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Side by Side Diff: cc/layers/texture_layer_impl.cc

Issue 558083002: [cc] Add nearest neighbor filtering for TextureLayer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add nearest_neighbor field to TextureMailbox. Created 6 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/texture_layer_impl.h" 5 #include "cc/layers/texture_layer_impl.h"
6 6
7 #include <vector> 7 #include <vector>
8 8
9 #include "base/strings/stringprintf.h" 9 #include "base/strings/stringprintf.h"
10 #include "cc/output/renderer.h" 10 #include "cc/output/renderer.h"
11 #include "cc/quads/texture_draw_quad.h" 11 #include "cc/quads/texture_draw_quad.h"
12 #include "cc/resources/platform_color.h" 12 #include "cc/resources/platform_color.h"
13 #include "cc/resources/scoped_resource.h" 13 #include "cc/resources/scoped_resource.h"
14 #include "cc/resources/single_release_callback_impl.h" 14 #include "cc/resources/single_release_callback_impl.h"
15 #include "cc/trees/layer_tree_impl.h" 15 #include "cc/trees/layer_tree_impl.h"
16 #include "cc/trees/occlusion.h" 16 #include "cc/trees/occlusion.h"
17 17
18 namespace cc { 18 namespace cc {
19 19
20 TextureLayerImpl::TextureLayerImpl(LayerTreeImpl* tree_impl, int id) 20 TextureLayerImpl::TextureLayerImpl(LayerTreeImpl* tree_impl, int id)
21 : LayerImpl(tree_impl, id), 21 : LayerImpl(tree_impl, id),
22 external_texture_resource_(0), 22 external_texture_resource_(0),
23 premultiplied_alpha_(true), 23 premultiplied_alpha_(true),
24 blend_background_color_(false), 24 blend_background_color_(false),
25 flipped_(true), 25 flipped_(true),
26 nearest_neighbor_(false),
26 uv_top_left_(0.f, 0.f), 27 uv_top_left_(0.f, 0.f),
27 uv_bottom_right_(1.f, 1.f), 28 uv_bottom_right_(1.f, 1.f),
28 own_mailbox_(false), 29 own_mailbox_(false),
29 valid_texture_copy_(false) { 30 valid_texture_copy_(false) {
30 vertex_opacity_[0] = 1.0f; 31 vertex_opacity_[0] = 1.0f;
31 vertex_opacity_[1] = 1.0f; 32 vertex_opacity_[1] = 1.0f;
32 vertex_opacity_[2] = 1.0f; 33 vertex_opacity_[2] = 1.0f;
33 vertex_opacity_[3] = 1.0f; 34 vertex_opacity_[3] = 1.0f;
34 } 35 }
35 36
(...skipping 19 matching lines...) Expand all
55 void TextureLayerImpl::PushPropertiesTo(LayerImpl* layer) { 56 void TextureLayerImpl::PushPropertiesTo(LayerImpl* layer) {
56 LayerImpl::PushPropertiesTo(layer); 57 LayerImpl::PushPropertiesTo(layer);
57 58
58 TextureLayerImpl* texture_layer = static_cast<TextureLayerImpl*>(layer); 59 TextureLayerImpl* texture_layer = static_cast<TextureLayerImpl*>(layer);
59 texture_layer->SetFlipped(flipped_); 60 texture_layer->SetFlipped(flipped_);
60 texture_layer->SetUVTopLeft(uv_top_left_); 61 texture_layer->SetUVTopLeft(uv_top_left_);
61 texture_layer->SetUVBottomRight(uv_bottom_right_); 62 texture_layer->SetUVBottomRight(uv_bottom_right_);
62 texture_layer->SetVertexOpacity(vertex_opacity_); 63 texture_layer->SetVertexOpacity(vertex_opacity_);
63 texture_layer->SetPremultipliedAlpha(premultiplied_alpha_); 64 texture_layer->SetPremultipliedAlpha(premultiplied_alpha_);
64 texture_layer->SetBlendBackgroundColor(blend_background_color_); 65 texture_layer->SetBlendBackgroundColor(blend_background_color_);
66 texture_layer->SetNearestNeighbor(nearest_neighbor_);
65 if (own_mailbox_) { 67 if (own_mailbox_) {
66 texture_layer->SetTextureMailbox(texture_mailbox_, 68 texture_layer->SetTextureMailbox(texture_mailbox_,
67 release_callback_.Pass()); 69 release_callback_.Pass());
68 own_mailbox_ = false; 70 own_mailbox_ = false;
69 } 71 }
70 } 72 }
71 73
72 bool TextureLayerImpl::WillDraw(DrawMode draw_mode, 74 bool TextureLayerImpl::WillDraw(DrawMode draw_mode,
73 ResourceProvider* resource_provider) { 75 ResourceProvider* resource_provider) {
74 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) 76 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
(...skipping 19 matching lines...) Expand all
94 texture_mailbox_.IsSharedMemory()) { 96 texture_mailbox_.IsSharedMemory()) {
95 DCHECK(!external_texture_resource_); 97 DCHECK(!external_texture_resource_);
96 // Have to upload a copy to a texture for it to be used in a 98 // Have to upload a copy to a texture for it to be used in a
97 // hardware draw. 99 // hardware draw.
98 if (!texture_copy_) 100 if (!texture_copy_)
99 texture_copy_ = ScopedResource::Create(resource_provider); 101 texture_copy_ = ScopedResource::Create(resource_provider);
100 if (texture_copy_->size() != texture_mailbox_.shared_memory_size() || 102 if (texture_copy_->size() != texture_mailbox_.shared_memory_size() ||
101 resource_provider->InUseByConsumer(texture_copy_->id())) 103 resource_provider->InUseByConsumer(texture_copy_->id()))
102 texture_copy_->Free(); 104 texture_copy_->Free();
103 105
106 //if (nearest_neighbor_)
107 //texture_copy_->filter = GL_NEAREST;
108
104 if (!texture_copy_->id()) { 109 if (!texture_copy_->id()) {
105 texture_copy_->Allocate(texture_mailbox_.shared_memory_size(), 110 texture_copy_->Allocate(texture_mailbox_.shared_memory_size(),
106 ResourceProvider::TextureHintImmutable, 111 ResourceProvider::TextureHintDefault,
piman 2014/10/28 05:09:50 Why changing this? (and other places) Immutability
jackhou1 2014/10/29 00:12:25 Oops, I wasn't sure if this mattered. Removed.
107 resource_provider->best_texture_format()); 112 resource_provider->best_texture_format());
108 } 113 }
109 114
110 if (texture_copy_->id()) { 115 if (texture_copy_->id()) {
111 std::vector<uint8> swizzled; 116 std::vector<uint8> swizzled;
112 uint8* pixels = 117 uint8* pixels =
113 static_cast<uint8*>(texture_mailbox_.shared_memory()->memory()); 118 static_cast<uint8*>(texture_mailbox_.shared_memory()->memory());
114 119
115 if (!PlatformColor::SameComponentOrder(texture_copy_->format())) { 120 if (!PlatformColor::SameComponentOrder(texture_copy_->format())) {
116 // Swizzle colors. This is slow, but should be really uncommon. 121 // Swizzle colors. This is slow, but should be really uncommon.
(...skipping 11 matching lines...) Expand all
128 resource_provider->SetPixels( 133 resource_provider->SetPixels(
129 texture_copy_->id(), 134 texture_copy_->id(),
130 pixels, 135 pixels,
131 gfx::Rect(texture_mailbox_.shared_memory_size()), 136 gfx::Rect(texture_mailbox_.shared_memory_size()),
132 gfx::Rect(texture_mailbox_.shared_memory_size()), 137 gfx::Rect(texture_mailbox_.shared_memory_size()),
133 gfx::Vector2d()); 138 gfx::Vector2d());
134 139
135 valid_texture_copy_ = true; 140 valid_texture_copy_ = true;
136 } 141 }
137 } 142 }
138 return (external_texture_resource_ || valid_texture_copy_) && 143 bool result = (external_texture_resource_ || valid_texture_copy_) &&
139 LayerImpl::WillDraw(draw_mode, resource_provider); 144 LayerImpl::WillDraw(draw_mode, resource_provider);
145 //printf("TextureLayerImpl::WillDraw %d %p\n", result, this);
146 return result;
140 } 147 }
141 148
142 void TextureLayerImpl::AppendQuads(RenderPass* render_pass, 149 void TextureLayerImpl::AppendQuads(RenderPass* render_pass,
143 const Occlusion& occlusion_in_content_space, 150 const Occlusion& occlusion_in_content_space,
144 AppendQuadsData* append_quads_data) { 151 AppendQuadsData* append_quads_data) {
145 DCHECK(external_texture_resource_ || valid_texture_copy_); 152 DCHECK(external_texture_resource_ || valid_texture_copy_);
146 153
147 SharedQuadState* shared_quad_state = 154 SharedQuadState* shared_quad_state =
148 render_pass->CreateAndAppendSharedQuadState(); 155 render_pass->CreateAndAppendSharedQuadState();
149 PopulateSharedQuadState(shared_quad_state); 156 PopulateSharedQuadState(shared_quad_state);
150 157
151 AppendDebugBorderQuad( 158 AppendDebugBorderQuad(
152 render_pass, content_bounds(), shared_quad_state, append_quads_data); 159 render_pass, content_bounds(), shared_quad_state, append_quads_data);
153 160
154 SkColor bg_color = blend_background_color_ ? 161 SkColor bg_color = blend_background_color_ ?
155 background_color() : SK_ColorTRANSPARENT; 162 background_color() : SK_ColorTRANSPARENT;
156 bool opaque = contents_opaque() || (SkColorGetA(bg_color) == 0xFF); 163 bool opaque = contents_opaque() || (SkColorGetA(bg_color) == 0xFF);
157 164
158 gfx::Rect quad_rect(content_bounds()); 165 gfx::Rect quad_rect(content_bounds());
159 gfx::Rect opaque_rect = opaque ? quad_rect : gfx::Rect(); 166 gfx::Rect opaque_rect = opaque ? quad_rect : gfx::Rect();
160 gfx::Rect visible_quad_rect = 167 gfx::Rect visible_quad_rect =
161 occlusion_in_content_space.GetUnoccludedContentRect(quad_rect); 168 occlusion_in_content_space.GetUnoccludedContentRect(quad_rect);
162 if (visible_quad_rect.IsEmpty()) 169 if (visible_quad_rect.IsEmpty())
163 return; 170 return;
164 171
165 TextureDrawQuad* quad = 172 TextureDrawQuad* quad =
166 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 173 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
167 ResourceProvider::ResourceId id = 174 ResourceProvider::ResourceId id =
168 valid_texture_copy_ ? texture_copy_->id() : external_texture_resource_; 175 valid_texture_copy_ ? texture_copy_->id() : external_texture_resource_;
176
177 //printf("TextureLayerImpl::AppendQuads %d %d %p\n", nearest_neighbor_, id, th is);
169 quad->SetNew(shared_quad_state, 178 quad->SetNew(shared_quad_state,
170 quad_rect, 179 quad_rect,
171 opaque_rect, 180 opaque_rect,
172 visible_quad_rect, 181 visible_quad_rect,
173 id, 182 id,
174 premultiplied_alpha_, 183 premultiplied_alpha_,
175 uv_top_left_, 184 uv_top_left_,
176 uv_bottom_right_, 185 uv_bottom_right_,
177 bg_color, 186 bg_color,
178 vertex_opacity_, 187 vertex_opacity_,
179 flipped_); 188 flipped_,
189 nearest_neighbor_);
180 } 190 }
181 191
182 SimpleEnclosedRegion TextureLayerImpl::VisibleContentOpaqueRegion() const { 192 SimpleEnclosedRegion TextureLayerImpl::VisibleContentOpaqueRegion() const {
183 if (contents_opaque()) 193 if (contents_opaque())
184 return SimpleEnclosedRegion(visible_content_rect()); 194 return SimpleEnclosedRegion(visible_content_rect());
185 195
186 if (blend_background_color_ && (SkColorGetA(background_color()) == 0xFF)) 196 if (blend_background_color_ && (SkColorGetA(background_color()) == 0xFF))
187 return SimpleEnclosedRegion(visible_content_rect()); 197 return SimpleEnclosedRegion(visible_content_rect());
188 198
189 return SimpleEnclosedRegion(); 199 return SimpleEnclosedRegion();
(...skipping 14 matching lines...) Expand all
204 void TextureLayerImpl::SetBlendBackgroundColor(bool blend) { 214 void TextureLayerImpl::SetBlendBackgroundColor(bool blend) {
205 blend_background_color_ = blend; 215 blend_background_color_ = blend;
206 SetNeedsPushProperties(); 216 SetNeedsPushProperties();
207 } 217 }
208 218
209 void TextureLayerImpl::SetFlipped(bool flipped) { 219 void TextureLayerImpl::SetFlipped(bool flipped) {
210 flipped_ = flipped; 220 flipped_ = flipped;
211 SetNeedsPushProperties(); 221 SetNeedsPushProperties();
212 } 222 }
213 223
224 void TextureLayerImpl::SetNearestNeighbor(bool nearest_neighbor) {
225 //printf("TextureLayerImpl::SetNearestNeighbor %d %p\n", nearest_neighbor, thi s);
226 nearest_neighbor_ = nearest_neighbor;
227 SetNeedsPushProperties();
228 }
229
214 void TextureLayerImpl::SetUVTopLeft(const gfx::PointF top_left) { 230 void TextureLayerImpl::SetUVTopLeft(const gfx::PointF top_left) {
215 uv_top_left_ = top_left; 231 uv_top_left_ = top_left;
216 SetNeedsPushProperties(); 232 SetNeedsPushProperties();
217 } 233 }
218 234
219 void TextureLayerImpl::SetUVBottomRight(const gfx::PointF bottom_right) { 235 void TextureLayerImpl::SetUVBottomRight(const gfx::PointF bottom_right) {
220 uv_bottom_right_ = bottom_right; 236 uv_bottom_right_ = bottom_right;
221 SetNeedsPushProperties(); 237 SetNeedsPushProperties();
222 } 238 }
223 239
(...skipping 25 matching lines...) Expand all
249 } else if (external_texture_resource_) { 265 } else if (external_texture_resource_) {
250 DCHECK(!own_mailbox_); 266 DCHECK(!own_mailbox_);
251 ResourceProvider* resource_provider = 267 ResourceProvider* resource_provider =
252 layer_tree_impl()->resource_provider(); 268 layer_tree_impl()->resource_provider();
253 resource_provider->DeleteResource(external_texture_resource_); 269 resource_provider->DeleteResource(external_texture_resource_);
254 external_texture_resource_ = 0; 270 external_texture_resource_ = 0;
255 } 271 }
256 } 272 }
257 273
258 } // namespace cc 274 } // namespace cc
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