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Issue 558083002: [cc] Add nearest neighbor filtering for TextureLayer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Sync and rebase Created 6 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/nine_patch_layer_impl.h" 5 #include "cc/layers/nine_patch_layer_impl.h"
6 6
7 #include "base/strings/stringprintf.h" 7 #include "base/strings/stringprintf.h"
8 #include "base/values.h" 8 #include "base/values.h"
9 #include "cc/base/math_util.h" 9 #include "cc/base/math_util.h"
10 #include "cc/quads/texture_draw_quad.h" 10 #include "cc/quads/texture_draw_quad.h"
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after
95 if (!ui_resource_id_) 95 if (!ui_resource_id_)
96 return; 96 return;
97 97
98 ResourceProvider::ResourceId resource = 98 ResourceProvider::ResourceId resource =
99 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_); 99 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_);
100 100
101 if (!resource) 101 if (!resource)
102 return; 102 return;
103 103
104 static const bool flipped = false; 104 static const bool flipped = false;
105 static const bool nearest_neighbor = false;
105 static const bool premultiplied_alpha = true; 106 static const bool premultiplied_alpha = true;
106 107
107 DCHECK(!bounds().IsEmpty()); 108 DCHECK(!bounds().IsEmpty());
108 109
109 // NinePatch border widths in layer space. 110 // NinePatch border widths in layer space.
110 int layer_left_width = border_.x(); 111 int layer_left_width = border_.x();
111 int layer_top_height = border_.y(); 112 int layer_top_height = border_.y();
112 int layer_right_width = border_.width() - layer_left_width; 113 int layer_right_width = border_.width() - layer_left_width;
113 int layer_bottom_height = border_.height() - layer_top_height; 114 int layer_bottom_height = border_.height() - layer_top_height;
114 115
(...skipping 106 matching lines...) Expand 10 before | Expand all | Expand 10 after
221 quad->SetNew(shared_quad_state, 222 quad->SetNew(shared_quad_state,
222 layer_top_left, 223 layer_top_left,
223 opaque_rect, 224 opaque_rect,
224 visible_rect, 225 visible_rect,
225 resource, 226 resource,
226 premultiplied_alpha, 227 premultiplied_alpha,
227 uv_top_left.origin(), 228 uv_top_left.origin(),
228 uv_top_left.bottom_right(), 229 uv_top_left.bottom_right(),
229 SK_ColorTRANSPARENT, 230 SK_ColorTRANSPARENT,
230 vertex_opacity, 231 vertex_opacity,
231 flipped); 232 flipped,
233 nearest_neighbor);
232 } 234 }
233 235
234 visible_rect = 236 visible_rect =
235 occlusion_in_content_space.GetUnoccludedContentRect(layer_top_right); 237 occlusion_in_content_space.GetUnoccludedContentRect(layer_top_right);
236 opaque_rect = opaque ? visible_rect : gfx::Rect(); 238 opaque_rect = opaque ? visible_rect : gfx::Rect();
237 if (!visible_rect.IsEmpty()) { 239 if (!visible_rect.IsEmpty()) {
238 TextureDrawQuad* quad = 240 TextureDrawQuad* quad =
239 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 241 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
240 quad->SetNew(shared_quad_state, 242 quad->SetNew(shared_quad_state,
241 layer_top_right, 243 layer_top_right,
242 opaque_rect, 244 opaque_rect,
243 visible_rect, 245 visible_rect,
244 resource, 246 resource,
245 premultiplied_alpha, 247 premultiplied_alpha,
246 uv_top_right.origin(), 248 uv_top_right.origin(),
247 uv_top_right.bottom_right(), 249 uv_top_right.bottom_right(),
248 SK_ColorTRANSPARENT, 250 SK_ColorTRANSPARENT,
249 vertex_opacity, 251 vertex_opacity,
250 flipped); 252 flipped,
253 nearest_neighbor);
251 } 254 }
252 255
253 visible_rect = 256 visible_rect =
254 occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom_left); 257 occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom_left);
255 opaque_rect = opaque ? visible_rect : gfx::Rect(); 258 opaque_rect = opaque ? visible_rect : gfx::Rect();
256 if (!visible_rect.IsEmpty()) { 259 if (!visible_rect.IsEmpty()) {
257 TextureDrawQuad* quad = 260 TextureDrawQuad* quad =
258 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 261 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
259 quad->SetNew(shared_quad_state, 262 quad->SetNew(shared_quad_state,
260 layer_bottom_left, 263 layer_bottom_left,
261 opaque_rect, 264 opaque_rect,
262 visible_rect, 265 visible_rect,
263 resource, 266 resource,
264 premultiplied_alpha, 267 premultiplied_alpha,
265 uv_bottom_left.origin(), 268 uv_bottom_left.origin(),
266 uv_bottom_left.bottom_right(), 269 uv_bottom_left.bottom_right(),
267 SK_ColorTRANSPARENT, 270 SK_ColorTRANSPARENT,
268 vertex_opacity, 271 vertex_opacity,
269 flipped); 272 flipped,
273 nearest_neighbor);
270 } 274 }
271 275
272 visible_rect = 276 visible_rect =
273 occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom_right); 277 occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom_right);
274 opaque_rect = opaque ? visible_rect : gfx::Rect(); 278 opaque_rect = opaque ? visible_rect : gfx::Rect();
275 if (!visible_rect.IsEmpty()) { 279 if (!visible_rect.IsEmpty()) {
276 TextureDrawQuad* quad = 280 TextureDrawQuad* quad =
277 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 281 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
278 quad->SetNew(shared_quad_state, 282 quad->SetNew(shared_quad_state,
279 layer_bottom_right, 283 layer_bottom_right,
280 opaque_rect, 284 opaque_rect,
281 visible_rect, 285 visible_rect,
282 resource, 286 resource,
283 premultiplied_alpha, 287 premultiplied_alpha,
284 uv_bottom_right.origin(), 288 uv_bottom_right.origin(),
285 uv_bottom_right.bottom_right(), 289 uv_bottom_right.bottom_right(),
286 SK_ColorTRANSPARENT, 290 SK_ColorTRANSPARENT,
287 vertex_opacity, 291 vertex_opacity,
288 flipped); 292 flipped,
293 nearest_neighbor);
289 } 294 }
290 295
291 visible_rect = occlusion_in_content_space.GetUnoccludedContentRect(layer_top); 296 visible_rect = occlusion_in_content_space.GetUnoccludedContentRect(layer_top);
292 opaque_rect = opaque ? visible_rect : gfx::Rect(); 297 opaque_rect = opaque ? visible_rect : gfx::Rect();
293 if (!visible_rect.IsEmpty()) { 298 if (!visible_rect.IsEmpty()) {
294 TextureDrawQuad* quad = 299 TextureDrawQuad* quad =
295 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 300 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
296 quad->SetNew(shared_quad_state, 301 quad->SetNew(shared_quad_state,
297 layer_top, 302 layer_top,
298 opaque_rect, 303 opaque_rect,
299 visible_rect, 304 visible_rect,
300 resource, 305 resource,
301 premultiplied_alpha, 306 premultiplied_alpha,
302 uv_top.origin(), 307 uv_top.origin(),
303 uv_top.bottom_right(), 308 uv_top.bottom_right(),
304 SK_ColorTRANSPARENT, 309 SK_ColorTRANSPARENT,
305 vertex_opacity, 310 vertex_opacity,
306 flipped); 311 flipped,
312 nearest_neighbor);
307 } 313 }
308 314
309 visible_rect = 315 visible_rect =
310 occlusion_in_content_space.GetUnoccludedContentRect(layer_left); 316 occlusion_in_content_space.GetUnoccludedContentRect(layer_left);
311 opaque_rect = opaque ? visible_rect : gfx::Rect(); 317 opaque_rect = opaque ? visible_rect : gfx::Rect();
312 if (!visible_rect.IsEmpty()) { 318 if (!visible_rect.IsEmpty()) {
313 TextureDrawQuad* quad = 319 TextureDrawQuad* quad =
314 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 320 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
315 quad->SetNew(shared_quad_state, 321 quad->SetNew(shared_quad_state,
316 layer_left, 322 layer_left,
317 opaque_rect, 323 opaque_rect,
318 visible_rect, 324 visible_rect,
319 resource, 325 resource,
320 premultiplied_alpha, 326 premultiplied_alpha,
321 uv_left.origin(), 327 uv_left.origin(),
322 uv_left.bottom_right(), 328 uv_left.bottom_right(),
323 SK_ColorTRANSPARENT, 329 SK_ColorTRANSPARENT,
324 vertex_opacity, 330 vertex_opacity,
325 flipped); 331 flipped,
332 nearest_neighbor);
326 } 333 }
327 334
328 visible_rect = 335 visible_rect =
329 occlusion_in_content_space.GetUnoccludedContentRect(layer_right); 336 occlusion_in_content_space.GetUnoccludedContentRect(layer_right);
330 opaque_rect = opaque ? visible_rect : gfx::Rect(); 337 opaque_rect = opaque ? visible_rect : gfx::Rect();
331 if (!visible_rect.IsEmpty()) { 338 if (!visible_rect.IsEmpty()) {
332 TextureDrawQuad* quad = 339 TextureDrawQuad* quad =
333 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 340 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
334 quad->SetNew(shared_quad_state, 341 quad->SetNew(shared_quad_state,
335 layer_right, 342 layer_right,
336 opaque_rect, 343 opaque_rect,
337 layer_right, 344 layer_right,
338 resource, 345 resource,
339 premultiplied_alpha, 346 premultiplied_alpha,
340 uv_right.origin(), 347 uv_right.origin(),
341 uv_right.bottom_right(), 348 uv_right.bottom_right(),
342 SK_ColorTRANSPARENT, 349 SK_ColorTRANSPARENT,
343 vertex_opacity, 350 vertex_opacity,
344 flipped); 351 flipped,
352 nearest_neighbor);
345 } 353 }
346 354
347 visible_rect = 355 visible_rect =
348 occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom); 356 occlusion_in_content_space.GetUnoccludedContentRect(layer_bottom);
349 opaque_rect = opaque ? visible_rect : gfx::Rect(); 357 opaque_rect = opaque ? visible_rect : gfx::Rect();
350 if (!visible_rect.IsEmpty()) { 358 if (!visible_rect.IsEmpty()) {
351 TextureDrawQuad* quad = 359 TextureDrawQuad* quad =
352 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 360 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
353 quad->SetNew(shared_quad_state, 361 quad->SetNew(shared_quad_state,
354 layer_bottom, 362 layer_bottom,
355 opaque_rect, 363 opaque_rect,
356 visible_rect, 364 visible_rect,
357 resource, 365 resource,
358 premultiplied_alpha, 366 premultiplied_alpha,
359 uv_bottom.origin(), 367 uv_bottom.origin(),
360 uv_bottom.bottom_right(), 368 uv_bottom.bottom_right(),
361 SK_ColorTRANSPARENT, 369 SK_ColorTRANSPARENT,
362 vertex_opacity, 370 vertex_opacity,
363 flipped); 371 flipped,
372 nearest_neighbor);
364 } 373 }
365 374
366 if (fill_center_) { 375 if (fill_center_) {
367 visible_rect = 376 visible_rect =
368 occlusion_in_content_space.GetUnoccludedContentRect(layer_center); 377 occlusion_in_content_space.GetUnoccludedContentRect(layer_center);
369 opaque_rect = opaque ? visible_rect : gfx::Rect(); 378 opaque_rect = opaque ? visible_rect : gfx::Rect();
370 if (!visible_rect.IsEmpty()) { 379 if (!visible_rect.IsEmpty()) {
371 TextureDrawQuad* quad = 380 TextureDrawQuad* quad =
372 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 381 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
373 quad->SetNew(shared_quad_state, 382 quad->SetNew(shared_quad_state,
374 layer_center, 383 layer_center,
375 opaque_rect, 384 opaque_rect,
376 visible_rect, 385 visible_rect,
377 resource, 386 resource,
378 premultiplied_alpha, 387 premultiplied_alpha,
379 uv_center.origin(), 388 uv_center.origin(),
380 uv_center.bottom_right(), 389 uv_center.bottom_right(),
381 SK_ColorTRANSPARENT, 390 SK_ColorTRANSPARENT,
382 vertex_opacity, 391 vertex_opacity,
383 flipped); 392 flipped,
393 nearest_neighbor);
384 } 394 }
385 } 395 }
386 } 396 }
387 397
388 const char* NinePatchLayerImpl::LayerTypeAsString() const { 398 const char* NinePatchLayerImpl::LayerTypeAsString() const {
389 return "cc::NinePatchLayerImpl"; 399 return "cc::NinePatchLayerImpl";
390 } 400 }
391 401
392 base::DictionaryValue* NinePatchLayerImpl::LayerTreeAsJson() const { 402 base::DictionaryValue* NinePatchLayerImpl::LayerTreeAsJson() const {
393 base::DictionaryValue* result = LayerImpl::LayerTreeAsJson(); 403 base::DictionaryValue* result = LayerImpl::LayerTreeAsJson();
(...skipping 11 matching lines...) Expand all
405 result->Set("ImageBounds", list); 415 result->Set("ImageBounds", list);
406 416
407 result->Set("Border", MathUtil::AsValue(border_).release()); 417 result->Set("Border", MathUtil::AsValue(border_).release());
408 418
409 result->SetBoolean("FillCenter", fill_center_); 419 result->SetBoolean("FillCenter", fill_center_);
410 420
411 return result; 421 return result;
412 } 422 }
413 423
414 } // namespace cc 424 } // namespace cc
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