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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLFullProgramBuilder_DEFINED | 8 #ifndef GrGLFullProgramBuilder_DEFINED |
9 #define GrGLFullProgramBuilder_DEFINED | 9 #define GrGLFullProgramBuilder_DEFINED |
10 | 10 |
11 #include "GrGLProgramBuilder.h" | 11 #include "GrGLProgramBuilder.h" |
12 | 12 |
| 13 class GrGLVertexProgramEffects; |
| 14 |
13 class GrGLFullProgramBuilder : public GrGLProgramBuilder { | 15 class GrGLFullProgramBuilder : public GrGLProgramBuilder { |
14 public: | 16 public: |
15 GrGLFullProgramBuilder(GrGpuGL*, const GrGLProgramDesc&); | 17 GrGLFullProgramBuilder(GrGpuGL*, const GrGLProgramDesc&); |
16 | 18 |
17 /** Add a varying variable to the current program to pass values between vert
ex and fragment | 19 /** Add a varying variable to the current program to pass values between vert
ex and fragment |
18 shaders. If the last two parameters are non-NULL, they are filled in wit
h the name | 20 shaders. If the last two parameters are non-NULL, they are filled in wit
h the name |
19 generated. */ | 21 generated. */ |
20 void addVarying(GrSLType type, | 22 void addVarying(GrSLType type, |
21 const char* name, | 23 const char* name, |
22 const char** vsOutName = NULL, | 24 const char** vsOutName = NULL, |
23 const char** fsInName = NULL, | 25 const char** fsInName = NULL, |
24 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault
_Precision); | 26 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault
_Precision); |
25 | 27 |
26 /** Add a separable varying input variable to the current program. | 28 /** Add a separable varying input variable to the current program. |
27 * A separable varying (fragment shader input) is a varying that can be used
also when vertex | 29 * A separable varying (fragment shader input) is a varying that can be used
also when vertex |
28 * shaders are not used. With a vertex shader, the operation is same as with
other | 30 * shaders are not used. With a vertex shader, the operation is same as with
other |
29 * varyings. Without a vertex shader, such as with NV_path_rendering, GL API
s are used to | 31 * varyings. Without a vertex shader, such as with NV_path_rendering, GL API
s are used to |
30 * populate the variable. The APIs can refer to the variable through the ret
urned handle. | 32 * populate the variable. The APIs can refer to the variable through the ret
urned handle. |
31 */ | 33 */ |
32 VaryingHandle addSeparableVarying(GrSLType type, | 34 VaryingHandle addSeparableVarying(GrSLType type, |
33 const char* name, | 35 const char* name, |
34 const char** vsOutName, | 36 const char** vsOutName, |
35 const char** fsInName); | 37 const char** fsInName); |
36 | 38 |
37 GrGLVertexShaderBuilder* getVertexShaderBuilder() { return &fVS; } | 39 GrGLVertexShaderBuilder* getVertexShaderBuilder() { return &fVS; } |
38 | 40 |
39 private: | 41 private: |
40 virtual void emitCodeBeforeEffects(GrGLSLExpr4* color, | 42 virtual void createAndEmitEffects(const GrEffectStage* geometryProcessor, |
41 GrGLSLExpr4* coverage) SK_OVERRIDE; | 43 const GrEffectStage* colorStages[], |
| 44 const GrEffectStage* coverageStages[], |
| 45 GrGLSLExpr4* inputColor, |
| 46 GrGLSLExpr4* inputCoverage) SK_OVERRIDE; |
42 | 47 |
43 virtual void emitGeometryProcessor(const GrEffectStage* geometryProcessor, | 48 GrGLProgramEffects* onCreateAndEmitEffects(const GrEffectStage* effectStages
[], |
44 GrGLSLExpr4* coverage) SK_OVERRIDE; | 49 int effectCnt, |
| 50 const GrGLProgramDesc::EffectKeyP
rovider&, |
| 51 GrGLSLExpr4* inOutFSColor); |
45 | 52 |
46 virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effect
Stages[], | 53 virtual void emitEffect(const GrEffectStage& stage, |
47 int effectCnt, | 54 const GrEffectKey& key, |
48 const GrGLProgramDesc::Effe
ctKeyProvider&, | 55 const char* outColor, |
49 GrGLSLExpr4* inOutFSColor)
SK_OVERRIDE; | 56 const char* inColor, |
| 57 int stageIndex) SK_OVERRIDE; |
50 | 58 |
51 /* | 59 /** |
52 * These functions are temporary and will eventually operate not on effects
but on | 60 * Helper for emitEffect(). Emits code to implement an effect's coord transf
orms in the VS. |
53 * geometry processors | 61 * Varyings are added as an outputs of the VS and inputs to the FS. The vary
ings may be either a |
| 62 * vec2f or vec3f depending upon whether perspective interpolation is requir
ed or not. The names |
| 63 * of the varyings in the VS and FS as well their types are appended to the |
| 64 * TransformedCoordsArray* object, which is in turn passed to the effect's e
mitCode() function. |
54 */ | 65 */ |
55 void createAndEmitEffect(GrGLProgramEffectsBuilder*, | 66 void emitTransforms(const GrEffectStage& effectStage, |
56 const GrEffectStage* effectStage, | 67 GrGLEffect::TransformedCoordsArray* outCoords); |
57 const GrGLProgramDesc::EffectKeyProvider&, | |
58 GrGLSLExpr4* inOutFSColor); | |
59 | |
60 GrGLProgramEffects* createAndEmitEffect(const GrEffectStage* geometryProcess
or, | |
61 const GrGLProgramDesc::EffectKeyProv
ider&, | |
62 GrGLSLExpr4* inOutFSColor); | |
63 | |
64 virtual void emitCodeAfterEffects() SK_OVERRIDE; | |
65 | 68 |
66 virtual bool compileAndAttachShaders(GrGLuint programId, | 69 virtual bool compileAndAttachShaders(GrGLuint programId, |
67 SkTDArray<GrGLuint>* shaderIds) const S
K_OVERRIDE; | 70 SkTDArray<GrGLuint>* shaderIds) const S
K_OVERRIDE; |
68 | 71 |
69 virtual void bindProgramLocations(GrGLuint programId) SK_OVERRIDE; | 72 virtual void bindProgramLocations(GrGLuint programId) SK_OVERRIDE; |
70 | 73 |
| 74 virtual GrGLProgramEffects* getProgramEffects() SK_OVERRIDE { return fProgra
mEffects.get(); } |
| 75 |
| 76 typedef GrGLProgramDesc::EffectKeyProvider EffectKeyProvider; |
| 77 |
71 GrGLGeometryShaderBuilder fGS; | 78 GrGLGeometryShaderBuilder fGS; |
72 GrGLVertexShaderBuilder fVS; | 79 GrGLVertexShaderBuilder fVS; |
| 80 SkAutoTDelete<GrGLVertexProgramEffects> fProgramEffects; |
73 | 81 |
74 typedef GrGLProgramBuilder INHERITED; | 82 typedef GrGLProgramBuilder INHERITED; |
75 }; | 83 }; |
76 | 84 |
77 #endif | 85 #endif |
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