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Unified Diff: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp

Issue 554833002: Calculate Primary and Secondary output types in the GrOptDrawState (Closed) Base URL: https://skia.googlesource.com/skia.git@optReadDst
Patch Set: Rebase Created 6 years, 3 months ago
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Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
index 7445676f5884c5bf4a01110b1579f0e761182a94..716c02d98ce13399a9bb13429e0c7c8a4c8849ca 100644
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
@@ -87,7 +87,8 @@ void GrGLVertexShaderBuilder::bindProgramLocations(GrGLuint programId) {
// We pull the current state of attributes off of drawstate's optimized state and bind them in
// order. This assumes that the drawState has not changed since we called flushGraphicsState()
// higher up in the stack.
- SkAutoTUnref<GrOptDrawState> optState(fProgramBuilder->gpu()->drawState()->createOptState());
+ const GrDrawTargetCaps& caps = *fProgramBuilder->gpu()->caps();
+ SkAutoTUnref<GrOptDrawState> optState(fProgramBuilder->gpu()->drawState()->createOptState(caps));
const GrVertexAttrib* vaPtr = optState->getVertexAttribs();
const int vaCount = optState->getVertexAttribCount();

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