OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/shader_translator.h" | 5 #include "gpu/command_buffer/service/shader_translator.h" |
6 | 6 |
7 #include <string.h> | 7 #include <string.h> |
8 #include <GLES2/gl2.h> | 8 #include <GLES2/gl2.h> |
9 #include <algorithm> | 9 #include <algorithm> |
10 | 10 |
(...skipping 16 matching lines...) Expand all Loading... |
27 | 27 |
28 ~ShaderTranslatorInitializer() { | 28 ~ShaderTranslatorInitializer() { |
29 TRACE_EVENT0("gpu", "ShFinalize"); | 29 TRACE_EVENT0("gpu", "ShFinalize"); |
30 ShFinalize(); | 30 ShFinalize(); |
31 } | 31 } |
32 }; | 32 }; |
33 | 33 |
34 base::LazyInstance<ShaderTranslatorInitializer> g_translator_initializer = | 34 base::LazyInstance<ShaderTranslatorInitializer> g_translator_initializer = |
35 LAZY_INSTANCE_INITIALIZER; | 35 LAZY_INSTANCE_INITIALIZER; |
36 | 36 |
37 #if !defined(ANGLE_SH_VERSION) || ANGLE_SH_VERSION < 108 | |
38 typedef int ANGLEGetInfoType; | |
39 #else | |
40 typedef size_t ANGLEGetInfoType; | |
41 #endif | |
42 | |
43 void GetVariableInfo(ShHandle compiler, ShShaderInfo var_type, | 37 void GetVariableInfo(ShHandle compiler, ShShaderInfo var_type, |
44 ShaderTranslator::VariableMap* var_map) { | 38 ShaderTranslator::VariableMap* var_map) { |
45 ANGLEGetInfoType name_len = 0, mapped_name_len = 0; | 39 size_t name_len = 0, mapped_name_len = 0; |
46 switch (var_type) { | 40 switch (var_type) { |
47 case SH_ACTIVE_ATTRIBUTES: | 41 case SH_ACTIVE_ATTRIBUTES: |
48 ShGetInfo(compiler, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &name_len); | 42 ShGetInfo(compiler, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &name_len); |
49 break; | 43 break; |
50 case SH_ACTIVE_UNIFORMS: | 44 case SH_ACTIVE_UNIFORMS: |
51 ShGetInfo(compiler, SH_ACTIVE_UNIFORM_MAX_LENGTH, &name_len); | 45 ShGetInfo(compiler, SH_ACTIVE_UNIFORM_MAX_LENGTH, &name_len); |
52 break; | 46 break; |
53 case SH_VARYINGS: | 47 case SH_VARYINGS: |
54 ShGetInfo(compiler, SH_VARYING_MAX_LENGTH, &name_len); | 48 ShGetInfo(compiler, SH_VARYING_MAX_LENGTH, &name_len); |
55 break; | 49 break; |
56 default: NOTREACHED(); | 50 default: NOTREACHED(); |
57 } | 51 } |
58 ShGetInfo(compiler, SH_MAPPED_NAME_MAX_LENGTH, &mapped_name_len); | 52 ShGetInfo(compiler, SH_MAPPED_NAME_MAX_LENGTH, &mapped_name_len); |
59 if (name_len <= 1 || mapped_name_len <= 1) return; | 53 if (name_len <= 1 || mapped_name_len <= 1) return; |
60 scoped_ptr<char[]> name(new char[name_len]); | 54 scoped_ptr<char[]> name(new char[name_len]); |
61 scoped_ptr<char[]> mapped_name(new char[mapped_name_len]); | 55 scoped_ptr<char[]> mapped_name(new char[mapped_name_len]); |
62 | 56 |
63 ANGLEGetInfoType num_vars = 0; | 57 size_t num_vars = 0; |
64 ShGetInfo(compiler, var_type, &num_vars); | 58 ShGetInfo(compiler, var_type, &num_vars); |
65 for (ANGLEGetInfoType i = 0; i < num_vars; ++i) { | 59 for (size_t i = 0; i < num_vars; ++i) { |
66 ANGLEGetInfoType len = 0; | 60 size_t len = 0; |
67 int size = 0; | 61 int size = 0; |
68 #if (ANGLE_SH_VERSION >= 126) | |
69 sh::GLenum type = GL_NONE; | 62 sh::GLenum type = GL_NONE; |
70 #else | |
71 ShDataType type = SH_NONE; | |
72 #endif | |
73 ShPrecisionType precision = SH_PRECISION_UNDEFINED; | 63 ShPrecisionType precision = SH_PRECISION_UNDEFINED; |
74 int static_use = 0; | 64 int static_use = 0; |
75 | 65 |
76 ShGetVariableInfo(compiler, var_type, i, | 66 ShGetVariableInfo(compiler, var_type, i, |
77 &len, &size, &type, &precision, &static_use, | 67 &len, &size, &type, &precision, &static_use, |
78 name.get(), mapped_name.get()); | 68 name.get(), mapped_name.get()); |
79 | 69 |
80 // In theory we should CHECK(len <= name_len - 1) here, but ANGLE needs | 70 // In theory we should CHECK(len <= name_len - 1) here, but ANGLE needs |
81 // to handle long struct field name mapping before we can do this. | 71 // to handle long struct field name mapping before we can do this. |
82 // Also, we should modify the ANGLE interface to also return a length | 72 // Also, we should modify the ANGLE interface to also return a length |
83 // for mapped_name. | 73 // for mapped_name. |
84 std::string name_string(name.get(), std::min(len, name_len - 1)); | 74 std::string name_string(name.get(), std::min(len, name_len - 1)); |
85 mapped_name.get()[mapped_name_len - 1] = '\0'; | 75 mapped_name.get()[mapped_name_len - 1] = '\0'; |
86 | 76 |
87 ShaderTranslator::VariableInfo info( | 77 ShaderTranslator::VariableInfo info( |
88 type, size, precision, static_use, name_string); | 78 type, size, precision, static_use, name_string); |
89 (*var_map)[mapped_name.get()] = info; | 79 (*var_map)[mapped_name.get()] = info; |
90 } | 80 } |
91 } | 81 } |
92 | 82 |
93 void GetNameHashingInfo( | 83 void GetNameHashingInfo( |
94 ShHandle compiler, ShaderTranslator::NameMap* name_map) { | 84 ShHandle compiler, ShaderTranslator::NameMap* name_map) { |
95 ANGLEGetInfoType hashed_names_count = 0; | 85 size_t hashed_names_count = 0; |
96 ShGetInfo(compiler, SH_HASHED_NAMES_COUNT, &hashed_names_count); | 86 ShGetInfo(compiler, SH_HASHED_NAMES_COUNT, &hashed_names_count); |
97 if (hashed_names_count == 0) | 87 if (hashed_names_count == 0) |
98 return; | 88 return; |
99 | 89 |
100 ANGLEGetInfoType name_max_len = 0, hashed_name_max_len = 0; | 90 size_t name_max_len = 0, hashed_name_max_len = 0; |
101 ShGetInfo(compiler, SH_NAME_MAX_LENGTH, &name_max_len); | 91 ShGetInfo(compiler, SH_NAME_MAX_LENGTH, &name_max_len); |
102 ShGetInfo(compiler, SH_HASHED_NAME_MAX_LENGTH, &hashed_name_max_len); | 92 ShGetInfo(compiler, SH_HASHED_NAME_MAX_LENGTH, &hashed_name_max_len); |
103 | 93 |
104 scoped_ptr<char[]> name(new char[name_max_len]); | 94 scoped_ptr<char[]> name(new char[name_max_len]); |
105 scoped_ptr<char[]> hashed_name(new char[hashed_name_max_len]); | 95 scoped_ptr<char[]> hashed_name(new char[hashed_name_max_len]); |
106 | 96 |
107 for (ANGLEGetInfoType i = 0; i < hashed_names_count; ++i) { | 97 for (size_t i = 0; i < hashed_names_count; ++i) { |
108 ShGetNameHashingEntry(compiler, i, name.get(), hashed_name.get()); | 98 ShGetNameHashingEntry(compiler, i, name.get(), hashed_name.get()); |
109 (*name_map)[hashed_name.get()] = name.get(); | 99 (*name_map)[hashed_name.get()] = name.get(); |
110 } | 100 } |
111 } | 101 } |
112 | 102 |
113 } // namespace | 103 } // namespace |
114 | 104 |
115 namespace gpu { | 105 namespace gpu { |
116 namespace gles2 { | 106 namespace gles2 { |
117 | 107 |
118 ShaderTranslator::DestructionObserver::DestructionObserver() { | 108 ShaderTranslator::DestructionObserver::DestructionObserver() { |
119 } | 109 } |
120 | 110 |
121 ShaderTranslator::DestructionObserver::~DestructionObserver() { | 111 ShaderTranslator::DestructionObserver::~DestructionObserver() { |
122 } | 112 } |
123 | 113 |
124 ShaderTranslator::ShaderTranslator() | 114 ShaderTranslator::ShaderTranslator() |
125 : compiler_(NULL), | 115 : compiler_(NULL), |
126 implementation_is_glsl_es_(false), | 116 implementation_is_glsl_es_(false), |
127 driver_bug_workarounds_(static_cast<ShCompileOptions>(0)) { | 117 driver_bug_workarounds_(static_cast<ShCompileOptions>(0)) { |
128 } | 118 } |
129 | 119 |
130 bool ShaderTranslator::Init( | 120 bool ShaderTranslator::Init( |
131 #if (ANGLE_SH_VERSION >= 126) | |
132 GLenum shader_type, | 121 GLenum shader_type, |
133 #else | |
134 ShShaderType shader_type, | |
135 #endif | |
136 ShShaderSpec shader_spec, | 122 ShShaderSpec shader_spec, |
137 const ShBuiltInResources* resources, | 123 const ShBuiltInResources* resources, |
138 ShaderTranslatorInterface::GlslImplementationType glsl_implementation_type, | 124 ShaderTranslatorInterface::GlslImplementationType glsl_implementation_type, |
139 ShCompileOptions driver_bug_workarounds) { | 125 ShCompileOptions driver_bug_workarounds) { |
140 // Make sure Init is called only once. | 126 // Make sure Init is called only once. |
141 DCHECK(compiler_ == NULL); | 127 DCHECK(compiler_ == NULL); |
142 #if (ANGLE_SH_VERSION >= 126) | |
143 DCHECK(shader_type == GL_FRAGMENT_SHADER || shader_type == GL_VERTEX_SHADER); | 128 DCHECK(shader_type == GL_FRAGMENT_SHADER || shader_type == GL_VERTEX_SHADER); |
144 #else | |
145 DCHECK(shader_type == SH_FRAGMENT_SHADER || shader_type == SH_VERTEX_SHADER); | |
146 #endif | |
147 DCHECK(shader_spec == SH_GLES2_SPEC || shader_spec == SH_WEBGL_SPEC); | 129 DCHECK(shader_spec == SH_GLES2_SPEC || shader_spec == SH_WEBGL_SPEC); |
148 DCHECK(resources != NULL); | 130 DCHECK(resources != NULL); |
149 | 131 |
150 g_translator_initializer.Get(); | 132 g_translator_initializer.Get(); |
151 | 133 |
152 ShShaderOutput shader_output = | 134 ShShaderOutput shader_output = |
153 (glsl_implementation_type == kGlslES ? SH_ESSL_OUTPUT : SH_GLSL_OUTPUT); | 135 (glsl_implementation_type == kGlslES ? SH_ESSL_OUTPUT : SH_GLSL_OUTPUT); |
154 | 136 |
155 { | 137 { |
156 TRACE_EVENT0("gpu", "ShConstructCompiler"); | 138 TRACE_EVENT0("gpu", "ShConstructCompiler"); |
(...skipping 23 matching lines...) Expand all Loading... |
180 DCHECK(shader != NULL); | 162 DCHECK(shader != NULL); |
181 ClearResults(); | 163 ClearResults(); |
182 | 164 |
183 bool success = false; | 165 bool success = false; |
184 { | 166 { |
185 TRACE_EVENT0("gpu", "ShCompile"); | 167 TRACE_EVENT0("gpu", "ShCompile"); |
186 success = !!ShCompile(compiler_, &shader, 1, GetCompileOptions()); | 168 success = !!ShCompile(compiler_, &shader, 1, GetCompileOptions()); |
187 } | 169 } |
188 if (success) { | 170 if (success) { |
189 // Get translated shader. | 171 // Get translated shader. |
190 ANGLEGetInfoType obj_code_len = 0; | 172 size_t obj_code_len = 0; |
191 ShGetInfo(compiler_, SH_OBJECT_CODE_LENGTH, &obj_code_len); | 173 ShGetInfo(compiler_, SH_OBJECT_CODE_LENGTH, &obj_code_len); |
192 if (obj_code_len > 1) { | 174 if (obj_code_len > 1) { |
193 translated_shader_.reset(new char[obj_code_len]); | 175 translated_shader_.reset(new char[obj_code_len]); |
194 ShGetObjectCode(compiler_, translated_shader_.get()); | 176 ShGetObjectCode(compiler_, translated_shader_.get()); |
195 } | 177 } |
196 // Get info for attribs and uniforms. | 178 // Get info for attribs and uniforms. |
197 GetVariableInfo(compiler_, SH_ACTIVE_ATTRIBUTES, &attrib_map_); | 179 GetVariableInfo(compiler_, SH_ACTIVE_ATTRIBUTES, &attrib_map_); |
198 GetVariableInfo(compiler_, SH_ACTIVE_UNIFORMS, &uniform_map_); | 180 GetVariableInfo(compiler_, SH_ACTIVE_UNIFORMS, &uniform_map_); |
199 GetVariableInfo(compiler_, SH_VARYINGS, &varying_map_); | 181 GetVariableInfo(compiler_, SH_VARYINGS, &varying_map_); |
200 // Get info for name hashing. | 182 // Get info for name hashing. |
201 GetNameHashingInfo(compiler_, &name_map_); | 183 GetNameHashingInfo(compiler_, &name_map_); |
202 } | 184 } |
203 | 185 |
204 // Get info log. | 186 // Get info log. |
205 ANGLEGetInfoType info_log_len = 0; | 187 size_t info_log_len = 0; |
206 ShGetInfo(compiler_, SH_INFO_LOG_LENGTH, &info_log_len); | 188 ShGetInfo(compiler_, SH_INFO_LOG_LENGTH, &info_log_len); |
207 if (info_log_len > 1) { | 189 if (info_log_len > 1) { |
208 info_log_.reset(new char[info_log_len]); | 190 info_log_.reset(new char[info_log_len]); |
209 ShGetInfoLog(compiler_, info_log_.get()); | 191 ShGetInfoLog(compiler_, info_log_.get()); |
210 } else { | 192 } else { |
211 info_log_.reset(); | 193 info_log_.reset(); |
212 } | 194 } |
213 | 195 |
214 return success; | 196 return success; |
215 } | 197 } |
216 | 198 |
217 std::string ShaderTranslator::GetStringForOptionsThatWouldAffectCompilation() | 199 std::string ShaderTranslator::GetStringForOptionsThatWouldAffectCompilation() |
218 const { | 200 const { |
219 #if ANGLE_SH_VERSION >= 124 | |
220 DCHECK(compiler_ != NULL); | 201 DCHECK(compiler_ != NULL); |
221 | 202 |
222 ANGLEGetInfoType resource_len = 0; | 203 size_t resource_len = 0; |
223 ShGetInfo(compiler_, SH_RESOURCES_STRING_LENGTH, &resource_len); | 204 ShGetInfo(compiler_, SH_RESOURCES_STRING_LENGTH, &resource_len); |
224 DCHECK(resource_len > 1); | 205 DCHECK(resource_len > 1); |
225 scoped_ptr<char[]> resource_str(new char[resource_len]); | 206 scoped_ptr<char[]> resource_str(new char[resource_len]); |
226 | 207 |
227 ShGetBuiltInResourcesString(compiler_, resource_len, resource_str.get()); | 208 ShGetBuiltInResourcesString(compiler_, resource_len, resource_str.get()); |
228 | 209 |
229 return std::string(":CompileOptions:" + | 210 return std::string(":CompileOptions:" + |
230 base::IntToString(GetCompileOptions())) + | 211 base::IntToString(GetCompileOptions())) + |
231 std::string(resource_str.get()); | 212 std::string(resource_str.get()); |
232 #else | |
233 #if ANGLE_SH_VERSION >= 123 | |
234 const size_t kNumIntFields = 21; | |
235 #elif ANGLE_SH_VERSION >= 122 | |
236 const size_t kNumIntFields = 20; | |
237 #else | |
238 const size_t kNumIntFields = 16; | |
239 #endif | |
240 const size_t kNumEnumFields = 1; | |
241 const size_t kNumFunctionPointerFields = 1; | |
242 struct MustMatchShBuiltInResource { | |
243 typedef khronos_uint64_t (*FunctionPointer)(const char*, size_t); | |
244 enum Enum { | |
245 kFirst, | |
246 }; | |
247 int int_fields[kNumIntFields]; | |
248 FunctionPointer pointer_fields[kNumFunctionPointerFields]; | |
249 Enum enum_fields[kNumEnumFields]; | |
250 }; | |
251 // If this assert fails most likely that means something below needs updating. | |
252 COMPILE_ASSERT( | |
253 sizeof(ShBuiltInResources) == sizeof(MustMatchShBuiltInResource), | |
254 Fields_Have_Changed_In_ShBuiltInResource_So_Update_Below); | |
255 | |
256 return std::string( | |
257 ":CompileOptions:" + | |
258 base::IntToString(GetCompileOptions()) + | |
259 ":MaxVertexAttribs:" + | |
260 base::IntToString(compiler_options_.MaxVertexAttribs) + | |
261 ":MaxVertexUniformVectors:" + | |
262 base::IntToString(compiler_options_.MaxVertexUniformVectors) + | |
263 ":MaxVaryingVectors:" + | |
264 base::IntToString(compiler_options_.MaxVaryingVectors) + | |
265 ":MaxVertexTextureImageUnits:" + | |
266 base::IntToString(compiler_options_.MaxVertexTextureImageUnits) + | |
267 ":MaxCombinedTextureImageUnits:" + | |
268 base::IntToString(compiler_options_.MaxCombinedTextureImageUnits) + | |
269 ":MaxTextureImageUnits:" + | |
270 base::IntToString(compiler_options_.MaxTextureImageUnits) + | |
271 ":MaxFragmentUniformVectors:" + | |
272 base::IntToString(compiler_options_.MaxFragmentUniformVectors) + | |
273 ":MaxDrawBuffers:" + | |
274 base::IntToString(compiler_options_.MaxDrawBuffers) + | |
275 ":OES_standard_derivatives:" + | |
276 base::IntToString(compiler_options_.OES_standard_derivatives) + | |
277 ":OES_EGL_image_external:" + | |
278 base::IntToString(compiler_options_.OES_EGL_image_external) + | |
279 ":ARB_texture_rectangle:" + | |
280 base::IntToString(compiler_options_.ARB_texture_rectangle) + | |
281 ":EXT_draw_buffers:" + | |
282 base::IntToString(compiler_options_.EXT_draw_buffers) + | |
283 ":FragmentPrecisionHigh:" + | |
284 base::IntToString(compiler_options_.FragmentPrecisionHigh) + | |
285 ":MaxExpressionComplexity:" + | |
286 base::IntToString(compiler_options_.MaxExpressionComplexity) + | |
287 ":MaxCallStackDepth:" + | |
288 base::IntToString(compiler_options_.MaxCallStackDepth) + | |
289 ":EXT_frag_depth:" + | |
290 #if ANGLE_SH_VERSION >= 122 | |
291 base::IntToString(compiler_options_.EXT_frag_depth) + | |
292 #if ANGLE_SH_VERSION >= 123 | |
293 ":EXT_shader_texture_lod:" + | |
294 base::IntToString(compiler_options_.EXT_shader_texture_lod) + | |
295 #endif | |
296 ":MaxVertexOutputVectors:" + | |
297 base::IntToString(compiler_options_.MaxVertexOutputVectors) + | |
298 ":MaxFragmentInputVectors:" + | |
299 base::IntToString(compiler_options_.MaxFragmentInputVectors) + | |
300 ":MinProgramTexelOffset:" + | |
301 base::IntToString(compiler_options_.MinProgramTexelOffset) + | |
302 ":MaxProgramTexelOffset:" + | |
303 base::IntToString(compiler_options_.MaxProgramTexelOffset)); | |
304 #else // ANGLE_SH_VERSION < 122 | |
305 base::IntToString(compiler_options_.EXT_frag_depth)); | |
306 #endif | |
307 #endif | |
308 } | 213 } |
309 | 214 |
310 const char* ShaderTranslator::translated_shader() const { | 215 const char* ShaderTranslator::translated_shader() const { |
311 return translated_shader_.get(); | 216 return translated_shader_.get(); |
312 } | 217 } |
313 | 218 |
314 const char* ShaderTranslator::info_log() const { | 219 const char* ShaderTranslator::info_log() const { |
315 return info_log_.get(); | 220 return info_log_.get(); |
316 } | 221 } |
317 | 222 |
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
359 info_log_.reset(); | 264 info_log_.reset(); |
360 attrib_map_.clear(); | 265 attrib_map_.clear(); |
361 uniform_map_.clear(); | 266 uniform_map_.clear(); |
362 varying_map_.clear(); | 267 varying_map_.clear(); |
363 name_map_.clear(); | 268 name_map_.clear(); |
364 } | 269 } |
365 | 270 |
366 } // namespace gles2 | 271 } // namespace gles2 |
367 } // namespace gpu | 272 } // namespace gpu |
368 | 273 |
OLD | NEW |