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Side by Side Diff: cc/layers/texture_layer_impl.cc

Issue 558083002: [cc] Add nearest neighbor filtering for TextureLayer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Sync and rebase Created 6 years ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/texture_layer_impl.h" 5 #include "cc/layers/texture_layer_impl.h"
6 6
7 #include <vector> 7 #include <vector>
8 8
9 #include "base/strings/stringprintf.h" 9 #include "base/strings/stringprintf.h"
10 #include "cc/output/renderer.h" 10 #include "cc/output/renderer.h"
11 #include "cc/quads/texture_draw_quad.h" 11 #include "cc/quads/texture_draw_quad.h"
12 #include "cc/resources/platform_color.h" 12 #include "cc/resources/platform_color.h"
13 #include "cc/resources/scoped_resource.h" 13 #include "cc/resources/scoped_resource.h"
14 #include "cc/resources/single_release_callback_impl.h" 14 #include "cc/resources/single_release_callback_impl.h"
15 #include "cc/trees/layer_tree_impl.h" 15 #include "cc/trees/layer_tree_impl.h"
16 #include "cc/trees/occlusion.h" 16 #include "cc/trees/occlusion.h"
17 17
18 namespace cc { 18 namespace cc {
19 19
20 TextureLayerImpl::TextureLayerImpl(LayerTreeImpl* tree_impl, int id) 20 TextureLayerImpl::TextureLayerImpl(LayerTreeImpl* tree_impl, int id)
21 : LayerImpl(tree_impl, id), 21 : LayerImpl(tree_impl, id),
22 external_texture_resource_(0), 22 external_texture_resource_(0),
23 premultiplied_alpha_(true), 23 premultiplied_alpha_(true),
24 blend_background_color_(false), 24 blend_background_color_(false),
25 flipped_(true), 25 flipped_(true),
26 nearest_neighbor_(false),
26 uv_top_left_(0.f, 0.f), 27 uv_top_left_(0.f, 0.f),
27 uv_bottom_right_(1.f, 1.f), 28 uv_bottom_right_(1.f, 1.f),
28 own_mailbox_(false), 29 own_mailbox_(false),
29 valid_texture_copy_(false) { 30 valid_texture_copy_(false) {
30 vertex_opacity_[0] = 1.0f; 31 vertex_opacity_[0] = 1.0f;
31 vertex_opacity_[1] = 1.0f; 32 vertex_opacity_[1] = 1.0f;
32 vertex_opacity_[2] = 1.0f; 33 vertex_opacity_[2] = 1.0f;
33 vertex_opacity_[3] = 1.0f; 34 vertex_opacity_[3] = 1.0f;
34 } 35 }
35 36
(...skipping 19 matching lines...) Expand all
55 void TextureLayerImpl::PushPropertiesTo(LayerImpl* layer) { 56 void TextureLayerImpl::PushPropertiesTo(LayerImpl* layer) {
56 LayerImpl::PushPropertiesTo(layer); 57 LayerImpl::PushPropertiesTo(layer);
57 58
58 TextureLayerImpl* texture_layer = static_cast<TextureLayerImpl*>(layer); 59 TextureLayerImpl* texture_layer = static_cast<TextureLayerImpl*>(layer);
59 texture_layer->SetFlipped(flipped_); 60 texture_layer->SetFlipped(flipped_);
60 texture_layer->SetUVTopLeft(uv_top_left_); 61 texture_layer->SetUVTopLeft(uv_top_left_);
61 texture_layer->SetUVBottomRight(uv_bottom_right_); 62 texture_layer->SetUVBottomRight(uv_bottom_right_);
62 texture_layer->SetVertexOpacity(vertex_opacity_); 63 texture_layer->SetVertexOpacity(vertex_opacity_);
63 texture_layer->SetPremultipliedAlpha(premultiplied_alpha_); 64 texture_layer->SetPremultipliedAlpha(premultiplied_alpha_);
64 texture_layer->SetBlendBackgroundColor(blend_background_color_); 65 texture_layer->SetBlendBackgroundColor(blend_background_color_);
66 texture_layer->SetNearestNeighbor(nearest_neighbor_);
65 if (own_mailbox_) { 67 if (own_mailbox_) {
66 texture_layer->SetTextureMailbox(texture_mailbox_, 68 texture_layer->SetTextureMailbox(texture_mailbox_,
67 release_callback_.Pass()); 69 release_callback_.Pass());
68 own_mailbox_ = false; 70 own_mailbox_ = false;
69 } 71 }
70 } 72 }
71 73
72 bool TextureLayerImpl::WillDraw(DrawMode draw_mode, 74 bool TextureLayerImpl::WillDraw(DrawMode draw_mode,
73 ResourceProvider* resource_provider) { 75 ResourceProvider* resource_provider) {
74 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) 76 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
(...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after
169 quad->SetNew(shared_quad_state, 171 quad->SetNew(shared_quad_state,
170 quad_rect, 172 quad_rect,
171 opaque_rect, 173 opaque_rect,
172 visible_quad_rect, 174 visible_quad_rect,
173 id, 175 id,
174 premultiplied_alpha_, 176 premultiplied_alpha_,
175 uv_top_left_, 177 uv_top_left_,
176 uv_bottom_right_, 178 uv_bottom_right_,
177 bg_color, 179 bg_color,
178 vertex_opacity_, 180 vertex_opacity_,
179 flipped_); 181 flipped_,
182 nearest_neighbor_);
180 } 183 }
181 184
182 SimpleEnclosedRegion TextureLayerImpl::VisibleContentOpaqueRegion() const { 185 SimpleEnclosedRegion TextureLayerImpl::VisibleContentOpaqueRegion() const {
183 if (contents_opaque()) 186 if (contents_opaque())
184 return SimpleEnclosedRegion(visible_content_rect()); 187 return SimpleEnclosedRegion(visible_content_rect());
185 188
186 if (blend_background_color_ && (SkColorGetA(background_color()) == 0xFF)) 189 if (blend_background_color_ && (SkColorGetA(background_color()) == 0xFF))
187 return SimpleEnclosedRegion(visible_content_rect()); 190 return SimpleEnclosedRegion(visible_content_rect());
188 191
189 return SimpleEnclosedRegion(); 192 return SimpleEnclosedRegion();
(...skipping 14 matching lines...) Expand all
204 void TextureLayerImpl::SetBlendBackgroundColor(bool blend) { 207 void TextureLayerImpl::SetBlendBackgroundColor(bool blend) {
205 blend_background_color_ = blend; 208 blend_background_color_ = blend;
206 SetNeedsPushProperties(); 209 SetNeedsPushProperties();
207 } 210 }
208 211
209 void TextureLayerImpl::SetFlipped(bool flipped) { 212 void TextureLayerImpl::SetFlipped(bool flipped) {
210 flipped_ = flipped; 213 flipped_ = flipped;
211 SetNeedsPushProperties(); 214 SetNeedsPushProperties();
212 } 215 }
213 216
217 void TextureLayerImpl::SetNearestNeighbor(bool nearest_neighbor) {
218 nearest_neighbor_ = nearest_neighbor;
219 SetNeedsPushProperties();
220 }
221
214 void TextureLayerImpl::SetUVTopLeft(const gfx::PointF top_left) { 222 void TextureLayerImpl::SetUVTopLeft(const gfx::PointF top_left) {
215 uv_top_left_ = top_left; 223 uv_top_left_ = top_left;
216 SetNeedsPushProperties(); 224 SetNeedsPushProperties();
217 } 225 }
218 226
219 void TextureLayerImpl::SetUVBottomRight(const gfx::PointF bottom_right) { 227 void TextureLayerImpl::SetUVBottomRight(const gfx::PointF bottom_right) {
220 uv_bottom_right_ = bottom_right; 228 uv_bottom_right_ = bottom_right;
221 SetNeedsPushProperties(); 229 SetNeedsPushProperties();
222 } 230 }
223 231
(...skipping 25 matching lines...) Expand all
249 } else if (external_texture_resource_) { 257 } else if (external_texture_resource_) {
250 DCHECK(!own_mailbox_); 258 DCHECK(!own_mailbox_);
251 ResourceProvider* resource_provider = 259 ResourceProvider* resource_provider =
252 layer_tree_impl()->resource_provider(); 260 layer_tree_impl()->resource_provider();
253 resource_provider->DeleteResource(external_texture_resource_); 261 resource_provider->DeleteResource(external_texture_resource_);
254 external_texture_resource_ = 0; 262 external_texture_resource_ = 0;
255 } 263 }
256 } 264 }
257 265
258 } // namespace cc 266 } // namespace cc
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