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1 <!DOCTYPE html> | |
2 <script src="../resources/testharness.js"></script> | |
3 <script src="../resources/testharnessreport.js"></script> | |
4 | |
5 <script> | |
6 function assert_unresolved(value) { | |
7 assert_true(isNaN(value)); | |
8 } | |
9 | |
10 function idlePlayer() { | |
11 var player = document.documentElement.animate([], 100000); | |
12 player.cancel(); | |
13 assert_equals(player.playState, 'idle'); | |
14 return player; | |
15 } | |
16 | |
17 function runningPlayer() { | |
18 var player = document.documentElement.animate([], 100000); | |
19 player.startTime = document.timeline.currentTime; | |
20 return player; | |
21 } | |
22 | |
23 function pendingStartTimePlayer() { | |
24 var player = document.documentElement.animate([], 100000); | |
25 return player; | |
26 } | |
27 | |
28 function pendingStartTimeAndCurrentTimePlayer() { | |
29 var player = document.documentElement.animate([], 100000); | |
30 player.pause(); | |
31 player.play(); | |
32 return player; | |
33 } | |
34 | |
35 function pausedPlayer() { | |
36 var player = document.documentElement.animate([], 100000); | |
37 player.pause(); | |
38 player.currentTime = 0; | |
39 return player; | |
40 } | |
41 | |
42 function finishedPlayer() { | |
43 var player = document.documentElement.animate([], 100000); | |
44 player.finish(); | |
45 return player; | |
46 } | |
alancutter (OOO until 2018)
2014/09/10 03:59:42
We should add assertions to all these helper funct
dstockwell
2014/09/10 04:01:10
That's what the tests immediately below are for.
alancutter (OOO until 2018)
2014/09/10 07:27:05
Acknowledged.
In that case looks like idlePlayer()
dstockwell
2014/09/10 07:42:16
Removed.
| |
47 | |
48 test(function() { | |
49 var player = idlePlayer(); | |
50 assert_unresolved(player.startTime); | |
51 assert_unresolved(player.currentTime); | |
52 assert_equals(player.playState, 'idle'); | |
53 }, "idle"); | |
54 | |
55 test(function() { | |
56 var player = pendingStartTimePlayer(); | |
57 assert_unresolved(player.startTime); | |
58 assert_equals(player.currentTime, 0); | |
59 assert_equals(player.playState, 'pending'); | |
60 }, "pending startTime"); | |
61 | |
62 test(function() { | |
63 var player = pendingStartTimeAndCurrentTimePlayer(); | |
64 assert_unresolved(player.startTime); | |
65 assert_unresolved(player.currentTime); | |
66 assert_equals(player.playState, 'pending'); | |
67 }, "pending startTime and currentTime"); | |
68 | |
69 test(function() { | |
70 var player = runningPlayer(); | |
71 assert_equals(player.startTime, document.timeline.currentTime - player.current Time); | |
72 assert_equals(player.currentTime, 0); | |
73 assert_equals(player.playState, 'running'); | |
74 }, "running"); | |
75 | |
76 test(function() { | |
77 var player = pausedPlayer(); | |
78 assert_unresolved(player.startTime); | |
79 assert_equals(player.currentTime, 0); | |
80 assert_equals(player.playState, 'paused'); | |
81 }, "paused"); | |
82 | |
83 test(function() { | |
84 var player = finishedPlayer(); | |
85 assert_equals(player.startTime, document.timeline.currentTime - player.current Time); | |
86 assert_equals(player.currentTime, 100000); | |
87 assert_equals(player.playState, 'finished'); | |
88 }, "finished"); | |
89 | |
90 test(function() { | |
91 var player = idlePlayer(); | |
92 player.play(); | |
93 assert_unresolved(player.startTime); | |
94 assert_equals(player.currentTime, 0); | |
95 assert_equals(player.playState, 'pending'); | |
96 }, "idle -> play()"); | |
97 | |
98 test(function() { | |
99 var player = idlePlayer(); | |
100 player.pause(); | |
101 assert_unresolved(player.startTime); | |
102 assert_unresolved(player.currentTime); | |
103 assert_equals(player.playState, 'idle'); | |
104 }, "idle -> pause()"); | |
105 | |
106 test(function() { | |
107 var player = idlePlayer(); | |
108 player.cancel(); | |
109 assert_unresolved(player.startTime); | |
110 assert_unresolved(player.currentTime); | |
111 assert_equals(player.playState, 'idle'); | |
112 }, "idle -> cancel()"); | |
113 | |
114 test(function() { | |
115 var player = idlePlayer(); | |
116 player.finish(); | |
117 assert_unresolved(player.startTime); | |
118 assert_unresolved(player.currentTime); | |
119 assert_equals(player.playState, 'idle'); | |
120 }, "idle -> finish()"); | |
121 | |
122 test(function() { | |
123 var player = idlePlayer(); | |
124 player.reverse(); | |
125 assert_unresolved(player.startTime); | |
126 assert_equals(player.currentTime, 100000); | |
127 assert_equals(player.playState, 'pending'); | |
128 }, "idle -> reverse()"); | |
129 | |
130 test(function() { | |
131 var player = idlePlayer(); | |
132 player.currentTime = 1000; | |
133 assert_unresolved(player.startTime); | |
134 assert_unresolved(player.currentTime); | |
135 assert_equals(player.playState, 'idle'); | |
136 }, "idle -> set currentTime"); | |
137 | |
138 test(function() { | |
139 var player = idlePlayer(); | |
140 player.startTime = 1000; | |
alancutter (OOO until 2018)
2014/09/10 07:27:05
It looks like pause(), finish(), cancel() and seek
| |
141 assert_unresolved(player.startTime); | |
142 assert_unresolved(player.currentTime); | |
143 assert_equals(player.playState, 'idle'); | |
144 }, "idle -> set startTime"); | |
145 | |
146 test(function() { | |
147 var player = pendingStartTimePlayer(); | |
148 player.play(); | |
149 assert_unresolved(player.startTime); | |
150 assert_equals(player.currentTime, 0); | |
151 assert_equals(player.playState, 'pending'); | |
152 }, "pending startTime -> play()"); | |
153 | |
154 test(function() { | |
155 var player = pendingStartTimePlayer(); | |
156 player.pause(); | |
157 assert_unresolved(player.startTime); | |
158 assert_unresolved(player.currentTime); | |
159 assert_equals(player.playState, 'pending'); | |
160 }, "pending startTime -> pause()"); | |
161 | |
162 test(function() { | |
163 var player = pendingStartTimePlayer(); | |
164 player.cancel(); | |
165 assert_unresolved(player.startTime); | |
166 assert_unresolved(player.currentTime); | |
167 assert_equals(player.playState, 'idle'); | |
168 }, "pending startTime -> cancel()"); | |
169 | |
170 test(function() { | |
171 var player = pendingStartTimePlayer(); | |
172 player.finish(); | |
173 assert_equals(player.startTime, document.timeline.currentTime - player.current Time); | |
174 assert_equals(player.currentTime, 100000); | |
175 assert_equals(player.playState, 'finished'); | |
176 }, "pending startTime -> finish()"); | |
177 | |
178 test(function() { | |
179 var player = pendingStartTimePlayer(); | |
180 player.reverse(); | |
181 assert_unresolved(player.startTime); | |
182 assert_equals(player.currentTime, 100000); | |
183 assert_equals(player.playState, 'pending'); | |
184 }, "pending startTime -> reverse()"); | |
185 | |
186 test(function() { | |
187 var player = pendingStartTimePlayer(); | |
188 player.currentTime = 1000; | |
189 assert_unresolved(player.startTime); | |
190 assert_equals(player.currentTime, 1000); | |
191 assert_equals(player.playState, 'pending'); | |
192 }, "pending startTime -> set currentTime"); | |
193 | |
194 test(function() { | |
195 var player = pendingStartTimePlayer(); | |
196 player.startTime = document.timeline.currentTime; | |
alancutter (OOO until 2018)
2014/09/10 07:27:05
Wouldn't hurt to use "document.timeline.currentTim
dstockwell
2014/09/10 07:42:16
Done.
| |
197 assert_equals(player.startTime, document.timeline.currentTime); | |
198 assert_equals(player.currentTime, 0); | |
199 assert_equals(player.playState, 'running'); | |
200 }, "pending startTime -> set startTime"); | |
201 | |
202 test(function() { | |
203 var player = pendingStartTimeAndCurrentTimePlayer(); | |
204 player.play(); | |
205 assert_unresolved(player.startTime); | |
206 assert_unresolved(player.currentTime); | |
207 assert_equals(player.playState, 'pending'); | |
208 }, "pending startTime & currentTime -> play()"); | |
209 | |
210 test(function() { | |
211 var player = pendingStartTimeAndCurrentTimePlayer(); | |
212 player.pause(); | |
213 assert_unresolved(player.startTime); | |
214 assert_unresolved(player.currentTime); | |
215 assert_equals(player.playState, 'pending'); | |
216 }, "pending startTime & currentTime -> pause()"); | |
217 | |
218 test(function() { | |
219 var player = pendingStartTimeAndCurrentTimePlayer(); | |
220 player.cancel(); | |
221 assert_unresolved(player.startTime); | |
222 assert_unresolved(player.currentTime); | |
223 assert_equals(player.playState, 'idle'); | |
224 }, "pending startTime & currentTime -> cancel()"); | |
225 | |
226 test(function() { | |
227 var player = pendingStartTimeAndCurrentTimePlayer(); | |
228 player.finish(); | |
229 assert_equals(player.startTime, document.timeline.currentTime - player.current Time); | |
230 assert_equals(player.currentTime, 100000); | |
231 assert_equals(player.playState, 'finished'); | |
232 }, "pending startTime & currentTime -> finish()"); | |
233 | |
234 test(function() { | |
235 var player = pendingStartTimeAndCurrentTimePlayer(); | |
236 player.reverse(); | |
237 assert_unresolved(player.startTime); | |
238 assert_unresolved(player.currentTime); | |
239 assert_equals(player.playState, 'pending'); | |
240 }, "pending startTime & currentTime -> reverse()"); | |
241 | |
242 test(function() { | |
243 var player = pendingStartTimeAndCurrentTimePlayer(); | |
244 player.currentTime = 1000; | |
245 assert_unresolved(player.startTime); | |
246 assert_equals(player.currentTime, 1000); | |
247 assert_equals(player.playState, 'pending'); | |
248 }, "pending startTime & currentTime -> set currentTime"); | |
249 | |
250 test(function() { | |
251 var player = pendingStartTimeAndCurrentTimePlayer(); | |
252 player.startTime = document.timeline.currentTime; | |
253 assert_equals(player.startTime, document.timeline.currentTime); | |
254 assert_equals(player.currentTime, 0); | |
255 assert_equals(player.playState, 'running'); | |
256 }, "pending startTime & currentTime -> set startTime"); | |
257 | |
258 test(function() { | |
259 var player = runningPlayer(); | |
260 var startTime = player.startTime; | |
261 var currentTime = player.currentTime; | |
262 player.play(); | |
263 assert_equals(player.startTime, startTime); | |
264 assert_equals(player.currentTime, currentTime); | |
265 assert_equals(player.playState, 'running'); | |
266 }, "running -> play()"); | |
267 | |
268 test(function() { | |
269 var player = runningPlayer(); | |
270 player.pause(); | |
271 assert_unresolved(player.startTime); | |
272 assert_unresolved(player.currentTime); | |
273 assert_equals(player.playState, 'pending'); | |
274 }, "running -> pause()"); | |
275 | |
276 test(function() { | |
277 var player = runningPlayer(); | |
278 player.cancel(); | |
279 assert_unresolved(player.startTime); | |
280 assert_unresolved(player.currentTime); | |
281 assert_equals(player.playState, 'idle'); | |
282 }, "running -> cancel()"); | |
283 | |
284 test(function() { | |
285 var player = runningPlayer(); | |
286 player.finish(); | |
287 assert_equals(player.startTime, document.timeline.currentTime - player.current Time); | |
288 assert_equals(player.currentTime, 100000); | |
289 assert_equals(player.playState, 'finished'); | |
290 }, "running -> finish()"); | |
291 | |
292 test(function() { | |
293 var player = runningPlayer(); | |
294 player.reverse(); | |
295 assert_unresolved(player.startTime); | |
296 assert_unresolved(player.currentTime); | |
297 assert_equals(player.playState, 'pending'); | |
298 }, "running -> reverse()"); | |
299 | |
300 test(function() { | |
301 var player = runningPlayer(); | |
302 player.currentTime = 1000; | |
303 assert_equals(player.startTime, document.timeline.currentTime - player.current Time); | |
304 assert_equals(player.currentTime, 1000); | |
305 assert_equals(player.playState, 'running'); | |
306 }, "running -> set currentTime"); | |
307 | |
308 test(function() { | |
309 var player = runningPlayer(); | |
310 player.startTime = document.timeline.currentTime - 1000; | |
311 assert_equals(player.startTime, document.timeline.currentTime - 1000); | |
312 assert_equals(player.currentTime, 1000); | |
313 assert_equals(player.playState, 'running'); | |
314 }, "running -> set startTime"); | |
315 | |
316 test(function() { | |
317 var player = pausedPlayer(); | |
318 player.play(); | |
319 assert_unresolved(player.startTime); | |
320 assert_equals(player.currentTime, 0); | |
321 assert_equals(player.playState, 'pending'); | |
322 }, "paused -> play()"); | |
323 | |
324 test(function() { | |
325 var player = pausedPlayer(); | |
326 player.pause(); | |
327 assert_unresolved(player.startTime); | |
328 assert_equals(player.currentTime, 0); | |
329 assert_equals(player.playState, 'paused'); | |
330 }, "paused -> pause()"); | |
331 | |
332 test(function() { | |
333 var player = pausedPlayer(); | |
334 player.cancel(); | |
335 assert_unresolved(player.startTime); | |
336 assert_unresolved(player.currentTime); | |
337 assert_equals(player.playState, 'idle'); | |
338 }, "paused -> cancel()"); | |
339 | |
340 test(function() { | |
341 var player = pausedPlayer(); | |
342 player.finish(); | |
343 assert_unresolved(player.startTime); | |
344 assert_equals(player.currentTime, 100000); | |
345 assert_equals(player.playState, 'paused'); | |
346 }, "paused -> finish()"); | |
347 | |
348 test(function() { | |
349 var player = pausedPlayer(); | |
350 player.reverse(); | |
351 assert_unresolved(player.startTime); | |
352 assert_equals(player.currentTime, 100000); | |
353 assert_equals(player.playState, 'pending'); | |
354 }, "paused -> reverse()"); | |
355 | |
356 test(function() { | |
357 var player = pausedPlayer(); | |
358 player.currentTime = 1000; | |
359 assert_unresolved(player.startTime); | |
360 assert_equals(player.currentTime, 1000); | |
361 assert_equals(player.playState, 'paused'); | |
362 }, "paused -> set currentTime"); | |
363 | |
364 test(function() { | |
365 var player = pausedPlayer(); | |
366 player.startTime = 1000; | |
367 assert_unresolved(player.startTime); | |
368 assert_equals(player.currentTime, 0); | |
369 assert_equals(player.playState, 'paused'); | |
370 }, "paused -> set startTime"); | |
371 | |
372 test(function() { | |
373 var player = finishedPlayer(); | |
374 player.play(); | |
375 assert_unresolved(player.startTime); | |
376 assert_equals(player.currentTime, 0); | |
377 assert_equals(player.playState, 'pending'); | |
378 }, "finished -> play()"); | |
379 | |
380 test(function() { | |
381 var player = finishedPlayer(); | |
382 player.pause(); | |
383 assert_unresolved(player.startTime); | |
384 assert_equals(player.currentTime, 100000); | |
385 assert_equals(player.playState, 'paused'); | |
386 }, "finished -> pause()"); | |
387 | |
388 test(function() { | |
389 var player = finishedPlayer(); | |
390 player.cancel(); | |
391 assert_unresolved(player.startTime); | |
392 assert_unresolved(player.currentTime); | |
393 assert_equals(player.playState, 'idle'); | |
394 }, "finished -> cancel()"); | |
395 | |
396 test(function() { | |
397 var player = finishedPlayer(); | |
398 player.finish(); | |
399 assert_equals(player.startTime, document.timeline.currentTime - player.current Time); | |
400 assert_equals(player.currentTime, 100000); | |
401 assert_equals(player.playState, 'finished'); | |
402 }, "finished -> finish()"); | |
403 | |
404 test(function() { | |
405 var player = finishedPlayer(); | |
406 player.reverse(); | |
407 assert_unresolved(player.startTime); | |
408 assert_equals(player.currentTime, 100000); | |
409 assert_equals(player.playState, 'pending'); | |
410 }, "finished -> reverse()"); | |
411 | |
412 test(function() { | |
413 var player = finishedPlayer(); | |
414 player.currentTime = 1000; | |
415 assert_equals(player.startTime, document.timeline.currentTime - player.current Time); | |
416 assert_equals(player.currentTime, 1000); | |
417 assert_equals(player.playState, 'running'); | |
418 }, "finished -> set currentTime"); | |
419 </script> | |
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