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Side by Side Diff: ui/gfx/box_f.h

Issue 55763004: Allow the computation of inflated bounds for non matrix transform operations. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 7 years, 1 month ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_BOX_F_H_ 5 #ifndef UI_GFX_BOX_F_H_
6 #define UI_GFX_BOX_F_H_ 6 #define UI_GFX_BOX_F_H_
7 7
8 #include "ui/gfx/point3_f.h" 8 #include "ui/gfx/point3_f.h"
9 #include "ui/gfx/vector3d_f.h" 9 #include "ui/gfx/vector3d_f.h"
10 10
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92 } 92 }
93 93
94 const Point3F& origin() const { return origin_; } 94 const Point3F& origin() const { return origin_; }
95 void set_origin(const Point3F& origin) { origin_ = origin; } 95 void set_origin(const Point3F& origin) { origin_ = origin; }
96 96
97 // Expands |this| to contain the given point, if necessary. Please note, even 97 // Expands |this| to contain the given point, if necessary. Please note, even
98 // if |this| is empty, after the function |this| will continue to contain its 98 // if |this| is empty, after the function |this| will continue to contain its
99 // |origin_|. 99 // |origin_|.
100 void ExpandTo(const Point3F& point); 100 void ExpandTo(const Point3F& point);
101 101
102 // Expands |this| to contain the given box, if necessary. Please note, even
103 // if |this| is empty, after the function |this| will continue to contain its
104 // |origin_|.
105 void ExpandTo(const BoxF& box);
106
102 private: 107 private:
103 // Expands the box to contain the two given points. It is required that each 108 // Expands the box to contain the two given points. It is required that each
104 // component of |min| is less than or equal to the corresponding component in 109 // component of |min| is less than or equal to the corresponding component in
105 // |max|. Precisely, what this function does is ensure that after the function 110 // |max|. Precisely, what this function does is ensure that after the function
106 // completes, |this| contains origin_, min, max, and origin_ + (width_, 111 // completes, |this| contains origin_, min, max, and origin_ + (width_,
107 // height_, depth_), even if the box is empty. Emptiness checks are handled in 112 // height_, depth_), even if the box is empty. Emptiness checks are handled in
108 // the public function Union. 113 // the public function Union.
109 void ExpandTo(const Point3F& min, const Point3F& max); 114 void ExpandTo(const Point3F& min, const Point3F& max);
110 115
111 Point3F origin_; 116 Point3F origin_;
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146 b.y() + v.y(), 151 b.y() + v.y(),
147 b.z() + v.z(), 152 b.z() + v.z(),
148 b.width(), 153 b.width(),
149 b.height(), 154 b.height(),
150 b.depth()); 155 b.depth());
151 } 156 }
152 157
153 } // namespace gfx 158 } // namespace gfx
154 159
155 #endif // UI_GFX_BOX_F_H_ 160 #endif // UI_GFX_BOX_F_H_
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