Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
index 7445676f5884c5bf4a01110b1579f0e761182a94..716c02d98ce13399a9bb13429e0c7c8a4c8849ca 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
@@ -87,7 +87,8 @@ void GrGLVertexShaderBuilder::bindProgramLocations(GrGLuint programId) { |
// We pull the current state of attributes off of drawstate's optimized state and bind them in |
// order. This assumes that the drawState has not changed since we called flushGraphicsState() |
// higher up in the stack. |
- SkAutoTUnref<GrOptDrawState> optState(fProgramBuilder->gpu()->drawState()->createOptState()); |
+ const GrDrawTargetCaps& caps = *fProgramBuilder->gpu()->caps(); |
+ SkAutoTUnref<GrOptDrawState> optState(fProgramBuilder->gpu()->drawState()->createOptState(caps)); |
const GrVertexAttrib* vaPtr = optState->getVertexAttribs(); |
const int vaCount = optState->getVertexAttribCount(); |