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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLEffect_DEFINED | 8 #ifndef GrGLEffect_DEFINED |
9 #define GrGLEffect_DEFINED | 9 #define GrGLEffect_DEFINED |
10 | 10 |
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27 The GrGLEffect subclass must also have a constructor of the form: | 27 The GrGLEffect subclass must also have a constructor of the form: |
28 EffectSubclass::EffectSubclass(const GrBackendEffectFactory&, const GrEf fect&) | 28 EffectSubclass::EffectSubclass(const GrBackendEffectFactory&, const GrEf fect&) |
29 | 29 |
30 These objects are created by the factory object returned by the GrEffect::ge tFactory(). | 30 These objects are created by the factory object returned by the GrEffect::ge tFactory(). |
31 */ | 31 */ |
32 | 32 |
33 class GrGLTexture; | 33 class GrGLTexture; |
34 class GrGLGeometryProcessor; | 34 class GrGLGeometryProcessor; |
35 | 35 |
36 class GrGLEffect { | 36 class GrGLEffect { |
37 public: | |
38 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | |
37 | 39 |
38 public: | 40 /** |
39 typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray; | 41 * Passed to GrGLEffects so they can add transformed coordinates to their sh ader code. |
40 typedef GrGLProgramEffects::TextureSampler TextureSampler; | 42 */ |
41 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; | 43 class TransformedCoords { |
bsalomon
2014/09/18 18:08:33
Curious whether this should be a GrGLShaderVar
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44 public: | |
45 TransformedCoords(const SkString& name, GrSLType type) | |
46 : fName(name), fType(type) { | |
47 } | |
48 | |
49 const char* c_str() const { return fName.c_str(); } | |
50 GrSLType type() const { return fType; } | |
51 const SkString& getName() const { return fName; } | |
52 | |
53 private: | |
54 SkString fName; | |
55 GrSLType fType; | |
56 }; | |
57 | |
58 typedef SkTArray<TransformedCoords> TransformedCoordsArray; | |
59 | |
60 /** | |
61 * Passed to GrGLEffects so they can add texture reads to their shader code. | |
62 */ | |
63 class TextureSampler { | |
64 public: | |
65 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) | |
66 : fSamplerUniform(uniform) | |
67 , fConfigComponentMask(GrPixelConfigComponentMask(access.getTexture( )->config())) { | |
68 SkASSERT(0 != fConfigComponentMask); | |
69 memcpy(fSwizzle, access.getSwizzle(), 5); | |
70 } | |
71 | |
72 UniformHandle samplerUniform() const { return fSamplerUniform; } | |
bsalomon
2014/09/18 18:08:33
Do they need this?
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73 // bitfield of GrColorComponentFlags present in the texture's config. | |
74 uint32_t configComponentMask() const { return fConfigComponentMask; } | |
75 const char* swizzle() const { return fSwizzle; } | |
bsalomon
2014/09/18 18:08:33
Maybe a comment that this is ".abcd"
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76 | |
77 private: | |
78 UniformHandle fSamplerUniform; | |
79 uint32_t fConfigComponentMask; | |
80 char fSwizzle[5]; | |
81 }; | |
82 | |
83 typedef SkTArray<TextureSampler> TextureSamplerArray; | |
42 | 84 |
43 GrGLEffect(const GrBackendEffectFactory& factory) | 85 GrGLEffect(const GrBackendEffectFactory& factory) |
44 : fFactory(factory) | 86 : fFactory(factory) |
45 , fIsVertexEffect(false) { | 87 , fIsVertexEffect(false) { |
46 } | 88 } |
47 | 89 |
48 virtual ~GrGLEffect() {} | 90 virtual ~GrGLEffect() {} |
49 | 91 |
50 /** Called when the program stage should insert its code into the shaders. T he code in each | 92 /** Called when the program stage should insert its code into the shaders. T he code in each |
51 shader will be in its own block ({}) and so locally scoped names will no t collide across | 93 shader will be in its own block ({}) and so locally scoped names will no t collide across |
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93 protected: | 135 protected: |
94 const GrBackendEffectFactory& fFactory; | 136 const GrBackendEffectFactory& fFactory; |
95 | 137 |
96 private: | 138 private: |
97 friend class GrGLGeometryProcessor; // to set fIsVertexEffect | 139 friend class GrGLGeometryProcessor; // to set fIsVertexEffect |
98 | 140 |
99 bool fIsVertexEffect; | 141 bool fIsVertexEffect; |
100 }; | 142 }; |
101 | 143 |
102 #endif | 144 #endif |
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