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Side by Side Diff: ash/wm/toplevel_window_event_handler_unittest.cc

Issue 55363004: Enables docked windows by default (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Enables docked windows by default (comments) Created 7 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/toplevel_window_event_handler.h" 5 #include "ash/wm/toplevel_window_event_handler.h"
6 6
7 #include "ash/root_window_controller.h" 7 #include "ash/root_window_controller.h"
8 #include "ash/shell.h" 8 #include "ash/shell.h"
9 #include "ash/shell_window_ids.h" 9 #include "ash/shell_window_ids.h"
10 #include "ash/test/ash_test_base.h" 10 #include "ash/test/ash_test_base.h"
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398 generator.GestureScrollSequence(location, end, 398 generator.GestureScrollSequence(location, end,
399 base::TimeDelta::FromMilliseconds(5), 399 base::TimeDelta::FromMilliseconds(5),
400 10); 400 10);
401 RunAllPendingInMessageLoop(); 401 RunAllPendingInMessageLoop();
402 402
403 // Verify that the window has moved after the gesture. 403 // Verify that the window has moved after the gesture.
404 EXPECT_NE(old_bounds.ToString(), target->bounds().ToString()); 404 EXPECT_NE(old_bounds.ToString(), target->bounds().ToString());
405 EXPECT_EQ(snapped_bounds.ToString(), target->bounds().ToString()); 405 EXPECT_EQ(snapped_bounds.ToString(), target->bounds().ToString());
406 } 406 }
407 407
408 // Resetting the bounds avoids a situation when the initial drag before
409 // the fling results in target getting stuck at the edge and fling
410 // incrementing the snapping sequence against our assumptions.
411 target->SetBounds(gfx::Rect(700, 0, 100, 100));
408 old_bounds = target->bounds(); 412 old_bounds = target->bounds();
409 413
410 // Snap left. 414 // Snap left.
411 { 415 {
412 // Get the expected snapped bounds before snapping. 416 // Get the expected snapped bounds before snapping.
413 internal::SnapSizer sizer(window_state, location, 417 internal::SnapSizer sizer(window_state, location,
414 internal::SnapSizer::LEFT_EDGE, 418 internal::SnapSizer::LEFT_EDGE,
415 internal::SnapSizer::OTHER_INPUT); 419 internal::SnapSizer::OTHER_INPUT);
416 gfx::Rect snapped_bounds = sizer.GetSnapBounds(target->bounds()); 420 gfx::Rect snapped_bounds = sizer.GetSnapBounds(target->bounds());
417 end = location = target->GetBoundsInRootWindow().CenterPoint(); 421 end = location = target->GetBoundsInRootWindow().CenterPoint();
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685 RunAllPendingInMessageLoop(); 689 RunAllPendingInMessageLoop();
686 EXPECT_EQ("10,11 100x100", target->bounds().ToString()); 690 EXPECT_EQ("10,11 100x100", target->bounds().ToString());
687 } 691 }
688 } 692 }
689 693
690 // Showing the resize shadows when the mouse is over the window edges is tested 694 // Showing the resize shadows when the mouse is over the window edges is tested
691 // in resize_shadow_and_cursor_test.cc 695 // in resize_shadow_and_cursor_test.cc
692 696
693 } // namespace test 697 } // namespace test
694 } // namespace ash 698 } // namespace ash
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