| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index ad614659416dd3fd197f608615b80d6fd75a31b9..f99791e24e3ab6ce709f745fb94f438f6fdaaf71 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
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| @@ -87,7 +87,9 @@ void GrGLVertexShaderBuilder::bindProgramLocations(GrGLuint programId) {
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| // We pull the current state of attributes off of drawstate's optimized state and bind them in
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| // order. This assumes that the drawState has not changed since we called flushGraphicsState()
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| // higher up in the stack.
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| - SkAutoTUnref<GrOptDrawState> optState(fProgramBuilder->gpu()->drawState()->createOptState());
|
| + const GrDrawTargetCaps* caps = fProgramBuilder->gpu()->caps();
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| + const GrDrawState& drawState = *fProgramBuilder->gpu()->drawState();
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| + SkAutoTUnref<GrOptDrawState> optState(drawState.createOptState(*caps));
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| const GrVertexAttrib* vaPtr = optState->getVertexAttribs();
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| const int vaCount = optState->getVertexAttribCount();
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|