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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 551253004: Changes to remove program effects builder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7
7 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
8 9
9 #include "builders/GrGLFragmentOnlyProgramBuilder.h" 10 #include "builders/GrGLFragmentOnlyProgramBuilder.h"
10 #include "builders/GrGLFullProgramBuilder.h" 11 #include "builders/GrGLFullProgramBuilder.h"
11 #include "GrAllocator.h" 12 #include "GrAllocator.h"
12 #include "GrEffect.h" 13 #include "GrEffect.h"
13 #include "GrCoordTransform.h" 14 #include "GrCoordTransform.h"
14 #include "GrGLEffect.h" 15 #include "GrGLEffect.h"
15 #include "GrGpuGL.h" 16 #include "GrGpuGL.h"
16 #include "GrGLPathRendering.h" 17 #include "GrGLPathRendering.h"
(...skipping 123 matching lines...) Expand 10 before | Expand all | Expand 10 after
140 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); 141 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
141 } 142 }
142 } else { 143 } else {
143 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); 144 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid());
144 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); 145 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid());
145 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); 146 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
146 } 147 }
147 148
148 if (fGeometryProcessor.get()) { 149 if (fGeometryProcessor.get()) {
149 SkASSERT(geometryProcessor); 150 SkASSERT(geometryProcessor);
150 fGeometryProcessor->setData(fGpu, drawType,fProgramDataManager, geometry Processor); 151 fGeometryProcessor->setData(fGpu, drawType, fProgramDataManager, &geomet ryProcessor);
151 } 152 }
152 fColorEffects->setData(fGpu, drawType,fProgramDataManager, colorStages); 153 fColorEffects->setData(fGpu, drawType, fProgramDataManager, colorStages);
153 fCoverageEffects->setData(fGpu, drawType,fProgramDataManager, coverageStages ); 154 fCoverageEffects->setData(fGpu, drawType, fProgramDataManager, coverageStage s);
154 155
155 // PathTexGen state applies to the the fixed function vertex shader. For 156 // PathTexGen state applies to the the fixed function vertex shader. For
156 // custom shaders, it's ignored, so we don't need to change the texgen 157 // custom shaders, it's ignored, so we don't need to change the texgen
157 // settings in that case. 158 // settings in that case.
158 if (!fHasVertexShader) { 159 if (!fHasVertexShader) {
159 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); 160 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt);
160 } 161 }
161 } 162 }
162 163
163 void GrGLProgram::setColor(const GrOptDrawState& optState, 164 void GrGLProgram::setColor(const GrOptDrawState& optState,
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263 264
264 GrGLfloat viewMatrix[3 * 3]; 265 GrGLfloat viewMatrix[3 * 3];
265 fMatrixState.getGLMatrix<3>(viewMatrix); 266 fMatrixState.getGLMatrix<3>(viewMatrix);
266 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix); 267 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix);
267 268
268 GrGLfloat rtAdjustmentVec[4]; 269 GrGLfloat rtAdjustmentVec[4];
269 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); 270 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
270 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec); 271 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec);
271 } 272 }
272 } 273 }
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