| Index: remoting/protocol/pseudotcp_channel_factory.cc | 
| diff --git a/remoting/protocol/pseudotcp_channel_factory.cc b/remoting/protocol/pseudotcp_channel_factory.cc | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..689db92bde51b7fc45e81acb6fc24f26d5ef66f2 | 
| --- /dev/null | 
| +++ b/remoting/protocol/pseudotcp_channel_factory.cc | 
| @@ -0,0 +1,100 @@ | 
| +// Copyright 2014 The Chromium Authors. All rights reserved. | 
| +// Use of this source code is governed by a BSD-style license that can be | 
| +// found in the LICENSE file. | 
| + | 
| +#include "remoting/protocol/pseudotcp_channel_factory.h" | 
| + | 
| +#include "base/bind.h" | 
| +#include "jingle/glue/pseudotcp_adapter.h" | 
| +#include "net/base/net_errors.h" | 
| +#include "net/socket/stream_socket.h" | 
| +#include "remoting/base/constants.h" | 
| +#include "remoting/protocol/datagram_channel_factory.h" | 
| + | 
| +namespace remoting { | 
| +namespace protocol { | 
| + | 
| +namespace { | 
| + | 
| +// Value is chosen to balance the extra latency against the reduced | 
| +// load due to ACK traffic. | 
| +const int kTcpAckDelayMilliseconds = 10; | 
| + | 
| +// Values for the TCP send and receive buffer size. This should be tuned to | 
| +// accommodate high latency network but not backlog the decoding pipeline. | 
| +const int kTcpReceiveBufferSize = 256 * 1024; | 
| +const int kTcpSendBufferSize = kTcpReceiveBufferSize + 30 * 1024; | 
| + | 
| +}  // namespace | 
| + | 
| +PseudoTcpChannelFactory::PseudoTcpChannelFactory( | 
| +    DatagramChannelFactory* datagram_channel_factory) | 
| +    : datagram_channel_factory_(datagram_channel_factory) { | 
| +} | 
| + | 
| +PseudoTcpChannelFactory::~PseudoTcpChannelFactory() { | 
| +  // CancelChannelCreation() is expected to be called before destruction. | 
| +  DCHECK(pending_sockets_.empty()); | 
| +} | 
| + | 
| +void PseudoTcpChannelFactory::CreateChannel( | 
| +    const std::string& name, | 
| +    const ChannelCreatedCallback& callback) { | 
| +  datagram_channel_factory_->CreateChannel( | 
| +      name, | 
| +      base::Bind(&PseudoTcpChannelFactory::OnDatagramChannelCreated, | 
| +                 base::Unretained(this), name, callback)); | 
| +} | 
| + | 
| +void PseudoTcpChannelFactory::CancelChannelCreation(const std::string& name) { | 
| +  PendingSocketsMap::iterator it = pending_sockets_.find(name); | 
| +  if (it == pending_sockets_.end()) { | 
| +    datagram_channel_factory_->CancelChannelCreation(name); | 
| +  } else { | 
| +    delete it->second; | 
| +    pending_sockets_.erase(it); | 
| +  } | 
| +} | 
| + | 
| +void PseudoTcpChannelFactory::OnDatagramChannelCreated( | 
| +    const std::string& name, | 
| +    const ChannelCreatedCallback& callback, | 
| +    scoped_ptr<net::Socket> datagram_socket) { | 
| +  jingle_glue::PseudoTcpAdapter* adapter = | 
| +      new jingle_glue::PseudoTcpAdapter(datagram_socket.release()); | 
| +  pending_sockets_[name] = adapter; | 
| + | 
| +  adapter->SetSendBufferSize(kTcpSendBufferSize); | 
| +  adapter->SetReceiveBufferSize(kTcpReceiveBufferSize); | 
| +  adapter->SetNoDelay(true); | 
| +  adapter->SetAckDelay(kTcpAckDelayMilliseconds); | 
| + | 
| +  // TODO(sergeyu): This is a hack to improve latency of the video channel. | 
| +  // Consider removing it once we have better flow control implemented. | 
| +  if (name == kVideoChannelName) | 
| +    adapter->SetWriteWaitsForSend(true); | 
| + | 
| +  int result = adapter->Connect( | 
| +      base::Bind(&PseudoTcpChannelFactory::OnPseudoTcpConnected, | 
| +                 base::Unretained(this), name, callback)); | 
| +  if (result != net::ERR_IO_PENDING) | 
| +    OnPseudoTcpConnected(name, callback, result); | 
| +} | 
| + | 
| +void PseudoTcpChannelFactory::OnPseudoTcpConnected( | 
| +    const std::string& name, | 
| +    const ChannelCreatedCallback& callback, | 
| +    int result) { | 
| +  PendingSocketsMap::iterator it = pending_sockets_.find(name); | 
| +  DCHECK(it != pending_sockets_.end()); | 
| +  scoped_ptr<net::StreamSocket> socket(it->second); | 
| +  pending_sockets_.erase(it); | 
| + | 
| +  if (result != net::OK) | 
| +    socket.reset(); | 
| + | 
| +  callback.Run(socket.Pass()); | 
| +} | 
| + | 
| +}  // namespace protocol | 
| +}  // namespace remoting | 
|  |