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Unified Diff: sdk/lib/web_gl/dartium/web_gl_dartium.dart

Issue 552533004: Blink uses types in resolvers and entry points (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 6 years, 3 months ago
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Index: sdk/lib/web_gl/dartium/web_gl_dartium.dart
diff --git a/sdk/lib/web_gl/dartium/web_gl_dartium.dart b/sdk/lib/web_gl/dartium/web_gl_dartium.dart
index 47767d67269cd08325fdcc0e6ae648f92409062b..a7254d79b37bc91bbab7c57715e28def95348255 100644
--- a/sdk/lib/web_gl/dartium/web_gl_dartium.dart
+++ b/sdk/lib/web_gl/dartium/web_gl_dartium.dart
@@ -367,15 +367,15 @@ class ActiveInfo extends NativeFieldWrapperClass2 {
@DomName('WebGLActiveInfo.name')
@DocsEditable()
- String get name => _blink.BlinkWebGLActiveInfo.$name_Getter(this);
+ String get name => _blink.BlinkWebGLActiveInfo.name_Getter(this);
@DomName('WebGLActiveInfo.size')
@DocsEditable()
- int get size => _blink.BlinkWebGLActiveInfo.$size_Getter(this);
+ int get size => _blink.BlinkWebGLActiveInfo.size_Getter(this);
@DomName('WebGLActiveInfo.type')
@DocsEditable()
- int get type => _blink.BlinkWebGLActiveInfo.$type_Getter(this);
+ int get type => _blink.BlinkWebGLActiveInfo.type_Getter(this);
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
@@ -400,17 +400,17 @@ class AngleInstancedArrays extends NativeFieldWrapperClass2 {
@DomName('ANGLEInstancedArrays.drawArraysInstancedANGLE')
@DocsEditable()
@Experimental() // untriaged
- void drawArraysInstancedAngle(int mode, int first, int count, int primcount) => _blink.BlinkANGLEInstancedArrays.$drawArraysInstancedANGLE_Callback(this, mode, first, count, primcount);
+ void drawArraysInstancedAngle(int mode, int first, int count, int primcount) => _blink.BlinkANGLEInstancedArrays.drawArraysInstancedANGLE_Callback_ul_long_long_long(this, mode, first, count, primcount);
@DomName('ANGLEInstancedArrays.drawElementsInstancedANGLE')
@DocsEditable()
@Experimental() // untriaged
- void drawElementsInstancedAngle(int mode, int count, int type, int offset, int primcount) => _blink.BlinkANGLEInstancedArrays.$drawElementsInstancedANGLE_Callback(this, mode, count, type, offset, primcount);
+ void drawElementsInstancedAngle(int mode, int count, int type, int offset, int primcount) => _blink.BlinkANGLEInstancedArrays.drawElementsInstancedANGLE_Callback_ul_long_ul_ll_long(this, mode, count, type, offset, primcount);
@DomName('ANGLEInstancedArrays.vertexAttribDivisorANGLE')
@DocsEditable()
@Experimental() // untriaged
- void vertexAttribDivisorAngle(int index, int divisor) => _blink.BlinkANGLEInstancedArrays.$vertexAttribDivisorANGLE_Callback(this, index, divisor);
+ void vertexAttribDivisorAngle(int index, int divisor) => _blink.BlinkANGLEInstancedArrays.vertexAttribDivisorANGLE_Callback_ul_long(this, index, divisor);
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
@@ -558,61 +558,61 @@ class ContextAttributes extends NativeFieldWrapperClass2 {
@DomName('WebGLContextAttributes.alpha')
@DocsEditable()
- bool get alpha => _blink.BlinkWebGLContextAttributes.$alpha_Getter(this);
+ bool get alpha => _blink.BlinkWebGLContextAttributes.alpha_Getter(this);
@DomName('WebGLContextAttributes.alpha')
@DocsEditable()
- void set alpha(bool value) => _blink.BlinkWebGLContextAttributes.$alpha_Setter(this, value);
+ void set alpha(bool value) => _blink.BlinkWebGLContextAttributes.alpha_Setter_boolean(this, value);
@DomName('WebGLContextAttributes.antialias')
@DocsEditable()
- bool get antialias => _blink.BlinkWebGLContextAttributes.$antialias_Getter(this);
+ bool get antialias => _blink.BlinkWebGLContextAttributes.antialias_Getter(this);
@DomName('WebGLContextAttributes.antialias')
@DocsEditable()
- void set antialias(bool value) => _blink.BlinkWebGLContextAttributes.$antialias_Setter(this, value);
+ void set antialias(bool value) => _blink.BlinkWebGLContextAttributes.antialias_Setter_boolean(this, value);
@DomName('WebGLContextAttributes.depth')
@DocsEditable()
- bool get depth => _blink.BlinkWebGLContextAttributes.$depth_Getter(this);
+ bool get depth => _blink.BlinkWebGLContextAttributes.depth_Getter(this);
@DomName('WebGLContextAttributes.depth')
@DocsEditable()
- void set depth(bool value) => _blink.BlinkWebGLContextAttributes.$depth_Setter(this, value);
+ void set depth(bool value) => _blink.BlinkWebGLContextAttributes.depth_Setter_boolean(this, value);
@DomName('WebGLContextAttributes.failIfMajorPerformanceCaveat')
@DocsEditable()
@Experimental() // untriaged
- bool get failIfMajorPerformanceCaveat => _blink.BlinkWebGLContextAttributes.$failIfMajorPerformanceCaveat_Getter(this);
+ bool get failIfMajorPerformanceCaveat => _blink.BlinkWebGLContextAttributes.failIfMajorPerformanceCaveat_Getter(this);
@DomName('WebGLContextAttributes.failIfMajorPerformanceCaveat')
@DocsEditable()
@Experimental() // untriaged
- void set failIfMajorPerformanceCaveat(bool value) => _blink.BlinkWebGLContextAttributes.$failIfMajorPerformanceCaveat_Setter(this, value);
+ void set failIfMajorPerformanceCaveat(bool value) => _blink.BlinkWebGLContextAttributes.failIfMajorPerformanceCaveat_Setter_boolean(this, value);
@DomName('WebGLContextAttributes.premultipliedAlpha')
@DocsEditable()
- bool get premultipliedAlpha => _blink.BlinkWebGLContextAttributes.$premultipliedAlpha_Getter(this);
+ bool get premultipliedAlpha => _blink.BlinkWebGLContextAttributes.premultipliedAlpha_Getter(this);
@DomName('WebGLContextAttributes.premultipliedAlpha')
@DocsEditable()
- void set premultipliedAlpha(bool value) => _blink.BlinkWebGLContextAttributes.$premultipliedAlpha_Setter(this, value);
+ void set premultipliedAlpha(bool value) => _blink.BlinkWebGLContextAttributes.premultipliedAlpha_Setter_boolean(this, value);
@DomName('WebGLContextAttributes.preserveDrawingBuffer')
@DocsEditable()
- bool get preserveDrawingBuffer => _blink.BlinkWebGLContextAttributes.$preserveDrawingBuffer_Getter(this);
+ bool get preserveDrawingBuffer => _blink.BlinkWebGLContextAttributes.preserveDrawingBuffer_Getter(this);
@DomName('WebGLContextAttributes.preserveDrawingBuffer')
@DocsEditable()
- void set preserveDrawingBuffer(bool value) => _blink.BlinkWebGLContextAttributes.$preserveDrawingBuffer_Setter(this, value);
+ void set preserveDrawingBuffer(bool value) => _blink.BlinkWebGLContextAttributes.preserveDrawingBuffer_Setter_boolean(this, value);
@DomName('WebGLContextAttributes.stencil')
@DocsEditable()
- bool get stencil => _blink.BlinkWebGLContextAttributes.$stencil_Getter(this);
+ bool get stencil => _blink.BlinkWebGLContextAttributes.stencil_Getter(this);
@DomName('WebGLContextAttributes.stencil')
@DocsEditable()
- void set stencil(bool value) => _blink.BlinkWebGLContextAttributes.$stencil_Setter(this, value);
+ void set stencil(bool value) => _blink.BlinkWebGLContextAttributes.stencil_Setter_boolean(this, value);
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
@@ -631,7 +631,7 @@ class ContextEvent extends Event {
@DomName('WebGLContextEvent.statusMessage')
@DocsEditable()
- String get statusMessage => _blink.BlinkWebGLContextEvent.$statusMessage_Getter(this);
+ String get statusMessage => _blink.BlinkWebGLContextEvent.statusMessage_Getter(this);
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
@@ -675,7 +675,7 @@ class DebugShaders extends NativeFieldWrapperClass2 {
@DomName('WebGLDebugShaders.getTranslatedShaderSource')
@DocsEditable()
- String getTranslatedShaderSource(Shader shader) => _blink.BlinkWebGLDebugShaders.$getTranslatedShaderSource_Callback(this, shader);
+ String getTranslatedShaderSource(Shader shader) => _blink.BlinkWebGLDebugShaders.getTranslatedShaderSource_Callback_WebGLShader(this, shader);
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
@@ -851,7 +851,7 @@ class DrawBuffers extends NativeFieldWrapperClass2 {
@DomName('WebGLDrawBuffers.drawBuffersWEBGL')
@DocsEditable()
- void drawBuffersWebgl(List<int> buffers) => _blink.BlinkWebGLDrawBuffers.$drawBuffersWEBGL_Callback(this, buffers);
+ void drawBuffersWebgl(List<int> buffers) => _blink.BlinkWebGLDrawBuffers.drawBuffersWEBGL_Callback_SEQ_GLenum_SEQ(this, buffers);
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
@@ -926,11 +926,11 @@ class LoseContext extends NativeFieldWrapperClass2 {
@DomName('WebGLLoseContext.loseContext')
@DocsEditable()
- void loseContext() => _blink.BlinkWebGLLoseContext.$loseContext_Callback(this);
+ void loseContext() => _blink.BlinkWebGLLoseContext.loseContext_Callback(this);
@DomName('WebGLLoseContext.restoreContext')
@DocsEditable()
- void restoreContext() => _blink.BlinkWebGLLoseContext.$restoreContext_Callback(this);
+ void restoreContext() => _blink.BlinkWebGLLoseContext.restoreContext_Callback(this);
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
@@ -1058,19 +1058,19 @@ class OesVertexArrayObject extends NativeFieldWrapperClass2 {
@DomName('OESVertexArrayObject.bindVertexArrayOES')
@DocsEditable()
- void bindVertexArray(VertexArrayObject arrayObject) => _blink.BlinkOESVertexArrayObject.$bindVertexArrayOES_Callback(this, arrayObject);
+ void bindVertexArray(VertexArrayObject arrayObject) => _blink.BlinkOESVertexArrayObject.bindVertexArrayOES_Callback_WebGLVertexArrayObjectOES(this, arrayObject);
@DomName('OESVertexArrayObject.createVertexArrayOES')
@DocsEditable()
- VertexArrayObject createVertexArray() => _blink.BlinkOESVertexArrayObject.$createVertexArrayOES_Callback(this);
+ VertexArrayObject createVertexArray() => _blink.BlinkOESVertexArrayObject.createVertexArrayOES_Callback(this);
@DomName('OESVertexArrayObject.deleteVertexArrayOES')
@DocsEditable()
- void deleteVertexArray(VertexArrayObject arrayObject) => _blink.BlinkOESVertexArrayObject.$deleteVertexArrayOES_Callback(this, arrayObject);
+ void deleteVertexArray(VertexArrayObject arrayObject) => _blink.BlinkOESVertexArrayObject.deleteVertexArrayOES_Callback_WebGLVertexArrayObjectOES(this, arrayObject);
@DomName('OESVertexArrayObject.isVertexArrayOES')
@DocsEditable()
- bool isVertexArray(VertexArrayObject arrayObject) => _blink.BlinkOESVertexArrayObject.$isVertexArrayOES_Callback(this, arrayObject);
+ bool isVertexArray(VertexArrayObject arrayObject) => _blink.BlinkOESVertexArrayObject.isVertexArrayOES_Callback_WebGLVertexArrayObjectOES(this, arrayObject);
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
@@ -2302,75 +2302,75 @@ class RenderingContext extends CanvasRenderingContext {
@DomName('WebGLRenderingContext.drawingBufferHeight')
@DocsEditable()
- int get drawingBufferHeight => _blink.BlinkWebGLRenderingContext.$drawingBufferHeight_Getter(this);
+ int get drawingBufferHeight => _blink.BlinkWebGLRenderingContext.drawingBufferHeight_Getter(this);
@DomName('WebGLRenderingContext.drawingBufferWidth')
@DocsEditable()
- int get drawingBufferWidth => _blink.BlinkWebGLRenderingContext.$drawingBufferWidth_Getter(this);
+ int get drawingBufferWidth => _blink.BlinkWebGLRenderingContext.drawingBufferWidth_Getter(this);
@DomName('WebGLRenderingContext.activeTexture')
@DocsEditable()
- void activeTexture(int texture) => _blink.BlinkWebGLRenderingContext.$activeTexture_Callback(this, texture);
+ void activeTexture(int texture) => _blink.BlinkWebGLRenderingContext.activeTexture_Callback_ul(this, texture);
@DomName('WebGLRenderingContext.attachShader')
@DocsEditable()
- void attachShader(Program program, Shader shader) => _blink.BlinkWebGLRenderingContext.$attachShader_Callback(this, program, shader);
+ void attachShader(Program program, Shader shader) => _blink.BlinkWebGLRenderingContext.attachShader_Callback_WebGLProgram_WebGLShader(this, program, shader);
@DomName('WebGLRenderingContext.bindAttribLocation')
@DocsEditable()
- void bindAttribLocation(Program program, int index, String name) => _blink.BlinkWebGLRenderingContext.$bindAttribLocation_Callback(this, program, index, name);
+ void bindAttribLocation(Program program, int index, String name) => _blink.BlinkWebGLRenderingContext.bindAttribLocation_Callback_WebGLProgram_ul_DOMString(this, program, index, name);
@DomName('WebGLRenderingContext.bindBuffer')
@DocsEditable()
- void bindBuffer(int target, Buffer buffer) => _blink.BlinkWebGLRenderingContext.$bindBuffer_Callback(this, target, buffer);
+ void bindBuffer(int target, Buffer buffer) => _blink.BlinkWebGLRenderingContext.bindBuffer_Callback_ul_WebGLBuffer(this, target, buffer);
@DomName('WebGLRenderingContext.bindFramebuffer')
@DocsEditable()
- void bindFramebuffer(int target, Framebuffer framebuffer) => _blink.BlinkWebGLRenderingContext.$bindFramebuffer_Callback(this, target, framebuffer);
+ void bindFramebuffer(int target, Framebuffer framebuffer) => _blink.BlinkWebGLRenderingContext.bindFramebuffer_Callback_ul_WebGLFramebuffer(this, target, framebuffer);
@DomName('WebGLRenderingContext.bindRenderbuffer')
@DocsEditable()
- void bindRenderbuffer(int target, Renderbuffer renderbuffer) => _blink.BlinkWebGLRenderingContext.$bindRenderbuffer_Callback(this, target, renderbuffer);
+ void bindRenderbuffer(int target, Renderbuffer renderbuffer) => _blink.BlinkWebGLRenderingContext.bindRenderbuffer_Callback_ul_WebGLRenderbuffer(this, target, renderbuffer);
@DomName('WebGLRenderingContext.bindTexture')
@DocsEditable()
- void bindTexture(int target, Texture texture) => _blink.BlinkWebGLRenderingContext.$bindTexture_Callback(this, target, texture);
+ void bindTexture(int target, Texture texture) => _blink.BlinkWebGLRenderingContext.bindTexture_Callback_ul_WebGLTexture(this, target, texture);
@DomName('WebGLRenderingContext.blendColor')
@DocsEditable()
- void blendColor(num red, num green, num blue, num alpha) => _blink.BlinkWebGLRenderingContext.$blendColor_Callback(this, red, green, blue, alpha);
+ void blendColor(num red, num green, num blue, num alpha) => _blink.BlinkWebGLRenderingContext.blendColor_Callback_float_float_float_float(this, red, green, blue, alpha);
@DomName('WebGLRenderingContext.blendEquation')
@DocsEditable()
- void blendEquation(int mode) => _blink.BlinkWebGLRenderingContext.$blendEquation_Callback(this, mode);
+ void blendEquation(int mode) => _blink.BlinkWebGLRenderingContext.blendEquation_Callback_ul(this, mode);
@DomName('WebGLRenderingContext.blendEquationSeparate')
@DocsEditable()
- void blendEquationSeparate(int modeRGB, int modeAlpha) => _blink.BlinkWebGLRenderingContext.$blendEquationSeparate_Callback(this, modeRGB, modeAlpha);
+ void blendEquationSeparate(int modeRGB, int modeAlpha) => _blink.BlinkWebGLRenderingContext.blendEquationSeparate_Callback_ul_ul(this, modeRGB, modeAlpha);
@DomName('WebGLRenderingContext.blendFunc')
@DocsEditable()
- void blendFunc(int sfactor, int dfactor) => _blink.BlinkWebGLRenderingContext.$blendFunc_Callback(this, sfactor, dfactor);
+ void blendFunc(int sfactor, int dfactor) => _blink.BlinkWebGLRenderingContext.blendFunc_Callback_ul_ul(this, sfactor, dfactor);
@DomName('WebGLRenderingContext.blendFuncSeparate')
@DocsEditable()
- void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) => _blink.BlinkWebGLRenderingContext.$blendFuncSeparate_Callback(this, srcRGB, dstRGB, srcAlpha, dstAlpha);
+ void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) => _blink.BlinkWebGLRenderingContext.blendFuncSeparate_Callback_ul_ul_ul_ul(this, srcRGB, dstRGB, srcAlpha, dstAlpha);
@DomName('WebGLRenderingContext.bufferByteData')
@DocsEditable()
- void bufferByteData(int target, ByteBuffer data, int usage) => _blink.BlinkWebGLRenderingContext.$bufferByteData_Callback(this, target, data, usage);
+ void bufferByteData(int target, ByteBuffer data, int usage) => _blink.BlinkWebGLRenderingContext.bufferData_Callback_ul_ArrayBuffer_ul(this, target, data, usage);
void bufferData(int target, data_OR_size, int usage) {
if ((usage is int || usage == null) && (data_OR_size is TypedData || data_OR_size == null) && (target is int || target == null)) {
- _blink.BlinkWebGLRenderingContext.$_bufferData_1_Callback(this, target, data_OR_size, usage);
+ _blink.BlinkWebGLRenderingContext.bufferData_Callback_ul_ArrayBufferView_ul(this, target, data_OR_size, usage);
return;
}
if ((usage is int || usage == null) && (data_OR_size is ByteBuffer || data_OR_size == null) && (target is int || target == null)) {
- _blink.BlinkWebGLRenderingContext.$_bufferData_2_Callback(this, target, data_OR_size, usage);
+ _blink.BlinkWebGLRenderingContext.bufferData_Callback_ul_ArrayBuffer_ul(this, target, data_OR_size, usage);
return;
}
if ((usage is int || usage == null) && (data_OR_size is int || data_OR_size == null) && (target is int || target == null)) {
- _blink.BlinkWebGLRenderingContext.$_bufferData_3_Callback(this, target, data_OR_size, usage);
+ _blink.BlinkWebGLRenderingContext.bufferData_Callback_ul_ll_ul(this, target, data_OR_size, usage);
return;
}
throw new ArgumentError("Incorrect number or type of arguments");
@@ -2378,19 +2378,19 @@ class RenderingContext extends CanvasRenderingContext {
@DomName('WebGLRenderingContext.bufferDataTyped')
@DocsEditable()
- void bufferDataTyped(int target, TypedData data, int usage) => _blink.BlinkWebGLRenderingContext.$bufferDataTyped_Callback(this, target, data, usage);
+ void bufferDataTyped(int target, TypedData data, int usage) => _blink.BlinkWebGLRenderingContext.bufferData_Callback_ul_ArrayBufferView_ul(this, target, data, usage);
@DomName('WebGLRenderingContext.bufferSubByteData')
@DocsEditable()
- void bufferSubByteData(int target, int offset, ByteBuffer data) => _blink.BlinkWebGLRenderingContext.$bufferSubByteData_Callback(this, target, offset, data);
+ void bufferSubByteData(int target, int offset, ByteBuffer data) => _blink.BlinkWebGLRenderingContext.bufferSubData_Callback_ul_ll_ArrayBuffer(this, target, offset, data);
void bufferSubData(int target, int offset, data) {
if ((data is TypedData || data == null) && (offset is int || offset == null) && (target is int || target == null)) {
- _blink.BlinkWebGLRenderingContext.$_bufferSubData_1_Callback(this, target, offset, data);
+ _blink.BlinkWebGLRenderingContext.bufferSubData_Callback_ul_ll_ArrayBufferView(this, target, offset, data);
return;
}
if ((data is ByteBuffer || data == null) && (offset is int || offset == null) && (target is int || target == null)) {
- _blink.BlinkWebGLRenderingContext.$_bufferSubData_2_Callback(this, target, offset, data);
+ _blink.BlinkWebGLRenderingContext.bufferSubData_Callback_ul_ll_ArrayBuffer(this, target, offset, data);
return;
}
throw new ArgumentError("Incorrect number or type of arguments");
@@ -2398,375 +2398,375 @@ class RenderingContext extends CanvasRenderingContext {
@DomName('WebGLRenderingContext.bufferSubDataTyped')
@DocsEditable()
- void bufferSubDataTyped(int target, int offset, TypedData data) => _blink.BlinkWebGLRenderingContext.$bufferSubDataTyped_Callback(this, target, offset, data);
+ void bufferSubDataTyped(int target, int offset, TypedData data) => _blink.BlinkWebGLRenderingContext.bufferSubData_Callback_ul_ll_ArrayBufferView(this, target, offset, data);
@DomName('WebGLRenderingContext.checkFramebufferStatus')
@DocsEditable()
- int checkFramebufferStatus(int target) => _blink.BlinkWebGLRenderingContext.$checkFramebufferStatus_Callback(this, target);
+ int checkFramebufferStatus(int target) => _blink.BlinkWebGLRenderingContext.checkFramebufferStatus_Callback_ul(this, target);
@DomName('WebGLRenderingContext.clear')
@DocsEditable()
- void clear(int mask) => _blink.BlinkWebGLRenderingContext.$clear_Callback(this, mask);
+ void clear(int mask) => _blink.BlinkWebGLRenderingContext.clear_Callback_ul(this, mask);
@DomName('WebGLRenderingContext.clearColor')
@DocsEditable()
- void clearColor(num red, num green, num blue, num alpha) => _blink.BlinkWebGLRenderingContext.$clearColor_Callback(this, red, green, blue, alpha);
+ void clearColor(num red, num green, num blue, num alpha) => _blink.BlinkWebGLRenderingContext.clearColor_Callback_float_float_float_float(this, red, green, blue, alpha);
@DomName('WebGLRenderingContext.clearDepth')
@DocsEditable()
- void clearDepth(num depth) => _blink.BlinkWebGLRenderingContext.$clearDepth_Callback(this, depth);
+ void clearDepth(num depth) => _blink.BlinkWebGLRenderingContext.clearDepth_Callback_float(this, depth);
@DomName('WebGLRenderingContext.clearStencil')
@DocsEditable()
- void clearStencil(int s) => _blink.BlinkWebGLRenderingContext.$clearStencil_Callback(this, s);
+ void clearStencil(int s) => _blink.BlinkWebGLRenderingContext.clearStencil_Callback_long(this, s);
@DomName('WebGLRenderingContext.colorMask')
@DocsEditable()
- void colorMask(bool red, bool green, bool blue, bool alpha) => _blink.BlinkWebGLRenderingContext.$colorMask_Callback(this, red, green, blue, alpha);
+ void colorMask(bool red, bool green, bool blue, bool alpha) => _blink.BlinkWebGLRenderingContext.colorMask_Callback_boolean_boolean_boolean_boolean(this, red, green, blue, alpha);
@DomName('WebGLRenderingContext.compileShader')
@DocsEditable()
- void compileShader(Shader shader) => _blink.BlinkWebGLRenderingContext.$compileShader_Callback(this, shader);
+ void compileShader(Shader shader) => _blink.BlinkWebGLRenderingContext.compileShader_Callback_WebGLShader(this, shader);
@DomName('WebGLRenderingContext.compressedTexImage2D')
@DocsEditable()
- void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data) => _blink.BlinkWebGLRenderingContext.$compressedTexImage2D_Callback(this, target, level, internalformat, width, height, border, data);
+ void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data) => _blink.BlinkWebGLRenderingContext.compressedTexImage2D_Callback_ul_long_ul_long_long_long_ArrayBufferView(this, target, level, internalformat, width, height, border, data);
@DomName('WebGLRenderingContext.compressedTexSubImage2D')
@DocsEditable()
- void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data) => _blink.BlinkWebGLRenderingContext.$compressedTexSubImage2D_Callback(this, target, level, xoffset, yoffset, width, height, format, data);
+ void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data) => _blink.BlinkWebGLRenderingContext.compressedTexSubImage2D_Callback_ul_long_long_long_long_long_ul_ArrayBufferView(this, target, level, xoffset, yoffset, width, height, format, data);
@DomName('WebGLRenderingContext.copyTexImage2D')
@DocsEditable()
- void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) => _blink.BlinkWebGLRenderingContext.$copyTexImage2D_Callback(this, target, level, internalformat, x, y, width, height, border);
+ void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) => _blink.BlinkWebGLRenderingContext.copyTexImage2D_Callback_ul_long_ul_long_long_long_long_long(this, target, level, internalformat, x, y, width, height, border);
@DomName('WebGLRenderingContext.copyTexSubImage2D')
@DocsEditable()
- void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) => _blink.BlinkWebGLRenderingContext.$copyTexSubImage2D_Callback(this, target, level, xoffset, yoffset, x, y, width, height);
+ void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) => _blink.BlinkWebGLRenderingContext.copyTexSubImage2D_Callback_ul_long_long_long_long_long_long_long(this, target, level, xoffset, yoffset, x, y, width, height);
@DomName('WebGLRenderingContext.createBuffer')
@DocsEditable()
- Buffer createBuffer() => _blink.BlinkWebGLRenderingContext.$createBuffer_Callback(this);
+ Buffer createBuffer() => _blink.BlinkWebGLRenderingContext.createBuffer_Callback(this);
@DomName('WebGLRenderingContext.createFramebuffer')
@DocsEditable()
- Framebuffer createFramebuffer() => _blink.BlinkWebGLRenderingContext.$createFramebuffer_Callback(this);
+ Framebuffer createFramebuffer() => _blink.BlinkWebGLRenderingContext.createFramebuffer_Callback(this);
@DomName('WebGLRenderingContext.createProgram')
@DocsEditable()
- Program createProgram() => _blink.BlinkWebGLRenderingContext.$createProgram_Callback(this);
+ Program createProgram() => _blink.BlinkWebGLRenderingContext.createProgram_Callback(this);
@DomName('WebGLRenderingContext.createRenderbuffer')
@DocsEditable()
- Renderbuffer createRenderbuffer() => _blink.BlinkWebGLRenderingContext.$createRenderbuffer_Callback(this);
+ Renderbuffer createRenderbuffer() => _blink.BlinkWebGLRenderingContext.createRenderbuffer_Callback(this);
@DomName('WebGLRenderingContext.createShader')
@DocsEditable()
- Shader createShader(int type) => _blink.BlinkWebGLRenderingContext.$createShader_Callback(this, type);
+ Shader createShader(int type) => _blink.BlinkWebGLRenderingContext.createShader_Callback_ul(this, type);
@DomName('WebGLRenderingContext.createTexture')
@DocsEditable()
- Texture createTexture() => _blink.BlinkWebGLRenderingContext.$createTexture_Callback(this);
+ Texture createTexture() => _blink.BlinkWebGLRenderingContext.createTexture_Callback(this);
@DomName('WebGLRenderingContext.cullFace')
@DocsEditable()
- void cullFace(int mode) => _blink.BlinkWebGLRenderingContext.$cullFace_Callback(this, mode);
+ void cullFace(int mode) => _blink.BlinkWebGLRenderingContext.cullFace_Callback_ul(this, mode);
@DomName('WebGLRenderingContext.deleteBuffer')
@DocsEditable()
- void deleteBuffer(Buffer buffer) => _blink.BlinkWebGLRenderingContext.$deleteBuffer_Callback(this, buffer);
+ void deleteBuffer(Buffer buffer) => _blink.BlinkWebGLRenderingContext.deleteBuffer_Callback_WebGLBuffer(this, buffer);
@DomName('WebGLRenderingContext.deleteFramebuffer')
@DocsEditable()
- void deleteFramebuffer(Framebuffer framebuffer) => _blink.BlinkWebGLRenderingContext.$deleteFramebuffer_Callback(this, framebuffer);
+ void deleteFramebuffer(Framebuffer framebuffer) => _blink.BlinkWebGLRenderingContext.deleteFramebuffer_Callback_WebGLFramebuffer(this, framebuffer);
@DomName('WebGLRenderingContext.deleteProgram')
@DocsEditable()
- void deleteProgram(Program program) => _blink.BlinkWebGLRenderingContext.$deleteProgram_Callback(this, program);
+ void deleteProgram(Program program) => _blink.BlinkWebGLRenderingContext.deleteProgram_Callback_WebGLProgram(this, program);
@DomName('WebGLRenderingContext.deleteRenderbuffer')
@DocsEditable()
- void deleteRenderbuffer(Renderbuffer renderbuffer) => _blink.BlinkWebGLRenderingContext.$deleteRenderbuffer_Callback(this, renderbuffer);
+ void deleteRenderbuffer(Renderbuffer renderbuffer) => _blink.BlinkWebGLRenderingContext.deleteRenderbuffer_Callback_WebGLRenderbuffer(this, renderbuffer);
@DomName('WebGLRenderingContext.deleteShader')
@DocsEditable()
- void deleteShader(Shader shader) => _blink.BlinkWebGLRenderingContext.$deleteShader_Callback(this, shader);
+ void deleteShader(Shader shader) => _blink.BlinkWebGLRenderingContext.deleteShader_Callback_WebGLShader(this, shader);
@DomName('WebGLRenderingContext.deleteTexture')
@DocsEditable()
- void deleteTexture(Texture texture) => _blink.BlinkWebGLRenderingContext.$deleteTexture_Callback(this, texture);
+ void deleteTexture(Texture texture) => _blink.BlinkWebGLRenderingContext.deleteTexture_Callback_WebGLTexture(this, texture);
@DomName('WebGLRenderingContext.depthFunc')
@DocsEditable()
- void depthFunc(int func) => _blink.BlinkWebGLRenderingContext.$depthFunc_Callback(this, func);
+ void depthFunc(int func) => _blink.BlinkWebGLRenderingContext.depthFunc_Callback_ul(this, func);
@DomName('WebGLRenderingContext.depthMask')
@DocsEditable()
- void depthMask(bool flag) => _blink.BlinkWebGLRenderingContext.$depthMask_Callback(this, flag);
+ void depthMask(bool flag) => _blink.BlinkWebGLRenderingContext.depthMask_Callback_boolean(this, flag);
@DomName('WebGLRenderingContext.depthRange')
@DocsEditable()
- void depthRange(num zNear, num zFar) => _blink.BlinkWebGLRenderingContext.$depthRange_Callback(this, zNear, zFar);
+ void depthRange(num zNear, num zFar) => _blink.BlinkWebGLRenderingContext.depthRange_Callback_float_float(this, zNear, zFar);
@DomName('WebGLRenderingContext.detachShader')
@DocsEditable()
- void detachShader(Program program, Shader shader) => _blink.BlinkWebGLRenderingContext.$detachShader_Callback(this, program, shader);
+ void detachShader(Program program, Shader shader) => _blink.BlinkWebGLRenderingContext.detachShader_Callback_WebGLProgram_WebGLShader(this, program, shader);
@DomName('WebGLRenderingContext.disable')
@DocsEditable()
- void disable(int cap) => _blink.BlinkWebGLRenderingContext.$disable_Callback(this, cap);
+ void disable(int cap) => _blink.BlinkWebGLRenderingContext.disable_Callback_ul(this, cap);
@DomName('WebGLRenderingContext.disableVertexAttribArray')
@DocsEditable()
- void disableVertexAttribArray(int index) => _blink.BlinkWebGLRenderingContext.$disableVertexAttribArray_Callback(this, index);
+ void disableVertexAttribArray(int index) => _blink.BlinkWebGLRenderingContext.disableVertexAttribArray_Callback_ul(this, index);
@DomName('WebGLRenderingContext.drawArrays')
@DocsEditable()
- void drawArrays(int mode, int first, int count) => _blink.BlinkWebGLRenderingContext.$drawArrays_Callback(this, mode, first, count);
+ void drawArrays(int mode, int first, int count) => _blink.BlinkWebGLRenderingContext.drawArrays_Callback_ul_long_long(this, mode, first, count);
@DomName('WebGLRenderingContext.drawElements')
@DocsEditable()
- void drawElements(int mode, int count, int type, int offset) => _blink.BlinkWebGLRenderingContext.$drawElements_Callback(this, mode, count, type, offset);
+ void drawElements(int mode, int count, int type, int offset) => _blink.BlinkWebGLRenderingContext.drawElements_Callback_ul_long_ul_ll(this, mode, count, type, offset);
@DomName('WebGLRenderingContext.enable')
@DocsEditable()
- void enable(int cap) => _blink.BlinkWebGLRenderingContext.$enable_Callback(this, cap);
+ void enable(int cap) => _blink.BlinkWebGLRenderingContext.enable_Callback_ul(this, cap);
@DomName('WebGLRenderingContext.enableVertexAttribArray')
@DocsEditable()
- void enableVertexAttribArray(int index) => _blink.BlinkWebGLRenderingContext.$enableVertexAttribArray_Callback(this, index);
+ void enableVertexAttribArray(int index) => _blink.BlinkWebGLRenderingContext.enableVertexAttribArray_Callback_ul(this, index);
@DomName('WebGLRenderingContext.finish')
@DocsEditable()
- void finish() => _blink.BlinkWebGLRenderingContext.$finish_Callback(this);
+ void finish() => _blink.BlinkWebGLRenderingContext.finish_Callback(this);
@DomName('WebGLRenderingContext.flush')
@DocsEditable()
- void flush() => _blink.BlinkWebGLRenderingContext.$flush_Callback(this);
+ void flush() => _blink.BlinkWebGLRenderingContext.flush_Callback(this);
@DomName('WebGLRenderingContext.framebufferRenderbuffer')
@DocsEditable()
- void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) => _blink.BlinkWebGLRenderingContext.$framebufferRenderbuffer_Callback(this, target, attachment, renderbuffertarget, renderbuffer);
+ void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) => _blink.BlinkWebGLRenderingContext.framebufferRenderbuffer_Callback_ul_ul_ul_WebGLRenderbuffer(this, target, attachment, renderbuffertarget, renderbuffer);
@DomName('WebGLRenderingContext.framebufferTexture2D')
@DocsEditable()
- void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level) => _blink.BlinkWebGLRenderingContext.$framebufferTexture2D_Callback(this, target, attachment, textarget, texture, level);
+ void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level) => _blink.BlinkWebGLRenderingContext.framebufferTexture2D_Callback_ul_ul_ul_WebGLTexture_long(this, target, attachment, textarget, texture, level);
@DomName('WebGLRenderingContext.frontFace')
@DocsEditable()
- void frontFace(int mode) => _blink.BlinkWebGLRenderingContext.$frontFace_Callback(this, mode);
+ void frontFace(int mode) => _blink.BlinkWebGLRenderingContext.frontFace_Callback_ul(this, mode);
@DomName('WebGLRenderingContext.generateMipmap')
@DocsEditable()
- void generateMipmap(int target) => _blink.BlinkWebGLRenderingContext.$generateMipmap_Callback(this, target);
+ void generateMipmap(int target) => _blink.BlinkWebGLRenderingContext.generateMipmap_Callback_ul(this, target);
@DomName('WebGLRenderingContext.getActiveAttrib')
@DocsEditable()
- ActiveInfo getActiveAttrib(Program program, int index) => _blink.BlinkWebGLRenderingContext.$getActiveAttrib_Callback(this, program, index);
+ ActiveInfo getActiveAttrib(Program program, int index) => _blink.BlinkWebGLRenderingContext.getActiveAttrib_Callback_WebGLProgram_ul(this, program, index);
@DomName('WebGLRenderingContext.getActiveUniform')
@DocsEditable()
- ActiveInfo getActiveUniform(Program program, int index) => _blink.BlinkWebGLRenderingContext.$getActiveUniform_Callback(this, program, index);
+ ActiveInfo getActiveUniform(Program program, int index) => _blink.BlinkWebGLRenderingContext.getActiveUniform_Callback_WebGLProgram_ul(this, program, index);
@DomName('WebGLRenderingContext.getAttachedShaders')
@DocsEditable()
- void getAttachedShaders(Program program) => _blink.BlinkWebGLRenderingContext.$getAttachedShaders_Callback(this, program);
+ void getAttachedShaders(Program program) => _blink.BlinkWebGLRenderingContext.getAttachedShaders_Callback_WebGLProgram(this, program);
@DomName('WebGLRenderingContext.getAttribLocation')
@DocsEditable()
- int getAttribLocation(Program program, String name) => _blink.BlinkWebGLRenderingContext.$getAttribLocation_Callback(this, program, name);
+ int getAttribLocation(Program program, String name) => _blink.BlinkWebGLRenderingContext.getAttribLocation_Callback_WebGLProgram_DOMString(this, program, name);
@DomName('WebGLRenderingContext.getBufferParameter')
@DocsEditable()
- Object getBufferParameter(int target, int pname) => _blink.BlinkWebGLRenderingContext.$getBufferParameter_Callback(this, target, pname);
+ Object getBufferParameter(int target, int pname) => _blink.BlinkWebGLRenderingContext.getBufferParameter_Callback_ul_ul(this, target, pname);
@DomName('WebGLRenderingContext.getContextAttributes')
@DocsEditable()
- ContextAttributes getContextAttributes() => _blink.BlinkWebGLRenderingContext.$getContextAttributes_Callback(this);
+ ContextAttributes getContextAttributes() => _blink.BlinkWebGLRenderingContext.getContextAttributes_Callback(this);
@DomName('WebGLRenderingContext.getError')
@DocsEditable()
- int getError() => _blink.BlinkWebGLRenderingContext.$getError_Callback(this);
+ int getError() => _blink.BlinkWebGLRenderingContext.getError_Callback(this);
@DomName('WebGLRenderingContext.getExtension')
@DocsEditable()
- Object getExtension(String name) => _blink.BlinkWebGLRenderingContext.$getExtension_Callback(this, name);
+ Object getExtension(String name) => _blink.BlinkWebGLRenderingContext.getExtension_Callback_DOMString(this, name);
@DomName('WebGLRenderingContext.getFramebufferAttachmentParameter')
@DocsEditable()
- Object getFramebufferAttachmentParameter(int target, int attachment, int pname) => _blink.BlinkWebGLRenderingContext.$getFramebufferAttachmentParameter_Callback(this, target, attachment, pname);
+ Object getFramebufferAttachmentParameter(int target, int attachment, int pname) => _blink.BlinkWebGLRenderingContext.getFramebufferAttachmentParameter_Callback_ul_ul_ul(this, target, attachment, pname);
@DomName('WebGLRenderingContext.getParameter')
@DocsEditable()
- Object getParameter(int pname) => _blink.BlinkWebGLRenderingContext.$getParameter_Callback(this, pname);
+ Object getParameter(int pname) => _blink.BlinkWebGLRenderingContext.getParameter_Callback_ul(this, pname);
@DomName('WebGLRenderingContext.getProgramInfoLog')
@DocsEditable()
- String getProgramInfoLog(Program program) => _blink.BlinkWebGLRenderingContext.$getProgramInfoLog_Callback(this, program);
+ String getProgramInfoLog(Program program) => _blink.BlinkWebGLRenderingContext.getProgramInfoLog_Callback_WebGLProgram(this, program);
@DomName('WebGLRenderingContext.getProgramParameter')
@DocsEditable()
- Object getProgramParameter(Program program, int pname) => _blink.BlinkWebGLRenderingContext.$getProgramParameter_Callback(this, program, pname);
+ Object getProgramParameter(Program program, int pname) => _blink.BlinkWebGLRenderingContext.getProgramParameter_Callback_WebGLProgram_ul(this, program, pname);
@DomName('WebGLRenderingContext.getRenderbufferParameter')
@DocsEditable()
- Object getRenderbufferParameter(int target, int pname) => _blink.BlinkWebGLRenderingContext.$getRenderbufferParameter_Callback(this, target, pname);
+ Object getRenderbufferParameter(int target, int pname) => _blink.BlinkWebGLRenderingContext.getRenderbufferParameter_Callback_ul_ul(this, target, pname);
@DomName('WebGLRenderingContext.getShaderInfoLog')
@DocsEditable()
- String getShaderInfoLog(Shader shader) => _blink.BlinkWebGLRenderingContext.$getShaderInfoLog_Callback(this, shader);
+ String getShaderInfoLog(Shader shader) => _blink.BlinkWebGLRenderingContext.getShaderInfoLog_Callback_WebGLShader(this, shader);
@DomName('WebGLRenderingContext.getShaderParameter')
@DocsEditable()
- Object getShaderParameter(Shader shader, int pname) => _blink.BlinkWebGLRenderingContext.$getShaderParameter_Callback(this, shader, pname);
+ Object getShaderParameter(Shader shader, int pname) => _blink.BlinkWebGLRenderingContext.getShaderParameter_Callback_WebGLShader_ul(this, shader, pname);
@DomName('WebGLRenderingContext.getShaderPrecisionFormat')
@DocsEditable()
- ShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype) => _blink.BlinkWebGLRenderingContext.$getShaderPrecisionFormat_Callback(this, shadertype, precisiontype);
+ ShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype) => _blink.BlinkWebGLRenderingContext.getShaderPrecisionFormat_Callback_ul_ul(this, shadertype, precisiontype);
@DomName('WebGLRenderingContext.getShaderSource')
@DocsEditable()
- String getShaderSource(Shader shader) => _blink.BlinkWebGLRenderingContext.$getShaderSource_Callback(this, shader);
+ String getShaderSource(Shader shader) => _blink.BlinkWebGLRenderingContext.getShaderSource_Callback_WebGLShader(this, shader);
@DomName('WebGLRenderingContext.getSupportedExtensions')
@DocsEditable()
- List<String> getSupportedExtensions() => _blink.BlinkWebGLRenderingContext.$getSupportedExtensions_Callback(this);
+ List<String> getSupportedExtensions() => _blink.BlinkWebGLRenderingContext.getSupportedExtensions_Callback(this);
@DomName('WebGLRenderingContext.getTexParameter')
@DocsEditable()
- Object getTexParameter(int target, int pname) => _blink.BlinkWebGLRenderingContext.$getTexParameter_Callback(this, target, pname);
+ Object getTexParameter(int target, int pname) => _blink.BlinkWebGLRenderingContext.getTexParameter_Callback_ul_ul(this, target, pname);
@DomName('WebGLRenderingContext.getUniform')
@DocsEditable()
- Object getUniform(Program program, UniformLocation location) => _blink.BlinkWebGLRenderingContext.$getUniform_Callback(this, program, location);
+ Object getUniform(Program program, UniformLocation location) => _blink.BlinkWebGLRenderingContext.getUniform_Callback_WebGLProgram_WebGLUniformLocation(this, program, location);
@DomName('WebGLRenderingContext.getUniformLocation')
@DocsEditable()
- UniformLocation getUniformLocation(Program program, String name) => _blink.BlinkWebGLRenderingContext.$getUniformLocation_Callback(this, program, name);
+ UniformLocation getUniformLocation(Program program, String name) => _blink.BlinkWebGLRenderingContext.getUniformLocation_Callback_WebGLProgram_DOMString(this, program, name);
@DomName('WebGLRenderingContext.getVertexAttrib')
@DocsEditable()
- Object getVertexAttrib(int index, int pname) => _blink.BlinkWebGLRenderingContext.$getVertexAttrib_Callback(this, index, pname);
+ Object getVertexAttrib(int index, int pname) => _blink.BlinkWebGLRenderingContext.getVertexAttrib_Callback_ul_ul(this, index, pname);
@DomName('WebGLRenderingContext.getVertexAttribOffset')
@DocsEditable()
- int getVertexAttribOffset(int index, int pname) => _blink.BlinkWebGLRenderingContext.$getVertexAttribOffset_Callback(this, index, pname);
+ int getVertexAttribOffset(int index, int pname) => _blink.BlinkWebGLRenderingContext.getVertexAttribOffset_Callback_ul_ul(this, index, pname);
@DomName('WebGLRenderingContext.hint')
@DocsEditable()
- void hint(int target, int mode) => _blink.BlinkWebGLRenderingContext.$hint_Callback(this, target, mode);
+ void hint(int target, int mode) => _blink.BlinkWebGLRenderingContext.hint_Callback_ul_ul(this, target, mode);
@DomName('WebGLRenderingContext.isBuffer')
@DocsEditable()
- bool isBuffer(Buffer buffer) => _blink.BlinkWebGLRenderingContext.$isBuffer_Callback(this, buffer);
+ bool isBuffer(Buffer buffer) => _blink.BlinkWebGLRenderingContext.isBuffer_Callback_WebGLBuffer(this, buffer);
@DomName('WebGLRenderingContext.isContextLost')
@DocsEditable()
- bool isContextLost() => _blink.BlinkWebGLRenderingContext.$isContextLost_Callback(this);
+ bool isContextLost() => _blink.BlinkWebGLRenderingContext.isContextLost_Callback(this);
@DomName('WebGLRenderingContext.isEnabled')
@DocsEditable()
- bool isEnabled(int cap) => _blink.BlinkWebGLRenderingContext.$isEnabled_Callback(this, cap);
+ bool isEnabled(int cap) => _blink.BlinkWebGLRenderingContext.isEnabled_Callback_ul(this, cap);
@DomName('WebGLRenderingContext.isFramebuffer')
@DocsEditable()
- bool isFramebuffer(Framebuffer framebuffer) => _blink.BlinkWebGLRenderingContext.$isFramebuffer_Callback(this, framebuffer);
+ bool isFramebuffer(Framebuffer framebuffer) => _blink.BlinkWebGLRenderingContext.isFramebuffer_Callback_WebGLFramebuffer(this, framebuffer);
@DomName('WebGLRenderingContext.isProgram')
@DocsEditable()
- bool isProgram(Program program) => _blink.BlinkWebGLRenderingContext.$isProgram_Callback(this, program);
+ bool isProgram(Program program) => _blink.BlinkWebGLRenderingContext.isProgram_Callback_WebGLProgram(this, program);
@DomName('WebGLRenderingContext.isRenderbuffer')
@DocsEditable()
- bool isRenderbuffer(Renderbuffer renderbuffer) => _blink.BlinkWebGLRenderingContext.$isRenderbuffer_Callback(this, renderbuffer);
+ bool isRenderbuffer(Renderbuffer renderbuffer) => _blink.BlinkWebGLRenderingContext.isRenderbuffer_Callback_WebGLRenderbuffer(this, renderbuffer);
@DomName('WebGLRenderingContext.isShader')
@DocsEditable()
- bool isShader(Shader shader) => _blink.BlinkWebGLRenderingContext.$isShader_Callback(this, shader);
+ bool isShader(Shader shader) => _blink.BlinkWebGLRenderingContext.isShader_Callback_WebGLShader(this, shader);
@DomName('WebGLRenderingContext.isTexture')
@DocsEditable()
- bool isTexture(Texture texture) => _blink.BlinkWebGLRenderingContext.$isTexture_Callback(this, texture);
+ bool isTexture(Texture texture) => _blink.BlinkWebGLRenderingContext.isTexture_Callback_WebGLTexture(this, texture);
@DomName('WebGLRenderingContext.lineWidth')
@DocsEditable()
- void lineWidth(num width) => _blink.BlinkWebGLRenderingContext.$lineWidth_Callback(this, width);
+ void lineWidth(num width) => _blink.BlinkWebGLRenderingContext.lineWidth_Callback_float(this, width);
@DomName('WebGLRenderingContext.linkProgram')
@DocsEditable()
- void linkProgram(Program program) => _blink.BlinkWebGLRenderingContext.$linkProgram_Callback(this, program);
+ void linkProgram(Program program) => _blink.BlinkWebGLRenderingContext.linkProgram_Callback_WebGLProgram(this, program);
@DomName('WebGLRenderingContext.pixelStorei')
@DocsEditable()
- void pixelStorei(int pname, int param) => _blink.BlinkWebGLRenderingContext.$pixelStorei_Callback(this, pname, param);
+ void pixelStorei(int pname, int param) => _blink.BlinkWebGLRenderingContext.pixelStorei_Callback_ul_long(this, pname, param);
@DomName('WebGLRenderingContext.polygonOffset')
@DocsEditable()
- void polygonOffset(num factor, num units) => _blink.BlinkWebGLRenderingContext.$polygonOffset_Callback(this, factor, units);
+ void polygonOffset(num factor, num units) => _blink.BlinkWebGLRenderingContext.polygonOffset_Callback_float_float(this, factor, units);
@DomName('WebGLRenderingContext.readPixels')
@DocsEditable()
- void readPixels(int x, int y, int width, int height, int format, int type, TypedData pixels) => _blink.BlinkWebGLRenderingContext.$readPixels_Callback(this, x, y, width, height, format, type, pixels);
+ void readPixels(int x, int y, int width, int height, int format, int type, TypedData pixels) => _blink.BlinkWebGLRenderingContext.readPixels_Callback_long_long_long_long_ul_ul_ArrayBufferView(this, x, y, width, height, format, type, pixels);
@DomName('WebGLRenderingContext.renderbufferStorage')
@DocsEditable()
- void renderbufferStorage(int target, int internalformat, int width, int height) => _blink.BlinkWebGLRenderingContext.$renderbufferStorage_Callback(this, target, internalformat, width, height);
+ void renderbufferStorage(int target, int internalformat, int width, int height) => _blink.BlinkWebGLRenderingContext.renderbufferStorage_Callback_ul_ul_long_long(this, target, internalformat, width, height);
@DomName('WebGLRenderingContext.sampleCoverage')
@DocsEditable()
- void sampleCoverage(num value, bool invert) => _blink.BlinkWebGLRenderingContext.$sampleCoverage_Callback(this, value, invert);
+ void sampleCoverage(num value, bool invert) => _blink.BlinkWebGLRenderingContext.sampleCoverage_Callback_float_boolean(this, value, invert);
@DomName('WebGLRenderingContext.scissor')
@DocsEditable()
- void scissor(int x, int y, int width, int height) => _blink.BlinkWebGLRenderingContext.$scissor_Callback(this, x, y, width, height);
+ void scissor(int x, int y, int width, int height) => _blink.BlinkWebGLRenderingContext.scissor_Callback_long_long_long_long(this, x, y, width, height);
@DomName('WebGLRenderingContext.shaderSource')
@DocsEditable()
- void shaderSource(Shader shader, String string) => _blink.BlinkWebGLRenderingContext.$shaderSource_Callback(this, shader, string);
+ void shaderSource(Shader shader, String string) => _blink.BlinkWebGLRenderingContext.shaderSource_Callback_WebGLShader_DOMString(this, shader, string);
@DomName('WebGLRenderingContext.stencilFunc')
@DocsEditable()
- void stencilFunc(int func, int ref, int mask) => _blink.BlinkWebGLRenderingContext.$stencilFunc_Callback(this, func, ref, mask);
+ void stencilFunc(int func, int ref, int mask) => _blink.BlinkWebGLRenderingContext.stencilFunc_Callback_ul_long_ul(this, func, ref, mask);
@DomName('WebGLRenderingContext.stencilFuncSeparate')
@DocsEditable()
- void stencilFuncSeparate(int face, int func, int ref, int mask) => _blink.BlinkWebGLRenderingContext.$stencilFuncSeparate_Callback(this, face, func, ref, mask);
+ void stencilFuncSeparate(int face, int func, int ref, int mask) => _blink.BlinkWebGLRenderingContext.stencilFuncSeparate_Callback_ul_ul_long_ul(this, face, func, ref, mask);
@DomName('WebGLRenderingContext.stencilMask')
@DocsEditable()
- void stencilMask(int mask) => _blink.BlinkWebGLRenderingContext.$stencilMask_Callback(this, mask);
+ void stencilMask(int mask) => _blink.BlinkWebGLRenderingContext.stencilMask_Callback_ul(this, mask);
@DomName('WebGLRenderingContext.stencilMaskSeparate')
@DocsEditable()
- void stencilMaskSeparate(int face, int mask) => _blink.BlinkWebGLRenderingContext.$stencilMaskSeparate_Callback(this, face, mask);
+ void stencilMaskSeparate(int face, int mask) => _blink.BlinkWebGLRenderingContext.stencilMaskSeparate_Callback_ul_ul(this, face, mask);
@DomName('WebGLRenderingContext.stencilOp')
@DocsEditable()
- void stencilOp(int fail, int zfail, int zpass) => _blink.BlinkWebGLRenderingContext.$stencilOp_Callback(this, fail, zfail, zpass);
+ void stencilOp(int fail, int zfail, int zpass) => _blink.BlinkWebGLRenderingContext.stencilOp_Callback_ul_ul_ul(this, fail, zfail, zpass);
@DomName('WebGLRenderingContext.stencilOpSeparate')
@DocsEditable()
- void stencilOpSeparate(int face, int fail, int zfail, int zpass) => _blink.BlinkWebGLRenderingContext.$stencilOpSeparate_Callback(this, face, fail, zfail, zpass);
+ void stencilOpSeparate(int face, int fail, int zfail, int zpass) => _blink.BlinkWebGLRenderingContext.stencilOpSeparate_Callback_ul_ul_ul_ul(this, face, fail, zfail, zpass);
void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, TypedData pixels]) {
if ((pixels is TypedData || pixels == null) && (type is int || type == null) && (format is int || format == null) && (border_OR_canvas_OR_image_OR_pixels_OR_video is int || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && (height_OR_type is int || height_OR_type == null) && (format_OR_width is int || format_OR_width == null) && (internalformat is int || internalformat == null) && (level is int || level == null) && (target is int || target == null)) {
- _blink.BlinkWebGLRenderingContext.$_texImage2D_1_Callback(this, target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, format, type, pixels);
+ _blink.BlinkWebGLRenderingContext.texImage2D_Callback_ul_long_ul_long_long_long_ul_ul_ArrayBufferView(this, target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, format, type, pixels);
return;
}
if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageData || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && (height_OR_type is int || height_OR_type == null) && (format_OR_width is int || format_OR_width == null) && (internalformat is int || internalformat == null) && (level is int || level == null) && (target is int || target == null) && format == null && type == null && pixels == null) {
- _blink.BlinkWebGLRenderingContext.$_texImage2D_2_Callback(this, target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
+ _blink.BlinkWebGLRenderingContext.texImage2D_Callback_ul_long_ul_ul_ul_ImageData(this, target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
return;
}
if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageElement || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && (height_OR_type is int || height_OR_type == null) && (format_OR_width is int || format_OR_width == null) && (internalformat is int || internalformat == null) && (level is int || level == null) && (target is int || target == null) && format == null && type == null && pixels == null) {
- _blink.BlinkWebGLRenderingContext.$_texImage2D_3_Callback(this, target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
+ _blink.BlinkWebGLRenderingContext.texImage2D_Callback_ul_long_ul_ul_ul_HTMLImageElement(this, target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
return;
}
if ((border_OR_canvas_OR_image_OR_pixels_OR_video is CanvasElement || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && (height_OR_type is int || height_OR_type == null) && (format_OR_width is int || format_OR_width == null) && (internalformat is int || internalformat == null) && (level is int || level == null) && (target is int || target == null) && format == null && type == null && pixels == null) {
- _blink.BlinkWebGLRenderingContext.$_texImage2D_4_Callback(this, target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
+ _blink.BlinkWebGLRenderingContext.texImage2D_Callback_ul_long_ul_ul_ul_HTMLCanvasElement(this, target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
return;
}
if ((border_OR_canvas_OR_image_OR_pixels_OR_video is VideoElement || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && (height_OR_type is int || height_OR_type == null) && (format_OR_width is int || format_OR_width == null) && (internalformat is int || internalformat == null) && (level is int || level == null) && (target is int || target == null) && format == null && type == null && pixels == null) {
- _blink.BlinkWebGLRenderingContext.$_texImage2D_5_Callback(this, target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
+ _blink.BlinkWebGLRenderingContext.texImage2D_Callback_ul_long_ul_ul_ul_HTMLVideoElement(this, target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
return;
}
throw new ArgumentError("Incorrect number or type of arguments");
@@ -2774,47 +2774,47 @@ class RenderingContext extends CanvasRenderingContext {
@DomName('WebGLRenderingContext.texImage2DCanvas')
@DocsEditable()
- void texImage2DCanvas(int target, int level, int internalformat, int format, int type, CanvasElement canvas) => _blink.BlinkWebGLRenderingContext.$texImage2DCanvas_Callback(this, target, level, internalformat, format, type, canvas);
+ void texImage2DCanvas(int target, int level, int internalformat, int format, int type, CanvasElement canvas) => _blink.BlinkWebGLRenderingContext.texImage2D_Callback_ul_long_ul_ul_ul_HTMLCanvasElement(this, target, level, internalformat, format, type, canvas);
@DomName('WebGLRenderingContext.texImage2DImage')
@DocsEditable()
- void texImage2DImage(int target, int level, int internalformat, int format, int type, ImageElement image) => _blink.BlinkWebGLRenderingContext.$texImage2DImage_Callback(this, target, level, internalformat, format, type, image);
+ void texImage2DImage(int target, int level, int internalformat, int format, int type, ImageElement image) => _blink.BlinkWebGLRenderingContext.texImage2D_Callback_ul_long_ul_ul_ul_HTMLImageElement(this, target, level, internalformat, format, type, image);
@DomName('WebGLRenderingContext.texImage2DImageData')
@DocsEditable()
- void texImage2DImageData(int target, int level, int internalformat, int format, int type, ImageData pixels) => _blink.BlinkWebGLRenderingContext.$texImage2DImageData_Callback(this, target, level, internalformat, format, type, pixels);
+ void texImage2DImageData(int target, int level, int internalformat, int format, int type, ImageData pixels) => _blink.BlinkWebGLRenderingContext.texImage2D_Callback_ul_long_ul_ul_ul_ImageData(this, target, level, internalformat, format, type, pixels);
@DomName('WebGLRenderingContext.texImage2DVideo')
@DocsEditable()
- void texImage2DVideo(int target, int level, int internalformat, int format, int type, VideoElement video) => _blink.BlinkWebGLRenderingContext.$texImage2DVideo_Callback(this, target, level, internalformat, format, type, video);
+ void texImage2DVideo(int target, int level, int internalformat, int format, int type, VideoElement video) => _blink.BlinkWebGLRenderingContext.texImage2D_Callback_ul_long_ul_ul_ul_HTMLVideoElement(this, target, level, internalformat, format, type, video);
@DomName('WebGLRenderingContext.texParameterf')
@DocsEditable()
- void texParameterf(int target, int pname, num param) => _blink.BlinkWebGLRenderingContext.$texParameterf_Callback(this, target, pname, param);
+ void texParameterf(int target, int pname, num param) => _blink.BlinkWebGLRenderingContext.texParameterf_Callback_ul_ul_float(this, target, pname, param);
@DomName('WebGLRenderingContext.texParameteri')
@DocsEditable()
- void texParameteri(int target, int pname, int param) => _blink.BlinkWebGLRenderingContext.$texParameteri_Callback(this, target, pname, param);
+ void texParameteri(int target, int pname, int param) => _blink.BlinkWebGLRenderingContext.texParameteri_Callback_ul_ul_long(this, target, pname, param);
void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, TypedData pixels]) {
if ((pixels is TypedData || pixels == null) && (type is int || type == null) && (canvas_OR_format_OR_image_OR_pixels_OR_video is int || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && (height_OR_type is int || height_OR_type == null) && (format_OR_width is int || format_OR_width == null) && (yoffset is int || yoffset == null) && (xoffset is int || xoffset == null) && (level is int || level == null) && (target is int || target == null)) {
- _blink.BlinkWebGLRenderingContext.$_texSubImage2D_1_Callback(this, target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, type, pixels);
+ _blink.BlinkWebGLRenderingContext.texSubImage2D_Callback_ul_long_long_long_long_long_ul_ul_ArrayBufferView(this, target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, type, pixels);
return;
}
if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageData || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && (height_OR_type is int || height_OR_type == null) && (format_OR_width is int || format_OR_width == null) && (yoffset is int || yoffset == null) && (xoffset is int || xoffset == null) && (level is int || level == null) && (target is int || target == null) && type == null && pixels == null) {
- _blink.BlinkWebGLRenderingContext.$_texSubImage2D_2_Callback(this, target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ _blink.BlinkWebGLRenderingContext.texSubImage2D_Callback_ul_long_long_long_ul_ul_ImageData(this, target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
return;
}
if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageElement || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && (height_OR_type is int || height_OR_type == null) && (format_OR_width is int || format_OR_width == null) && (yoffset is int || yoffset == null) && (xoffset is int || xoffset == null) && (level is int || level == null) && (target is int || target == null) && type == null && pixels == null) {
- _blink.BlinkWebGLRenderingContext.$_texSubImage2D_3_Callback(this, target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ _blink.BlinkWebGLRenderingContext.texSubImage2D_Callback_ul_long_long_long_ul_ul_HTMLImageElement(this, target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
return;
}
if ((canvas_OR_format_OR_image_OR_pixels_OR_video is CanvasElement || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && (height_OR_type is int || height_OR_type == null) && (format_OR_width is int || format_OR_width == null) && (yoffset is int || yoffset == null) && (xoffset is int || xoffset == null) && (level is int || level == null) && (target is int || target == null) && type == null && pixels == null) {
- _blink.BlinkWebGLRenderingContext.$_texSubImage2D_4_Callback(this, target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ _blink.BlinkWebGLRenderingContext.texSubImage2D_Callback_ul_long_long_long_ul_ul_HTMLCanvasElement(this, target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
return;
}
if ((canvas_OR_format_OR_image_OR_pixels_OR_video is VideoElement || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && (height_OR_type is int || height_OR_type == null) && (format_OR_width is int || format_OR_width == null) && (yoffset is int || yoffset == null) && (xoffset is int || xoffset == null) && (level is int || level == null) && (target is int || target == null) && type == null && pixels == null) {
- _blink.BlinkWebGLRenderingContext.$_texSubImage2D_5_Callback(this, target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ _blink.BlinkWebGLRenderingContext.texSubImage2D_Callback_ul_long_long_long_ul_ul_HTMLVideoElement(this, target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
return;
}
throw new ArgumentError("Incorrect number or type of arguments");
@@ -2822,143 +2822,143 @@ class RenderingContext extends CanvasRenderingContext {
@DomName('WebGLRenderingContext.texSubImage2DCanvas')
@DocsEditable()
- void texSubImage2DCanvas(int target, int level, int xoffset, int yoffset, int format, int type, CanvasElement canvas) => _blink.BlinkWebGLRenderingContext.$texSubImage2DCanvas_Callback(this, target, level, xoffset, yoffset, format, type, canvas);
+ void texSubImage2DCanvas(int target, int level, int xoffset, int yoffset, int format, int type, CanvasElement canvas) => _blink.BlinkWebGLRenderingContext.texSubImage2D_Callback_ul_long_long_long_ul_ul_HTMLCanvasElement(this, target, level, xoffset, yoffset, format, type, canvas);
@DomName('WebGLRenderingContext.texSubImage2DImage')
@DocsEditable()
- void texSubImage2DImage(int target, int level, int xoffset, int yoffset, int format, int type, ImageElement image) => _blink.BlinkWebGLRenderingContext.$texSubImage2DImage_Callback(this, target, level, xoffset, yoffset, format, type, image);
+ void texSubImage2DImage(int target, int level, int xoffset, int yoffset, int format, int type, ImageElement image) => _blink.BlinkWebGLRenderingContext.texSubImage2D_Callback_ul_long_long_long_ul_ul_HTMLImageElement(this, target, level, xoffset, yoffset, format, type, image);
@DomName('WebGLRenderingContext.texSubImage2DImageData')
@DocsEditable()
- void texSubImage2DImageData(int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels) => _blink.BlinkWebGLRenderingContext.$texSubImage2DImageData_Callback(this, target, level, xoffset, yoffset, format, type, pixels);
+ void texSubImage2DImageData(int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels) => _blink.BlinkWebGLRenderingContext.texSubImage2D_Callback_ul_long_long_long_ul_ul_ImageData(this, target, level, xoffset, yoffset, format, type, pixels);
@DomName('WebGLRenderingContext.texSubImage2DVideo')
@DocsEditable()
- void texSubImage2DVideo(int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video) => _blink.BlinkWebGLRenderingContext.$texSubImage2DVideo_Callback(this, target, level, xoffset, yoffset, format, type, video);
+ void texSubImage2DVideo(int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video) => _blink.BlinkWebGLRenderingContext.texSubImage2D_Callback_ul_long_long_long_ul_ul_HTMLVideoElement(this, target, level, xoffset, yoffset, format, type, video);
@DomName('WebGLRenderingContext.uniform1f')
@DocsEditable()
- void uniform1f(UniformLocation location, num x) => _blink.BlinkWebGLRenderingContext.$uniform1f_Callback(this, location, x);
+ void uniform1f(UniformLocation location, num x) => _blink.BlinkWebGLRenderingContext.uniform1f_Callback_WebGLUniformLocation_float(this, location, x);
@DomName('WebGLRenderingContext.uniform1fv')
@DocsEditable()
- void uniform1fv(UniformLocation location, Float32List v) => _blink.BlinkWebGLRenderingContext.$uniform1fv_Callback(this, location, v);
+ void uniform1fv(UniformLocation location, Float32List v) => _blink.BlinkWebGLRenderingContext.uniform1fv_Callback_WebGLUniformLocation_Float32Array(this, location, v);
@DomName('WebGLRenderingContext.uniform1i')
@DocsEditable()
- void uniform1i(UniformLocation location, int x) => _blink.BlinkWebGLRenderingContext.$uniform1i_Callback(this, location, x);
+ void uniform1i(UniformLocation location, int x) => _blink.BlinkWebGLRenderingContext.uniform1i_Callback_WebGLUniformLocation_long(this, location, x);
@DomName('WebGLRenderingContext.uniform1iv')
@DocsEditable()
- void uniform1iv(UniformLocation location, Int32List v) => _blink.BlinkWebGLRenderingContext.$uniform1iv_Callback(this, location, v);
+ void uniform1iv(UniformLocation location, Int32List v) => _blink.BlinkWebGLRenderingContext.uniform1iv_Callback_WebGLUniformLocation_Int32Array(this, location, v);
@DomName('WebGLRenderingContext.uniform2f')
@DocsEditable()
- void uniform2f(UniformLocation location, num x, num y) => _blink.BlinkWebGLRenderingContext.$uniform2f_Callback(this, location, x, y);
+ void uniform2f(UniformLocation location, num x, num y) => _blink.BlinkWebGLRenderingContext.uniform2f_Callback_WebGLUniformLocation_float_float(this, location, x, y);
@DomName('WebGLRenderingContext.uniform2fv')
@DocsEditable()
- void uniform2fv(UniformLocation location, Float32List v) => _blink.BlinkWebGLRenderingContext.$uniform2fv_Callback(this, location, v);
+ void uniform2fv(UniformLocation location, Float32List v) => _blink.BlinkWebGLRenderingContext.uniform2fv_Callback_WebGLUniformLocation_Float32Array(this, location, v);
@DomName('WebGLRenderingContext.uniform2i')
@DocsEditable()
- void uniform2i(UniformLocation location, int x, int y) => _blink.BlinkWebGLRenderingContext.$uniform2i_Callback(this, location, x, y);
+ void uniform2i(UniformLocation location, int x, int y) => _blink.BlinkWebGLRenderingContext.uniform2i_Callback_WebGLUniformLocation_long_long(this, location, x, y);
@DomName('WebGLRenderingContext.uniform2iv')
@DocsEditable()
- void uniform2iv(UniformLocation location, Int32List v) => _blink.BlinkWebGLRenderingContext.$uniform2iv_Callback(this, location, v);
+ void uniform2iv(UniformLocation location, Int32List v) => _blink.BlinkWebGLRenderingContext.uniform2iv_Callback_WebGLUniformLocation_Int32Array(this, location, v);
@DomName('WebGLRenderingContext.uniform3f')
@DocsEditable()
- void uniform3f(UniformLocation location, num x, num y, num z) => _blink.BlinkWebGLRenderingContext.$uniform3f_Callback(this, location, x, y, z);
+ void uniform3f(UniformLocation location, num x, num y, num z) => _blink.BlinkWebGLRenderingContext.uniform3f_Callback_WebGLUniformLocation_float_float_float(this, location, x, y, z);
@DomName('WebGLRenderingContext.uniform3fv')
@DocsEditable()
- void uniform3fv(UniformLocation location, Float32List v) => _blink.BlinkWebGLRenderingContext.$uniform3fv_Callback(this, location, v);
+ void uniform3fv(UniformLocation location, Float32List v) => _blink.BlinkWebGLRenderingContext.uniform3fv_Callback_WebGLUniformLocation_Float32Array(this, location, v);
@DomName('WebGLRenderingContext.uniform3i')
@DocsEditable()
- void uniform3i(UniformLocation location, int x, int y, int z) => _blink.BlinkWebGLRenderingContext.$uniform3i_Callback(this, location, x, y, z);
+ void uniform3i(UniformLocation location, int x, int y, int z) => _blink.BlinkWebGLRenderingContext.uniform3i_Callback_WebGLUniformLocation_long_long_long(this, location, x, y, z);
@DomName('WebGLRenderingContext.uniform3iv')
@DocsEditable()
- void uniform3iv(UniformLocation location, Int32List v) => _blink.BlinkWebGLRenderingContext.$uniform3iv_Callback(this, location, v);
+ void uniform3iv(UniformLocation location, Int32List v) => _blink.BlinkWebGLRenderingContext.uniform3iv_Callback_WebGLUniformLocation_Int32Array(this, location, v);
@DomName('WebGLRenderingContext.uniform4f')
@DocsEditable()
- void uniform4f(UniformLocation location, num x, num y, num z, num w) => _blink.BlinkWebGLRenderingContext.$uniform4f_Callback(this, location, x, y, z, w);
+ void uniform4f(UniformLocation location, num x, num y, num z, num w) => _blink.BlinkWebGLRenderingContext.uniform4f_Callback_WebGLUniformLocation_float_float_float_float(this, location, x, y, z, w);
@DomName('WebGLRenderingContext.uniform4fv')
@DocsEditable()
- void uniform4fv(UniformLocation location, Float32List v) => _blink.BlinkWebGLRenderingContext.$uniform4fv_Callback(this, location, v);
+ void uniform4fv(UniformLocation location, Float32List v) => _blink.BlinkWebGLRenderingContext.uniform4fv_Callback_WebGLUniformLocation_Float32Array(this, location, v);
@DomName('WebGLRenderingContext.uniform4i')
@DocsEditable()
- void uniform4i(UniformLocation location, int x, int y, int z, int w) => _blink.BlinkWebGLRenderingContext.$uniform4i_Callback(this, location, x, y, z, w);
+ void uniform4i(UniformLocation location, int x, int y, int z, int w) => _blink.BlinkWebGLRenderingContext.uniform4i_Callback_WebGLUniformLocation_long_long_long_long(this, location, x, y, z, w);
@DomName('WebGLRenderingContext.uniform4iv')
@DocsEditable()
- void uniform4iv(UniformLocation location, Int32List v) => _blink.BlinkWebGLRenderingContext.$uniform4iv_Callback(this, location, v);
+ void uniform4iv(UniformLocation location, Int32List v) => _blink.BlinkWebGLRenderingContext.uniform4iv_Callback_WebGLUniformLocation_Int32Array(this, location, v);
@DomName('WebGLRenderingContext.uniformMatrix2fv')
@DocsEditable()
- void uniformMatrix2fv(UniformLocation location, bool transpose, Float32List array) => _blink.BlinkWebGLRenderingContext.$uniformMatrix2fv_Callback(this, location, transpose, array);
+ void uniformMatrix2fv(UniformLocation location, bool transpose, Float32List array) => _blink.BlinkWebGLRenderingContext.uniformMatrix2fv_Callback_WebGLUniformLocation_boolean_Float32Array(this, location, transpose, array);
@DomName('WebGLRenderingContext.uniformMatrix3fv')
@DocsEditable()
- void uniformMatrix3fv(UniformLocation location, bool transpose, Float32List array) => _blink.BlinkWebGLRenderingContext.$uniformMatrix3fv_Callback(this, location, transpose, array);
+ void uniformMatrix3fv(UniformLocation location, bool transpose, Float32List array) => _blink.BlinkWebGLRenderingContext.uniformMatrix3fv_Callback_WebGLUniformLocation_boolean_Float32Array(this, location, transpose, array);
@DomName('WebGLRenderingContext.uniformMatrix4fv')
@DocsEditable()
- void uniformMatrix4fv(UniformLocation location, bool transpose, Float32List array) => _blink.BlinkWebGLRenderingContext.$uniformMatrix4fv_Callback(this, location, transpose, array);
+ void uniformMatrix4fv(UniformLocation location, bool transpose, Float32List array) => _blink.BlinkWebGLRenderingContext.uniformMatrix4fv_Callback_WebGLUniformLocation_boolean_Float32Array(this, location, transpose, array);
@DomName('WebGLRenderingContext.useProgram')
@DocsEditable()
- void useProgram(Program program) => _blink.BlinkWebGLRenderingContext.$useProgram_Callback(this, program);
+ void useProgram(Program program) => _blink.BlinkWebGLRenderingContext.useProgram_Callback_WebGLProgram(this, program);
@DomName('WebGLRenderingContext.validateProgram')
@DocsEditable()
- void validateProgram(Program program) => _blink.BlinkWebGLRenderingContext.$validateProgram_Callback(this, program);
+ void validateProgram(Program program) => _blink.BlinkWebGLRenderingContext.validateProgram_Callback_WebGLProgram(this, program);
@DomName('WebGLRenderingContext.vertexAttrib1f')
@DocsEditable()
- void vertexAttrib1f(int indx, num x) => _blink.BlinkWebGLRenderingContext.$vertexAttrib1f_Callback(this, indx, x);
+ void vertexAttrib1f(int indx, num x) => _blink.BlinkWebGLRenderingContext.vertexAttrib1f_Callback_ul_float(this, indx, x);
@DomName('WebGLRenderingContext.vertexAttrib1fv')
@DocsEditable()
- void vertexAttrib1fv(int indx, Float32List values) => _blink.BlinkWebGLRenderingContext.$vertexAttrib1fv_Callback(this, indx, values);
+ void vertexAttrib1fv(int indx, Float32List values) => _blink.BlinkWebGLRenderingContext.vertexAttrib1fv_Callback_ul_Float32Array(this, indx, values);
@DomName('WebGLRenderingContext.vertexAttrib2f')
@DocsEditable()
- void vertexAttrib2f(int indx, num x, num y) => _blink.BlinkWebGLRenderingContext.$vertexAttrib2f_Callback(this, indx, x, y);
+ void vertexAttrib2f(int indx, num x, num y) => _blink.BlinkWebGLRenderingContext.vertexAttrib2f_Callback_ul_float_float(this, indx, x, y);
@DomName('WebGLRenderingContext.vertexAttrib2fv')
@DocsEditable()
- void vertexAttrib2fv(int indx, Float32List values) => _blink.BlinkWebGLRenderingContext.$vertexAttrib2fv_Callback(this, indx, values);
+ void vertexAttrib2fv(int indx, Float32List values) => _blink.BlinkWebGLRenderingContext.vertexAttrib2fv_Callback_ul_Float32Array(this, indx, values);
@DomName('WebGLRenderingContext.vertexAttrib3f')
@DocsEditable()
- void vertexAttrib3f(int indx, num x, num y, num z) => _blink.BlinkWebGLRenderingContext.$vertexAttrib3f_Callback(this, indx, x, y, z);
+ void vertexAttrib3f(int indx, num x, num y, num z) => _blink.BlinkWebGLRenderingContext.vertexAttrib3f_Callback_ul_float_float_float(this, indx, x, y, z);
@DomName('WebGLRenderingContext.vertexAttrib3fv')
@DocsEditable()
- void vertexAttrib3fv(int indx, Float32List values) => _blink.BlinkWebGLRenderingContext.$vertexAttrib3fv_Callback(this, indx, values);
+ void vertexAttrib3fv(int indx, Float32List values) => _blink.BlinkWebGLRenderingContext.vertexAttrib3fv_Callback_ul_Float32Array(this, indx, values);
@DomName('WebGLRenderingContext.vertexAttrib4f')
@DocsEditable()
- void vertexAttrib4f(int indx, num x, num y, num z, num w) => _blink.BlinkWebGLRenderingContext.$vertexAttrib4f_Callback(this, indx, x, y, z, w);
+ void vertexAttrib4f(int indx, num x, num y, num z, num w) => _blink.BlinkWebGLRenderingContext.vertexAttrib4f_Callback_ul_float_float_float_float(this, indx, x, y, z, w);
@DomName('WebGLRenderingContext.vertexAttrib4fv')
@DocsEditable()
- void vertexAttrib4fv(int indx, Float32List values) => _blink.BlinkWebGLRenderingContext.$vertexAttrib4fv_Callback(this, indx, values);
+ void vertexAttrib4fv(int indx, Float32List values) => _blink.BlinkWebGLRenderingContext.vertexAttrib4fv_Callback_ul_Float32Array(this, indx, values);
@DomName('WebGLRenderingContext.vertexAttribPointer')
@DocsEditable()
- void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) => _blink.BlinkWebGLRenderingContext.$vertexAttribPointer_Callback(this, indx, size, type, normalized, stride, offset);
+ void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) => _blink.BlinkWebGLRenderingContext.vertexAttribPointer_Callback_ul_long_ul_boolean_long_ll(this, indx, size, type, normalized, stride, offset);
@DomName('WebGLRenderingContext.viewport')
@DocsEditable()
- void viewport(int x, int y, int width, int height) => _blink.BlinkWebGLRenderingContext.$viewport_Callback(this, x, y, width, height);
+ void viewport(int x, int y, int width, int height) => _blink.BlinkWebGLRenderingContext.viewport_Callback_long_long_long_long(this, x, y, width, height);
/**
@@ -3050,15 +3050,15 @@ class ShaderPrecisionFormat extends NativeFieldWrapperClass2 {
@DomName('WebGLShaderPrecisionFormat.precision')
@DocsEditable()
- int get precision => _blink.BlinkWebGLShaderPrecisionFormat.$precision_Getter(this);
+ int get precision => _blink.BlinkWebGLShaderPrecisionFormat.precision_Getter(this);
@DomName('WebGLShaderPrecisionFormat.rangeMax')
@DocsEditable()
- int get rangeMax => _blink.BlinkWebGLShaderPrecisionFormat.$rangeMax_Getter(this);
+ int get rangeMax => _blink.BlinkWebGLShaderPrecisionFormat.rangeMax_Getter(this);
@DomName('WebGLShaderPrecisionFormat.rangeMin')
@DocsEditable()
- int get rangeMin => _blink.BlinkWebGLShaderPrecisionFormat.$rangeMin_Getter(this);
+ int get rangeMin => _blink.BlinkWebGLShaderPrecisionFormat.rangeMin_Getter(this);
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
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