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Issue 558083002: [cc] Add nearest neighbor filtering for TextureLayer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Sync and rebase Created 6 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/quads/texture_draw_quad.h" 5 #include "cc/quads/texture_draw_quad.h"
6 6
7 #include "base/debug/trace_event_argument.h" 7 #include "base/debug/trace_event_argument.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/values.h" 9 #include "base/values.h"
10 #include "cc/base/math_util.h" 10 #include "cc/base/math_util.h"
11 #include "ui/gfx/geometry/vector2d_f.h" 11 #include "ui/gfx/geometry/vector2d_f.h"
12 12
13 namespace cc { 13 namespace cc {
14 14
15 TextureDrawQuad::TextureDrawQuad() 15 TextureDrawQuad::TextureDrawQuad()
16 : resource_id(0), 16 : resource_id(0),
17 premultiplied_alpha(false), 17 premultiplied_alpha(false),
18 background_color(SK_ColorTRANSPARENT), 18 background_color(SK_ColorTRANSPARENT),
19 flipped(false) { 19 flipped(false),
20 nearest_neighbor(false) {
20 this->vertex_opacity[0] = 0.f; 21 this->vertex_opacity[0] = 0.f;
21 this->vertex_opacity[1] = 0.f; 22 this->vertex_opacity[1] = 0.f;
22 this->vertex_opacity[2] = 0.f; 23 this->vertex_opacity[2] = 0.f;
23 this->vertex_opacity[3] = 0.f; 24 this->vertex_opacity[3] = 0.f;
24 } 25 }
25 26
26 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, 27 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
27 const gfx::Rect& rect, 28 const gfx::Rect& rect,
28 const gfx::Rect& opaque_rect, 29 const gfx::Rect& opaque_rect,
29 const gfx::Rect& visible_rect, 30 const gfx::Rect& visible_rect,
30 unsigned resource_id, 31 unsigned resource_id,
31 bool premultiplied_alpha, 32 bool premultiplied_alpha,
32 const gfx::PointF& uv_top_left, 33 const gfx::PointF& uv_top_left,
33 const gfx::PointF& uv_bottom_right, 34 const gfx::PointF& uv_bottom_right,
34 SkColor background_color, 35 SkColor background_color,
35 const float vertex_opacity[4], 36 const float vertex_opacity[4],
36 bool flipped) { 37 bool flipped,
38 bool nearest_neighbor) {
37 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f 39 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
38 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; 40 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f;
39 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, 41 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
40 opaque_rect, visible_rect, needs_blending); 42 opaque_rect, visible_rect, needs_blending);
41 this->resource_id = resource_id; 43 this->resource_id = resource_id;
42 this->premultiplied_alpha = premultiplied_alpha; 44 this->premultiplied_alpha = premultiplied_alpha;
43 this->uv_top_left = uv_top_left; 45 this->uv_top_left = uv_top_left;
44 this->uv_bottom_right = uv_bottom_right; 46 this->uv_bottom_right = uv_bottom_right;
45 this->background_color = background_color; 47 this->background_color = background_color;
46 this->vertex_opacity[0] = vertex_opacity[0]; 48 this->vertex_opacity[0] = vertex_opacity[0];
47 this->vertex_opacity[1] = vertex_opacity[1]; 49 this->vertex_opacity[1] = vertex_opacity[1];
48 this->vertex_opacity[2] = vertex_opacity[2]; 50 this->vertex_opacity[2] = vertex_opacity[2];
49 this->vertex_opacity[3] = vertex_opacity[3]; 51 this->vertex_opacity[3] = vertex_opacity[3];
50 this->flipped = flipped; 52 this->flipped = flipped;
53 this->nearest_neighbor = nearest_neighbor;
51 } 54 }
52 55
53 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, 56 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
54 const gfx::Rect& rect, 57 const gfx::Rect& rect,
55 const gfx::Rect& opaque_rect, 58 const gfx::Rect& opaque_rect,
56 const gfx::Rect& visible_rect, bool needs_blending, 59 const gfx::Rect& visible_rect,
57 unsigned resource_id, bool premultiplied_alpha, 60 bool needs_blending,
61 unsigned resource_id,
62 bool premultiplied_alpha,
58 const gfx::PointF& uv_top_left, 63 const gfx::PointF& uv_top_left,
59 const gfx::PointF& uv_bottom_right, 64 const gfx::PointF& uv_bottom_right,
60 SkColor background_color, 65 SkColor background_color,
61 const float vertex_opacity[4], 66 const float vertex_opacity[4],
62 bool flipped) { 67 bool flipped,
68 bool nearest_neighbor) {
63 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, 69 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
64 opaque_rect, visible_rect, needs_blending); 70 opaque_rect, visible_rect, needs_blending);
65 this->resource_id = resource_id; 71 this->resource_id = resource_id;
66 this->premultiplied_alpha = premultiplied_alpha; 72 this->premultiplied_alpha = premultiplied_alpha;
67 this->uv_top_left = uv_top_left; 73 this->uv_top_left = uv_top_left;
68 this->uv_bottom_right = uv_bottom_right; 74 this->uv_bottom_right = uv_bottom_right;
69 this->background_color = background_color; 75 this->background_color = background_color;
70 this->vertex_opacity[0] = vertex_opacity[0]; 76 this->vertex_opacity[0] = vertex_opacity[0];
71 this->vertex_opacity[1] = vertex_opacity[1]; 77 this->vertex_opacity[1] = vertex_opacity[1];
72 this->vertex_opacity[2] = vertex_opacity[2]; 78 this->vertex_opacity[2] = vertex_opacity[2];
73 this->vertex_opacity[3] = vertex_opacity[3]; 79 this->vertex_opacity[3] = vertex_opacity[3];
74 this->flipped = flipped; 80 this->flipped = flipped;
81 this->nearest_neighbor = nearest_neighbor;
75 } 82 }
76 83
77 void TextureDrawQuad::IterateResources( 84 void TextureDrawQuad::IterateResources(
78 const ResourceIteratorCallback& callback) { 85 const ResourceIteratorCallback& callback) {
79 resource_id = callback.Run(resource_id); 86 resource_id = callback.Run(resource_id);
80 } 87 }
81 88
82 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) { 89 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) {
83 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); 90 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT);
84 return static_cast<const TextureDrawQuad*>(quad); 91 return static_cast<const TextureDrawQuad*>(quad);
(...skipping 11 matching lines...) Expand all
96 value->EndArray(); 103 value->EndArray();
97 104
98 value->SetInteger("background_color", background_color); 105 value->SetInteger("background_color", background_color);
99 106
100 value->BeginArray("vertex_opacity"); 107 value->BeginArray("vertex_opacity");
101 for (size_t i = 0; i < 4; ++i) 108 for (size_t i = 0; i < 4; ++i)
102 value->AppendDouble(vertex_opacity[i]); 109 value->AppendDouble(vertex_opacity[i]);
103 value->EndArray(); 110 value->EndArray();
104 111
105 value->SetBoolean("flipped", flipped); 112 value->SetBoolean("flipped", flipped);
113 value->SetBoolean("nearest_neighbor", nearest_neighbor);
106 } 114 }
107 115
108 } // namespace cc 116 } // namespace cc
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