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Side by Side Diff: ui/aura/window_event_dispatcher.h

Issue 551373006: Re-enable Eager Gesture Recognition on Aura (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Address jdduke's comments. Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_
6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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113 113
114 // TODO(beng): This is only needed because this cleanup needs to happen after 114 // TODO(beng): This is only needed because this cleanup needs to happen after
115 // all other observers are notified of OnWindowDestroying() but 115 // all other observers are notified of OnWindowDestroying() but
116 // before OnWindowDestroyed() is sent (i.e. while the window 116 // before OnWindowDestroyed() is sent (i.e. while the window
117 // hierarchy is still intact). This didn't seem worth adding a 117 // hierarchy is still intact). This didn't seem worth adding a
118 // generic notification for as only this class needs to implement 118 // generic notification for as only this class needs to implement
119 // it. I would however like to find a way to do this via an 119 // it. I would however like to find a way to do this via an
120 // observer. 120 // observer.
121 void OnPostNotifiedWindowDestroying(Window* window); 121 void OnPostNotifiedWindowDestroying(Window* window);
122 122
123 // Called when a Window wants to process a touch event asynchronously. Returns
124 // false if the event should not be forwarded.
125 virtual bool OnForwardingAsyncTouchEvent(ui::TouchEvent* event);
sadrul 2014/10/23 15:56:34 why virtual? 'Forwarding' here doesn't really mak
tdresser 2014/10/27 15:52:32 Done.
126
123 private: 127 private:
124 FRIEND_TEST_ALL_PREFIXES(WindowEventDispatcherTest, 128 FRIEND_TEST_ALL_PREFIXES(WindowEventDispatcherTest,
125 KeepTranslatedEventInRoot); 129 KeepTranslatedEventInRoot);
126 130
127 friend class test::WindowEventDispatcherTestApi; 131 friend class test::WindowEventDispatcherTestApi;
128 friend class Window; 132 friend class Window;
129 friend class TestScreen; 133 friend class TestScreen;
130 134
131 // The parameter for OnWindowHidden() to specify why window is hidden. 135 // The parameter for OnWindowHidden() to specify why window is hidden.
132 enum WindowHiddenReason { 136 enum WindowHiddenReason {
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263 267
264 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. 268 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0.
265 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; 269 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_;
266 270
267 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); 271 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher);
268 }; 272 };
269 273
270 } // namespace aura 274 } // namespace aura
271 275
272 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ 276 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_
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