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Side by Side Diff: src/gpu/effects/GrSimpleTextureEffect.cpp

Issue 551253004: Changes to remove program effects builder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h" 8 #include "gl/builders/GrGLProgramBuilder.h"
9 #include "GrSimpleTextureEffect.h" 9 #include "GrSimpleTextureEffect.h"
10 #include "gl/GrGLEffect.h" 10 #include "gl/GrGLEffect.h"
(...skipping 13 matching lines...) Expand all
24 const GrEffectKey& key, 24 const GrEffectKey& key,
25 const char* outputColor, 25 const char* outputColor,
26 const char* inputColor, 26 const char* inputColor,
27 const TransformedCoordsArray& coords, 27 const TransformedCoordsArray& coords,
28 const TextureSamplerArray& samplers) SK_OVERRIDE { 28 const TextureSamplerArray& samplers) SK_OVERRIDE {
29 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder (); 29 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder ();
30 fsBuilder->codeAppendf("\t%s = ", outputColor); 30 fsBuilder->codeAppendf("\t%s = ", outputColor);
31 fsBuilder->appendTextureLookupAndModulate(inputColor, 31 fsBuilder->appendTextureLookupAndModulate(inputColor,
32 samplers[0], 32 samplers[0],
33 coords[0].c_str(), 33 coords[0].c_str(),
34 coords[0].type()); 34 coords[0].getType());
35 fsBuilder->codeAppend(";\n"); 35 fsBuilder->codeAppend(";\n");
36 } 36 }
37 37
38 private: 38 private:
39 typedef GrGLEffect INHERITED; 39 typedef GrGLEffect INHERITED;
40 }; 40 };
41 41
42 /////////////////////////////////////////////////////////////////////////////// 42 ///////////////////////////////////////////////////////////////////////////////
43 43
44 void GrSimpleTextureEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { 44 void GrSimpleTextureEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
(...skipping 28 matching lines...) Expand all
73 73
74 static const GrCoordSet kCoordSets[] = { 74 static const GrCoordSet kCoordSets[] = {
75 kLocal_GrCoordSet, 75 kLocal_GrCoordSet,
76 kPosition_GrCoordSet 76 kPosition_GrCoordSet
77 }; 77 };
78 GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoord Sets))]; 78 GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoord Sets))];
79 79
80 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); 80 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
81 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet); 81 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet);
82 } 82 }
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