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Unified Diff: extensions/browser/api/cast_channel/cast_transport.h

Issue 555283002: Create new class "CastTransport", which encapsulates the message read and write event loops. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Code review feedback. Created 6 years, 3 months ago
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Index: extensions/browser/api/cast_channel/cast_transport.h
diff --git a/extensions/browser/api/cast_channel/cast_transport.h b/extensions/browser/api/cast_channel/cast_transport.h
new file mode 100644
index 0000000000000000000000000000000000000000..a18c09acb636f8716728d46da38eb664accfd43a
--- /dev/null
+++ b/extensions/browser/api/cast_channel/cast_transport.h
@@ -0,0 +1,182 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef EXTENSIONS_BROWSER_API_CAST_CHANNEL_CAST_TRANSPORT_H_
+#define EXTENSIONS_BROWSER_API_CAST_CHANNEL_CAST_TRANSPORT_H_
+
+#include <queue>
+#include <string>
+
+#include "base/memory/ref_counted.h"
+#include "base/threading/thread_checker.h"
+#include "extensions/common/api/cast_channel.h"
+#include "net/base/completion_callback.h"
+
+namespace net {
+class DrainableIOBuffer;
+class IPEndPoint;
+class IOBuffer;
+class DrainableIOBuffer;
+class GrowableIOBuffer;
+} // namespace net
+
+namespace extensions {
+namespace core_api {
+namespace cast_channel {
+class CastMessage;
+struct LastErrors;
+class Logger;
+class MessageFramer;
+
+// TODO(kmarshall): Migrate CastSocket to new interface.
+// Skeletal placeholder for a future implementation of CastSocket.
+// New to this interface are read/write calls that operate on simple buffers.
+// Methods that operate on CastMessage/MessageInfo objects will be removed.
+class CastSocketPlaceholder {
mark a. foltz 2014/09/12 19:41:01 ISTM that this is a useful abstraction for unit te
Wez 2014/09/12 19:59:59 Seconded.
Kevin M 2014/09/12 20:22:25 Done.
Kevin M 2014/09/12 20:22:25 Done.
+ public:
+ CastSocketPlaceholder() {}
+ virtual ~CastSocketPlaceholder() {}
+
+ virtual int Write(net::IOBuffer* buffer,
+ size_t size,
+ const net::CompletionCallback& callback) = 0;
+ virtual int Read(net::IOBuffer* buf,
+ int buf_len,
+ const net::CompletionCallback& callback) = 0;
Wez 2014/09/12 20:23:04 Clarify the semantics of these; in particular Writ
Kevin M 2014/09/12 21:26:23 Sorry, I don't follow. The sync unit tests exercis
Wez 2014/09/19 00:01:32 My reading of the impl was that CastSocket::Write(
+ virtual void CloseWithError(ChannelError error) = 0;
+ virtual const net::IPEndPoint& ip_endpoint() const = 0;
+ virtual ChannelAuthType channel_auth() const = 0;
+ virtual int id() const = 0;
+};
+
+// Manager class for reading and writing messages to/from a CastSocket.
+class CastTransport {
+ public:
+ // Object to be informed of incoming messages and errors.
+ class Delegate {
+ public:
+ // An error occurred on the channel. |last_errors| contains the last errors
+ // logged for the channel from the implementation.
+ virtual void OnError(const CastSocketPlaceholder* socket,
+ ChannelError error_state,
+ const LastErrors& last_errors) = 0;
+ // A message was received on the channel.
+ virtual void OnMessage(const CastSocketPlaceholder* socket,
+ const CastMessage& message) = 0;
+
+ protected:
+ virtual ~Delegate() {}
+ };
+
+ CastTransport(CastSocketPlaceholder* socket,
+ Delegate* read_delegate,
+ scoped_refptr<Logger> logger);
+ virtual ~CastTransport();
+
+ // Sends a CastMessage to |socket_|.
+ // |message|: The message to send.
+ // |callback|: Callback to be invoked when the write operation has finished.
+ void SendMessage(const CastMessage& message,
+ const net::CompletionCallback& callback);
+
+ // Starts reading messages from |socket_|.
+ void StartReadLoop();
+
+ // Internal write states.
Wez 2014/09/12 19:59:59 If these are internal, why aren't they protected/p
Kevin M 2014/09/12 20:22:25 They need to be visible to the ...ToProto() family
Wez 2014/09/12 20:25:05 OK, mail me the error you get if you do the includ
Kevin M 2014/09/12 21:26:23 Done, sent.
Kevin M 2014/09/16 21:23:09 Resolved in another CL, 576483003.
+ enum WriteState {
+ WRITE_STATE_NONE,
+ WRITE_STATE_WRITE,
+ WRITE_STATE_WRITE_COMPLETE,
+ WRITE_STATE_DO_CALLBACK,
+ WRITE_STATE_ERROR,
+ };
+
+ // Internal read states.
+ enum ReadState {
+ READ_STATE_NONE,
+ READ_STATE_READ,
+ READ_STATE_READ_COMPLETE,
+ READ_STATE_DO_CALLBACK,
+ READ_STATE_ERROR,
+ };
+
+ private:
+ // Holds a message to be written to the socket. |callback| is invoked when the
+ // message is fully written or an error occurrs.
+ struct WriteRequest {
+ explicit WriteRequest(const std::string& namespace_,
+ const std::string& payload,
+ const net::CompletionCallback& callback);
+ ~WriteRequest();
+
+ // Namespace of the serialized message.
+ std::string message_namespace;
+ // Write completion callback, invoked when the operation has completed or
+ // failed.
+ net::CompletionCallback callback;
+ // Buffer with outgoing data.
+ scoped_refptr<net::DrainableIOBuffer> io_buffer;
+ };
+ // Terminates all in-flight write callbacks with error code ERR_FAILED.
Wez 2014/09/12 19:59:59 nit: Personally I hate code that squishes things t
Kevin M 2014/09/12 20:22:25 OK. I like more whitespace too, but previous teams
Wez 2014/09/12 20:25:05 New team, new habits. :D
+ void FlushWriteQueue();
+
+ /////////////////////////////////////////////////////////////////////////////
+ // Following methods work together to implement write flow.
Wez 2014/09/12 19:59:59 This seems implicit from the naming, and the comme
Kevin M 2014/09/12 20:22:25 Done.
+ //
+ // Main method that performs write flow state transitions.
+ void DoWriteLoop(int result);
Wez 2014/09/12 19:59:59 nit: Consider calling this OnWriteResult and simil
Kevin M 2014/09/12 20:22:25 Done.
+ // Each of the below Do* method is executed in the corresponding
+ // write state. For example when write state is WRITE_STATE_WRITE_COMPLETE
+ // DowriteComplete is called, and so on.
+ int DoWrite();
+ int DoWriteComplete(int result);
+ int DoWriteCallback();
+ int DoWriteError(int result);
+ /////////////////////////////////////////////////////////////////////////////
+
+ /////////////////////////////////////////////////////////////////////////////
+ // Following methods work together to implement read flow.
+ //
+ // Main method that performs write flow state transitions.
+ void DoReadLoop(int result);
+ // Each of the below Do* method is executed in the corresponding
+ // write state. For example when write state is READ_STATE_READ_COMPLETE
+ // DoReadComplete is called, and so on.
+ int DoRead();
+ int DoReadComplete(int result);
+ int DoReadCallback();
+ int DoReadError(int result);
+
+ void SetReadState(ReadState read_state);
+ void SetWriteState(WriteState write_state);
+ void SetErrorState(ChannelError error_state);
+
+ // Queue of pending writes. The message at the front of the queue is the one
+ // being written.
+ std::queue<WriteRequest> write_queue_;
+ // Buffer used for read operations. Reused for every read.
+ scoped_refptr<net::GrowableIOBuffer> read_buffer_;
+ // Constructs and parses the wire representation of message frames.
+ scoped_ptr<MessageFramer> framer_;
+ // Last message received on the socket.
+ scoped_ptr<CastMessage> current_message_;
+ // Socket used for I/O operations.
+ CastSocketPlaceholder* socket_;
+ // Methods for communicating message receipt and error status to client code.
+ Delegate* read_delegate_;
+ // Write flow state machine state.
+ WriteState write_state_;
+ // Read flow state machine state.
+ ReadState read_state_;
+ // Most recent error that occurred during read or write operation, if any.
+ ChannelError error_state_;
+
+ scoped_refptr<Logger> logger_;
+ base::ThreadChecker thread_checker_;
+};
Wez 2014/09/12 19:59:59 DISALLOW_COPY_AND_ASSIGN
Kevin M 2014/09/12 20:22:25 Done.
+} // namespace cast_channel
+} // namespace core_api
+} // namespace extensions
+
+#endif // EXTENSIONS_BROWSER_API_CAST_CHANNEL_CAST_TRANSPORT_H_

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