| Index: sync/internal_api/public/attachments/task_queue.h
|
| diff --git a/sync/internal_api/public/attachments/task_queue.h b/sync/internal_api/public/attachments/task_queue.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..2466f3a3e3b34142ca2db6d6f8ec705940ff70e6
|
| --- /dev/null
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| +++ b/sync/internal_api/public/attachments/task_queue.h
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| @@ -0,0 +1,270 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef SYNC_INTERNAL_API_PUBLIC_ATTACHMENTS_TASK_QUEUE_H_
|
| +#define SYNC_INTERNAL_API_PUBLIC_ATTACHMENTS_TASK_QUEUE_H_
|
| +
|
| +#include <deque>
|
| +#include <set>
|
| +
|
| +#include "base/bind.h"
|
| +#include "base/callback.h"
|
| +#include "base/gtest_prod_util.h"
|
| +#include "base/macros.h"
|
| +#include "base/memory/weak_ptr.h"
|
| +#include "base/message_loop/message_loop.h"
|
| +#include "base/threading/non_thread_safe.h"
|
| +#include "base/time/time.h"
|
| +#include "base/timer/timer.h"
|
| +#include "net/base/backoff_entry.h"
|
| +
|
| +namespace syncer {
|
| +
|
| +// A queue that dispatches tasks, ignores duplicates, and provides backoff
|
| +// semantics.
|
| +//
|
| +// |T| is the task type.
|
| +//
|
| +// For each task added to the queue, the HandleTaskCallback will eventually be
|
| +// invoked. For each invocation, the user of TaskQueue must call exactly one of
|
| +// |MarkAsSucceeded|, |MarkAsFailed|, or |Cancel|.
|
| +//
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| +// To retry a failed task, call MarkAsFailed(task) then AddToQueue(task).
|
| +//
|
| +// Example usage:
|
| +//
|
| +// void Handle(const Foo& foo);
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| +// ...
|
| +// TaskQueue<Foo> queue(base::Bind(&Handle),
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| +// base::TimeDelta::FromSeconds(1),
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| +// base::TimeDelta::FromMinutes(1));
|
| +// ...
|
| +// {
|
| +// Foo foo;
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| +// // Add foo to the queue. At some point, Handle will be invoked in this
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| +// // message loop.
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| +// queue.AddToQueue(foo);
|
| +// }
|
| +// ...
|
| +// void Handle(const Foo& foo) {
|
| +// DoSomethingWith(foo);
|
| +// // We must call one of the three methods to tell the queue how we're
|
| +// // dealing with foo. Of course, we are free to call in the the context of
|
| +// // this HandleTaskCallback or outside the context if we so choose.
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| +// if (SuccessfullyHandled(foo)) {
|
| +// queue.MarkAsSucceeded(foo);
|
| +// } else if (Failed(foo)) {
|
| +// queue.MarkAsFailed(foo);
|
| +// if (ShouldRetry(foo)) {
|
| +// queue.AddToQueue(foo);
|
| +// }
|
| +// } else {
|
| +// Cancel(foo);
|
| +// }
|
| +// }
|
| +//
|
| +template <typename T>
|
| +class TaskQueue : base::NonThreadSafe {
|
| + public:
|
| + // A callback provided by users of the TaskQueue to handle tasks.
|
| + //
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| + // This callback is invoked by the queue with a task to be handled. The
|
| + // callee is expected to (eventually) call |MarkAsSucceeded|, |MarkAsFailed|,
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| + // or |Cancel| to signify completion of the task.
|
| + typedef base::Callback<void(const T&)> HandleTaskCallback;
|
| +
|
| + // Construct a TaskQueue.
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| + //
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| + // |callback| the callback to be invoked for handling tasks.
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| + //
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| + // |initial_backoff_delay| the initial amount of time the queue will wait
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| + // before dispatching tasks after a failed task (see |MarkAsFailed|). May be
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| + // zero. Subsequent failures will increase the delay up to
|
| + // |max_backoff_delay|.
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| + //
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| + // |max_backoff_delay| the maximum amount of time the queue will wait before
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| + // dispatching tasks. May be zero. Must be greater than or equal to
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| + // |initial_backoff_delay|.
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| + TaskQueue(const HandleTaskCallback& callback,
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| + const base::TimeDelta& initial_backoff_delay,
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| + const base::TimeDelta& max_backoff_delay);
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| +
|
| + // Add |task| to the end of the queue.
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| + //
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| + // If |task| is already present (as determined by operator==) it is not added.
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| + void AddToQueue(const T& task);
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| +
|
| + // Mark |task| as completing successfully.
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| + //
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| + // Marking a task as completing successfully will reduce or eliminate any
|
| + // backoff delay in effect.
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| + //
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| + // May only be called after the HandleTaskCallback has been invoked with
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| + // |task|.
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| + void MarkAsSucceeded(const T& task);
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| +
|
| + // Mark |task| as failed.
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| + //
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| + // Marking a task as failed will cause a backoff, i.e. a delay in dispatching
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| + // of subsequent tasks. Repeated failures will increase the delay.
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| + //
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| + // May only be called after the HandleTaskCallback has been invoked with
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| + // |task|.
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| + void MarkAsFailed(const T& task);
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| +
|
| + // Cancel |task|.
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| + //
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| + // |task| is removed from the queue and will not be retried. Does not affect
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| + // the backoff delay.
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| + //
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| + // May only be called after the HandleTaskCallback has been invoked with
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| + // |task|.
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| + void Cancel(const T& task);
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| +
|
| + private:
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| + FRIEND_TEST_ALL_PREFIXES(TaskQueueTest, Retry);
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| +
|
| + // Use |timer| for scheduled events.
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| + //
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| + // Used in tests. See also MockTimer.
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| + void SetTimerForTest(scoped_ptr<base::Timer> timer);
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| + void FinishTask(const T& task);
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| + void ScheduleDispatch();
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| + void Dispatch();
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| + // Return true if we should dispatch tasks.
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| + bool ShouldDispatch();
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| +
|
| + const HandleTaskCallback process_callback_;
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| + net::BackoffEntry::Policy backoff_policy_;
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| + scoped_ptr<net::BackoffEntry> backoff_entry_;
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| + // The number of tasks currently being handled.
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| + int num_in_progress_;
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| + std::deque<T> queue_;
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| + // The set of tasks in queue_ or currently being handled.
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| + std::set<T> tasks_;
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| + base::Closure dispatch_closure_;
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| + scoped_ptr<base::Timer> backoff_timer_;
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| + base::TimeDelta delay_;
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| +
|
| + // Must be last data member.
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| + base::WeakPtrFactory<TaskQueue> weak_ptr_factory_;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(TaskQueue);
|
| +};
|
| +
|
| +// The maximum number of tasks that may be concurrently executed. Think
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| +// carefully before changing this value. The desired behavior of backoff may
|
| +// not be obvious when there is more than one concurrent task
|
| +const int kMaxConcurrentTasks = 1;
|
| +
|
| +template <typename T>
|
| +TaskQueue<T>::TaskQueue(const HandleTaskCallback& callback,
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| + const base::TimeDelta& initial_backoff_delay,
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| + const base::TimeDelta& max_backoff_delay)
|
| + : process_callback_(callback),
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| + backoff_policy_({}),
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| + num_in_progress_(0),
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| + weak_ptr_factory_(this) {
|
| + DCHECK_LE(initial_backoff_delay.InMicroseconds(),
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| + max_backoff_delay.InMicroseconds());
|
| + backoff_policy_.initial_delay_ms = initial_backoff_delay.InMilliseconds();
|
| + backoff_policy_.multiply_factor = 2.0;
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| + backoff_policy_.jitter_factor = 0.1;
|
| + backoff_policy_.maximum_backoff_ms = max_backoff_delay.InMilliseconds();
|
| + backoff_policy_.entry_lifetime_ms = -1;
|
| + backoff_policy_.always_use_initial_delay = false;
|
| + backoff_entry_.reset(new net::BackoffEntry(&backoff_policy_));
|
| + dispatch_closure_ =
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| + base::Bind(&TaskQueue::Dispatch, weak_ptr_factory_.GetWeakPtr());
|
| + backoff_timer_.reset(new base::Timer(false, false));
|
| +}
|
| +
|
| +template <typename T>
|
| +void TaskQueue<T>::AddToQueue(const T& task) {
|
| + DCHECK(CalledOnValidThread());
|
| + // Ignore duplicates.
|
| + if (tasks_.find(task) == tasks_.end()) {
|
| + queue_.push_back(task);
|
| + tasks_.insert(task);
|
| + }
|
| + ScheduleDispatch();
|
| +}
|
| +
|
| +template <typename T>
|
| +void TaskQueue<T>::MarkAsSucceeded(const T& task) {
|
| + DCHECK(CalledOnValidThread());
|
| + FinishTask(task);
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| + // The task succeeded. Stop any pending timer, reset (clear) the backoff, and
|
| + // reschedule a dispatch.
|
| + backoff_timer_->Stop();
|
| + backoff_entry_->Reset();
|
| + ScheduleDispatch();
|
| +}
|
| +
|
| +template <typename T>
|
| +void TaskQueue<T>::MarkAsFailed(const T& task) {
|
| + DCHECK(CalledOnValidThread());
|
| + FinishTask(task);
|
| + backoff_entry_->InformOfRequest(false);
|
| + ScheduleDispatch();
|
| +}
|
| +
|
| +template <typename T>
|
| +void TaskQueue<T>::Cancel(const T& task) {
|
| + DCHECK(CalledOnValidThread());
|
| + FinishTask(task);
|
| + ScheduleDispatch();
|
| +}
|
| +
|
| +template <typename T>
|
| +void TaskQueue<T>::SetTimerForTest(scoped_ptr<base::Timer> timer) {
|
| + DCHECK(CalledOnValidThread());
|
| + DCHECK(timer.get());
|
| + backoff_timer_ = timer.Pass();
|
| +}
|
| +
|
| +template <typename T>
|
| +void TaskQueue<T>::FinishTask(const T& task) {
|
| + DCHECK(CalledOnValidThread());
|
| + DCHECK_GE(num_in_progress_, 1);
|
| + --num_in_progress_;
|
| + const size_t num_erased = tasks_.erase(task);
|
| + DCHECK_EQ(1U, num_erased);
|
| +}
|
| +
|
| +template <typename T>
|
| +void TaskQueue<T>::ScheduleDispatch() {
|
| + DCHECK(CalledOnValidThread());
|
| + if (backoff_timer_->IsRunning() || !ShouldDispatch()) {
|
| + return;
|
| + }
|
| +
|
| + backoff_timer_->Start(
|
| + FROM_HERE, backoff_entry_->GetTimeUntilRelease(), dispatch_closure_);
|
| +}
|
| +
|
| +template <typename T>
|
| +void TaskQueue<T>::Dispatch() {
|
| + DCHECK(CalledOnValidThread());
|
| + if (!ShouldDispatch()) {
|
| + return;
|
| + }
|
| +
|
| + DCHECK(!queue_.empty());
|
| + const T& task = queue_.front();
|
| + ++num_in_progress_;
|
| + DCHECK_LE(num_in_progress_, kMaxConcurrentTasks);
|
| + base::MessageLoop::current()->PostTask(FROM_HERE,
|
| + base::Bind(process_callback_, task));
|
| + queue_.pop_front();
|
| +}
|
| +
|
| +template <typename T>
|
| +bool TaskQueue<T>::ShouldDispatch() {
|
| + return num_in_progress_ < kMaxConcurrentTasks && !queue_.empty();
|
| +}
|
| +
|
| +} // namespace syncer
|
| +
|
| +#endif // SYNC_INTERNAL_API_PUBLIC_ATTACHMENTS_TASK_QUEUE_H_
|
|
|