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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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61 virtual bool isRenderMultiColumnFlowThread() const { return false; } | 61 virtual bool isRenderMultiColumnFlowThread() const { return false; } |
62 virtual bool isRenderPagedFlowThread() const { return false; } | 62 virtual bool isRenderPagedFlowThread() const { return false; } |
63 | 63 |
64 virtual void layout() OVERRIDE; | 64 virtual void layout() OVERRIDE; |
65 | 65 |
66 // Always create a RenderLayer for the RenderFlowThread so that we | 66 // Always create a RenderLayer for the RenderFlowThread so that we |
67 // can easily avoid drawing the children directly. | 67 // can easily avoid drawing the children directly. |
68 virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NormalLa
yer; } | 68 virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NormalLa
yer; } |
69 | 69 |
70 virtual bool hasColumnSpanner(const RenderObject*) const { return false; } | 70 virtual bool hasColumnSpanner(const RenderObject*) const { return false; } |
71 virtual LayoutUnit spannerLogicalTopAdjustment(RenderBox* renderer, LayoutUn
it logicalTop) const { return LayoutUnit(); } | 71 virtual LayoutUnit enterColumnSpanner(RenderBox*, LayoutUnit logicalTop) { r
eturn LayoutUnit(); } |
72 virtual void enterColumnSpanner(RenderBox*, LayoutUnit& logicalTop) { } | |
73 virtual void leaveColumnSpanner(RenderBox*, LayoutUnit logicalBottom) { } | 72 virtual void leaveColumnSpanner(RenderBox*, LayoutUnit logicalBottom) { } |
74 virtual void flowThreadDescendantInserted(RenderObject*) { } | 73 virtual void flowThreadDescendantInserted(RenderObject*) { } |
75 virtual void flowThreadDescendantWillBeRemoved(RenderObject*) { } | 74 virtual void flowThreadDescendantWillBeRemoved(RenderObject*) { } |
| 75 virtual void flowThreadDescendantStyleDidChange(RenderObject*) { } |
76 | 76 |
77 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) OVERRIDE FINAL; | 77 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) OVERRIDE FINAL; |
78 | 78 |
79 virtual void addRegionToThread(RenderMultiColumnSet*) = 0; | 79 virtual void addRegionToThread(RenderMultiColumnSet*) = 0; |
80 virtual void removeRegionFromThread(RenderMultiColumnSet*); | 80 virtual void removeRegionFromThread(RenderMultiColumnSet*); |
81 | 81 |
82 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const OVERRIDE; | 82 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const OVERRIDE; |
83 | 83 |
84 bool hasRegions() const { return m_multiColumnSetList.size(); } | 84 bool hasRegions() const { return m_multiColumnSetList.size(); } |
85 | 85 |
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221 }; | 221 }; |
222 | 222 |
223 template <> struct ValueToString<RenderMultiColumnSet*> { | 223 template <> struct ValueToString<RenderMultiColumnSet*> { |
224 static String string(const RenderMultiColumnSet* value) { return String::for
mat("%p", value); } | 224 static String string(const RenderMultiColumnSet* value) { return String::for
mat("%p", value); } |
225 }; | 225 }; |
226 #endif | 226 #endif |
227 | 227 |
228 } // namespace blink | 228 } // namespace blink |
229 | 229 |
230 #endif // RenderFlowThread_h | 230 #endif // RenderFlowThread_h |
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