| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 | 10 |
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| 29 #endif | 29 #endif |
| 30 | 30 |
| 31 /** | 31 /** |
| 32 * Gr defines are set to 0 or 1, rather than being undefined or defined | 32 * Gr defines are set to 0 or 1, rather than being undefined or defined |
| 33 */ | 33 */ |
| 34 | 34 |
| 35 #if !defined(GR_CACHE_STATS) | 35 #if !defined(GR_CACHE_STATS) |
| 36 #define GR_CACHE_STATS 0 | 36 #define GR_CACHE_STATS 0 |
| 37 #endif | 37 #endif |
| 38 | 38 |
| 39 #if !defined(GR_GPU_STATS) |
| 40 #define GR_GPU_STATS 0 |
| 41 #endif |
| 42 |
| 39 /////////////////////////////////////////////////////////////////////////////// | 43 /////////////////////////////////////////////////////////////////////////////// |
| 40 /////////////////////////////////////////////////////////////////////////////// | 44 /////////////////////////////////////////////////////////////////////////////// |
| 41 | 45 |
| 42 #if defined(SK_BUILD_FOR_WIN32) | 46 #if defined(SK_BUILD_FOR_WIN32) |
| 43 // VC8 doesn't support stdint.h, so we define those types here. | 47 // VC8 doesn't support stdint.h, so we define those types here. |
| 44 typedef signed char int8_t; | 48 typedef signed char int8_t; |
| 45 typedef unsigned char uint8_t; | 49 typedef unsigned char uint8_t; |
| 46 typedef short int16_t; | 50 typedef short int16_t; |
| 47 typedef unsigned short uint16_t; | 51 typedef unsigned short uint16_t; |
| 48 typedef int int32_t; | 52 typedef int int32_t; |
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| 238 * allocated on the stack for smaller memory requests. | 242 * allocated on the stack for smaller memory requests. |
| 239 * | 243 * |
| 240 * This is only used for memory buffers that are created and then passed through
to the | 244 * This is only used for memory buffers that are created and then passed through
to the |
| 241 * 3D API (e.g. as texture or geometry data) | 245 * 3D API (e.g. as texture or geometry data) |
| 242 */ | 246 */ |
| 243 #if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP) | 247 #if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP) |
| 244 #define GR_ALWAYS_ALLOCATE_ON_HEAP 0 | 248 #define GR_ALWAYS_ALLOCATE_ON_HEAP 0 |
| 245 #endif | 249 #endif |
| 246 | 250 |
| 247 #endif | 251 #endif |
| OLD | NEW |