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Issue 551013002: Use Custome ListContainer to Allocate SharedQuadState (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@DQAllo
Patch Set: use C++ range based loop Created 6 years, 2 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/quads/render_pass.h" 5 #include "cc/quads/render_pass.h"
6 6
7 #include <algorithm>
8
7 #include "base/debug/trace_event_argument.h" 9 #include "base/debug/trace_event_argument.h"
8 #include "base/values.h" 10 #include "base/values.h"
9 #include "cc/base/math_util.h" 11 #include "cc/base/math_util.h"
10 #include "cc/debug/traced_value.h" 12 #include "cc/debug/traced_value.h"
11 #include "cc/output/copy_output_request.h" 13 #include "cc/output/copy_output_request.h"
12 #include "cc/quads/checkerboard_draw_quad.h" 14 #include "cc/quads/checkerboard_draw_quad.h"
13 #include "cc/quads/debug_border_draw_quad.h" 15 #include "cc/quads/debug_border_draw_quad.h"
14 #include "cc/quads/draw_quad.h" 16 #include "cc/quads/draw_quad.h"
15 #include "cc/quads/io_surface_draw_quad.h" 17 #include "cc/quads/io_surface_draw_quad.h"
16 #include "cc/quads/largest_draw_quad.h" 18 #include "cc/quads/largest_draw_quad.h"
(...skipping 20 matching lines...) Expand all
37 } 39 }
38 40
39 scoped_ptr<RenderPass> RenderPass::Create() { 41 scoped_ptr<RenderPass> RenderPass::Create() {
40 return make_scoped_ptr(new RenderPass()); 42 return make_scoped_ptr(new RenderPass());
41 } 43 }
42 44
43 scoped_ptr<RenderPass> RenderPass::Create(size_t num_layers) { 45 scoped_ptr<RenderPass> RenderPass::Create(size_t num_layers) {
44 return make_scoped_ptr(new RenderPass(num_layers)); 46 return make_scoped_ptr(new RenderPass(num_layers));
45 } 47 }
46 48
49 scoped_ptr<RenderPass> RenderPass::Create(size_t shared_quad_state_list_size,
50 size_t quad_list_size) {
51 return make_scoped_ptr(
52 new RenderPass(shared_quad_state_list_size, quad_list_size));
53 }
54
47 RenderPass::RenderPass() 55 RenderPass::RenderPass()
48 : id(RenderPassId(-1, -1)), 56 : id(RenderPassId(-1, -1)),
49 has_transparent_background(true), 57 has_transparent_background(true),
50 quad_list(kDefaultNumQuadsToReserve) { 58 quad_list(kDefaultNumQuadsToReserve),
51 shared_quad_state_list.reserve(kDefaultNumSharedQuadStatesToReserve); 59 shared_quad_state_list(sizeof(SharedQuadState),
60 kDefaultNumSharedQuadStatesToReserve) {
52 } 61 }
53 62
63 // Each layer usually produces one shared quad state, so the number of layers
64 // is a good hint for what to reserve here.
54 RenderPass::RenderPass(size_t num_layers) 65 RenderPass::RenderPass(size_t num_layers)
55 : id(RenderPassId(-1, -1)), 66 : id(RenderPassId(-1, -1)),
56 has_transparent_background(true), 67 has_transparent_background(true),
57 quad_list(kDefaultNumQuadsToReserve) { 68 quad_list(kDefaultNumQuadsToReserve),
58 // Each layer usually produces one shared quad state, so the number of layers 69 shared_quad_state_list(sizeof(SharedQuadState), num_layers) {
59 // is a good hint for what to reserve here. 70 }
60 shared_quad_state_list.reserve(num_layers); 71
72 RenderPass::RenderPass(size_t shared_quad_state_list_size,
73 size_t quad_list_size)
74 : id(RenderPassId(-1, -1)),
75 has_transparent_background(true),
76 quad_list(quad_list_size),
77 shared_quad_state_list(sizeof(SharedQuadState),
78 shared_quad_state_list_size) {
61 } 79 }
62 80
63 RenderPass::~RenderPass() { 81 RenderPass::~RenderPass() {
64 TRACE_EVENT_OBJECT_DELETED_WITH_ID( 82 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
65 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), 83 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
66 "cc::RenderPass", id.AsTracingId()); 84 "cc::RenderPass", id.AsTracingId());
67 } 85 }
68 86
69 scoped_ptr<RenderPass> RenderPass::Copy(RenderPassId new_id) const { 87 scoped_ptr<RenderPass> RenderPass::Copy(RenderPassId new_id) const {
70 scoped_ptr<RenderPass> copy_pass(Create()); 88 scoped_ptr<RenderPass> copy_pass(
89 Create(shared_quad_state_list.size(), quad_list.size()));
71 copy_pass->SetAll(new_id, 90 copy_pass->SetAll(new_id,
72 output_rect, 91 output_rect,
73 damage_rect, 92 damage_rect,
74 transform_to_root_target, 93 transform_to_root_target,
75 has_transparent_background); 94 has_transparent_background);
76 return copy_pass.Pass(); 95 return copy_pass.Pass();
77 } 96 }
78 97
79 // static 98 // static
80 void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in, 99 void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in,
81 ScopedPtrVector<RenderPass>* out) { 100 ScopedPtrVector<RenderPass>* out) {
82 for (size_t i = 0; i < in.size(); ++i) { 101 for (size_t i = 0; i < in.size(); ++i) {
83 RenderPass* source = in[i]; 102 RenderPass* source = in[i];
84 103
85 // Since we can't copy these, it's wrong to use CopyAll in a situation where 104 // Since we can't copy these, it's wrong to use CopyAll in a situation where
86 // you may have copy_requests present. 105 // you may have copy_requests present.
87 DCHECK_EQ(source->copy_requests.size(), 0u); 106 DCHECK_EQ(source->copy_requests.size(), 0u);
88 107
89 scoped_ptr<RenderPass> copy_pass(Create()); 108 scoped_ptr<RenderPass> copy_pass(Create(
109 source->shared_quad_state_list.size(), source->quad_list.size()));
90 copy_pass->SetAll(source->id, 110 copy_pass->SetAll(source->id,
91 source->output_rect, 111 source->output_rect,
92 source->damage_rect, 112 source->damage_rect,
93 source->transform_to_root_target, 113 source->transform_to_root_target,
94 source->has_transparent_background); 114 source->has_transparent_background);
95 for (size_t i = 0; i < source->shared_quad_state_list.size(); ++i) { 115 for (const auto& shared_quad_state : source->shared_quad_state_list) {
96 SharedQuadState* copy_shared_quad_state = 116 SharedQuadState* copy_shared_quad_state =
97 copy_pass->CreateAndAppendSharedQuadState(); 117 copy_pass->CreateAndAppendSharedQuadState();
98 copy_shared_quad_state->CopyFrom(source->shared_quad_state_list[i]); 118 copy_shared_quad_state->CopyFrom(&shared_quad_state);
99 } 119 }
100 size_t sqs_i = 0; 120 SharedQuadStateList::Iterator sqs_iter =
101 for (QuadList::Iterator iter = source->quad_list.begin(); 121 source->shared_quad_state_list.begin();
102 iter != source->quad_list.end(); 122 SharedQuadStateList::Iterator copy_sqs_iter =
103 ++iter) { 123 copy_pass->shared_quad_state_list.begin();
104 while (iter->shared_quad_state != source->shared_quad_state_list[sqs_i]) { 124 for (auto& quad : source->quad_list) {
danakj 2014/10/02 15:32:48 can this be const&?
weiliangc 2014/10/02 22:01:40 Done.
weiliangc 2014/10/02 22:01:40 Done.
105 ++sqs_i; 125 while (quad.shared_quad_state != &*sqs_iter) {
106 DCHECK_LT(sqs_i, source->shared_quad_state_list.size()); 126 ++sqs_iter;
127 ++copy_sqs_iter;
128 DCHECK(sqs_iter != source->shared_quad_state_list.end());
107 } 129 }
108 DCHECK(iter->shared_quad_state == source->shared_quad_state_list[sqs_i]); 130 DCHECK(quad.shared_quad_state == &*sqs_iter);
danakj 2014/10/02 15:32:48 drop the sqs_iter and just use ElementAt since it'
weiliangc 2014/10/02 22:01:40 Actually it is used to keep track of the original
109 131
110 DrawQuad* quad = &*iter; 132 SharedQuadState* copy_shared_quad_state = &*copy_sqs_iter;
111 133
112 if (quad->material == DrawQuad::RENDER_PASS) { 134 if (quad.material == DrawQuad::RENDER_PASS) {
113 const RenderPassDrawQuad* pass_quad = 135 const RenderPassDrawQuad* pass_quad =
114 RenderPassDrawQuad::MaterialCast(quad); 136 RenderPassDrawQuad::MaterialCast(&quad);
115 copy_pass->CopyFromAndAppendRenderPassDrawQuad( 137 copy_pass->CopyFromAndAppendRenderPassDrawQuad(
116 pass_quad, 138 pass_quad, copy_shared_quad_state, pass_quad->render_pass_id);
117 copy_pass->shared_quad_state_list[sqs_i],
118 pass_quad->render_pass_id);
119 } else { 139 } else {
120 copy_pass->CopyFromAndAppendDrawQuad( 140 copy_pass->CopyFromAndAppendDrawQuad(&quad, copy_shared_quad_state);
121 quad, copy_pass->shared_quad_state_list[sqs_i]);
122 } 141 }
123 } 142 }
124 out->push_back(copy_pass.Pass()); 143 out->push_back(copy_pass.Pass());
125 } 144 }
126 } 145 }
127 146
128 void RenderPass::SetNew(RenderPassId id, 147 void RenderPass::SetNew(RenderPassId id,
129 const gfx::Rect& output_rect, 148 const gfx::Rect& output_rect,
130 const gfx::Rect& damage_rect, 149 const gfx::Rect& damage_rect,
131 const gfx::Transform& transform_to_root_target) { 150 const gfx::Transform& transform_to_root_target) {
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
168 value->EndArray(); 187 value->EndArray();
169 188
170 value->BeginArray("damage_rect"); 189 value->BeginArray("damage_rect");
171 MathUtil::AddToTracedValue(damage_rect, value); 190 MathUtil::AddToTracedValue(damage_rect, value);
172 value->EndArray(); 191 value->EndArray();
173 192
174 value->SetBoolean("has_transparent_background", has_transparent_background); 193 value->SetBoolean("has_transparent_background", has_transparent_background);
175 value->SetInteger("copy_requests", copy_requests.size()); 194 value->SetInteger("copy_requests", copy_requests.size());
176 195
177 value->BeginArray("shared_quad_state_list"); 196 value->BeginArray("shared_quad_state_list");
178 for (size_t i = 0; i < shared_quad_state_list.size(); ++i) { 197 for (const auto& shared_quad_state : shared_quad_state_list) {
179 value->BeginDictionary(); 198 value->BeginDictionary();
180 shared_quad_state_list[i]->AsValueInto(value); 199 shared_quad_state.AsValueInto(value);
181 value->EndDictionary(); 200 value->EndDictionary();
182 } 201 }
183 value->EndArray(); 202 value->EndArray();
184 203
185 value->BeginArray("quad_list"); 204 value->BeginArray("quad_list");
186 for (QuadList::ConstIterator iter = quad_list.begin(); 205 for (const auto& quad : quad_list) {
187 iter != quad_list.end();
188 ++iter) {
189 value->BeginDictionary(); 206 value->BeginDictionary();
190 iter->AsValueInto(value); 207 quad.AsValueInto(value);
191 value->EndDictionary(); 208 value->EndDictionary();
192 } 209 }
193 value->EndArray(); 210 value->EndArray();
194 211
195 TracedValue::MakeDictIntoImplicitSnapshotWithCategory( 212 TracedValue::MakeDictIntoImplicitSnapshotWithCategory(
196 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), 213 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
197 value, 214 value,
198 "cc::RenderPass", 215 "cc::RenderPass",
199 id.AsTracingId()); 216 id.AsTracingId());
200 } 217 }
201 218
202 SharedQuadState* RenderPass::CreateAndAppendSharedQuadState() { 219 SharedQuadState* RenderPass::CreateAndAppendSharedQuadState() {
203 shared_quad_state_list.push_back(make_scoped_ptr(new SharedQuadState)); 220 return shared_quad_state_list.AllocateAndConstruct<SharedQuadState>();
204 return shared_quad_state_list.back();
205 } 221 }
206 222
207 RenderPassDrawQuad* RenderPass::CopyFromAndAppendRenderPassDrawQuad( 223 RenderPassDrawQuad* RenderPass::CopyFromAndAppendRenderPassDrawQuad(
208 const RenderPassDrawQuad* quad, 224 const RenderPassDrawQuad* quad,
209 const SharedQuadState* shared_quad_state, 225 const SharedQuadState* shared_quad_state,
210 RenderPassId render_pass_id) { 226 RenderPassId render_pass_id) {
211 RenderPassDrawQuad* copy_quad = 227 RenderPassDrawQuad* copy_quad =
212 CopyFromAndAppendTypedDrawQuad<RenderPassDrawQuad>(quad); 228 CopyFromAndAppendTypedDrawQuad<RenderPassDrawQuad>(quad);
213 copy_quad->shared_quad_state = shared_quad_state; 229 copy_quad->shared_quad_state = shared_quad_state;
214 copy_quad->render_pass_id = render_pass_id; 230 copy_quad->render_pass_id = render_pass_id;
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
253 case DrawQuad::RENDER_PASS: 269 case DrawQuad::RENDER_PASS:
254 case DrawQuad::INVALID: 270 case DrawQuad::INVALID:
255 LOG(FATAL) << "Invalid DrawQuad material " << quad->material; 271 LOG(FATAL) << "Invalid DrawQuad material " << quad->material;
256 break; 272 break;
257 } 273 }
258 quad_list.back()->shared_quad_state = shared_quad_state; 274 quad_list.back()->shared_quad_state = shared_quad_state;
259 return quad_list.back(); 275 return quad_list.back();
260 } 276 }
261 277
262 } // namespace cc 278 } // namespace cc
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