OLD | NEW |
(Empty) | |
| 1 /* |
| 2 ********************************************************************** |
| 3 * Copyright (C) 1999-2010, International Business Machines |
| 4 * Corporation and others. All Rights Reserved. |
| 5 ********************************************************************** |
| 6 */ |
| 7 |
| 8 // |
| 9 // UVector32 is a class implementing a vector of 32 bit integers. |
| 10 // It is similar to UVector, but holds int32_t values rather than poi
nters. |
| 11 // Most of the code is unchanged from UVector. |
| 12 // |
| 13 |
| 14 #ifndef UVECTOR32_H |
| 15 #define UVECTOR32_H |
| 16 |
| 17 #include "unicode/utypes.h" |
| 18 #include "unicode/uobject.h" |
| 19 #include "uhash.h" |
| 20 #include "uassert.h" |
| 21 |
| 22 U_NAMESPACE_BEGIN |
| 23 |
| 24 |
| 25 |
| 26 /** |
| 27 * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector |
| 28 * that is (mostly) compatible with java.util.Vector. |
| 29 * |
| 30 * <p>This is a very simple implementation, written to satisfy an |
| 31 * immediate porting need. As such, it is not completely fleshed out, |
| 32 * and it aims for simplicity and conformity. Nonetheless, it serves |
| 33 * its purpose (porting code from java that uses java.util.Vector) |
| 34 * well, and it could be easily made into a more robust vector class. |
| 35 * |
| 36 * <p><b>Design notes</b> |
| 37 * |
| 38 * <p>There is index bounds checking, but little is done about it. If |
| 39 * indices are out of bounds, either nothing happens, or zero is |
| 40 * returned. We <em>do</em> avoid indexing off into the weeds. |
| 41 * |
| 42 * <p>There is detection of out of memory, but the handling is very |
| 43 * coarse-grained -- similar to UnicodeString's protocol, but even |
| 44 * coarser. The class contains <em>one static flag</em> that is set |
| 45 * when any call to <tt>new</tt> returns zero. This allows the caller |
| 46 * to use several vectors and make just one check at the end to see if |
| 47 * a memory failure occurred. This is more efficient than making a |
| 48 * check after each call on each vector when doing many operations on |
| 49 * multiple vectors. The single static flag works best when memory |
| 50 * failures are infrequent, and when recovery options are limited or |
| 51 * nonexistent. |
| 52 * |
| 53 * <p><b>To do</b> |
| 54 * |
| 55 * <p>Improve the handling of index out of bounds errors. |
| 56 * |
| 57 * @author Alan Liu |
| 58 */ |
| 59 class U_COMMON_API UVector32 : public UObject { |
| 60 private: |
| 61 int32_t count; |
| 62 |
| 63 int32_t capacity; |
| 64 |
| 65 int32_t maxCapacity; // Limit beyond which capacity is not permitted to
grow. |
| 66 |
| 67 int32_t* elements; |
| 68 |
| 69 public: |
| 70 UVector32(UErrorCode &status); |
| 71 |
| 72 UVector32(int32_t initialCapacity, UErrorCode &status); |
| 73 |
| 74 virtual ~UVector32(); |
| 75 |
| 76 /** |
| 77 * Assign this object to another (make this a copy of 'other'). |
| 78 * Use the 'assign' function to assign each element. |
| 79 */ |
| 80 void assign(const UVector32& other, UErrorCode &ec); |
| 81 |
| 82 /** |
| 83 * Compare this vector with another. They will be considered |
| 84 * equal if they are of the same size and all elements are equal, |
| 85 * as compared using this object's comparer. |
| 86 */ |
| 87 UBool operator==(const UVector32& other); |
| 88 |
| 89 /** |
| 90 * Equivalent to !operator==() |
| 91 */ |
| 92 inline UBool operator!=(const UVector32& other); |
| 93 |
| 94 //------------------------------------------------------------ |
| 95 // java.util.Vector API |
| 96 //------------------------------------------------------------ |
| 97 |
| 98 void addElement(int32_t elem, UErrorCode &status); |
| 99 |
| 100 void setElementAt(int32_t elem, int32_t index); |
| 101 |
| 102 void insertElementAt(int32_t elem, int32_t index, UErrorCode &status); |
| 103 |
| 104 int32_t elementAti(int32_t index) const; |
| 105 |
| 106 UBool equals(const UVector32 &other) const; |
| 107 |
| 108 int32_t lastElementi(void) const; |
| 109 |
| 110 int32_t indexOf(int32_t elem, int32_t startIndex = 0) const; |
| 111 |
| 112 UBool contains(int32_t elem) const; |
| 113 |
| 114 UBool containsAll(const UVector32& other) const; |
| 115 |
| 116 UBool removeAll(const UVector32& other); |
| 117 |
| 118 UBool retainAll(const UVector32& other); |
| 119 |
| 120 void removeElementAt(int32_t index); |
| 121 |
| 122 void removeAllElements(); |
| 123 |
| 124 int32_t size(void) const; |
| 125 |
| 126 UBool isEmpty(void) const; |
| 127 |
| 128 // Inline. Use this one for speedy size check. |
| 129 inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); |
| 130 |
| 131 // Out-of-line, handles actual growth. Called by ensureCapacity() when nece
ssary. |
| 132 UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status); |
| 133 |
| 134 /** |
| 135 * Change the size of this vector as follows: If newSize is |
| 136 * smaller, then truncate the array, possibly deleting held |
| 137 * elements for i >= newSize. If newSize is larger, grow the |
| 138 * array, filling in new slows with zero. |
| 139 */ |
| 140 void setSize(int32_t newSize); |
| 141 |
| 142 //------------------------------------------------------------ |
| 143 // New API |
| 144 //------------------------------------------------------------ |
| 145 |
| 146 /** |
| 147 * Returns true if this vector contains none of the elements |
| 148 * of the given vector. |
| 149 * @param other vector to be checked for containment |
| 150 * @return true if the test condition is met |
| 151 */ |
| 152 UBool containsNone(const UVector32& other) const; |
| 153 |
| 154 |
| 155 /** |
| 156 * Insert the given integer into this vector at its sorted position. |
| 157 * The current elements are assumed to be sorted already. |
| 158 */ |
| 159 void sortedInsert(int32_t elem, UErrorCode& ec); |
| 160 |
| 161 /** |
| 162 * Returns a pointer to the internal array holding the vector. |
| 163 */ |
| 164 int32_t *getBuffer() const; |
| 165 |
| 166 /** |
| 167 * Set the maximum allowed buffer capacity for this vector/stack. |
| 168 * Default with no limit set is unlimited, go until malloc() fails. |
| 169 * A Limit of zero means unlimited capacity. |
| 170 * Units are vector elements (32 bits each), not bytes. |
| 171 */ |
| 172 void setMaxCapacity(int32_t limit); |
| 173 |
| 174 /** |
| 175 * ICU "poor man's RTTI", returns a UClassID for this class. |
| 176 */ |
| 177 static UClassID U_EXPORT2 getStaticClassID(); |
| 178 |
| 179 /** |
| 180 * ICU "poor man's RTTI", returns a UClassID for the actual class. |
| 181 */ |
| 182 virtual UClassID getDynamicClassID() const; |
| 183 |
| 184 private: |
| 185 void _init(int32_t initialCapacity, UErrorCode &status); |
| 186 |
| 187 // Disallow |
| 188 UVector32(const UVector32&); |
| 189 |
| 190 // Disallow |
| 191 UVector32& operator=(const UVector32&); |
| 192 |
| 193 |
| 194 // API Functions for Stack operations. |
| 195 // In the original UVector, these were in a separate derived class, UStack. |
| 196 // Here in UVector32, they are all together. |
| 197 public: |
| 198 UBool empty(void) const; // TODO: redundant, same as empty(). Remove it? |
| 199 |
| 200 int32_t peeki(void) const; |
| 201 |
| 202 int32_t popi(void); |
| 203 |
| 204 int32_t push(int32_t i, UErrorCode &status); |
| 205 |
| 206 int32_t *reserveBlock(int32_t size, UErrorCode &status); |
| 207 int32_t *popFrame(int32_t size); |
| 208 }; |
| 209 |
| 210 |
| 211 // UVector32 inlines |
| 212 |
| 213 inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &stat
us) { |
| 214 if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) { |
| 215 return TRUE; |
| 216 } else { |
| 217 return expandCapacity(minimumCapacity, status); |
| 218 } |
| 219 } |
| 220 |
| 221 inline int32_t UVector32::elementAti(int32_t index) const { |
| 222 return (0 <= index && index < count) ? elements[index] : 0; |
| 223 } |
| 224 |
| 225 |
| 226 inline void UVector32::addElement(int32_t elem, UErrorCode &status) { |
| 227 if (ensureCapacity(count + 1, status)) { |
| 228 elements[count] = elem; |
| 229 count++; |
| 230 } |
| 231 } |
| 232 |
| 233 inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) { |
| 234 if (ensureCapacity(count+size, status) == FALSE) { |
| 235 return NULL; |
| 236 } |
| 237 int32_t *rp = elements+count; |
| 238 count += size; |
| 239 return rp; |
| 240 } |
| 241 |
| 242 inline int32_t *UVector32::popFrame(int32_t size) { |
| 243 U_ASSERT(count >= size); |
| 244 count -= size; |
| 245 if (count < 0) { |
| 246 count = 0; |
| 247 } |
| 248 return elements+count-size; |
| 249 } |
| 250 |
| 251 |
| 252 |
| 253 inline int32_t UVector32::size(void) const { |
| 254 return count; |
| 255 } |
| 256 |
| 257 inline UBool UVector32::isEmpty(void) const { |
| 258 return count == 0; |
| 259 } |
| 260 |
| 261 inline UBool UVector32::contains(int32_t obj) const { |
| 262 return indexOf(obj) >= 0; |
| 263 } |
| 264 |
| 265 inline int32_t UVector32::lastElementi(void) const { |
| 266 return elementAti(count-1); |
| 267 } |
| 268 |
| 269 inline UBool UVector32::operator!=(const UVector32& other) { |
| 270 return !operator==(other); |
| 271 } |
| 272 |
| 273 inline int32_t *UVector32::getBuffer() const { |
| 274 return elements; |
| 275 } |
| 276 |
| 277 |
| 278 // UStack inlines |
| 279 |
| 280 inline UBool UVector32::empty(void) const { |
| 281 return isEmpty(); |
| 282 } |
| 283 |
| 284 inline int32_t UVector32::peeki(void) const { |
| 285 return lastElementi(); |
| 286 } |
| 287 |
| 288 inline int32_t UVector32::push(int32_t i, UErrorCode &status) { |
| 289 addElement(i, status); |
| 290 return i; |
| 291 } |
| 292 |
| 293 inline int32_t UVector32::popi(void) { |
| 294 int32_t result = 0; |
| 295 if (count > 0) { |
| 296 count--; |
| 297 result = elements[count]; |
| 298 } |
| 299 return result; |
| 300 } |
| 301 |
| 302 U_NAMESPACE_END |
| 303 |
| 304 #endif |
OLD | NEW |