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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/base/scoped_ptr_vector.h" | 5 #include "cc/base/scoped_ptr_vector.h" |
6 #include "cc/layers/append_quads_data.h" | 6 #include "cc/layers/append_quads_data.h" |
7 #include "cc/layers/layer_impl.h" | 7 #include "cc/layers/layer_impl.h" |
8 #include "cc/layers/render_pass_sink.h" | 8 #include "cc/layers/render_pass_sink.h" |
9 #include "cc/layers/render_surface_impl.h" | 9 #include "cc/layers/render_surface_impl.h" |
10 #include "cc/quads/shared_quad_state.h" | 10 #include "cc/quads/shared_quad_state.h" |
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112 AppendQuadsData append_quads_data; | 112 AppendQuadsData append_quads_data; |
113 | 113 |
114 bool for_replica = false; | 114 bool for_replica = false; |
115 render_surface->AppendQuads(render_pass.get(), | 115 render_surface->AppendQuads(render_pass.get(), |
116 occlusion_tracker, | 116 occlusion_tracker, |
117 &append_quads_data, | 117 &append_quads_data, |
118 for_replica, | 118 for_replica, |
119 RenderPassId(2, 0)); | 119 RenderPassId(2, 0)); |
120 | 120 |
121 ASSERT_EQ(1u, render_pass->shared_quad_state_list.size()); | 121 ASSERT_EQ(1u, render_pass->shared_quad_state_list.size()); |
122 SharedQuadState* shared_quad_state = render_pass->shared_quad_state_list[0]; | 122 SharedQuadState* shared_quad_state = |
| 123 render_pass->shared_quad_state_list.front(); |
123 | 124 |
124 EXPECT_EQ( | 125 EXPECT_EQ( |
125 30.0, | 126 30.0, |
126 shared_quad_state->content_to_target_transform.matrix().getDouble(0, 3)); | 127 shared_quad_state->content_to_target_transform.matrix().getDouble(0, 3)); |
127 EXPECT_EQ( | 128 EXPECT_EQ( |
128 40.0, | 129 40.0, |
129 shared_quad_state->content_to_target_transform.matrix().getDouble(1, 3)); | 130 shared_quad_state->content_to_target_transform.matrix().getDouble(1, 3)); |
130 EXPECT_RECT_EQ(content_rect, | 131 EXPECT_RECT_EQ(content_rect, |
131 gfx::Rect(shared_quad_state->visible_content_rect)); | 132 gfx::Rect(shared_quad_state->visible_content_rect)); |
132 EXPECT_EQ(1.f, shared_quad_state->opacity); | 133 EXPECT_EQ(1.f, shared_quad_state->opacity); |
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176 ASSERT_EQ(1u, pass_sink.RenderPasses().size()); | 177 ASSERT_EQ(1u, pass_sink.RenderPasses().size()); |
177 RenderPass* pass = pass_sink.RenderPasses()[0]; | 178 RenderPass* pass = pass_sink.RenderPasses()[0]; |
178 | 179 |
179 EXPECT_EQ(RenderPassId(2, 0), pass->id); | 180 EXPECT_EQ(RenderPassId(2, 0), pass->id); |
180 EXPECT_RECT_EQ(content_rect, pass->output_rect); | 181 EXPECT_RECT_EQ(content_rect, pass->output_rect); |
181 EXPECT_EQ(origin, pass->transform_to_root_target); | 182 EXPECT_EQ(origin, pass->transform_to_root_target); |
182 } | 183 } |
183 | 184 |
184 } // namespace | 185 } // namespace |
185 } // namespace cc | 186 } // namespace cc |
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