OLD | NEW |
1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <limits> | 5 #include <limits> |
6 | 6 |
7 #include "src/compiler/change-lowering.h" | 7 #include "src/compiler/change-lowering.h" |
8 #include "src/compiler/control-builders.h" | 8 #include "src/compiler/control-builders.h" |
9 #include "src/compiler/generic-node-inl.h" | 9 #include "src/compiler/generic-node-inl.h" |
10 #include "src/compiler/js-graph.h" | 10 #include "src/compiler/js-graph.h" |
(...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
92 | 92 |
93 Node* LoadFloat64(double* ptr) { | 93 Node* LoadFloat64(double* ptr) { |
94 Node* ptr_node = this->PointerConstant(ptr); | 94 Node* ptr_node = this->PointerConstant(ptr); |
95 return this->Load(kMachFloat64, ptr_node); | 95 return this->Load(kMachFloat64, ptr_node); |
96 } | 96 } |
97 | 97 |
98 void CheckNumber(double expected, Object* number) { | 98 void CheckNumber(double expected, Object* number) { |
99 CHECK(this->isolate()->factory()->NewNumber(expected)->SameValue(number)); | 99 CHECK(this->isolate()->factory()->NewNumber(expected)->SameValue(number)); |
100 } | 100 } |
101 | 101 |
102 void BuildAndLower(Operator* op) { | 102 void BuildAndLower(const Operator* op) { |
103 // We build a graph by hand here, because the raw machine assembler | 103 // We build a graph by hand here, because the raw machine assembler |
104 // does not add the correct control and effect nodes. | 104 // does not add the correct control and effect nodes. |
105 Node* p0 = this->Parameter(0); | 105 Node* p0 = this->Parameter(0); |
106 Node* change = this->graph()->NewNode(op, p0); | 106 Node* change = this->graph()->NewNode(op, p0); |
107 Node* ret = this->graph()->NewNode(this->common()->Return(), change, | 107 Node* ret = this->graph()->NewNode(this->common()->Return(), change, |
108 this->start(), this->start()); | 108 this->start(), this->start()); |
109 Node* end = this->graph()->NewNode(this->common()->End(), ret); | 109 Node* end = this->graph()->NewNode(this->common()->End(), ret); |
110 this->graph()->SetEnd(end); | 110 this->graph()->SetEnd(end); |
111 LowerChange(change); | 111 LowerChange(change); |
112 } | 112 } |
113 | 113 |
114 void BuildStoreAndLower(Operator* op, Operator* store_op, void* location) { | 114 void BuildStoreAndLower(const Operator* op, const Operator* store_op, |
| 115 void* location) { |
115 // We build a graph by hand here, because the raw machine assembler | 116 // We build a graph by hand here, because the raw machine assembler |
116 // does not add the correct control and effect nodes. | 117 // does not add the correct control and effect nodes. |
117 Node* p0 = this->Parameter(0); | 118 Node* p0 = this->Parameter(0); |
118 Node* change = this->graph()->NewNode(op, p0); | 119 Node* change = this->graph()->NewNode(op, p0); |
119 Node* store = this->graph()->NewNode( | 120 Node* store = this->graph()->NewNode( |
120 store_op, this->PointerConstant(location), this->Int32Constant(0), | 121 store_op, this->PointerConstant(location), this->Int32Constant(0), |
121 change, this->start(), this->start()); | 122 change, this->start(), this->start()); |
122 Node* ret = this->graph()->NewNode( | 123 Node* ret = this->graph()->NewNode( |
123 this->common()->Return(), this->Int32Constant(0), store, this->start()); | 124 this->common()->Return(), this->Int32Constant(0), store, this->start()); |
124 Node* end = this->graph()->NewNode(this->common()->End(), ret); | 125 Node* end = this->graph()->NewNode(this->common()->End(), ret); |
125 this->graph()->SetEnd(end); | 126 this->graph()->SetEnd(end); |
126 LowerChange(change); | 127 LowerChange(change); |
127 } | 128 } |
128 | 129 |
129 void BuildLoadAndLower(Operator* op, Operator* load_op, void* location) { | 130 void BuildLoadAndLower(const Operator* op, const Operator* load_op, |
| 131 void* location) { |
130 // We build a graph by hand here, because the raw machine assembler | 132 // We build a graph by hand here, because the raw machine assembler |
131 // does not add the correct control and effect nodes. | 133 // does not add the correct control and effect nodes. |
132 Node* load = | 134 Node* load = |
133 this->graph()->NewNode(load_op, this->PointerConstant(location), | 135 this->graph()->NewNode(load_op, this->PointerConstant(location), |
134 this->Int32Constant(0), this->start()); | 136 this->Int32Constant(0), this->start()); |
135 Node* change = this->graph()->NewNode(op, load); | 137 Node* change = this->graph()->NewNode(op, load); |
136 Node* ret = this->graph()->NewNode(this->common()->Return(), change, | 138 Node* ret = this->graph()->NewNode(this->common()->Return(), change, |
137 this->start(), this->start()); | 139 this->start(), this->start()); |
138 Node* end = this->graph()->NewNode(this->common()->End(), ret); | 140 Node* end = this->graph()->NewNode(this->common()->End(), ret); |
139 this->graph()->SetEnd(end); | 141 this->graph()->SetEnd(end); |
(...skipping 260 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
400 | 402 |
401 input = *i; | 403 input = *i; |
402 Object* result = t.CallWithPotentialGC<Object>(); | 404 Object* result = t.CallWithPotentialGC<Object>(); |
403 t.CheckNumber(input, result); | 405 t.CheckNumber(input, result); |
404 } | 406 } |
405 } | 407 } |
406 } | 408 } |
407 } | 409 } |
408 | 410 |
409 #endif // V8_TURBOFAN_BACKEND | 411 #endif // V8_TURBOFAN_BACKEND |
OLD | NEW |