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| 1 <!DOCTYPE html> |
| 2 <script src="../resources/testharness.js"></script> |
| 3 <script src="../resources/testharnessreport.js"></script> |
| 4 |
| 5 <script> |
| 6 function assert_unresolved(value) { |
| 7 assert_equals(value, null); |
| 8 } |
| 9 |
| 10 function idlePlayer() { |
| 11 var player = document.documentElement.animate([], 100000); |
| 12 player.cancel(); |
| 13 return player; |
| 14 } |
| 15 |
| 16 function runningPlayer() { |
| 17 var player = document.documentElement.animate([], 100000); |
| 18 player.startTime = document.timeline.currentTime; |
| 19 return player; |
| 20 } |
| 21 |
| 22 function pendingStartTimePlayer() { |
| 23 var player = document.documentElement.animate([], 100000); |
| 24 return player; |
| 25 } |
| 26 |
| 27 function pendingStartTimeAndCurrentTimePlayer() { |
| 28 var player = document.documentElement.animate([], 100000); |
| 29 player.pause(); |
| 30 player.play(); |
| 31 return player; |
| 32 } |
| 33 |
| 34 function pausedPlayer() { |
| 35 var player = document.documentElement.animate([], 100000); |
| 36 player.pause(); |
| 37 player.currentTime = 0; |
| 38 return player; |
| 39 } |
| 40 |
| 41 function finishedPlayer() { |
| 42 var player = document.documentElement.animate([], 100000); |
| 43 player.finish(); |
| 44 return player; |
| 45 } |
| 46 |
| 47 test(function() { |
| 48 var player = idlePlayer(); |
| 49 assert_unresolved(player.startTime); |
| 50 assert_unresolved(player.currentTime); |
| 51 assert_equals(player.playState, 'idle'); |
| 52 }, "idle"); |
| 53 |
| 54 test(function() { |
| 55 var player = pendingStartTimePlayer(); |
| 56 assert_unresolved(player.startTime); |
| 57 assert_equals(player.currentTime, 0); |
| 58 assert_equals(player.playState, 'pending'); |
| 59 }, "pending startTime"); |
| 60 |
| 61 test(function() { |
| 62 var player = pendingStartTimeAndCurrentTimePlayer(); |
| 63 assert_unresolved(player.startTime); |
| 64 assert_unresolved(player.currentTime); |
| 65 assert_equals(player.playState, 'pending'); |
| 66 }, "pending startTime and currentTime"); |
| 67 |
| 68 test(function() { |
| 69 var player = runningPlayer(); |
| 70 assert_equals(player.startTime, document.timeline.currentTime - player.current
Time); |
| 71 assert_equals(player.currentTime, 0); |
| 72 assert_equals(player.playState, 'running'); |
| 73 }, "running"); |
| 74 |
| 75 test(function() { |
| 76 var player = pausedPlayer(); |
| 77 assert_unresolved(player.startTime); |
| 78 assert_equals(player.currentTime, 0); |
| 79 assert_equals(player.playState, 'paused'); |
| 80 }, "paused"); |
| 81 |
| 82 test(function() { |
| 83 var player = finishedPlayer(); |
| 84 assert_equals(player.startTime, document.timeline.currentTime - player.current
Time); |
| 85 assert_equals(player.currentTime, 100000); |
| 86 assert_equals(player.playState, 'finished'); |
| 87 }, "finished"); |
| 88 |
| 89 test(function() { |
| 90 var player = idlePlayer(); |
| 91 player.play(); |
| 92 assert_unresolved(player.startTime); |
| 93 assert_equals(player.currentTime, 0); |
| 94 assert_equals(player.playState, 'pending'); |
| 95 }, "idle -> play()"); |
| 96 |
| 97 test(function() { |
| 98 var player = idlePlayer(); |
| 99 player.pause(); |
| 100 assert_unresolved(player.startTime); |
| 101 assert_unresolved(player.currentTime); |
| 102 assert_equals(player.playState, 'idle'); |
| 103 }, "idle -> pause()"); |
| 104 |
| 105 test(function() { |
| 106 var player = idlePlayer(); |
| 107 player.cancel(); |
| 108 assert_unresolved(player.startTime); |
| 109 assert_unresolved(player.currentTime); |
| 110 assert_equals(player.playState, 'idle'); |
| 111 }, "idle -> cancel()"); |
| 112 |
| 113 test(function() { |
| 114 var player = idlePlayer(); |
| 115 player.finish(); |
| 116 assert_unresolved(player.startTime); |
| 117 assert_unresolved(player.currentTime); |
| 118 assert_equals(player.playState, 'idle'); |
| 119 }, "idle -> finish()"); |
| 120 |
| 121 test(function() { |
| 122 var player = idlePlayer(); |
| 123 player.reverse(); |
| 124 assert_unresolved(player.startTime); |
| 125 assert_equals(player.currentTime, 100000); |
| 126 assert_equals(player.playState, 'pending'); |
| 127 }, "idle -> reverse()"); |
| 128 |
| 129 test(function() { |
| 130 var player = idlePlayer(); |
| 131 player.currentTime = 1000; |
| 132 assert_unresolved(player.startTime); |
| 133 assert_unresolved(player.currentTime); |
| 134 assert_equals(player.playState, 'idle'); |
| 135 }, "idle -> set currentTime"); |
| 136 |
| 137 test(function() { |
| 138 var player = idlePlayer(); |
| 139 player.startTime = 1000; |
| 140 assert_unresolved(player.startTime); |
| 141 assert_unresolved(player.currentTime); |
| 142 assert_equals(player.playState, 'idle'); |
| 143 }, "idle -> set startTime"); |
| 144 |
| 145 test(function() { |
| 146 var player = pendingStartTimePlayer(); |
| 147 player.play(); |
| 148 assert_unresolved(player.startTime); |
| 149 assert_equals(player.currentTime, 0); |
| 150 assert_equals(player.playState, 'pending'); |
| 151 }, "pending startTime -> play()"); |
| 152 |
| 153 test(function() { |
| 154 var player = pendingStartTimePlayer(); |
| 155 player.pause(); |
| 156 assert_unresolved(player.startTime); |
| 157 assert_unresolved(player.currentTime); |
| 158 assert_equals(player.playState, 'pending'); |
| 159 }, "pending startTime -> pause()"); |
| 160 |
| 161 test(function() { |
| 162 var player = pendingStartTimePlayer(); |
| 163 player.cancel(); |
| 164 assert_unresolved(player.startTime); |
| 165 assert_unresolved(player.currentTime); |
| 166 assert_equals(player.playState, 'idle'); |
| 167 }, "pending startTime -> cancel()"); |
| 168 |
| 169 test(function() { |
| 170 var player = pendingStartTimePlayer(); |
| 171 player.finish(); |
| 172 assert_equals(player.startTime, document.timeline.currentTime - player.current
Time); |
| 173 assert_equals(player.currentTime, 100000); |
| 174 assert_equals(player.playState, 'finished'); |
| 175 }, "pending startTime -> finish()"); |
| 176 |
| 177 test(function() { |
| 178 var player = pendingStartTimePlayer(); |
| 179 player.reverse(); |
| 180 assert_unresolved(player.startTime); |
| 181 assert_equals(player.currentTime, 100000); |
| 182 assert_equals(player.playState, 'pending'); |
| 183 }, "pending startTime -> reverse()"); |
| 184 |
| 185 test(function() { |
| 186 var player = pendingStartTimePlayer(); |
| 187 player.currentTime = 1000; |
| 188 assert_unresolved(player.startTime); |
| 189 assert_equals(player.currentTime, 1000); |
| 190 assert_equals(player.playState, 'pending'); |
| 191 }, "pending startTime -> set currentTime"); |
| 192 |
| 193 test(function() { |
| 194 var player = pendingStartTimePlayer(); |
| 195 player.startTime = document.timeline.currentTime - 1000; |
| 196 assert_equals(player.startTime, document.timeline.currentTime - 1000); |
| 197 assert_equals(player.currentTime, 1000); |
| 198 assert_equals(player.playState, 'running'); |
| 199 }, "pending startTime -> set startTime"); |
| 200 |
| 201 test(function() { |
| 202 var player = pendingStartTimeAndCurrentTimePlayer(); |
| 203 player.play(); |
| 204 assert_unresolved(player.startTime); |
| 205 assert_unresolved(player.currentTime); |
| 206 assert_equals(player.playState, 'pending'); |
| 207 }, "pending startTime & currentTime -> play()"); |
| 208 |
| 209 test(function() { |
| 210 var player = pendingStartTimeAndCurrentTimePlayer(); |
| 211 player.pause(); |
| 212 assert_unresolved(player.startTime); |
| 213 assert_unresolved(player.currentTime); |
| 214 assert_equals(player.playState, 'pending'); |
| 215 }, "pending startTime & currentTime -> pause()"); |
| 216 |
| 217 test(function() { |
| 218 var player = pendingStartTimeAndCurrentTimePlayer(); |
| 219 player.cancel(); |
| 220 assert_unresolved(player.startTime); |
| 221 assert_unresolved(player.currentTime); |
| 222 assert_equals(player.playState, 'idle'); |
| 223 }, "pending startTime & currentTime -> cancel()"); |
| 224 |
| 225 test(function() { |
| 226 var player = pendingStartTimeAndCurrentTimePlayer(); |
| 227 player.finish(); |
| 228 assert_equals(player.startTime, document.timeline.currentTime - player.current
Time); |
| 229 assert_equals(player.currentTime, 100000); |
| 230 assert_equals(player.playState, 'finished'); |
| 231 }, "pending startTime & currentTime -> finish()"); |
| 232 |
| 233 test(function() { |
| 234 var player = pendingStartTimeAndCurrentTimePlayer(); |
| 235 player.reverse(); |
| 236 assert_unresolved(player.startTime); |
| 237 assert_unresolved(player.currentTime); |
| 238 assert_equals(player.playState, 'pending'); |
| 239 }, "pending startTime & currentTime -> reverse()"); |
| 240 |
| 241 test(function() { |
| 242 var player = pendingStartTimeAndCurrentTimePlayer(); |
| 243 player.currentTime = 1000; |
| 244 assert_unresolved(player.startTime); |
| 245 assert_equals(player.currentTime, 1000); |
| 246 assert_equals(player.playState, 'pending'); |
| 247 }, "pending startTime & currentTime -> set currentTime"); |
| 248 |
| 249 test(function() { |
| 250 var player = pendingStartTimeAndCurrentTimePlayer(); |
| 251 player.startTime = document.timeline.currentTime; |
| 252 assert_equals(player.startTime, document.timeline.currentTime); |
| 253 assert_equals(player.currentTime, 0); |
| 254 assert_equals(player.playState, 'running'); |
| 255 }, "pending startTime & currentTime -> set startTime"); |
| 256 |
| 257 test(function() { |
| 258 var player = runningPlayer(); |
| 259 var startTime = player.startTime; |
| 260 var currentTime = player.currentTime; |
| 261 player.play(); |
| 262 assert_equals(player.startTime, startTime); |
| 263 assert_equals(player.currentTime, currentTime); |
| 264 assert_equals(player.playState, 'running'); |
| 265 }, "running -> play()"); |
| 266 |
| 267 test(function() { |
| 268 var player = runningPlayer(); |
| 269 player.pause(); |
| 270 assert_unresolved(player.startTime); |
| 271 assert_unresolved(player.currentTime); |
| 272 assert_equals(player.playState, 'pending'); |
| 273 }, "running -> pause()"); |
| 274 |
| 275 test(function() { |
| 276 var player = runningPlayer(); |
| 277 player.cancel(); |
| 278 assert_unresolved(player.startTime); |
| 279 assert_unresolved(player.currentTime); |
| 280 assert_equals(player.playState, 'idle'); |
| 281 }, "running -> cancel()"); |
| 282 |
| 283 test(function() { |
| 284 var player = runningPlayer(); |
| 285 player.finish(); |
| 286 assert_equals(player.startTime, document.timeline.currentTime - player.current
Time); |
| 287 assert_equals(player.currentTime, 100000); |
| 288 assert_equals(player.playState, 'finished'); |
| 289 }, "running -> finish()"); |
| 290 |
| 291 test(function() { |
| 292 var player = runningPlayer(); |
| 293 player.reverse(); |
| 294 assert_unresolved(player.startTime); |
| 295 assert_unresolved(player.currentTime); |
| 296 assert_equals(player.playState, 'pending'); |
| 297 }, "running -> reverse()"); |
| 298 |
| 299 test(function() { |
| 300 var player = runningPlayer(); |
| 301 player.currentTime = 1000; |
| 302 assert_equals(player.startTime, document.timeline.currentTime - player.current
Time); |
| 303 assert_equals(player.currentTime, 1000); |
| 304 assert_equals(player.playState, 'running'); |
| 305 }, "running -> set currentTime"); |
| 306 |
| 307 test(function() { |
| 308 var player = runningPlayer(); |
| 309 player.startTime = document.timeline.currentTime - 1000; |
| 310 assert_equals(player.startTime, document.timeline.currentTime - 1000); |
| 311 assert_equals(player.currentTime, 1000); |
| 312 assert_equals(player.playState, 'running'); |
| 313 }, "running -> set startTime"); |
| 314 |
| 315 test(function() { |
| 316 var player = pausedPlayer(); |
| 317 player.play(); |
| 318 assert_unresolved(player.startTime); |
| 319 assert_equals(player.currentTime, 0); |
| 320 assert_equals(player.playState, 'pending'); |
| 321 }, "paused -> play()"); |
| 322 |
| 323 test(function() { |
| 324 var player = pausedPlayer(); |
| 325 player.pause(); |
| 326 assert_unresolved(player.startTime); |
| 327 assert_equals(player.currentTime, 0); |
| 328 assert_equals(player.playState, 'paused'); |
| 329 }, "paused -> pause()"); |
| 330 |
| 331 test(function() { |
| 332 var player = pausedPlayer(); |
| 333 player.cancel(); |
| 334 assert_unresolved(player.startTime); |
| 335 assert_unresolved(player.currentTime); |
| 336 assert_equals(player.playState, 'idle'); |
| 337 }, "paused -> cancel()"); |
| 338 |
| 339 test(function() { |
| 340 var player = pausedPlayer(); |
| 341 player.finish(); |
| 342 assert_unresolved(player.startTime); |
| 343 assert_equals(player.currentTime, 100000); |
| 344 assert_equals(player.playState, 'paused'); |
| 345 }, "paused -> finish()"); |
| 346 |
| 347 test(function() { |
| 348 var player = pausedPlayer(); |
| 349 player.reverse(); |
| 350 assert_unresolved(player.startTime); |
| 351 assert_equals(player.currentTime, 100000); |
| 352 assert_equals(player.playState, 'pending'); |
| 353 }, "paused -> reverse()"); |
| 354 |
| 355 test(function() { |
| 356 var player = pausedPlayer(); |
| 357 player.currentTime = 1000; |
| 358 assert_unresolved(player.startTime); |
| 359 assert_equals(player.currentTime, 1000); |
| 360 assert_equals(player.playState, 'paused'); |
| 361 }, "paused -> set currentTime"); |
| 362 |
| 363 test(function() { |
| 364 var player = pausedPlayer(); |
| 365 player.startTime = 1000; |
| 366 assert_unresolved(player.startTime); |
| 367 assert_equals(player.currentTime, 0); |
| 368 assert_equals(player.playState, 'paused'); |
| 369 }, "paused -> set startTime"); |
| 370 |
| 371 test(function() { |
| 372 var player = finishedPlayer(); |
| 373 player.play(); |
| 374 assert_unresolved(player.startTime); |
| 375 assert_equals(player.currentTime, 0); |
| 376 assert_equals(player.playState, 'pending'); |
| 377 }, "finished -> play()"); |
| 378 |
| 379 test(function() { |
| 380 var player = finishedPlayer(); |
| 381 player.pause(); |
| 382 assert_unresolved(player.startTime); |
| 383 assert_equals(player.currentTime, 100000); |
| 384 assert_equals(player.playState, 'paused'); |
| 385 }, "finished -> pause()"); |
| 386 |
| 387 test(function() { |
| 388 var player = finishedPlayer(); |
| 389 player.cancel(); |
| 390 assert_unresolved(player.startTime); |
| 391 assert_unresolved(player.currentTime); |
| 392 assert_equals(player.playState, 'idle'); |
| 393 }, "finished -> cancel()"); |
| 394 |
| 395 test(function() { |
| 396 var player = finishedPlayer(); |
| 397 player.finish(); |
| 398 assert_equals(player.startTime, document.timeline.currentTime - player.current
Time); |
| 399 assert_equals(player.currentTime, 100000); |
| 400 assert_equals(player.playState, 'finished'); |
| 401 }, "finished -> finish()"); |
| 402 |
| 403 test(function() { |
| 404 var player = finishedPlayer(); |
| 405 player.reverse(); |
| 406 assert_unresolved(player.startTime); |
| 407 assert_equals(player.currentTime, 100000); |
| 408 assert_equals(player.playState, 'pending'); |
| 409 }, "finished -> reverse()"); |
| 410 |
| 411 test(function() { |
| 412 var player = finishedPlayer(); |
| 413 player.currentTime = 1000; |
| 414 assert_equals(player.startTime, document.timeline.currentTime - player.current
Time); |
| 415 assert_equals(player.currentTime, 1000); |
| 416 assert_equals(player.playState, 'running'); |
| 417 }, "finished -> set currentTime"); |
| 418 </script> |
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