Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 #include "web/ViewportAnchor.h" | 32 #include "web/ViewportAnchor.h" |
| 33 | 33 |
| 34 #include "core/dom/ContainerNode.h" | 34 #include "core/dom/ContainerNode.h" |
| 35 #include "core/dom/Node.h" | 35 #include "core/dom/Node.h" |
| 36 #include "core/page/EventHandler.h" | 36 #include "core/page/EventHandler.h" |
| 37 #include "core/rendering/HitTestResult.h" | 37 #include "core/rendering/HitTestResult.h" |
| 38 #include "platform/scroll/ScrollView.h" | |
| 38 | 39 |
| 39 namespace blink { | 40 namespace blink { |
| 40 | 41 |
| 41 namespace { | 42 namespace { |
| 42 | 43 |
| 43 static const float viewportAnchorRelativeEpsilon = 0.1f; | 44 static const float viewportAnchorRelativeEpsilon = 0.1f; |
| 44 static const int viewportToNodeMaxRelativeArea = 2; | 45 static const int viewportToNodeMaxRelativeArea = 2; |
| 45 | 46 |
| 46 template <typename RectType> | 47 template <typename RectType> |
| 47 int area(const RectType& rect) { | 48 int area(const RectType& rect) { |
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| 61 pointOffset.scale(viewportAnchorRelativeEpsilon); | 62 pointOffset.scale(viewportAnchorRelativeEpsilon); |
| 62 node = eventHandler->hitTestResultAtPoint(point + pointOffset, HitTestRe quest::ReadOnly | HitTestRequest::Active).innerNode(); | 63 node = eventHandler->hitTestResultAtPoint(point + pointOffset, HitTestRe quest::ReadOnly | HitTestRequest::Active).innerNode(); |
| 63 } | 64 } |
| 64 | 65 |
| 65 while (node && node->boundingBox().isEmpty()) | 66 while (node && node->boundingBox().isEmpty()) |
| 66 node = node->parentNode(); | 67 node = node->parentNode(); |
| 67 | 68 |
| 68 return node; | 69 return node; |
| 69 } | 70 } |
| 70 | 71 |
| 72 void moveToEncloseRect(IntRect* outer, const FloatRect& inner) | |
|
leviw_travelin_and_unemployed
2014/09/19 19:03:05
You're actually doing the same thing here.
At a m
| |
| 73 { | |
| 74 ASSERT(outer); | |
| 75 | |
| 76 IntPoint minimumPosition = ceiledIntPoint(inner.location() + inner.size() - FloatSize(outer->size())); | |
| 77 IntPoint maximumPosition = flooredIntPoint(inner.location()); | |
| 78 | |
| 79 IntPoint outerOrigin = outer->location(); | |
| 80 outerOrigin = outerOrigin.expandedTo(minimumPosition); | |
| 81 outerOrigin = outerOrigin.shrunkTo(maximumPosition); | |
| 82 | |
| 83 outer->setLocation(outerOrigin); | |
| 84 } | |
| 85 | |
| 86 void moveIntoRect(FloatRect* inner, const IntRect& outer) | |
| 87 { | |
| 88 ASSERT(inner); | |
| 89 | |
| 90 FloatPoint minimumPosition = FloatPoint(outer.location()); | |
| 91 FloatPoint maximumPosition = minimumPosition + outer.size() - inner->size(); | |
| 92 | |
| 93 // Adjust maximumPosition to the nearest lower integer because | |
| 94 // PinchViewport::maximumScrollPosition() does the same. | |
| 95 // The value of minumumPosition is already adjusted since it is | |
| 96 // constructed from an integer point. | |
| 97 maximumPosition = flooredIntPoint(maximumPosition); | |
| 98 | |
| 99 FloatPoint innerOrigin = inner->location(); | |
| 100 innerOrigin = innerOrigin.expandedTo(minimumPosition); | |
| 101 innerOrigin = innerOrigin.shrunkTo(maximumPosition); | |
| 102 | |
| 103 inner->setLocation(innerOrigin); | |
| 104 } | |
| 105 | |
| 71 } // namespace | 106 } // namespace |
| 72 | 107 |
| 73 ViewportAnchor::ViewportAnchor(EventHandler* eventHandler) | 108 ViewportAnchor::ViewportAnchor(EventHandler* eventHandler) |
| 74 : m_eventHandler(eventHandler) { } | 109 : m_eventHandler(eventHandler) { } |
| 75 | 110 |
| 76 void ViewportAnchor::setAnchor(const IntRect& viewRect, const FloatSize& anchorI nViewCoords) | 111 void ViewportAnchor::setAnchor(const IntRect& outerViewRect, const IntRect& inne rViewRect, |
| 112 const FloatSize& anchorInInnerViewCoords) | |
| 77 { | 113 { |
| 78 m_viewRect = viewRect; | 114 // Preserve the inner viewport position in document in case we won't find th e anchor |
| 115 m_pinchViewportInDocument = innerViewRect.location(); | |
| 116 | |
| 79 m_anchorNode.clear(); | 117 m_anchorNode.clear(); |
| 80 m_anchorNodeBounds = LayoutRect(); | 118 m_anchorNodeBounds = LayoutRect(); |
| 81 m_anchorInNodeCoords = FloatSize(); | 119 m_anchorInNodeCoords = FloatSize(); |
| 82 m_anchorInViewCoords = anchorInViewCoords; | 120 m_anchorInInnerViewCoords = anchorInInnerViewCoords; |
| 121 m_normalizedPinchViewportOffset = FloatSize(); | |
| 83 | 122 |
| 84 if (viewRect.isEmpty()) | 123 if (innerViewRect.isEmpty()) |
| 85 return; | 124 return; |
| 86 | 125 |
| 87 // Preserve origins at the absolute screen origin | 126 // Preserve origins at the absolute screen origin |
| 88 if (viewRect.location() == IntPoint::zero()) | 127 if (innerViewRect.location() == IntPoint::zero()) |
| 89 return; | 128 return; |
| 90 | 129 |
| 91 FloatSize anchorOffset = viewRect.size(); | 130 // Inner rectangle should be within the outer one. |
| 92 anchorOffset.scale(anchorInViewCoords.width(), anchorInViewCoords.height()); | 131 ASSERT(outerViewRect.contains(innerViewRect)); |
| 93 const FloatPoint anchorPoint = FloatPoint(viewRect.location()) + anchorOffse t; | |
| 94 | 132 |
| 95 Node* node = findNonEmptyAnchorNode(flooredIntPoint(anchorPoint), viewRect, m_eventHandler); | 133 // Outer rectangle is used as a scale, we need positive width and height. |
| 134 ASSERT(!outerViewRect.isEmpty()); | |
| 135 | |
| 136 m_normalizedPinchViewportOffset = innerViewRect.location() - outerViewRect.l ocation(); | |
| 137 | |
| 138 // Normalize by the size of the outer rect | |
| 139 m_normalizedPinchViewportOffset.scale(1.0 / outerViewRect.width(), 1.0 / out erViewRect.height()); | |
| 140 | |
| 141 FloatSize anchorOffset = innerViewRect.size(); | |
| 142 anchorOffset.scale(anchorInInnerViewCoords.width(), anchorInInnerViewCoords. height()); | |
| 143 const FloatPoint anchorPoint = FloatPoint(innerViewRect.location()) + anchor Offset; | |
| 144 | |
| 145 Node* node = findNonEmptyAnchorNode(flooredIntPoint(anchorPoint), innerViewR ect, m_eventHandler); | |
| 96 if (!node) | 146 if (!node) |
| 97 return; | 147 return; |
| 98 | 148 |
| 99 m_anchorNode = node; | 149 m_anchorNode = node; |
| 100 m_anchorNodeBounds = node->boundingBox(); | 150 m_anchorNodeBounds = node->boundingBox(); |
| 101 m_anchorInNodeCoords = anchorPoint - m_anchorNodeBounds.location(); | 151 m_anchorInNodeCoords = anchorPoint - m_anchorNodeBounds.location(); |
| 102 m_anchorInNodeCoords.scale(1.f / m_anchorNodeBounds.width(), 1.f / m_anchorN odeBounds.height()); | 152 m_anchorInNodeCoords.scale(1.f / m_anchorNodeBounds.width(), 1.f / m_anchorN odeBounds.height()); |
| 103 } | 153 } |
| 104 | 154 |
| 105 IntPoint ViewportAnchor::computeOrigin(const IntSize& currentViewSize) const | 155 void ViewportAnchor::computeOrigins(const ScrollView& scrollView, const FloatSiz e& innerSize, |
| 156 IntPoint& mainFrameOffset, FloatPoint& pinchViewportOffset) const | |
| 157 { | |
| 158 IntSize outerSize = scrollView.visibleContentRect().size(); | |
| 159 | |
| 160 // Compute the viewport origins in CSS pixels relative to the document. | |
| 161 FloatSize absPinchViewportOffset = m_normalizedPinchViewportOffset; | |
| 162 absPinchViewportOffset.scale(outerSize.width(), outerSize.height()); | |
| 163 | |
| 164 FloatPoint innerOrigin = getInnerOrigin(innerSize); | |
| 165 FloatPoint outerOrigin = innerOrigin - absPinchViewportOffset; | |
| 166 | |
| 167 IntRect outerRect = IntRect(flooredIntPoint(outerOrigin), outerSize); | |
| 168 FloatRect innerRect = FloatRect(innerOrigin, innerSize); | |
| 169 | |
| 170 moveToEncloseRect(&outerRect, innerRect); | |
| 171 | |
| 172 outerRect.setLocation(scrollView.adjustScrollPositionWithinRange(outerRect.l ocation())); | |
| 173 | |
| 174 moveIntoRect(&innerRect, outerRect); | |
| 175 | |
| 176 mainFrameOffset = outerRect.location(); | |
| 177 pinchViewportOffset = FloatPoint(innerRect.location() - outerRect.location() ); | |
| 178 } | |
| 179 | |
| 180 FloatPoint ViewportAnchor::getInnerOrigin(const FloatSize& innerSize) const | |
| 106 { | 181 { |
| 107 if (!m_anchorNode || !m_anchorNode->inDocument()) | 182 if (!m_anchorNode || !m_anchorNode->inDocument()) |
| 108 return m_viewRect.location(); | 183 return m_pinchViewportInDocument; |
| 109 | 184 |
| 110 const LayoutRect currentNodeBounds = m_anchorNode->boundingBox(); | 185 const LayoutRect currentNodeBounds = m_anchorNode->boundingBox(); |
| 111 if (m_anchorNodeBounds == currentNodeBounds) | 186 if (m_anchorNodeBounds == currentNodeBounds) |
| 112 return m_viewRect.location(); | 187 return m_pinchViewportInDocument; |
| 113 | 188 |
| 114 // Compute the new anchor point relative to the node position | 189 // Compute the new anchor point relative to the node position |
| 115 FloatSize anchorOffsetFromNode = currentNodeBounds.size(); | 190 FloatSize anchorOffsetFromNode = currentNodeBounds.size(); |
| 116 anchorOffsetFromNode.scale(m_anchorInNodeCoords.width(), m_anchorInNodeCoord s.height()); | 191 anchorOffsetFromNode.scale(m_anchorInNodeCoords.width(), m_anchorInNodeCoord s.height()); |
| 117 FloatPoint anchorPoint = currentNodeBounds.location() + anchorOffsetFromNode ; | 192 FloatPoint anchorPoint = currentNodeBounds.location() + anchorOffsetFromNode ; |
| 118 | 193 |
| 119 // Compute the new origin point relative to the new anchor point | 194 // Compute the new origin point relative to the new anchor point |
| 120 FloatSize anchorOffsetFromOrigin = currentViewSize; | 195 FloatSize anchorOffsetFromOrigin = innerSize; |
| 121 anchorOffsetFromOrigin.scale(m_anchorInViewCoords.width(), m_anchorInViewCoo rds.height()); | 196 anchorOffsetFromOrigin.scale(m_anchorInInnerViewCoords.width(), m_anchorInIn nerViewCoords.height()); |
| 122 return flooredIntPoint(anchorPoint - anchorOffsetFromOrigin); | 197 return anchorPoint - anchorOffsetFromOrigin; |
| 123 } | 198 } |
| 124 | 199 |
| 125 } // namespace blink | 200 } // namespace blink |
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