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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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24 | 24 |
25 #include "config.h" | 25 #include "config.h" |
26 #include "bindings/core/v8/V8ObjectConstructor.h" | 26 #include "bindings/core/v8/V8ObjectConstructor.h" |
27 | 27 |
28 #include "bindings/core/v8/V8Binding.h" | 28 #include "bindings/core/v8/V8Binding.h" |
29 #include "bindings/core/v8/V8ScriptRunner.h" | 29 #include "bindings/core/v8/V8ScriptRunner.h" |
30 #include "core/dom/Document.h" | 30 #include "core/dom/Document.h" |
31 #include "core/frame/LocalFrame.h" | 31 #include "core/frame/LocalFrame.h" |
32 #include "platform/TraceEvent.h" | 32 #include "platform/TraceEvent.h" |
33 | 33 |
34 | |
35 namespace blink { | 34 namespace blink { |
36 | 35 |
37 v8::Local<v8::Object> V8ObjectConstructor::newInstance(v8::Isolate* isolate, v8:
:Handle<v8::Function> function) | 36 v8::Local<v8::Object> V8ObjectConstructor::newInstance(v8::Isolate* isolate, v8:
:Handle<v8::Function> function) |
38 { | 37 { |
39 if (function.IsEmpty()) | 38 if (function.IsEmpty()) |
40 return v8::Local<v8::Object>(); | 39 return v8::Local<v8::Object>(); |
41 ConstructorMode constructorMode(isolate); | 40 ConstructorMode constructorMode(isolate); |
42 return V8ScriptRunner::instantiateObject(isolate, function); | 41 return V8ScriptRunner::instantiateObject(isolate, function); |
43 } | 42 } |
44 | 43 |
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60 void V8ObjectConstructor::isValidConstructorMode(const v8::FunctionCallbackInfo<
v8::Value>& info) | 59 void V8ObjectConstructor::isValidConstructorMode(const v8::FunctionCallbackInfo<
v8::Value>& info) |
61 { | 60 { |
62 if (ConstructorMode::current(info.GetIsolate()) == ConstructorMode::CreateNe
wObject) { | 61 if (ConstructorMode::current(info.GetIsolate()) == ConstructorMode::CreateNe
wObject) { |
63 V8ThrowException::throwTypeError("Illegal constructor", info.GetIsolate(
)); | 62 V8ThrowException::throwTypeError("Illegal constructor", info.GetIsolate(
)); |
64 return; | 63 return; |
65 } | 64 } |
66 v8SetReturnValue(info, info.This()); | 65 v8SetReturnValue(info, info.This()); |
67 } | 66 } |
68 | 67 |
69 } // namespace blink | 68 } // namespace blink |
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