| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 // This is a GPU-backend specific test. It relies on static intializers to work | 9 // This is a GPU-backend specific test. It relies on static intializers to work |
| 10 | 10 |
| 11 #include "SkTypes.h" | 11 #include "SkTypes.h" |
| 12 | 12 |
| 13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS | 13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS |
| 14 | 14 |
| 15 #include "GrBackendEffectFactory.h" | 15 #include "GrBackendEffectFactory.h" |
| 16 #include "GrContextFactory.h" | 16 #include "GrContextFactory.h" |
| 17 #include "GrOptDrawState.h" |
| 17 #include "effects/GrConfigConversionEffect.h" | 18 #include "effects/GrConfigConversionEffect.h" |
| 18 #include "gl/GrGLPathRendering.h" | 19 #include "gl/GrGLPathRendering.h" |
| 19 #include "gl/GrGpuGL.h" | 20 #include "gl/GrGpuGL.h" |
| 20 #include "SkChecksum.h" | 21 #include "SkChecksum.h" |
| 21 #include "SkRandom.h" | 22 #include "SkRandom.h" |
| 22 #include "Test.h" | 23 #include "Test.h" |
| 23 | 24 |
| 24 static void get_stage_stats(const GrEffectStage stage, bool* readsDst, | 25 static void get_stage_stats(const GrEffectStage stage, bool* readsDst, |
| 25 bool* readsFragPosition, bool* requiresVertexShader)
{ | 26 bool* readsFragPosition, bool* requiresVertexShader)
{ |
| 26 if (stage.getEffect()->willReadDstColor()) { | 27 if (stage.getEffect()->willReadDstColor()) { |
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| 150 } else { | 151 } else { |
| 151 header->fFragPosKey = 0; | 152 header->fFragPosKey = 0; |
| 152 } | 153 } |
| 153 | 154 |
| 154 header->fRequiresVertexShader = vertexShader || | 155 header->fRequiresVertexShader = vertexShader || |
| 155 useLocalCoords || | 156 useLocalCoords || |
| 156 kAttribute_ColorInput == header->fColorInput
|| | 157 kAttribute_ColorInput == header->fColorInput
|| |
| 157 kAttribute_ColorInput == header->fCoverageIn
put; | 158 kAttribute_ColorInput == header->fCoverageIn
put; |
| 158 header->fHasGeometryProcessor = vertexShader; | 159 header->fHasGeometryProcessor = vertexShader; |
| 159 | 160 |
| 160 CoverageOutput coverageOutput; | 161 GrOptDrawState::PrimaryOutputType primaryOutput; |
| 161 bool illegalCoverageOutput; | 162 GrOptDrawState::SecondaryOutputType secondaryOutput; |
| 162 do { | 163 if (!dstRead) { |
| 163 coverageOutput = static_cast<CoverageOutput>(random->nextULessThan(kCove
rageOutputCnt)); | 164 primaryOutput = GrOptDrawState::kModulate_PrimaryOutputType; |
| 164 illegalCoverageOutput = (!gpu->caps()->dualSourceBlendingSupport() && | 165 } else { |
| 165 CoverageOutputUsesSecondaryOutput(coverageOutpu
t)) || | 166 primaryOutput = static_cast<GrOptDrawState::PrimaryOutputType>( |
| 166 (!dstRead && kCombineWithDst_CoverageOutput == c
overageOutput); | 167 random->nextULessThan(GrOptDrawState::kPrimaryOutputTypeCnt)); |
| 167 } while (illegalCoverageOutput); | 168 } |
| 168 | 169 |
| 169 header->fCoverageOutput = coverageOutput; | 170 if (GrOptDrawState::kCombineWithDst_PrimaryOutputType == primaryOutput || |
| 171 !gpu->caps()->dualSourceBlendingSupport()) { |
| 172 secondaryOutput = GrOptDrawState::kNone_SecondaryOutputType; |
| 173 } else { |
| 174 secondaryOutput = static_cast<GrOptDrawState::SecondaryOutputType>( |
| 175 random->nextULessThan(GrOptDrawState::kSecondaryOutputTypeCnt)); |
| 176 } |
| 177 |
| 178 header->fPrimaryOutputType = primaryOutput; |
| 179 header->fSecondaryOutputType = secondaryOutput; |
| 170 | 180 |
| 171 this->finalize(); | 181 this->finalize(); |
| 172 return true; | 182 return true; |
| 173 } | 183 } |
| 174 | 184 |
| 175 // TODO clean this up, we have to do this to test geometry processors but there
has got to be | 185 // TODO clean this up, we have to do this to test geometry processors but there
has got to be |
| 176 // a better way. In the mean time, we actually fill out these generic vertex at
tribs below with | 186 // a better way. In the mean time, we actually fill out these generic vertex at
tribs below with |
| 177 // the correct vertex attribs from the GP. We have to ensure, however, we don't
try to add more | 187 // the correct vertex attribs from the GP. We have to ensure, however, we don't
try to add more |
| 178 // than two attributes. | 188 // than two attributes. |
| 179 GrVertexAttrib genericVertexAttribs[] = { | 189 GrVertexAttrib genericVertexAttribs[] = { |
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| 383 SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1)); | 393 SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1)); |
| 384 GrConfigConversionEffect::Create(NULL, | 394 GrConfigConversionEffect::Create(NULL, |
| 385 false, | 395 false, |
| 386 GrConfigConversionEffect::kNone_PMConversio
n, | 396 GrConfigConversionEffect::kNone_PMConversio
n, |
| 387 SkMatrix::I()); | 397 SkMatrix::I()); |
| 388 SkScalar matrix[20]; | 398 SkScalar matrix[20]; |
| 389 SkAutoTUnref<SkColorMatrixFilter> cmf(SkColorMatrixFilter::Create(matrix)); | 399 SkAutoTUnref<SkColorMatrixFilter> cmf(SkColorMatrixFilter::Create(matrix)); |
| 390 } | 400 } |
| 391 | 401 |
| 392 #endif | 402 #endif |
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