Index: gpu/demos/texture_wrap/main.cc |
=================================================================== |
--- gpu/demos/texture_wrap/main.cc (revision 0) |
+++ gpu/demos/texture_wrap/main.cc (revision 0) |
@@ -0,0 +1,64 @@ |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// This is an example that demonstrates the three texture |
+// wrap modes available on 2D textures. |
+ |
+#include "gpu/demos/app_framework/application.h" |
+#include "third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.h" |
+ |
+namespace gpu_demos { |
+class TextureWrap : public Application { |
+ public: |
+ TextureWrap(); |
+ ~TextureWrap(); |
+ |
+ bool Init(); |
+ |
+ protected: |
+ virtual void Draw(float elapsed_sec); |
+ |
+ private: |
+ ESContext context_; |
+ TWUserData user_data_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(TextureWrap); |
+}; |
+ |
+TextureWrap::TextureWrap() { |
+ esInitContext(&context_); |
+ |
+ memset(&user_data_, 0, sizeof(TWUserData)); |
+ context_.userData = &user_data_; |
+} |
+ |
+TextureWrap::~TextureWrap() { |
+ twShutDown(&context_); |
+} |
+ |
+bool TextureWrap::Init() { |
+ if (!Application::InitRenderContext()) return false; |
+ |
+ context_.width = width(); |
+ context_.height = height(); |
+ if (!twInit(&context_)) return false; |
+ |
+ return true; |
+} |
+ |
+void TextureWrap::Draw(float /*elapsed_sec*/) { |
+ twDraw(&context_); |
+} |
+} // namespace gpu_demos |
+ |
+int main(int argc, char *argv[]) { |
+ gpu_demos::TextureWrap app; |
+ if (!app.Init()) { |
+ printf("Could not init.\n"); |
+ return EXIT_FAILURE; |
+ } |
+ |
+ app.MainLoop(); |
+ return EXIT_SUCCESS; |
+} |
Property changes on: gpu\demos\texture_wrap\main.cc |
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Added: svn:eol-style |
+ LF |