| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index 7445676f5884c5bf4a01110b1579f0e761182a94..9beec6a4fa375bad6931844acd491a005bf02719 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -112,7 +112,6 @@ void GrGLVertexShaderBuilder::bindProgramLocations(GrGLuint programId) {
|
| bool GrGLVertexShaderBuilder::compileAndAttachShaders(GrGLuint programId,
|
| SkTDArray<GrGLuint>* shaderIds) const {
|
| GrGpuGL* gpu = fProgramBuilder->gpu();
|
| - const GrGLContext& glCtx = gpu->glContext();
|
| const GrGLContextInfo& ctxInfo = gpu->ctxInfo();
|
| SkString vertShaderSrc(GrGetGLSLVersionDecl(ctxInfo));
|
| fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &vertShaderSrc);
|
| @@ -121,8 +120,8 @@ bool GrGLVertexShaderBuilder::compileAndAttachShaders(GrGLuint programId,
|
| vertShaderSrc.append("void main() {\n");
|
| vertShaderSrc.append(fCode);
|
| vertShaderSrc.append("}\n");
|
| - GrGLuint vertShaderId = GrGLCompileAndAttachShader(glCtx, programId,
|
| - GR_GL_VERTEX_SHADER, vertShaderSrc);
|
| + GrGLuint vertShaderId = GrGLCompileAndAttachShader(gpu, programId,
|
| + GR_GL_VERTEX_SHADER, vertShaderSrc);
|
| if (!vertShaderId) {
|
| return false;
|
| }
|
|
|