DescriptionAvoid ForceHorriblySlowRectMapping in RenderInline::clippedOverflowRectForPaintInvalidation()
ForceHorriblySlowRectMapping was needed in RenderInline::
clippedOverflowRectForPaintInvalidation() to avoid errors when calling
containingBlock->mapRectToPaintInvalidationBacking() with the provided
paintInvalidationState.
Now call RenderInline's own mapRectToPaintInvalidationBacking() instead
of containingBlock's to make paintInvalidationState applicable and
reduce duplicate code.
BUG=402994
TEST=exsiting tests
Committed: https://src.chromium.org/viewvc/blink?view=rev&revision=181921
Patch Set 1 #
Messages
Total messages: 10 (2 generated)
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