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Issue 558083002: [cc] Add nearest neighbor filtering for TextureLayer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add nearest_neighbor field to TextureMailbox. Created 6 years, 1 month ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <set> 9 #include <set>
10 #include <string> 10 #include <string>
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2103 // Set the correct blending mode. 2103 // Set the correct blending mode.
2104 SetBlendEnabled(draw_cache_.needs_blending); 2104 SetBlendEnabled(draw_cache_.needs_blending);
2105 2105
2106 // Bind the program to the GL state. 2106 // Bind the program to the GL state.
2107 SetUseProgram(draw_cache_.program_id); 2107 SetUseProgram(draw_cache_.program_id);
2108 2108
2109 // Bind the correct texture sampler location. 2109 // Bind the correct texture sampler location.
2110 GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0)); 2110 GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0));
2111 2111
2112 // Assume the current active textures is 0. 2112 // Assume the current active textures is 0.
2113 ResourceProvider::ScopedReadLockGL locked_quad(resource_provider_, 2113 ResourceProvider::ScopedSamplerGL locked_quad(resource_provider_,
2114 draw_cache_.resource_id); 2114 draw_cache_.resource_id,
2115 draw_cache_.nearest_neighbor);
piman 2014/10/28 05:09:50 You need an enum here (GL_LINEAR or GL_NEAREST), n
jackhou1 2014/10/29 00:12:25 Done.
2115 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); 2116 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
2116 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, locked_quad.texture_id())); 2117 GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, locked_quad.texture_id()));
2117 2118
2118 COMPILE_ASSERT(sizeof(Float4) == 4 * sizeof(float), struct_is_densely_packed); 2119 COMPILE_ASSERT(sizeof(Float4) == 4 * sizeof(float), struct_is_densely_packed);
2119 COMPILE_ASSERT(sizeof(Float16) == 16 * sizeof(float), 2120 COMPILE_ASSERT(sizeof(Float16) == 16 * sizeof(float),
2120 struct_is_densely_packed); 2121 struct_is_densely_packed);
2121 2122
2123 //printf("GLRenderer::FlushTextureQuadCache %d %d\n", draw_cache_.nearest_neig hbor, draw_cache_.resource_id);
2124
2122 // Upload the tranforms for both points and uvs. 2125 // Upload the tranforms for both points and uvs.
2123 GLC(gl_, 2126 GLC(gl_,
2124 gl_->UniformMatrix4fv( 2127 gl_->UniformMatrix4fv(
2125 static_cast<int>(draw_cache_.matrix_location), 2128 static_cast<int>(draw_cache_.matrix_location),
2126 static_cast<int>(draw_cache_.matrix_data.size()), 2129 static_cast<int>(draw_cache_.matrix_data.size()),
2127 false, 2130 false,
2128 reinterpret_cast<float*>(&draw_cache_.matrix_data.front()))); 2131 reinterpret_cast<float*>(&draw_cache_.matrix_data.front())));
2129 GLC(gl_, 2132 GLC(gl_,
2130 gl_->Uniform4fv( 2133 gl_->Uniform4fv(
2131 static_cast<int>(draw_cache_.uv_xform_location), 2134 static_cast<int>(draw_cache_.uv_xform_location),
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2179 if (quad->background_color == SK_ColorTRANSPARENT) { 2182 if (quad->background_color == SK_ColorTRANSPARENT) {
2180 binding.Set(GetNonPremultipliedTextureProgram(tex_coord_precision)); 2183 binding.Set(GetNonPremultipliedTextureProgram(tex_coord_precision));
2181 } else { 2184 } else {
2182 binding.Set( 2185 binding.Set(
2183 GetNonPremultipliedTextureBackgroundProgram(tex_coord_precision)); 2186 GetNonPremultipliedTextureBackgroundProgram(tex_coord_precision));
2184 } 2187 }
2185 } 2188 }
2186 2189
2187 int resource_id = quad->resource_id; 2190 int resource_id = quad->resource_id;
2188 2191
2192 //printf("GLRenderer::EnqueueTextureQuad %d %d\n", quad->nearest_neighbor, res ource_id);
2193
2189 if (draw_cache_.program_id != binding.program_id || 2194 if (draw_cache_.program_id != binding.program_id ||
2190 draw_cache_.resource_id != resource_id || 2195 draw_cache_.resource_id != resource_id ||
2191 draw_cache_.needs_blending != quad->ShouldDrawWithBlending() || 2196 draw_cache_.needs_blending != quad->ShouldDrawWithBlending() ||
2197 draw_cache_.nearest_neighbor != quad->nearest_neighbor ||
2192 draw_cache_.background_color != quad->background_color || 2198 draw_cache_.background_color != quad->background_color ||
2193 draw_cache_.matrix_data.size() >= 8) { 2199 draw_cache_.matrix_data.size() >= 8) {
2194 FlushTextureQuadCache(); 2200 FlushTextureQuadCache();
2195 draw_cache_.program_id = binding.program_id; 2201 draw_cache_.program_id = binding.program_id;
2196 draw_cache_.resource_id = resource_id; 2202 draw_cache_.resource_id = resource_id;
2197 draw_cache_.needs_blending = quad->ShouldDrawWithBlending(); 2203 draw_cache_.needs_blending = quad->ShouldDrawWithBlending();
2204 draw_cache_.nearest_neighbor = quad->nearest_neighbor;
2198 draw_cache_.background_color = quad->background_color; 2205 draw_cache_.background_color = quad->background_color;
2199 2206
2200 draw_cache_.uv_xform_location = binding.tex_transform_location; 2207 draw_cache_.uv_xform_location = binding.tex_transform_location;
2201 draw_cache_.background_color_location = binding.background_color_location; 2208 draw_cache_.background_color_location = binding.background_color_location;
2202 draw_cache_.vertex_opacity_location = binding.vertex_opacity_location; 2209 draw_cache_.vertex_opacity_location = binding.vertex_opacity_location;
2203 draw_cache_.matrix_location = binding.matrix_location; 2210 draw_cache_.matrix_location = binding.matrix_location;
2204 draw_cache_.sampler_location = binding.sampler_location; 2211 draw_cache_.sampler_location = binding.sampler_location;
2205 } 2212 }
2206 2213
2207 // Generate the uv-transform 2214 // Generate the uv-transform
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3358 context_support_->ScheduleOverlayPlane( 3365 context_support_->ScheduleOverlayPlane(
3359 overlay.plane_z_order, 3366 overlay.plane_z_order,
3360 overlay.transform, 3367 overlay.transform,
3361 pending_overlay_resources_.back()->texture_id(), 3368 pending_overlay_resources_.back()->texture_id(),
3362 overlay.display_rect, 3369 overlay.display_rect,
3363 overlay.uv_rect); 3370 overlay.uv_rect);
3364 } 3371 }
3365 } 3372 }
3366 3373
3367 } // namespace cc 3374 } // namespace cc
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