Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(392)

Side by Side Diff: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp

Issue 551253004: Changes to remove program effects builder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/gl/builders/GrGLShaderBuilder.cpp ('k') | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLVertexShaderBuilder.h" 8 #include "GrGLVertexShaderBuilder.h"
9 #include "GrGLFullProgramBuilder.h" 9 #include "GrGLFullProgramBuilder.h"
10 #include "GrGLShaderStringBuilder.h" 10 #include "GrGLShaderStringBuilder.h"
(...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after
111 111
112 bool GrGLVertexShaderBuilder::compileAndAttachShaders(GrGLuint programId, 112 bool GrGLVertexShaderBuilder::compileAndAttachShaders(GrGLuint programId,
113 SkTDArray<GrGLuint>* shaderIds) const { 113 SkTDArray<GrGLuint>* shaderIds) const {
114 GrGpuGL* gpu = fProgramBuilder->gpu(); 114 GrGpuGL* gpu = fProgramBuilder->gpu();
115 const GrGLContext& glCtx = gpu->glContext(); 115 const GrGLContext& glCtx = gpu->glContext();
116 const GrGLContextInfo& ctxInfo = gpu->ctxInfo(); 116 const GrGLContextInfo& ctxInfo = gpu->ctxInfo();
117 SkString vertShaderSrc(GrGetGLSLVersionDecl(ctxInfo)); 117 SkString vertShaderSrc(GrGetGLSLVersionDecl(ctxInfo));
118 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &vertShaderSrc); 118 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &vertShaderSrc);
119 fProgramBuilder->appendDecls(fInputs, &vertShaderSrc); 119 fProgramBuilder->appendDecls(fInputs, &vertShaderSrc);
120 fProgramBuilder->appendDecls(fOutputs, &vertShaderSrc); 120 fProgramBuilder->appendDecls(fOutputs, &vertShaderSrc);
121 vertShaderSrc.append("void main() {\n"); 121 vertShaderSrc.append("void main() {");
122 vertShaderSrc.append(fCode); 122 vertShaderSrc.append(fCode);
123 vertShaderSrc.append("}\n"); 123 vertShaderSrc.append("}");
124 GrGLuint vertShaderId = GrGLCompileAndAttachShader(glCtx, programId, 124 GrGLuint vertShaderId = GrGLCompileAndAttachShader(glCtx, programId,
125 GR_GL_VERTEX_SHADER, vertShaderSrc); 125 GR_GL_VERTEX_SHADER, vertShaderSrc);
126 if (!vertShaderId) { 126 if (!vertShaderId) {
127 return false; 127 return false;
128 } 128 }
129 *shaderIds->append() = vertShaderId; 129 *shaderIds->append() = vertShaderId;
130 return true; 130 return true;
131 } 131 }
132 132
133 void GrGLVertexShaderBuilder::emitCodeAfterEffects() { 133 void GrGLVertexShaderBuilder::emitCodeAfterEffects() {
134 const char* rtAdjustName; 134 const char* rtAdjustName;
135 fProgramBuilder->fUniformHandles.fRTAdjustmentUni = 135 fProgramBuilder->fUniformHandles.fRTAdjustmentUni =
136 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, 136 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
137 kVec4f_GrSLType, 137 kVec4f_GrSLType,
138 "rtAdjustment", 138 "rtAdjustment",
139 &rtAdjustName); 139 &rtAdjustName);
140 140
141 // Transform from Skia's device coords to GL's normalized device coords. 141 // Transform from Skia's device coords to GL's normalized device coords.
142 this->codeAppendf( 142 this->codeAppendf(
143 "\tgl_Position = vec4(dot(pos3.xz, %s.xy), dot(pos3.yz, %s.zw), 0, pos3. z);\n", 143 "gl_Position = vec4(dot(pos3.xz, %s.xy), dot(pos3.yz, %s.zw), 0, pos3.z) ;",
144 rtAdjustName, rtAdjustName); 144 rtAdjustName, rtAdjustName);
145 } 145 }
146 146
147 void GrGLVertexShaderBuilder::emitCodeBeforeEffects(GrGLSLExpr4* color, GrGLSLEx pr4* coverage) { 147 void GrGLVertexShaderBuilder::emitCodeBeforeEffects(GrGLSLExpr4* color, GrGLSLEx pr4* coverage) {
148 const GrGLProgramDesc::KeyHeader& header = fProgramBuilder->desc().getHeader (); 148 const GrGLProgramDesc::KeyHeader& header = fProgramBuilder->desc().getHeader ();
149 149
150 fPositionVar = &fInputs.push_back(); 150 fPositionVar = &fInputs.push_back();
151 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, " aPosition"); 151 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, " inPosition");
152 if (-1 != header.fLocalCoordAttributeIndex) { 152 if (-1 != header.fLocalCoordAttributeIndex) {
153 fLocalCoordsVar = &fInputs.push_back(); 153 fLocalCoordsVar = &fInputs.push_back();
154 fLocalCoordsVar->set(kVec2f_GrSLType, 154 fLocalCoordsVar->set(kVec2f_GrSLType,
155 GrGLShaderVar::kAttribute_TypeModifier, 155 GrGLShaderVar::kAttribute_TypeModifier,
156 "aLocalCoords"); 156 "inLocalCoords");
157 } else { 157 } else {
158 fLocalCoordsVar = fPositionVar; 158 fLocalCoordsVar = fPositionVar;
159 } 159 }
160 160
161 const char* viewMName; 161 const char* viewMName;
162 fProgramBuilder->fUniformHandles.fViewMatrixUni = 162 fProgramBuilder->fUniformHandles.fViewMatrixUni =
163 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, 163 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
164 kMat33f_GrSLType, 164 kMat33f_GrSLType,
165 "ViewM", 165 "ViewM",
166 &viewMName); 166 &viewMName);
167 167
168 // Transform the position into Skia's device coords. 168 // Transform the position into Skia's device coords.
169 this->codeAppendf("\tvec3 pos3 = %s * vec3(%s, 1);\n", 169 this->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);",
170 viewMName, fPositionVar->c_str()); 170 viewMName, fPositionVar->c_str());
171 171
172 // we output point size in the GS if present 172 // we output point size in the GS if present
173 if (header.fEmitsPointSize 173 if (header.fEmitsPointSize
174 #if GR_GL_EXPERIMENTAL_GS 174 #if GR_GL_EXPERIMENTAL_GS
175 && !header.fExperimentalGS 175 && !header.fExperimentalGS
176 #endif 176 #endif
177 ) { 177 ) {
178 this->codeAppend("\tgl_PointSize = 1.0;\n"); 178 this->codeAppend("gl_PointSize = 1.0;");
179 } 179 }
180 180
181 if (GrGLProgramDesc::kAttribute_ColorInput == header.fColorInput) { 181 if (GrGLProgramDesc::kAttribute_ColorInput == header.fColorInput) {
182 this->addAttribute(GrShaderVar(color_attribute_name(), 182 this->addAttribute(GrShaderVar(color_attribute_name(),
183 kVec4f_GrSLType, 183 kVec4f_GrSLType,
184 GrShaderVar::kAttribute_TypeModifier)); 184 GrShaderVar::kAttribute_TypeModifier));
185 const char *vsName, *fsName; 185 const char *vsName, *fsName;
186 fFullProgramBuilder->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsNa me); 186 fFullProgramBuilder->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsNa me);
187 this->codeAppendf("\t%s = %s;\n", vsName, color_attribute_name()); 187 this->codeAppendf("%s = %s;", vsName, color_attribute_name());
188 *color = fsName; 188 *color = fsName;
189 } 189 }
190 190
191 if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) { 191 if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) {
192 this->addAttribute(GrShaderVar(coverage_attribute_name(), 192 this->addAttribute(GrShaderVar(coverage_attribute_name(),
193 kVec4f_GrSLType, 193 kVec4f_GrSLType,
194 GrShaderVar::kAttribute_TypeModifier)); 194 GrShaderVar::kAttribute_TypeModifier));
195 const char *vsName, *fsName; 195 const char *vsName, *fsName;
196 fFullProgramBuilder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &f sName); 196 fFullProgramBuilder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &f sName);
197 this->codeAppendf("\t%s = %s;\n", vsName, coverage_attribute_name()); 197 this->codeAppendf("%s = %s;", vsName, coverage_attribute_name());
198 *coverage = fsName; 198 *coverage = fsName;
199 } 199 }
200 fEffectAttribOffset = fInputs.count(); 200 fEffectAttribOffset = fInputs.count();
201 } 201 }
OLDNEW
« no previous file with comments | « src/gpu/gl/builders/GrGLShaderBuilder.cpp ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698