\n Object.defineProperty(proto, name, {\n
get: function() {\n var observable = this[privateObservable];\n
if (observable)\n observable.deliver();\n\n return this[pr
ivateName];\n },\n set: function(value) {\n var observabl
e = this[privateObservable];\n if (observable) {\n observabl
e.setValue(value);\n return;\n }\n\n var oldValue =
this[privateName];\n this[privateName] = value;\n this.emitPr
opertyChangeRecord(name, value, oldValue);\n\n return value;\n }
,\n configurable: true\n });\n },\n createPropertyAccessors: f
unction(prototype) {\n var n$ = prototype._publishNames;\n if (n$ && n
$.length) {\n for (var i=0, l=n$.length, n, fn; (i<l) && (n=n$[i]); i++)
{\n this.createPropertyAccessor(n);\n }\n }\n var n$ =
prototype._computedNames;\n if (n$ && n$.length) {\n for (var i=0,
l=n$.length, n, fn; (i<l) && (n=n$[i]); i++) {\n this.createPropertyAcc
essor(n);\n }\n }\n }\n };\n\n // exports\n\n scope.api.declar
ation.properties = properties;\n\n})(Polymer);\n", | 111 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ element api\n\n var properties = {\n inferObservers: function(prototype) {
\n // called before prototype.observe is chained to inherited object\n
var observe = prototype.observe, property;\n for (var n in prototype) {\n
if (n.slice(-7) === 'Changed') {\n if (!observe) {\n
observe = (prototype.observe = {});\n }\n property = n.slice(
0, -7)\n observe[property] = observe[property] || n;\n }\n
}\n },\n explodeObservers: function(prototype) {\n // called before p
rototype.observe is chained to inherited object\n var o = prototype.observe
;\n if (o) {\n var exploded = {};\n for (var n in o) {\n
var names = n.split(' ');\n for (var i=0, ni; ni=names[i]; i++) {\
n exploded[ni] = o[n];\n }\n }\n prototype.obs
erve = exploded;\n }\n },\n optimizePropertyMaps: function(prototype)
{\n if (prototype.observe) {\n // construct name list\n var
a = prototype._observeNames = [];\n for (var n in prototype.observe) {\n
var names = n.split(' ');\n for (var i=0, ni; ni=names[i]; i++
) {\n a.push(ni);\n }\n }\n }\n if (prototy
pe.publish) {\n // construct name list\n var a = prototype._publis
hNames = [];\n for (var n in prototype.publish) {\n a.push(n);\n
}\n }\n if (prototype.computed) {\n // construct name l
ist\n var a = prototype._computedNames = [];\n for (var n in proto
type.computed) {\n a.push(n);\n }\n }\n },\n publishP
roperties: function(prototype, base) {\n // if we have any properties to pu
blish\n var publish = prototype.publish;\n if (publish) {\n //
transcribe `publish` entries onto own prototype\n this.requireProperties(
publish, prototype, base);\n // construct map of lower-cased property nam
es\n prototype._publishLC = this.lowerCaseMap(publish);\n }\n },\
n //\n // `name: value` entries in the `publish` object may need to genera
te \n // matching properties on the prototype.\n //\n // Values that ar
e objects may have a `reflect` property, which\n // signals that the value de
scribes property control metadata.\n // In metadata objects, the prototype de
fault value (if any)\n // is encoded in the `value` property.\n //\n //
publish: {\n // foo: 5, \n // bar: {value: true, reflect: true},\n
// zot: {}\n // }\n //\n // `reflect` metadata property controls whe
ther changes to the property\n // are reflected back to the attribute (defaul
t false). \n //\n // A value is stored on the prototype unless it's === `u
ndefined`,\n // in which case the base chain is checked for a value.\n //
If the basal value is also undefined, `null` is stored on the prototype.\n //
\n // The reflection data is stored on another prototype object, `reflect`\n
// which also can be specified directly.\n //\n // reflect: {\n //
foo: true\n // }\n //\n requireProperties: function(propertyInfos, pro
totype, base) {\n // per-prototype storage for reflected properties\n
prototype.reflect = prototype.reflect || {};\n // ensure a prototype value
for each property\n // and update the property's reflect to attribute statu
s\n for (var n in propertyInfos) {\n var value = propertyInfos[n];\n
// value has metadata if it has a `reflect` property\n if (value
&& value.reflect !== undefined) {\n prototype.reflect[n] = Boolean(valu
e.reflect);\n value = value.value;\n }\n // only set a va
lue if one is specified\n if (value !== undefined) {\n prototype
[n] = value;\n }\n }\n },\n lowerCaseMap: function(properties)
{\n var map = {};\n for (var n in properties) {\n map[n.toLowe
rCase()] = n;\n }\n return map;\n },\n createPropertyAccessor: f
unction(name) {\n var proto = this.prototype;\n\n var privateName = na
me + '_';\n var privateObservable = name + 'Observable_';\n proto[pri
vateName] = proto[name];\n\n Object.defineProperty(proto, name, {\n
get: function() {\n var observable = this[privateObservable];\n
if (observable)\n observable.deliver();\n\n return this[pr
ivateName];\n },\n set: function(value) {\n var observabl
e = this[privateObservable];\n if (observable) {\n observabl
e.setValue(value);\n return;\n }\n\n var oldValue =
this[privateName];\n this[privateName] = value;\n this.emitPr
opertyChangeRecord(name, value, oldValue);\n\n return value;\n }
,\n configurable: true\n });\n },\n createPropertyAccessors: f
unction(prototype) {\n var n$ = prototype._publishNames;\n if (n$ && n
$.length) {\n for (var i=0, l=n$.length, n, fn; (i<l) && (n=n$[i]); i++)
{\n this.createPropertyAccessor(n);\n }\n }\n var n$ =
prototype._computedNames;\n if (n$ && n$.length) {\n for (var i=0,
l=n$.length, n, fn; (i<l) && (n=n$[i]); i++) {\n this.createPropertyAcc
essor(n);\n }\n }\n }\n };\n\n // exports\n\n scope.api.declar
ation.properties = properties;\n\n})(Polymer);\n", |
88 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n(function(scope) {\n\n //
magic words\n\n var ATTRIBUTES_ATTRIBUTE = 'attributes';\n var ATTRIBUTES_REGE
X = /\\s|,/;\n\n // attributes api\n\n var attributes = {\n \n inheritAt
tributesObjects: function(prototype) {\n // chain our lower-cased publish m
ap to the inherited version\n this.inheritObject(prototype, 'publishLC');\n
// chain our instance attributes map to the inherited version\n this.
inheritObject(prototype, '_instanceAttributes');\n },\n\n publishAttribute
s: function(prototype, base) {\n // merge names from 'attributes' attribute
into the 'publish' object\n var attributes = this.getAttribute(ATTRIBUTES_
ATTRIBUTE);\n if (attributes) {\n // create a `publish` object if ne
eded.\n // the `publish` object is only relevant to this prototype, the \
n // publishing logic in `declaration/properties.js` is responsible for\n
// managing property values on the prototype chain.\n // TODO(sjm
iles): the `publish` object is later chained to it's \n //
ancestor object, presumably this is only for \n // reflec
tion or other non-library uses. \n var publish = prototype.publish || (pr
ototype.publish = {}); \n // names='a b c' or names='a,b,c'\n var
names = attributes.split(ATTRIBUTES_REGEX);\n // record each name for pub
lishing\n for (var i=0, l=names.length, n; i<l; i++) {\n // remo
ve excess ws\n n = names[i].trim();\n // looks weird, but caus
es n to exist on `publish` if it does not;\n // a more careful test wou
ld need expensive `in` operator\n if (n && publish[n] === undefined) {\
n publish[n] = undefined;\n }\n }\n }\n },\n\
n // record clonable attributes from <element>\n accumulateInstanceAttribu
tes: function() {\n // inherit instance attributes\n var clonable = th
is.prototype._instanceAttributes;\n // merge attributes from element\n
var a$ = this.attributes;\n for (var i=0, l=a$.length, a; (i<l) && (a=a$[i
]); i++) { \n if (this.isInstanceAttribute(a.name)) {\n clonabl
e[a.name] = a.value;\n }\n }\n },\n\n isInstanceAttribute: fun
ction(name) {\n return !this.blackList[name] && name.slice(0,3) !== 'on-';\
n },\n\n // do not clone these attributes onto instances\n blackList: {
\n name: 1,\n 'extends': 1,\n constructor: 1,\n noscript: 1,
\n assetpath: 1,\n 'cache-csstext': 1\n }\n \n };\n\n // add A
TTRIBUTES_ATTRIBUTE to the blacklist\n attributes.blackList[ATTRIBUTES_ATTRIBUT
E] = 1;\n\n // exports\n\n scope.api.declaration.attributes = attributes;\n\n}
)(Polymer);\n", | 112 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n(function(scope) {\n\n //
magic words\n\n var ATTRIBUTES_ATTRIBUTE = 'attributes';\n var ATTRIBUTES_REGE
X = /\\s|,/;\n\n // attributes api\n\n var attributes = {\n \n inheritAt
tributesObjects: function(prototype) {\n // chain our lower-cased publish m
ap to the inherited version\n this.inheritObject(prototype, 'publishLC');\n
// chain our instance attributes map to the inherited version\n this.
inheritObject(prototype, '_instanceAttributes');\n },\n\n publishAttribute
s: function(prototype, base) {\n // merge names from 'attributes' attribute
into the 'publish' object\n var attributes = this.getAttribute(ATTRIBUTES_
ATTRIBUTE);\n if (attributes) {\n // create a `publish` object if ne
eded.\n // the `publish` object is only relevant to this prototype, the \
n // publishing logic in `declaration/properties.js` is responsible for\n
// managing property values on the prototype chain.\n // TODO(sjm
iles): the `publish` object is later chained to it's \n //
ancestor object, presumably this is only for \n // reflec
tion or other non-library uses. \n var publish = prototype.publish || (pr
ototype.publish = {}); \n // names='a b c' or names='a,b,c'\n var
names = attributes.split(ATTRIBUTES_REGEX);\n // record each name for pub
lishing\n for (var i=0, l=names.length, n; i<l; i++) {\n // remo
ve excess ws\n n = names[i].trim();\n // looks weird, but caus
es n to exist on `publish` if it does not;\n // a more careful test wou
ld need expensive `in` operator\n if (n && publish[n] === undefined) {\
n publish[n] = undefined;\n }\n }\n }\n },\n\
n // record clonable attributes from <element>\n accumulateInstanceAttribu
tes: function() {\n // inherit instance attributes\n var clonable = th
is.prototype._instanceAttributes;\n // merge attributes from element\n
var a$ = this.attributes;\n for (var i=0, l=a$.length, a; (i<l) && (a=a$[i
]); i++) { \n if (this.isInstanceAttribute(a.name)) {\n clonabl
e[a.name] = a.value;\n }\n }\n },\n\n isInstanceAttribute: fun
ction(name) {\n return !this.blackList[name] && name.slice(0,3) !== 'on-';\
n },\n\n // do not clone these attributes onto instances\n blackList: {
\n name: 1,\n 'extends': 1,\n constructor: 1,\n noscript: 1,
\n assetpath: 1,\n 'cache-csstext': 1\n }\n \n };\n\n // add A
TTRIBUTES_ATTRIBUTE to the blacklist\n attributes.blackList[ATTRIBUTES_ATTRIBUT
E] = 1;\n\n // exports\n\n scope.api.declaration.attributes = attributes;\n\n}
)(Polymer);\n", |
89 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n var events = scope.api.declaration.events;\n\n var syntax = new Po
lymerExpressions();\n var prepareBinding = syntax.prepareBinding;\n\n // Polym
er takes a first crack at the binding to see if it's a declarative\n // event h
andler.\n syntax.prepareBinding = function(pathString, name, node) {\n retur
n events.prepareEventBinding(pathString, name, node) ||\n prepareBindi
ng.call(syntax, pathString, name, node);\n };\n\n // declaration api supportin
g mdv\n var mdv = {\n syntax: syntax,\n fetchTemplate: function() {\n
return this.querySelector('template');\n },\n templateContent: function(
) {\n var template = this.fetchTemplate();\n return template && Platfo
rm.templateContent(template);\n },\n installBindingDelegate: function(temp
late) {\n if (template) {\n template.bindingDelegate = this.syntax;\
n }\n }\n };\n\n // exports\n scope.api.declaration.mdv = mdv;\n\n})(
Polymer);\n", | 113 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n var events = scope.api.declaration.events;\n\n var syntax = new Po
lymerExpressions();\n var prepareBinding = syntax.prepareBinding;\n\n // Polym
er takes a first crack at the binding to see if it's a declarative\n // event h
andler.\n syntax.prepareBinding = function(pathString, name, node) {\n retur
n events.prepareEventBinding(pathString, name, node) ||\n prepareBindi
ng.call(syntax, pathString, name, node);\n };\n\n // declaration api supportin
g mdv\n var mdv = {\n syntax: syntax,\n fetchTemplate: function() {\n
return this.querySelector('template');\n },\n templateContent: function(
) {\n var template = this.fetchTemplate();\n return template && templa
te.content;\n },\n installBindingDelegate: function(template) {\n if
(template) {\n template.bindingDelegate = this.syntax;\n }\n }\n
};\n\n // exports\n scope.api.declaration.mdv = mdv;\n\n})(Polymer);\n", |
90 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n \n var api = scope.api;\n var isBase = scope.isBase;\n var exten
d = scope.extend;\n\n var hasShadowDOMPolyfill = window.ShadowDOMPolyfill;\n\n
// prototype api\n\n var prototype = {\n\n register: function(name, extende
eName) {\n // build prototype combining extendee, Polymer base, and named a
pi\n this.buildPrototype(name, extendeeName);\n // register our custom
element with the platform\n this.registerPrototype(name, extendeeName);\n
// reference constructor in a global named by 'constructor' attribute\n
this.publishConstructor();\n },\n\n buildPrototype: function(name, exten
deeName) {\n // get our custom prototype (before chaining)\n var exten
sion = scope.getRegisteredPrototype(name);\n // get basal prototype\n
var base = this.generateBasePrototype(extendeeName);\n // implement declara
tive features\n this.desugarBeforeChaining(extension, base);\n // join
prototypes\n this.prototype = this.chainPrototypes(extension, base);\n
// more declarative features\n this.desugarAfterChaining(name, extendeeNa
me);\n },\n\n desugarBeforeChaining: function(prototype, base) {\n //
back reference declaration element\n // TODO(sjmiles): replace `element` w
ith `elementElement` or `declaration`\n prototype.element = this;\n //
transcribe `attributes` declarations onto own prototype's `publish`\n this
.publishAttributes(prototype, base);\n // `publish` properties to the proto
type and to attribute watch\n this.publishProperties(prototype, base);\n
// infer observers for `observe` list based on method names\n this.infer
Observers(prototype);\n // desugar compound observer syntax, e.g. 'a b c' \
n this.explodeObservers(prototype);\n },\n\n chainPrototypes: functio
n(prototype, base) {\n // chain various meta-data objects to inherited vers
ions\n this.inheritMetaData(prototype, base);\n // chain custom api to
inherited\n var chained = this.chainObject(prototype, base);\n // x-p
latform fixup\n ensurePrototypeTraversal(chained);\n return chained;\n
},\n\n inheritMetaData: function(prototype, base) {\n // chain obser
ve object to inherited\n this.inheritObject('observe', prototype, base);\n
// chain publish object to inherited\n this.inheritObject('publish', p
rototype, base);\n // chain reflect object to inherited\n this.inherit
Object('reflect', prototype, base);\n // chain our lower-cased publish map
to the inherited version\n this.inheritObject('_publishLC', prototype, base
);\n // chain our instance attributes map to the inherited version\n t
his.inheritObject('_instanceAttributes', prototype, base);\n // chain our e
vent delegates map to the inherited version\n this.inheritObject('eventDele
gates', prototype, base);\n },\n\n // implement various declarative featur
es\n desugarAfterChaining: function(name, extendee) {\n // build side-ch
ained lists to optimize iterations\n this.optimizePropertyMaps(this.prototy
pe);\n this.createPropertyAccessors(this.prototype);\n // install mdv
delegate on template\n this.installBindingDelegate(this.fetchTemplate());\n
// install external stylesheets as if they are inline\n this.installS
heets();\n // adjust any paths in dom from imports\n this.resolveEleme
ntPaths(this);\n // compile list of attributes to copy to instances\n
this.accumulateInstanceAttributes();\n // parse on-* delegates declared on
`this` element\n this.parseHostEvents();\n //\n // install a help
er method this.resolvePath to aid in \n // setting resource urls. e.g.\n
// this.$.image.src = this.resolvePath('images/foo.png')\n this.addResol
vePathApi();\n // under ShadowDOMPolyfill, transforms to approximate missin
g CSS features\n if (hasShadowDOMPolyfill) {\n Platform.ShadowCSS.sh
imStyling(this.templateContent(), name, extendee);\n }\n // allow cust
om element access to the declarative context\n if (this.prototype.registerC
allback) {\n this.prototype.registerCallback(this);\n }\n },\n\n
// if a named constructor is requested in element, map a reference\n // to
the constructor to the given symbol\n publishConstructor: function() {\n
var symbol = this.getAttribute('constructor');\n if (symbol) {\n w
indow[symbol] = this.ctor;\n }\n },\n\n // build prototype combining
extendee, Polymer base, and named api\n generateBasePrototype: function(extnd
s) {\n var prototype = this.findBasePrototype(extnds);\n if (!prototyp
e) {\n // create a prototype based on tag-name extension\n var pro
totype = HTMLElement.getPrototypeForTag(extnds);\n // insert base api in
inheritance chain (if needed)\n prototype = this.ensureBaseApi(prototype)
;\n // memoize this base\n memoizedBases[extnds] = prototype;\n
}\n return prototype;\n },\n\n findBasePrototype: function(name) {
\n return memoizedBases[name];\n },\n\n // install Polymer instance a
pi into prototype chain, as needed \n ensureBaseApi: function(prototype) {\n
if (prototype.PolymerBase) {\n return prototype;\n }\n var
extended = Object.create(prototype);\n // we need a unique copy of base ap
i for each base prototype\n // therefore we 'extend' here instead of simply
chaining\n api.publish(api.instance, extended);\n // TODO(sjmiles): s
haring methods across prototype chains is\n // not supported by 'super' imp
lementation which optimizes\n // by memoizing prototype relationships.\n
// Probably we should have a version of 'extend' that is \n // share-awa
re: it could study the text of each function,\n // look for usage of 'super
', and wrap those functions in\n // closures.\n // As of now, there is
only one problematic method, so \n // we just patch it manually.\n //
To avoid re-entrancy problems, the special super method\n // installed is
called `mixinSuper` and the mixin method\n // must use this method instead
of the default `super`.\n this.mixinMethod(extended, prototype, api.instanc
e.mdv, 'bind');\n // return buffed-up prototype\n return extended;\n
},\n\n mixinMethod: function(extended, prototype, api, name) {\n var $
super = function(args) {\n return prototype[name].apply(this, args);\n
};\n extended[name] = function() {\n this.mixinSuper = $super;\n
return api[name].apply(this, arguments);\n }\n },\n\n // ensur
e prototype[name] inherits from a prototype.prototype[name]\n inheritObject:
function(name, prototype, base) {\n // require an object\n var source
= prototype[name] || {};\n // chain inherited properties onto a new object\
n prototype[name] = this.chainObject(source, base[name]);\n },\n\n //
register 'prototype' to custom element 'name', store constructor \n register
Prototype: function(name, extendee) { \n var info = {\n prototype: t
his.prototype\n }\n // native element must be specified in extends\n
var typeExtension = this.findTypeExtension(extendee);\n if (typeExtensi
on) {\n info.extends = typeExtension;\n }\n // register the pro
totype with HTMLElement for name lookup\n HTMLElement.register(name, this.p
rototype);\n // register the custom type\n this.ctor = document.regist
erElement(name, info);\n },\n\n findTypeExtension: function(name) {\n
if (name && name.indexOf('-') < 0) {\n return name;\n } else {\n
var p = this.findBasePrototype(name);\n if (p.element) {\n
return this.findTypeExtension(p.element.extends);\n }\n }\n }\n\n
};\n\n // memoize base prototypes\n var memoizedBases = {};\n\n // implemen
tation of 'chainObject' depends on support for __proto__\n if (Object.__proto__
) {\n prototype.chainObject = function(object, inherited) {\n if (object
&& inherited && object !== inherited) {\n object.__proto__ = inherited;\
n }\n return object;\n }\n } else {\n prototype.chainObject = f
unction(object, inherited) {\n if (object && inherited && object !== inheri
ted) {\n var chained = Object.create(inherited);\n object = extend
(chained, object);\n }\n return object;\n }\n }\n\n // On platfor
ms that do not support __proto__ (versions of IE), the prototype\n // chain of
a custom element is simulated via installation of __proto__.\n // Although cust
om elements manages this, we install it here so it's\n // available during desu
garing.\n function ensurePrototypeTraversal(prototype) {\n if (!Object.__pro
to__) {\n var ancestor = Object.getPrototypeOf(prototype);\n prototype
.__proto__ = ancestor;\n if (isBase(ancestor)) {\n ancestor.__proto_
_ = Object.getPrototypeOf(ancestor);\n }\n }\n }\n\n // exports\n\n a
pi.declaration.prototype = prototype;\n\n})(Polymer);\n", | 114 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n \n var api = scope.api;\n var isBase = scope.isBase;\n var exten
d = scope.extend;\n\n var hasShadowDOMPolyfill = window.ShadowDOMPolyfill;\n\n
// prototype api\n\n var prototype = {\n\n register: function(name, extende
eName) {\n // build prototype combining extendee, Polymer base, and named a
pi\n this.buildPrototype(name, extendeeName);\n // register our custom
element with the platform\n this.registerPrototype(name, extendeeName);\n
// reference constructor in a global named by 'constructor' attribute\n
this.publishConstructor();\n },\n\n buildPrototype: function(name, exten
deeName) {\n // get our custom prototype (before chaining)\n var exten
sion = scope.getRegisteredPrototype(name);\n // get basal prototype\n
var base = this.generateBasePrototype(extendeeName);\n // implement declara
tive features\n this.desugarBeforeChaining(extension, base);\n // join
prototypes\n this.prototype = this.chainPrototypes(extension, base);\n
// more declarative features\n this.desugarAfterChaining(name, extendeeNa
me);\n },\n\n desugarBeforeChaining: function(prototype, base) {\n //
back reference declaration element\n // TODO(sjmiles): replace `element` w
ith `elementElement` or `declaration`\n prototype.element = this;\n //
transcribe `attributes` declarations onto own prototype's `publish`\n this
.publishAttributes(prototype, base);\n // `publish` properties to the proto
type and to attribute watch\n this.publishProperties(prototype, base);\n
// infer observers for `observe` list based on method names\n this.infer
Observers(prototype);\n // desugar compound observer syntax, e.g. 'a b c' \
n this.explodeObservers(prototype);\n },\n\n chainPrototypes: functio
n(prototype, base) {\n // chain various meta-data objects to inherited vers
ions\n this.inheritMetaData(prototype, base);\n // chain custom api to
inherited\n var chained = this.chainObject(prototype, base);\n // x-p
latform fixup\n ensurePrototypeTraversal(chained);\n return chained;\n
},\n\n inheritMetaData: function(prototype, base) {\n // chain obser
ve object to inherited\n this.inheritObject('observe', prototype, base);\n
// chain publish object to inherited\n this.inheritObject('publish', p
rototype, base);\n // chain reflect object to inherited\n this.inherit
Object('reflect', prototype, base);\n // chain our lower-cased publish map
to the inherited version\n this.inheritObject('_publishLC', prototype, base
);\n // chain our instance attributes map to the inherited version\n t
his.inheritObject('_instanceAttributes', prototype, base);\n // chain our e
vent delegates map to the inherited version\n this.inheritObject('eventDele
gates', prototype, base);\n },\n\n // implement various declarative featur
es\n desugarAfterChaining: function(name, extendee) {\n // build side-ch
ained lists to optimize iterations\n this.optimizePropertyMaps(this.prototy
pe);\n this.createPropertyAccessors(this.prototype);\n // install mdv
delegate on template\n this.installBindingDelegate(this.fetchTemplate());\n
// install external stylesheets as if they are inline\n this.installS
heets();\n // adjust any paths in dom from imports\n this.resolveEleme
ntPaths(this);\n // compile list of attributes to copy to instances\n
this.accumulateInstanceAttributes();\n // parse on-* delegates declared on
`this` element\n this.parseHostEvents();\n //\n // install a help
er method this.resolvePath to aid in \n // setting resource urls. e.g.\n
// this.$.image.src = this.resolvePath('images/foo.png')\n this.addResol
vePathApi();\n // under ShadowDOMPolyfill, transforms to approximate missin
g CSS features\n if (hasShadowDOMPolyfill) {\n Platform.ShadowCSS.sh
imStyling(this.templateContent(), name, extendee);\n }\n // allow cust
om element access to the declarative context\n if (this.prototype.registerC
allback) {\n this.prototype.registerCallback(this);\n }\n },\n\n
// if a named constructor is requested in element, map a reference\n // to
the constructor to the given symbol\n publishConstructor: function() {\n
var symbol = this.getAttribute('constructor');\n if (symbol) {\n w
indow[symbol] = this.ctor;\n }\n },\n\n // build prototype combining
extendee, Polymer base, and named api\n generateBasePrototype: function(extnd
s) {\n var prototype = this.findBasePrototype(extnds);\n if (!prototyp
e) {\n // create a prototype based on tag-name extension\n var pro
totype = HTMLElement.getPrototypeForTag(extnds);\n // insert base api in
inheritance chain (if needed)\n prototype = this.ensureBaseApi(prototype)
;\n // memoize this base\n memoizedBases[extnds] = prototype;\n
}\n return prototype;\n },\n\n findBasePrototype: function(name) {
\n return memoizedBases[name];\n },\n\n // install Polymer instance a
pi into prototype chain, as needed \n ensureBaseApi: function(prototype) {\n
if (prototype.PolymerBase) {\n return prototype;\n }\n var
extended = Object.create(prototype);\n // we need a unique copy of base ap
i for each base prototype\n // therefore we 'extend' here instead of simply
chaining\n api.publish(api.instance, extended);\n // TODO(sjmiles): s
haring methods across prototype chains is\n // not supported by 'super' imp
lementation which optimizes\n // by memoizing prototype relationships.\n
// Probably we should have a version of 'extend' that is \n // share-awa
re: it could study the text of each function,\n // look for usage of 'super
', and wrap those functions in\n // closures.\n // As of now, there is
only one problematic method, so \n // we just patch it manually.\n //
To avoid re-entrancy problems, the special super method\n // installed is
called `mixinSuper` and the mixin method\n // must use this method instead
of the default `super`.\n this.mixinMethod(extended, prototype, api.instanc
e.mdv, 'bind');\n // return buffed-up prototype\n return extended;\n
},\n\n mixinMethod: function(extended, prototype, api, name) {\n var $
super = function(args) {\n return prototype[name].apply(this, args);\n
};\n extended[name] = function() {\n this.mixinSuper = $super;\n
return api[name].apply(this, arguments);\n }\n },\n\n // ensur
e prototype[name] inherits from a prototype.prototype[name]\n inheritObject:
function(name, prototype, base) {\n // require an object\n var source
= prototype[name] || {};\n // chain inherited properties onto a new object\
n prototype[name] = this.chainObject(source, base[name]);\n },\n\n //
register 'prototype' to custom element 'name', store constructor \n register
Prototype: function(name, extendee) { \n var info = {\n prototype: t
his.prototype\n }\n // native element must be specified in extends\n
var typeExtension = this.findTypeExtension(extendee);\n if (typeExtensi
on) {\n info.extends = typeExtension;\n }\n // register the pro
totype with HTMLElement for name lookup\n HTMLElement.register(name, this.p
rototype);\n // register the custom type\n this.ctor = document.regist
erElement(name, info);\n },\n\n findTypeExtension: function(name) {\n
if (name && name.indexOf('-') < 0) {\n return name;\n } else {\n
var p = this.findBasePrototype(name);\n if (p.element) {\n
return this.findTypeExtension(p.element.extends);\n }\n }\n }\n\n
};\n\n // memoize base prototypes\n var memoizedBases = {};\n\n // implemen
tation of 'chainObject' depends on support for __proto__\n if (Object.__proto__
) {\n prototype.chainObject = function(object, inherited) {\n if (object
&& inherited && object !== inherited) {\n object.__proto__ = inherited;\
n }\n return object;\n }\n } else {\n prototype.chainObject = f
unction(object, inherited) {\n if (object && inherited && object !== inheri
ted) {\n var chained = Object.create(inherited);\n object = extend
(chained, object);\n }\n return object;\n }\n }\n\n // On platfor
ms that do not support __proto__ (versions of IE), the prototype\n // chain of
a custom element is simulated via installation of __proto__.\n // Although cust
om elements manages this, we install it here so it's\n // available during desu
garing.\n function ensurePrototypeTraversal(prototype) {\n if (!Object.__pro
to__) {\n var ancestor = Object.getPrototypeOf(prototype);\n prototype
.__proto__ = ancestor;\n if (isBase(ancestor)) {\n ancestor.__proto_
_ = Object.getPrototypeOf(ancestor);\n }\n }\n }\n\n // exports\n\n a
pi.declaration.prototype = prototype;\n\n})(Polymer);\n", |
91 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
*\n\n Elements are added to a registration queue so that they register in \n
the proper order at the appropriate time. We do this for a few reasons:\n\n
* to enable elements to load resources (like stylesheets) \n asynchronously
. We need to do this until the platform provides an efficient\n alternative.
One issue is that remote @import stylesheets are \n re-fetched whenever stamp
ed into a shadowRoot.\n\n * to ensure elements loaded 'at the same time' (e.g
. via some set of\n imports) are registered as a batch. This allows elements
to be enured from\n upgrade ordering as long as they query the dom tree 1 tas
k after\n upgrade (aka domReady). This is a performance tradeoff. On the one
hand,\n elements that could register while imports are loading are prevented
from \n doing so. On the other, grouping upgrades into a single task means le
ss\n incremental work (for example style recalcs), Also, we can ensure the \
n document is in a known state at the single quantum of time when \n eleme
nts upgrade.\n\n */\n var queue = {\n\n // tell the queue to wait for an el
ement to be ready\n wait: function(element) {\n if (!element.__queue) {\
n element.__queue = {};\n elements.push(element);\n }\n },
\n\n // enqueue an element to the next spot in the queue.\n enqueue: funct
ion(element, check, go) {\n var shouldAdd = element.__queue && !element.__q
ueue.check;\n if (shouldAdd) {\n queueForElement(element).push(eleme
nt);\n element.__queue.check = check;\n element.__queue.go = go;\n
}\n return (this.indexOf(element) !== 0);\n },\n\n indexOf: fun
ction(element) {\n var i = queueForElement(element).indexOf(element);\n
if (i >= 0 && document.contains(element)) {\n i += (HTMLImports.useNati
ve || HTMLImports.ready) ? \n importQueue.length : 1e9;\n }\n
return i; \n },\n\n // tell the queue an element is ready to be register
ed\n go: function(element) {\n var readied = this.remove(element);\n
if (readied) {\n element.__queue.flushable = true;\n this.addToF
lushQueue(readied);\n this.check();\n }\n },\n\n remove: funct
ion(element) {\n var i = this.indexOf(element);\n if (i !== 0) {\n
//console.warn('queue order wrong', i);\n return;\n }\n ret
urn queueForElement(element).shift();\n },\n\n check: function() {\n
// next\n var element = this.nextElement();\n if (element) {\n
element.__queue.check.call(element);\n }\n if (this.canReady()) {\n
this.ready();\n return true;\n }\n },\n\n nextElement: fu
nction() {\n return nextQueued();\n },\n\n canReady: function() {\n
return !this.waitToReady && this.isEmpty();\n },\n\n isEmpty: function
() {\n for (var i=0, l=elements.length, e; (i<l) && \n (e=elements
[i]); i++) {\n if (e.__queue && !e.__queue.flushable) {\n return
;\n }\n }\n return true;\n },\n\n addToFlushQueue: functi
on(element) {\n flushQueue.push(element); \n },\n\n flush: function(
) {\n // prevent re-entrance\n if (this.flushing) {\n return;\n
}\n this.flushing = true;\n var element;\n while (flushQueu
e.length) {\n element = flushQueue.shift();\n element.__queue.go.c
all(element);\n element.__queue = null;\n }\n this.flushing = f
alse;\n },\n\n ready: function() {\n this.flush();\n // TODO(sor
vell): As an optimization, turn off CE polyfill upgrading\n // while regist
ering. This way we avoid having to upgrade each document\n // piecemeal per
registration and can instead register all elements\n // and upgrade once i
n a batch. Without this optimization, upgrade time\n // degrades significan
tly when SD polyfill is used. This is mainly because\n // querying the docu
ment tree for elements is slow under the SD polyfill.\n if (CustomElements.
ready === false) {\n CustomElements.upgradeDocumentTree(document);\n
CustomElements.ready = true;\n }\n Platform.flush();\n request
AnimationFrame(this.flushReadyCallbacks);\n },\n\n addReadyCallback: funct
ion(callback) {\n if (callback) {\n readyCallbacks.push(callback);\n
}\n },\n\n flushReadyCallbacks: function() {\n if (readyCallbac
ks) {\n var fn;\n while (readyCallbacks.length) {\n fn =
readyCallbacks.shift();\n fn();\n }\n }\n },\n\n wait
ToReady: true\n\n };\n\n var elements = [];\n var flushQueue = [];\n var imp
ortQueue = [];\n var mainQueue = [];\n var readyCallbacks = [];\n\n function
queueForElement(element) {\n return document.contains(element) ? mainQueue :
importQueue;\n }\n\n function nextQueued() {\n return importQueue.length ?
importQueue[0] : mainQueue[0];\n }\n\n var polymerReadied = false; \n\n docum
ent.addEventListener('WebComponentsReady', function() {\n CustomElements.read
y = false;\n });\n \n function whenPolymerReady(callback) {\n queue.waitTo
Ready = true;\n CustomElements.ready = false;\n HTMLImports.whenImportsRea
dy(function() {\n queue.addReadyCallback(callback);\n queue.waitToRead
y = false;\n queue.check();\n });\n }\n\n // exports\n scope.elements
= elements;\n scope.queue = queue;\n scope.whenReady = scope.whenPolymerReady
= whenPolymerReady;\n})(Polymer);\n", | 115 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
*\n\n Elements are added to a registration queue so that they register in \n
the proper order at the appropriate time. We do this for a few reasons:\n\n
* to enable elements to load resources (like stylesheets) \n asynchronously
. We need to do this until the platform provides an efficient\n alternative.
One issue is that remote @import stylesheets are \n re-fetched whenever stamp
ed into a shadowRoot.\n\n * to ensure elements loaded 'at the same time' (e.g
. via some set of\n imports) are registered as a batch. This allows elements
to be enured from\n upgrade ordering as long as they query the dom tree 1 tas
k after\n upgrade (aka domReady). This is a performance tradeoff. On the one
hand,\n elements that could register while imports are loading are prevented
from \n doing so. On the other, grouping upgrades into a single task means le
ss\n incremental work (for example style recalcs), Also, we can ensure the \
n document is in a known state at the single quantum of time when \n eleme
nts upgrade.\n\n */\n var queue = {\n\n // tell the queue to wait for an el
ement to be ready\n wait: function(element) {\n if (!element.__queue) {\
n element.__queue = {};\n elements.push(element);\n }\n },
\n\n // enqueue an element to the next spot in the queue.\n enqueue: funct
ion(element, check, go) {\n var shouldAdd = element.__queue && !element.__q
ueue.check;\n if (shouldAdd) {\n queueForElement(element).push(eleme
nt);\n element.__queue.check = check;\n element.__queue.go = go;\n
}\n return (this.indexOf(element) !== 0);\n },\n\n indexOf: fun
ction(element) {\n var i = queueForElement(element).indexOf(element);\n
if (i >= 0 && document.contains(element)) {\n i += (HTMLImports.useNati
ve || HTMLImports.ready) ? \n importQueue.length : 1e9;\n }\n
return i; \n },\n\n // tell the queue an element is ready to be register
ed\n go: function(element) {\n var readied = this.remove(element);\n
if (readied) {\n element.__queue.flushable = true;\n this.addToF
lushQueue(readied);\n this.check();\n }\n },\n\n remove: funct
ion(element) {\n var i = this.indexOf(element);\n if (i !== 0) {\n
//console.warn('queue order wrong', i);\n return;\n }\n ret
urn queueForElement(element).shift();\n },\n\n check: function() {\n
// next\n var element = this.nextElement();\n if (element) {\n
element.__queue.check.call(element);\n }\n if (this.canReady()) {\n
this.ready();\n return true;\n }\n },\n\n nextElement: fu
nction() {\n return nextQueued();\n },\n\n canReady: function() {\n
return !this.waitToReady && this.isEmpty();\n },\n\n isEmpty: function
() {\n for (var i=0, l=elements.length, e; (i<l) && \n (e=elements
[i]); i++) {\n if (e.__queue && !e.__queue.flushable) {\n return
;\n }\n }\n return true;\n },\n\n addToFlushQueue: functi
on(element) {\n flushQueue.push(element); \n },\n\n flush: function(
) {\n // prevent re-entrance\n if (this.flushing) {\n return;\n
}\n this.flushing = true;\n var element;\n while (flushQueu
e.length) {\n element = flushQueue.shift();\n element.__queue.go.c
all(element);\n element.__queue = null;\n }\n this.flushing = f
alse;\n },\n\n ready: function() {\n // TODO(sorvell): As an optimiza
tion, turn off CE polyfill upgrading\n // while registering. This way we av
oid having to upgrade each document\n // piecemeal per registration and can
instead register all elements\n // and upgrade once in a batch. Without th
is optimization, upgrade time\n // degrades significantly when SD polyfill
is used. This is mainly because\n // querying the document tree for element
s is slow under the SD polyfill.\n var polyfillWasReady = CustomElements.re
ady;\n CustomElements.ready = false;\n this.flush();\n if (!Custo
mElements.useNative) {\n CustomElements.upgradeDocumentTree(document);\n
}\n CustomElements.ready = polyfillWasReady;\n Platform.flush();\
n requestAnimationFrame(this.flushReadyCallbacks);\n },\n\n addReadyC
allback: function(callback) {\n if (callback) {\n readyCallbacks.pus
h(callback);\n }\n },\n\n flushReadyCallbacks: function() {\n if
(readyCallbacks) {\n var fn;\n while (readyCallbacks.length) {\n
fn = readyCallbacks.shift();\n fn();\n }\n }\n
},\n\n waitToReady: true\n\n };\n\n var elements = [];\n var flushQueue =
[];\n var importQueue = [];\n var mainQueue = [];\n var readyCallbacks = [];\
n\n function queueForElement(element) {\n return document.contains(element)
? mainQueue : importQueue;\n }\n\n function nextQueued() {\n return importQ
ueue.length ? importQueue[0] : mainQueue[0];\n }\n\n function whenReady(callba
ck) {\n queue.waitToReady = true;\n HTMLImports.whenImportsReady(function(
) {\n queue.addReadyCallback(callback);\n queue.waitToReady = false;\n
queue.check();\n });\n }\n\n // exports\n scope.elements = elements;
\n scope.queue = queue;\n scope.whenReady = scope.whenPolymerReady = whenReady
;\n})(Polymer);\n", |
| 116 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var extend = scope.extend;\n var api = scope.api;\n var queue =
scope.queue;\n var whenReady = scope.whenReady;\n var getRegisteredPrototype
= scope.getRegisteredPrototype;\n var waitingForPrototype = scope.waitingForPro
totype;\n\n // declarative implementation: <polymer-element>\n\n var prototype
= extend(Object.create(HTMLElement.prototype), {\n\n createdCallback: functi
on() {\n if (this.getAttribute('name')) {\n this.init();\n }\n
},\n\n init: function() {\n // fetch declared values\n this.name
= this.getAttribute('name');\n this.extends = this.getAttribute('extends')
;\n queue.wait(this);\n // initiate any async resource fetches\n
this.loadResources();\n // register when all constraints are met\n thi
s.registerWhenReady();\n },\n\n // TODO(sorvell): we currently queue in th
e order the prototypes are \n // registered, but we should queue in the order
that polymer-elements\n // are registered. We are currently blocked from doi
ng this based on \n // crbug.com/395686.\n registerWhenReady: function() {
\n if (this.registered\n || this.waitingForPrototype(this.name)\n
|| this.waitingForQueue()\n || this.waitingForResources()) {\n
return;\n }\n queue.go(this);\n },\n\n _register: function() {\n
//console.log('registering', this.name);\n // warn if extending from
a custom element not registered via Polymer\n if (isCustomTag(this.extends)
&& !isRegistered(this.extends)) {\n console.warn('%s is attempting to ex
tend %s, an unregistered element ' +\n 'or one that was not registere
d with Polymer.', this.name,\n this.extends);\n }\n this.re
gister(this.name, this.extends);\n this.registered = true;\n },\n\n w
aitingForPrototype: function(name) {\n if (!getRegisteredPrototype(name)) {
\n // then wait for a prototype\n waitingForPrototype(name, this);
\n // emulate script if user is not supplying one\n this.handleNoS
cript(name);\n // prototype not ready yet\n return true;\n }\
n },\n\n handleNoScript: function(name) {\n // if explicitly marked a
s 'noscript'\n if (this.hasAttribute('noscript') && !this.noscript) {\n
this.noscript = true;\n // imperative element registration\n P
olymer(name);\n }\n },\n\n waitingForResources: function() {\n r
eturn this._needsResources;\n },\n\n // NOTE: Elements must be queued in p
roper order for inheritance/composition\n // dependency resolution. Previousl
y this was enforced for inheritance,\n // and by rule for composition. It's n
ow entirely by rule.\n waitingForQueue: function() {\n return queue.enqu
eue(this, this.registerWhenReady, this._register);\n },\n\n loadResources:
function() {\n this._needsResources = true;\n this.loadStyles(functio
n() {\n this._needsResources = false;\n this.registerWhenReady();\
n }.bind(this));\n }\n\n });\n\n // semi-pluggable APIs \n\n // TODO(
sjmiles): should be fully pluggable (aka decoupled, currently\n // the various
plugins are allowed to depend on each other directly)\n api.publish(api.declara
tion, prototype);\n\n // utility and bookkeeping\n\n function isRegistered(nam
e) {\n return Boolean(HTMLElement.getPrototypeForTag(name));\n }\n\n functi
on isCustomTag(name) {\n return (name && name.indexOf('-') >= 0);\n }\n\n /
/ boot tasks\n\n whenReady(function() {\n document.body.removeAttribute('unr
esolved');\n document.dispatchEvent(\n new CustomEvent('polymer-ready',
{bubbles: true})\n );\n });\n\n // register polymer-element with document\n
\n document.registerElement('polymer-element', {prototype: prototype});\n\n})(P
olymer);\n", |
92 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v
ar whenPolymerReady = scope.whenPolymerReady;\n\n function importElements(eleme
ntOrFragment, callback) {\n if (elementOrFragment) {\n document.head.app
endChild(elementOrFragment);\n whenPolymerReady(callback);\n } else if (
callback) {\n callback();\n }\n }\n\n function importUrls(urls, callba
ck) {\n if (urls && urls.length) {\n var frag = document.createDocumen
tFragment();\n for (var i=0, l=urls.length, url, link; (i<l) && (url=urls
[i]); i++) {\n link = document.createElement('link');\n link.r
el = 'import';\n link.href = url;\n frag.appendChild(link);\n
}\n importElements(frag, callback);\n } else if (callback) {\n
callback();\n }\n }\n\n // exports\n scope.import = importUrls;\n sc
ope.importElements = importElements;\n\n})(Polymer);\n", | 117 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v
ar whenPolymerReady = scope.whenPolymerReady;\n\n function importElements(eleme
ntOrFragment, callback) {\n if (elementOrFragment) {\n document.head.app
endChild(elementOrFragment);\n whenPolymerReady(callback);\n } else if (
callback) {\n callback();\n }\n }\n\n function importUrls(urls, callba
ck) {\n if (urls && urls.length) {\n var frag = document.createDocumen
tFragment();\n for (var i=0, l=urls.length, url, link; (i<l) && (url=urls
[i]); i++) {\n link = document.createElement('link');\n link.r
el = 'import';\n link.href = url;\n frag.appendChild(link);\n
}\n importElements(frag, callback);\n } else if (callback) {\n
callback();\n }\n }\n\n // exports\n scope.import = importUrls;\n sc
ope.importElements = importElements;\n\n})(Polymer);\n", |
93 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /
/ imports\n\n var extend = scope.extend;\n var api = scope.api;\n var queue =
scope.queue;\n var whenPolymerReady = scope.whenPolymerReady;\n var getRegist
eredPrototype = scope.getRegisteredPrototype;\n var waitingForPrototype = scope
.waitingForPrototype;\n\n // declarative implementation: <polymer-element>\n\n
var prototype = extend(Object.create(HTMLElement.prototype), {\n\n createdCa
llback: function() {\n if (this.getAttribute('name')) {\n this.init(
);\n }\n },\n\n init: function() {\n // fetch declared values\n
this.name = this.getAttribute('name');\n this.extends = this.getAttrib
ute('extends');\n queue.wait(this);\n // initiate any async resource f
etches\n this.loadResources();\n // register when all constraints are
met\n this.registerWhenReady();\n },\n\n // TODO(sorvell): we current
ly queue in the order the prototypes are \n // registered, but we should queu
e in the order that polymer-elements\n // are registered. We are currently bl
ocked from doing this based on \n // crbug.com/395686.\n registerWhenReady
: function() {\n if (this.registered\n || this.waitingForPrototype(thi
s.name)\n || this.waitingForQueue()\n || this.waitingForResources())
{\n return;\n }\n queue.go(this);\n },\n\n _register:
function() {\n //console.log('registering', this.name);\n // warn if e
xtending from a custom element not registered via Polymer\n if (isCustomTag
(this.extends) && !isRegistered(this.extends)) {\n console.warn('%s is at
tempting to extend %s, an unregistered element ' +\n 'or one that was
not registered with Polymer.', this.name,\n this.extends);\n }\
n this.register(this.name, this.extends);\n this.registered = true;\n
},\n\n waitingForPrototype: function(name) {\n if (!getRegisteredProt
otype(name)) {\n // then wait for a prototype\n waitingForPrototyp
e(name, this);\n // emulate script if user is not supplying one\n
this.handleNoScript(name);\n // prototype not ready yet\n return t
rue;\n }\n },\n\n handleNoScript: function(name) {\n // if expli
citly marked as 'noscript'\n if (this.hasAttribute('noscript') && !this.nos
cript) {\n this.noscript = true;\n // imperative element registrat
ion\n Polymer(name);\n }\n },\n\n waitingForResources: functio
n() {\n return this._needsResources;\n },\n\n // NOTE: Elements must
be queued in proper order for inheritance/composition\n // dependency resolut
ion. Previously this was enforced for inheritance,\n // and by rule for compo
sition. It's now entirely by rule.\n waitingForQueue: function() {\n ret
urn queue.enqueue(this, this.registerWhenReady, this._register);\n },\n\n
loadResources: function() {\n this._needsResources = true;\n this.load
Styles(function() {\n this._needsResources = false;\n this.registe
rWhenReady();\n }.bind(this));\n }\n\n });\n\n // semi-pluggable APIs
\n\n // TODO(sjmiles): should be fully pluggable (aka decoupled, currently\n /
/ the various plugins are allowed to depend on each other directly)\n api.publi
sh(api.declaration, prototype);\n\n // utility and bookkeeping\n\n function is
Registered(name) {\n return Boolean(HTMLElement.getPrototypeForTag(name));\n
}\n\n function isCustomTag(name) {\n return (name && name.indexOf('-') >= 0
);\n }\n\n // boot tasks\n\n whenPolymerReady(function() {\n document.body
.removeAttribute('unresolved');\n document.dispatchEvent(\n new CustomEv
ent('polymer-ready', {bubbles: true})\n );\n });\n\n // register polymer-el
ement with document\n\n document.registerElement('polymer-element', {prototype:
prototype});\n\n})(Polymer);\n", | |
94 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * The `auto-binding
` element extends the template element. It provides a quick \n * and easy way to
do data binding without the need to setup a model. \n * The `auto-binding` elem
ent itself serves as the model and controller for the \n * elements it contains.
Both data and event handlers can be bound. \n *\n * The `auto-binding` element
acts just like a template that is bound to \n * a model. It stamps its content i
n the dom adjacent to itself. When the \n * content is stamped, the `template-bo
und` event is fired.\n *\n * Example:\n *\n * <template is=\"auto-binding\">
\n * <div>Say something: <input value=\"{{value}}\"></div>\n * <div>
You said: {{value}}</div>\n * <button on-tap=\"{{buttonTap}}\">Tap me!</bu
tton>\n * </template>\n * <script>\n * var template = document.que
rySelector('template');\n * template.value = 'something';\n * templa
te.buttonTap = function() {\n * console.log('tap!');\n * };\n *
</script>\n *\n * @module Polymer\n * @status stable\n*/\n\n(function() {\n\n
var element = document.createElement('polymer-element');\n element.setAttribut
e('name', 'auto-binding');\n element.setAttribute('extends', 'template');\n el
ement.init();\n\n Polymer('auto-binding', {\n\n createdCallback: function()
{\n this.syntax = this.bindingDelegate = this.makeSyntax();\n // delay
stamping until polymer-ready so that auto-binding is not\n // required to
load last.\n Polymer.whenPolymerReady(function() {\n this.model = th
is;\n this.setAttribute('bind', '');\n // we don't bother with an
explicit signal here, we could ust a MO\n // if necessary\n this.a
sync(function() {\n // note: this will marshall *all* the elements in t
he parentNode\n // rather than just stamped ones. We'd need to use crea
teInstance\n // to fix this or something else fancier.\n this.
marshalNodeReferences(this.parentNode);\n // template stamping is async
hronous so stamping isn't complete\n // by polymer-ready; fire an event
so users can use stamped elements\n this.fire('template-bound');\n
});\n }.bind(this));\n },\n\n makeSyntax: function() {\n var
events = Object.create(Polymer.api.declaration.events);\n var self = this;
\n events.findController = function() { return self.model; };\n\n var
syntax = new PolymerExpressions();\n var prepareBinding = syntax.prepareBin
ding; \n syntax.prepareBinding = function(pathString, name, node) {\n
return events.prepareEventBinding(pathString, name, node) ||\n
prepareBinding.call(syntax, pathString, name, node);\n };\n return syn
tax;\n }\n\n });\n\n})();\n" | 118 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
\n * This code may only be used under the BSD style license found at http://poly
mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/
/polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found
at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * The `auto-binding
` element extends the template element. It provides a quick \n * and easy way to
do data binding without the need to setup a model. \n * The `auto-binding` elem
ent itself serves as the model and controller for the \n * elements it contains.
Both data and event handlers can be bound. \n *\n * The `auto-binding` element
acts just like a template that is bound to \n * a model. It stamps its content i
n the dom adjacent to itself. When the \n * content is stamped, the `template-bo
und` event is fired.\n *\n * Example:\n *\n * <template is=\"auto-binding\">
\n * <div>Say something: <input value=\"{{value}}\"></div>\n * <div>
You said: {{value}}</div>\n * <button on-tap=\"{{buttonTap}}\">Tap me!</bu
tton>\n * </template>\n * <script>\n * var template = document.que
rySelector('template');\n * template.value = 'something';\n * templa
te.buttonTap = function() {\n * console.log('tap!');\n * };\n *
</script>\n *\n * @module Polymer\n * @status stable\n*/\n\n(function() {\n\n
var element = document.createElement('polymer-element');\n element.setAttribut
e('name', 'auto-binding');\n element.setAttribute('extends', 'template');\n el
ement.init();\n\n Polymer('auto-binding', {\n\n createdCallback: function()
{\n this.syntax = this.bindingDelegate = this.makeSyntax();\n // delay
stamping until polymer-ready so that auto-binding is not\n // required to
load last.\n Polymer.whenPolymerReady(function() {\n this.model = th
is;\n this.setAttribute('bind', '');\n // we don't bother with an
explicit signal here, we could ust a MO\n // if necessary\n this.a
sync(function() {\n // note: this will marshall *all* the elements in t
he parentNode\n // rather than just stamped ones. We'd need to use crea
teInstance\n // to fix this or something else fancier.\n this.
marshalNodeReferences(this.parentNode);\n // template stamping is async
hronous so stamping isn't complete\n // by polymer-ready; fire an event
so users can use stamped elements\n this.fire('template-bound');\n
});\n }.bind(this));\n },\n\n makeSyntax: function() {\n var
events = Object.create(Polymer.api.declaration.events);\n var self = this;
\n events.findController = function() { return self.model; };\n\n var
syntax = new PolymerExpressions();\n var prepareBinding = syntax.prepareBin
ding; \n syntax.prepareBinding = function(pathString, name, node) {\n
return events.prepareEventBinding(pathString, name, node) ||\n
prepareBinding.call(syntax, pathString, name, node);\n };\n return syn
tax;\n }\n\n });\n\n})();\n" |
95 ] | 119 ] |
96 } | 120 } |
OLD | NEW |