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Side by Side Diff: ui/compositor/compositor.h

Issue 553213003: Avoid destroying surface before the parent surface stops referencing it. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_ 5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_
6 #define UI_COMPOSITOR_COMPOSITOR_H_ 6 #define UI_COMPOSITOR_COMPOSITOR_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
11 #include "base/memory/ref_counted.h" 11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
13 #include "base/observer_list.h" 13 #include "base/observer_list.h"
14 #include "base/single_thread_task_runner.h" 14 #include "base/single_thread_task_runner.h"
15 #include "base/time/time.h" 15 #include "base/time/time.h"
16 #include "cc/surfaces/surface_sequence.h"
16 #include "cc/trees/layer_tree_host_client.h" 17 #include "cc/trees/layer_tree_host_client.h"
17 #include "cc/trees/layer_tree_host_single_thread_client.h" 18 #include "cc/trees/layer_tree_host_single_thread_client.h"
18 #include "third_party/skia/include/core/SkColor.h" 19 #include "third_party/skia/include/core/SkColor.h"
19 #include "ui/compositor/compositor_animation_observer.h" 20 #include "ui/compositor/compositor_animation_observer.h"
20 #include "ui/compositor/compositor_export.h" 21 #include "ui/compositor/compositor_export.h"
21 #include "ui/compositor/compositor_observer.h" 22 #include "ui/compositor/compositor_observer.h"
22 #include "ui/compositor/layer_animator_collection.h" 23 #include "ui/compositor/layer_animator_collection.h"
23 #include "ui/gfx/native_widget_types.h" 24 #include "ui/gfx/native_widget_types.h"
24 #include "ui/gfx/size.h" 25 #include "ui/gfx/size.h"
25 #include "ui/gfx/vector2d.h" 26 #include "ui/gfx/vector2d.h"
26 27
27 class SkBitmap; 28 class SkBitmap;
28 29
29 namespace base { 30 namespace base {
30 class MessageLoopProxy; 31 class MessageLoopProxy;
31 class RunLoop; 32 class RunLoop;
32 } 33 }
33 34
34 namespace cc { 35 namespace cc {
35 class ContextProvider; 36 class ContextProvider;
36 class Layer; 37 class Layer;
37 class LayerTreeDebugState; 38 class LayerTreeDebugState;
38 class LayerTreeHost; 39 class LayerTreeHost;
39 class SharedBitmapManager; 40 class SharedBitmapManager;
41 class SurfaceIdAllocator;
40 } 42 }
41 43
42 namespace gfx { 44 namespace gfx {
43 class Rect; 45 class Rect;
44 class Size; 46 class Size;
45 } 47 }
46 48
47 namespace gpu { 49 namespace gpu {
48 struct Mailbox; 50 struct Mailbox;
49 } 51 }
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88 // When true, the factory uses test contexts that do not do real GL 90 // When true, the factory uses test contexts that do not do real GL
89 // operations. 91 // operations.
90 virtual bool DoesCreateTestContexts() = 0; 92 virtual bool DoesCreateTestContexts() = 0;
91 93
92 // Gets the shared bitmap manager for software mode. 94 // Gets the shared bitmap manager for software mode.
93 virtual cc::SharedBitmapManager* GetSharedBitmapManager() = 0; 95 virtual cc::SharedBitmapManager* GetSharedBitmapManager() = 0;
94 96
95 // Gets the compositor message loop, or NULL if not using threaded 97 // Gets the compositor message loop, or NULL if not using threaded
96 // compositing. 98 // compositing.
97 virtual base::MessageLoopProxy* GetCompositorMessageLoop() = 0; 99 virtual base::MessageLoopProxy* GetCompositorMessageLoop() = 0;
100 virtual scoped_ptr<cc::SurfaceIdAllocator> CreateSurfaceIdAllocator() = 0;
98 }; 101 };
99 102
100 // This class represents a lock on the compositor, that can be used to prevent 103 // This class represents a lock on the compositor, that can be used to prevent
101 // commits to the compositor tree while we're waiting for an asynchronous 104 // commits to the compositor tree while we're waiting for an asynchronous
102 // event. The typical use case is when waiting for a renderer to produce a frame 105 // event. The typical use case is when waiting for a renderer to produce a frame
103 // at the right size. The caller keeps a reference on this object, and drops the 106 // at the right size. The caller keeps a reference on this object, and drops the
104 // reference once it desires to release the lock. 107 // reference once it desires to release the lock.
105 // Note however that the lock is cancelled after a short timeout to ensure 108 // Note however that the lock is cancelled after a short timeout to ensure
106 // responsiveness of the UI, so the compositor tree should be kept in a 109 // responsiveness of the UI, so the compositor tree should be kept in a
107 // "reasonable" state while the lock is held. 110 // "reasonable" state while the lock is held.
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253 256
254 bool IsLocked() { return compositor_lock_ != NULL; } 257 bool IsLocked() { return compositor_lock_ != NULL; }
255 258
256 const cc::LayerTreeDebugState& GetLayerTreeDebugState() const; 259 const cc::LayerTreeDebugState& GetLayerTreeDebugState() const;
257 void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state); 260 void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state);
258 261
259 LayerAnimatorCollection* layer_animator_collection() { 262 LayerAnimatorCollection* layer_animator_collection() {
260 return &layer_animator_collection_; 263 return &layer_animator_collection_;
261 } 264 }
262 265
266 cc::SurfaceSequence CreateSurfaceSequence();
267 cc::SurfaceIdAllocator* surface_id_allocator() {
268 return surface_id_allocator_.get();
269 }
270
263 private: 271 private:
264 friend class base::RefCounted<Compositor>; 272 friend class base::RefCounted<Compositor>;
265 friend class CompositorLock; 273 friend class CompositorLock;
266 274
267 // Called by CompositorLock. 275 // Called by CompositorLock.
268 void UnlockCompositor(); 276 void UnlockCompositor();
269 277
270 // Called to release any pending CompositorLock 278 // Called to release any pending CompositorLock
271 void CancelCompositorLock(); 279 void CancelCompositorLock();
272 280
273 // Notifies the compositor that compositing is complete. 281 // Notifies the compositor that compositing is complete.
274 void NotifyEnd(); 282 void NotifyEnd();
275 283
276 gfx::Size size_; 284 gfx::Size size_;
277 285
278 ui::ContextFactory* context_factory_; 286 ui::ContextFactory* context_factory_;
279 287
280 // The root of the Layer tree drawn by this compositor. 288 // The root of the Layer tree drawn by this compositor.
281 Layer* root_layer_; 289 Layer* root_layer_;
282 290
283 ObserverList<CompositorObserver> observer_list_; 291 ObserverList<CompositorObserver> observer_list_;
284 ObserverList<CompositorAnimationObserver> animation_observer_list_; 292 ObserverList<CompositorAnimationObserver> animation_observer_list_;
285 293
286 gfx::AcceleratedWidget widget_; 294 gfx::AcceleratedWidget widget_;
295 scoped_ptr<cc::SurfaceIdAllocator> surface_id_allocator_;
296 int surface_sequence_number_;
287 scoped_refptr<cc::Layer> root_web_layer_; 297 scoped_refptr<cc::Layer> root_web_layer_;
288 scoped_ptr<cc::LayerTreeHost> host_; 298 scoped_ptr<cc::LayerTreeHost> host_;
289 scoped_refptr<base::MessageLoopProxy> compositor_thread_loop_; 299 scoped_refptr<base::MessageLoopProxy> compositor_thread_loop_;
290 scoped_refptr<base::SingleThreadTaskRunner> task_runner_; 300 scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
291 301
292 // The manager of vsync parameters for this compositor. 302 // The manager of vsync parameters for this compositor.
293 scoped_refptr<CompositorVSyncManager> vsync_manager_; 303 scoped_refptr<CompositorVSyncManager> vsync_manager_;
294 304
295 // The device scale factor of the monitor that this compositor is compositing 305 // The device scale factor of the monitor that this compositor is compositing
296 // layers on. 306 // layers on.
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315 LayerAnimatorCollection layer_animator_collection_; 325 LayerAnimatorCollection layer_animator_collection_;
316 326
317 base::WeakPtrFactory<Compositor> schedule_draw_factory_; 327 base::WeakPtrFactory<Compositor> schedule_draw_factory_;
318 328
319 DISALLOW_COPY_AND_ASSIGN(Compositor); 329 DISALLOW_COPY_AND_ASSIGN(Compositor);
320 }; 330 };
321 331
322 } // namespace ui 332 } // namespace ui
323 333
324 #endif // UI_COMPOSITOR_COMPOSITOR_H_ 334 #endif // UI_COMPOSITOR_COMPOSITOR_H_
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