| Index: gpu/demos/texture_wrap/main.cc
|
| ===================================================================
|
| --- gpu/demos/texture_wrap/main.cc (revision 0)
|
| +++ gpu/demos/texture_wrap/main.cc (revision 0)
|
| @@ -0,0 +1,64 @@
|
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// This is an example that demonstrates the three texture
|
| +// wrap modes available on 2D textures.
|
| +
|
| +#include "gpu/demos/app_framework/application.h"
|
| +#include "third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.h"
|
| +
|
| +namespace gpu_demos {
|
| +class TextureWrap : public Application {
|
| + public:
|
| + TextureWrap();
|
| + ~TextureWrap();
|
| +
|
| + bool Init();
|
| +
|
| + protected:
|
| + virtual void Draw(float elapsed_sec);
|
| +
|
| + private:
|
| + ESContext context_;
|
| + TWUserData user_data_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(TextureWrap);
|
| +};
|
| +
|
| +TextureWrap::TextureWrap() {
|
| + esInitContext(&context_);
|
| +
|
| + memset(&user_data_, 0, sizeof(TWUserData));
|
| + context_.userData = &user_data_;
|
| +}
|
| +
|
| +TextureWrap::~TextureWrap() {
|
| + twShutDown(&context_);
|
| +}
|
| +
|
| +bool TextureWrap::Init() {
|
| + if (!Application::InitRenderContext()) return false;
|
| +
|
| + context_.width = width();
|
| + context_.height = height();
|
| + if (!twInit(&context_)) return false;
|
| +
|
| + return true;
|
| +}
|
| +
|
| +void TextureWrap::Draw(float /*elapsed_sec*/) {
|
| + twDraw(&context_);
|
| +}
|
| +} // namespace gpu_demos
|
| +
|
| +int main(int argc, char *argv[]) {
|
| + gpu_demos::TextureWrap app;
|
| + if (!app.Init()) {
|
| + printf("Could not init.\n");
|
| + return EXIT_FAILURE;
|
| + }
|
| +
|
| + app.MainLoop();
|
| + return EXIT_SUCCESS;
|
| +}
|
|
|
| Property changes on: gpu\demos\texture_wrap\main.cc
|
| ___________________________________________________________________
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| Added: svn:eol-style
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| + LF
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