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Side by Side Diff: cc/output/delegating_renderer.cc

Issue 558083002: [cc] Add nearest neighbor filtering for TextureLayer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add nearest_neighbor field to TextureMailbox. Created 6 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/delegating_renderer.h" 5 #include "cc/output/delegating_renderer.h"
6 6
7 #include <set> 7 #include <set>
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
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29 client, settings, output_surface, resource_provider)); 29 client, settings, output_surface, resource_provider));
30 } 30 }
31 31
32 DelegatingRenderer::DelegatingRenderer(RendererClient* client, 32 DelegatingRenderer::DelegatingRenderer(RendererClient* client,
33 const LayerTreeSettings* settings, 33 const LayerTreeSettings* settings,
34 OutputSurface* output_surface, 34 OutputSurface* output_surface,
35 ResourceProvider* resource_provider) 35 ResourceProvider* resource_provider)
36 : Renderer(client, settings), 36 : Renderer(client, settings),
37 output_surface_(output_surface), 37 output_surface_(output_surface),
38 resource_provider_(resource_provider) { 38 resource_provider_(resource_provider) {
39 //printf("DelegatingRenderer %p\n", this);
39 DCHECK(resource_provider_); 40 DCHECK(resource_provider_);
40 41
41 capabilities_.using_partial_swap = false; 42 capabilities_.using_partial_swap = false;
42 capabilities_.max_texture_size = resource_provider_->max_texture_size(); 43 capabilities_.max_texture_size = resource_provider_->max_texture_size();
43 capabilities_.best_texture_format = resource_provider_->best_texture_format(); 44 capabilities_.best_texture_format = resource_provider_->best_texture_format();
44 capabilities_.allow_partial_texture_updates = false; 45 capabilities_.allow_partial_texture_updates = false;
45 46
46 if (!output_surface_->context_provider()) { 47 if (!output_surface_->context_provider()) {
47 capabilities_.using_shared_memory_resources = true; 48 capabilities_.using_shared_memory_resources = true;
48 } else { 49 } else {
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69 ResourceProvider::ResourceId id) { 70 ResourceProvider::ResourceId id) {
70 array->push_back(id); 71 array->push_back(id);
71 return id; 72 return id;
72 } 73 }
73 74
74 void DelegatingRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, 75 void DelegatingRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
75 float device_scale_factor, 76 float device_scale_factor,
76 const gfx::Rect& device_viewport_rect, 77 const gfx::Rect& device_viewport_rect,
77 const gfx::Rect& device_clip_rect, 78 const gfx::Rect& device_clip_rect,
78 bool disable_picture_quad_image_filtering) { 79 bool disable_picture_quad_image_filtering) {
80 //printf("DelegatingRenderer::DrawFrame start\n");
79 TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame"); 81 TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame");
80 82
81 DCHECK(!delegated_frame_data_); 83 DCHECK(!delegated_frame_data_);
82 84
83 delegated_frame_data_ = make_scoped_ptr(new DelegatedFrameData); 85 delegated_frame_data_ = make_scoped_ptr(new DelegatedFrameData);
84 DelegatedFrameData& out_data = *delegated_frame_data_; 86 DelegatedFrameData& out_data = *delegated_frame_data_;
85 out_data.device_scale_factor = device_scale_factor; 87 out_data.device_scale_factor = device_scale_factor;
86 // Move the render passes and resources into the |out_frame|. 88 // Move the render passes and resources into the |out_frame|.
87 out_data.render_pass_list.swap(*render_passes_in_draw_order); 89 out_data.render_pass_list.swap(*render_passes_in_draw_order);
88 90
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122 } 124 }
123 } 125 }
124 // We loop visibility to the GPU process, since that's what manages memory. 126 // We loop visibility to the GPU process, since that's what manages memory.
125 // That will allow it to feed us with memory allocations that we can act 127 // That will allow it to feed us with memory allocations that we can act
126 // upon. 128 // upon.
127 if (context_provider) 129 if (context_provider)
128 context_provider->ContextSupport()->SetSurfaceVisible(visible()); 130 context_provider->ContextSupport()->SetSurfaceVisible(visible());
129 } 131 }
130 132
131 } // namespace cc 133 } // namespace cc
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