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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/containers/hash_tables.h" | 5 #include "base/containers/hash_tables.h" |
6 #include "cc/layers/append_quads_data.h" | 6 #include "cc/layers/append_quads_data.h" |
7 #include "cc/layers/nine_patch_layer_impl.h" | 7 #include "cc/layers/nine_patch_layer_impl.h" |
8 #include "cc/quads/texture_draw_quad.h" | 8 #include "cc/quads/texture_draw_quad.h" |
9 #include "cc/resources/ui_resource_bitmap.h" | 9 #include "cc/resources/ui_resource_bitmap.h" |
10 #include "cc/resources/ui_resource_client.h" | 10 #include "cc/resources/ui_resource_client.h" |
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63 layer->SetImageBounds(bitmap_size); | 63 layer->SetImageBounds(bitmap_size); |
64 layer->SetLayout(aperture_rect, border, fill_center); | 64 layer->SetLayout(aperture_rect, border, fill_center); |
65 AppendQuadsData data; | 65 AppendQuadsData data; |
66 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); | 66 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); |
67 | 67 |
68 // Verify quad rects | 68 // Verify quad rects |
69 const QuadList& quads = render_pass->quad_list; | 69 const QuadList& quads = render_pass->quad_list; |
70 EXPECT_EQ(expected_quad_size, quads.size()); | 70 EXPECT_EQ(expected_quad_size, quads.size()); |
71 | 71 |
72 Region remaining(visible_content_rect); | 72 Region remaining(visible_content_rect); |
73 size_t i = 0; | |
74 for (QuadList::ConstIterator iter = quads.begin(); iter != quads.end(); | 73 for (QuadList::ConstIterator iter = quads.begin(); iter != quads.end(); |
75 ++iter) { | 74 ++iter) { |
76 gfx::Rect quad_rect = iter->rect; | 75 gfx::Rect quad_rect = iter->rect; |
77 | 76 |
78 EXPECT_TRUE(visible_content_rect.Contains(quad_rect)) << i; | 77 EXPECT_TRUE(visible_content_rect.Contains(quad_rect)) << iter.index(); |
79 EXPECT_TRUE(remaining.Contains(quad_rect)) << i; | 78 EXPECT_TRUE(remaining.Contains(quad_rect)) << iter.index(); |
80 remaining.Subtract(Region(quad_rect)); | 79 remaining.Subtract(Region(quad_rect)); |
81 ++i; | |
82 } | 80 } |
83 | 81 |
84 // Check if the left-over quad is the same size as the mapped aperture quad in | 82 // Check if the left-over quad is the same size as the mapped aperture quad in |
85 // layer space. | 83 // layer space. |
86 if (!fill_center) { | 84 if (!fill_center) { |
87 EXPECT_RECT_EQ(expected_remaining, gfx::ToEnclosedRect(remaining.bounds())); | 85 EXPECT_RECT_EQ(expected_remaining, gfx::ToEnclosedRect(remaining.bounds())); |
88 } else { | 86 } else { |
89 EXPECT_TRUE(remaining.bounds().IsEmpty()); | 87 EXPECT_TRUE(remaining.bounds().IsEmpty()); |
90 } | 88 } |
91 | 89 |
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271 impl.quad_list(), occluded, &partially_occluded_count); | 269 impl.quad_list(), occluded, &partially_occluded_count); |
272 // The layer outputs nine quads, three of which are partially occluded, and | 270 // The layer outputs nine quads, three of which are partially occluded, and |
273 // three fully occluded. | 271 // three fully occluded. |
274 EXPECT_EQ(6u, impl.quad_list().size()); | 272 EXPECT_EQ(6u, impl.quad_list().size()); |
275 EXPECT_EQ(3u, partially_occluded_count); | 273 EXPECT_EQ(3u, partially_occluded_count); |
276 } | 274 } |
277 } | 275 } |
278 | 276 |
279 } // namespace | 277 } // namespace |
280 } // namespace cc | 278 } // namespace cc |
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