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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/texture_definition.h" | 5 #include "gpu/command_buffer/service/texture_definition.h" |
6 | 6 |
7 #include <list> | 7 #include <list> |
8 | 8 |
9 #include "base/memory/linked_ptr.h" | 9 #include "base/memory/linked_ptr.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
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78 bool GLImageSync::BindTexImage(unsigned target) { | 78 bool GLImageSync::BindTexImage(unsigned target) { |
79 NOTREACHED(); | 79 NOTREACHED(); |
80 return false; | 80 return false; |
81 } | 81 } |
82 | 82 |
83 void GLImageSync::ReleaseTexImage(unsigned target) { | 83 void GLImageSync::ReleaseTexImage(unsigned target) { |
84 NOTREACHED(); | 84 NOTREACHED(); |
85 } | 85 } |
86 | 86 |
87 bool GLImageSync::CopyTexImage(unsigned target) { | 87 bool GLImageSync::CopyTexImage(unsigned target) { |
88 NOTREACHED(); | |
89 return false; | 88 return false; |
90 } | 89 } |
91 | 90 |
92 void GLImageSync::WillUseTexImage() { | 91 void GLImageSync::WillUseTexImage() { |
93 if (buffer_.get()) | 92 if (buffer_.get()) |
94 buffer_->WillRead(this); | 93 buffer_->WillRead(this); |
95 } | 94 } |
96 | 95 |
97 void GLImageSync::DidUseTexImage() { | 96 void GLImageSync::DidUseTexImage() { |
98 if (buffer_.get()) | 97 if (buffer_.get()) |
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493 | 492 |
494 // All structural changes should have orphaned the texture. | 493 // All structural changes should have orphaned the texture. |
495 if (image_buffer_.get() && !texture->GetLevelImage(texture->target(), 0)) | 494 if (image_buffer_.get() && !texture->GetLevelImage(texture->target(), 0)) |
496 return false; | 495 return false; |
497 | 496 |
498 return true; | 497 return true; |
499 } | 498 } |
500 | 499 |
501 } // namespace gles2 | 500 } // namespace gles2 |
502 } // namespace gpu | 501 } // namespace gpu |
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