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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
| 7 |
7 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
8 | 9 |
9 #include "builders/GrGLFragmentOnlyProgramBuilder.h" | 10 #include "builders/GrGLFragmentOnlyProgramBuilder.h" |
10 #include "builders/GrGLFullProgramBuilder.h" | 11 #include "builders/GrGLFullProgramBuilder.h" |
11 #include "GrAllocator.h" | 12 #include "GrAllocator.h" |
12 #include "GrEffect.h" | 13 #include "GrEffect.h" |
13 #include "GrCoordTransform.h" | 14 #include "GrCoordTransform.h" |
14 #include "GrGLEffect.h" | 15 #include "GrGLEffect.h" |
15 #include "GrGpuGL.h" | 16 #include "GrGpuGL.h" |
16 #include "GrGLPathRendering.h" | 17 #include "GrGLPathRendering.h" |
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140 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); | 141 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); |
141 } | 142 } |
142 } else { | 143 } else { |
143 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); | 144 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); |
144 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); | 145 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); |
145 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); | 146 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); |
146 } | 147 } |
147 | 148 |
148 if (fGeometryProcessor.get()) { | 149 if (fGeometryProcessor.get()) { |
149 SkASSERT(geometryProcessor); | 150 SkASSERT(geometryProcessor); |
150 fGeometryProcessor->setData(fGpu, drawType,fProgramDataManager, geometry
Processor); | 151 fGeometryProcessor->setData(fGpu, drawType, fProgramDataManager, &geomet
ryProcessor); |
151 } | 152 } |
152 fColorEffects->setData(fGpu, drawType,fProgramDataManager, colorStages); | 153 fColorEffects->setData(fGpu, drawType, fProgramDataManager, colorStages); |
153 fCoverageEffects->setData(fGpu, drawType,fProgramDataManager, coverageStages
); | 154 fCoverageEffects->setData(fGpu, drawType, fProgramDataManager, coverageStage
s); |
154 | 155 |
155 // PathTexGen state applies to the the fixed function vertex shader. For | 156 // PathTexGen state applies to the the fixed function vertex shader. For |
156 // custom shaders, it's ignored, so we don't need to change the texgen | 157 // custom shaders, it's ignored, so we don't need to change the texgen |
157 // settings in that case. | 158 // settings in that case. |
158 if (!fHasVertexShader) { | 159 if (!fHasVertexShader) { |
159 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); | 160 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); |
160 } | 161 } |
161 } | 162 } |
162 | 163 |
163 void GrGLProgram::setColor(const GrOptDrawState& optState, | 164 void GrGLProgram::setColor(const GrOptDrawState& optState, |
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263 | 264 |
264 GrGLfloat viewMatrix[3 * 3]; | 265 GrGLfloat viewMatrix[3 * 3]; |
265 fMatrixState.getGLMatrix<3>(viewMatrix); | 266 fMatrixState.getGLMatrix<3>(viewMatrix); |
266 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v
iewMatrix); | 267 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v
iewMatrix); |
267 | 268 |
268 GrGLfloat rtAdjustmentVec[4]; | 269 GrGLfloat rtAdjustmentVec[4]; |
269 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); | 270 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); |
270 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); | 271 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); |
271 } | 272 } |
272 } | 273 } |
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