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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGpuGL_DEFINED | 8 #ifndef GrGpuGL_DEFINED |
9 #define GrGpuGL_DEFINED | 9 #define GrGpuGL_DEFINED |
10 | 10 |
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143 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; | 143 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; |
144 | 144 |
145 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; | 145 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; |
146 | 146 |
147 | 147 |
148 virtual void clearStencil(GrRenderTarget*) SK_OVERRIDE; | 148 virtual void clearStencil(GrRenderTarget*) SK_OVERRIDE; |
149 virtual void clearStencilClip(GrRenderTarget*, const SkIRect& rect, | 149 virtual void clearStencilClip(GrRenderTarget*, const SkIRect& rect, |
150 bool insideClip) SK_OVERRIDE; | 150 bool insideClip) SK_OVERRIDE; |
151 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop
y) SK_OVERRIDE; | 151 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop
y) SK_OVERRIDE; |
152 | 152 |
153 // GrDrawTarget ovverides | 153 // GrDrawTarget overrides |
154 virtual void didAddGpuTraceMarker() SK_OVERRIDE; | 154 virtual void didAddGpuTraceMarker() SK_OVERRIDE; |
155 virtual void didRemoveGpuTraceMarker() SK_OVERRIDE; | 155 virtual void didRemoveGpuTraceMarker() SK_OVERRIDE; |
156 | 156 |
157 // binds texture unit in GL | 157 // binds texture unit in GL |
158 void setTextureUnit(int unitIdx); | 158 void setTextureUnit(int unitIdx); |
159 | 159 |
160 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt
es gives the offset | 160 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt
es gives the offset |
161 // an into the index buffer. It does not account for drawInfo.startIndex() b
ut rather the start | 161 // an into the index buffer. It does not account for drawInfo.startIndex() b
ut rather the start |
162 // index is relative to the returned offset. | 162 // index is relative to the returned offset. |
163 void setupGeometry(const DrawInfo& info, size_t* indexOffsetInBytes); | 163 void setupGeometry(const DrawInfo& info, size_t* indexOffsetInBytes); |
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260 bool uploadCompressedTexData(const GrGLTexture::Desc& desc, | 260 bool uploadCompressedTexData(const GrGLTexture::Desc& desc, |
261 const void* data, | 261 const void* data, |
262 bool isNewTexture = true, | 262 bool isNewTexture = true, |
263 int left = 0, int top = 0, | 263 int left = 0, int top = 0, |
264 int width = -1, int height = -1); | 264 int width = -1, int height = -1); |
265 | 265 |
266 bool createRenderTargetObjects(int width, int height, | 266 bool createRenderTargetObjects(int width, int height, |
267 GrGLuint texID, | 267 GrGLuint texID, |
268 GrGLRenderTarget::Desc* desc); | 268 GrGLRenderTarget::Desc* desc); |
269 | 269 |
| 270 GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect*
viewport); |
| 271 |
270 GrGLContext fGLContext; | 272 GrGLContext fGLContext; |
271 | 273 |
272 // GL program-related state | 274 // GL program-related state |
273 ProgramCache* fProgramCache; | 275 ProgramCache* fProgramCache; |
274 SkAutoTUnref<GrGLProgram> fCurrentProgram; | 276 SkAutoTUnref<GrGLProgram> fCurrentProgram; |
275 | 277 |
276 /////////////////////////////////////////////////////////////////////////// | 278 /////////////////////////////////////////////////////////////////////////// |
277 ///@name Caching of GL State | 279 ///@name Caching of GL State |
278 ///@{ | 280 ///@{ |
279 int fHWActiveTextureUnitIdx; | 281 int fHWActiveTextureUnitIdx; |
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438 | 440 |
439 // we record what stencil format worked last time to hopefully exit early | 441 // we record what stencil format worked last time to hopefully exit early |
440 // from our loop that tries stencil formats and calls check fb status. | 442 // from our loop that tries stencil formats and calls check fb status. |
441 int fLastSuccessfulStencilFmtIdx; | 443 int fLastSuccessfulStencilFmtIdx; |
442 | 444 |
443 typedef GrGpu INHERITED; | 445 typedef GrGpu INHERITED; |
444 friend class GrGLPathRendering; // For accessing setTextureUnit. | 446 friend class GrGLPathRendering; // For accessing setTextureUnit. |
445 }; | 447 }; |
446 | 448 |
447 #endif | 449 #endif |
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