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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/events/event_processor.h" | 5 #include "ui/events/event_processor.h" |
6 | 6 |
7 #include "ui/events/event_target.h" | 7 #include "ui/events/event_target.h" |
8 #include "ui/events/event_targeter.h" | 8 #include "ui/events/event_targeter.h" |
9 | 9 |
10 namespace ui { | 10 namespace ui { |
11 | 11 |
12 EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) { | 12 EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) { |
13 EventTarget* root = GetRootTarget(); | 13 EventTarget* root = GetRootTarget(); |
14 CHECK(root); | 14 CHECK(root); |
15 EventTargeter* targeter = root->GetEventTargeter(); | 15 EventTargeter* targeter = root->GetEventTargeter(); |
16 CHECK(targeter); | 16 CHECK(targeter); |
17 PrepareEventForDispatch(event); | |
18 | 17 |
19 // If |event| is in the process of being dispatched or has already been | 18 // If |event| is in the process of being dispatched or has already been |
20 // dispatched, then dispatch a copy of the event instead. | 19 // dispatched, then dispatch a copy of the event instead. |
21 bool dispatch_original_event = event->phase() == EP_PREDISPATCH; | 20 bool dispatch_original_event = event->phase() == EP_PREDISPATCH; |
22 Event* event_to_dispatch = event; | 21 Event* event_to_dispatch = event; |
23 scoped_ptr<Event> event_copy; | 22 scoped_ptr<Event> event_copy; |
24 if (!dispatch_original_event) { | 23 if (!dispatch_original_event) { |
25 event_copy = Event::Clone(*event); | 24 event_copy = Event::Clone(*event); |
26 event_to_dispatch = event_copy.get(); | 25 event_to_dispatch = event_copy.get(); |
27 } | 26 } |
28 | 27 |
28 EventDispatchDetails details; | |
29 OnEventProcessingStarted(event); | |
sadrul
2014/09/15 19:05:46
event_to_dispatch?
tdanderson
2014/09/15 19:14:27
Done.
| |
29 EventTarget* target = targeter->FindTargetForEvent(root, event_to_dispatch); | 30 EventTarget* target = targeter->FindTargetForEvent(root, event_to_dispatch); |
sadrul
2014/09/15 19:05:46
You need to check event_to_dispatch->handled() bef
tdanderson
2014/09/15 19:14:27
Ah yes, of course. Checked this in while(...).
| |
30 EventDispatchDetails details; | |
31 while (target) { | 31 while (target) { |
32 details = DispatchEvent(target, event_to_dispatch); | 32 details = DispatchEvent(target, event_to_dispatch); |
33 | 33 |
34 if (!dispatch_original_event) { | 34 if (!dispatch_original_event) { |
35 if (event_to_dispatch->stopped_propagation()) | 35 if (event_to_dispatch->stopped_propagation()) |
36 event->StopPropagation(); | 36 event->StopPropagation(); |
37 else if (event_to_dispatch->handled()) | 37 else if (event_to_dispatch->handled()) |
38 event->SetHandled(); | 38 event->SetHandled(); |
39 } | 39 } |
40 | 40 |
41 if (details.dispatcher_destroyed) | 41 if (details.dispatcher_destroyed) |
42 return details; | 42 return details; |
43 | 43 |
44 if (details.target_destroyed || event->handled()) | 44 if (details.target_destroyed || event->handled()) |
45 break; | 45 break; |
46 | 46 |
47 target = targeter->FindNextBestTarget(target, event_to_dispatch); | 47 target = targeter->FindNextBestTarget(target, event_to_dispatch); |
48 } | 48 } |
49 | 49 |
50 OnEventProcessingFinished(event); | 50 OnEventProcessingFinished(event); |
51 return details; | 51 return details; |
52 } | 52 } |
53 | 53 |
54 void EventProcessor::PrepareEventForDispatch(Event* event) { | 54 void EventProcessor::OnEventProcessingStarted(Event* event) { |
55 } | 55 } |
56 | 56 |
57 void EventProcessor::OnEventProcessingFinished(Event* event) { | 57 void EventProcessor::OnEventProcessingFinished(Event* event) { |
58 } | 58 } |
59 | 59 |
60 } // namespace ui | 60 } // namespace ui |
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