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Side by Side Diff: ui/base/models/tree_node_iterator.h

Issue 549193002: Skip managed bookmarks at the BookmarkChangeProcessor. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix test Created 6 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_BASE_MODELS_TREE_NODE_ITERATOR_H_ 5 #ifndef UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
6 #define UI_BASE_MODELS_TREE_NODE_ITERATOR_H_ 6 #define UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
7 7
8 #include <stack> 8 #include <stack>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "base/callback.h"
11 #include "base/logging.h" 12 #include "base/logging.h"
12 13
13 namespace ui { 14 namespace ui {
14 15
15 // Iterator that iterates over the descendants of a node. The iteration does 16 // Iterator that iterates over the descendants of a node. The iteration does
16 // not include the node itself, only the descendants. The following illustrates 17 // not include the node itself, only the descendants. The following illustrates
17 // typical usage: 18 // typical usage:
18 // while (iterator.has_next()) { 19 // while (iterator.has_next()) {
19 // Node* node = iterator.Next(); 20 // Node* node = iterator.Next();
20 // // do something with node. 21 // // do something with node.
21 // } 22 // }
22 template <class NodeType> 23 template <class NodeType>
23 class TreeNodeIterator { 24 class TreeNodeIterator {
24 public: 25 public:
26 typedef base::Callback<bool(NodeType*)> PruneCallback;
27
25 // This contructor accepts an optional filter function |prune| which could be 28 // This contructor accepts an optional filter function |prune| which could be
26 // used to prune complete branches of the tree. The filter function will be 29 // used to prune complete branches of the tree. The filter function will be
27 // evaluated on each tree node and if it evaluates to true the node and all 30 // evaluated on each tree node and if it evaluates to true the node and all
28 // its descendants will be skipped by the iterator. 31 // its descendants will be skipped by the iterator.
29 TreeNodeIterator(NodeType* node, bool (*prune)(NodeType*)) 32 TreeNodeIterator(NodeType* node, const PruneCallback& prune)
30 : prune_(prune) { 33 : prune_(prune) {
31 int index = 0; 34 int index = 0;
32 35
33 // Move forward through the children list until the first non prunable node. 36 // Move forward through the children list until the first non prunable node.
34 // This is to satisfy the iterator invariant that the current index in the 37 // This is to satisfy the iterator invariant that the current index in the
35 // Position at the top of the _positions list must point to a node the 38 // Position at the top of the _positions list must point to a node the
36 // iterator will be returning. 39 // iterator will be returning.
37 for (; index < node->child_count(); ++index) 40 for (; index < node->child_count(); ++index)
38 if (!prune || !prune(node->GetChild(index))) 41 if (prune.is_null() || !prune.Run(node->GetChild(index)))
39 break; 42 break;
40 43
41 if (index < node->child_count()) 44 if (index < node->child_count())
42 positions_.push(Position<NodeType>(node, index)); 45 positions_.push(Position<NodeType>(node, index));
43 } 46 }
44 47
45 explicit TreeNodeIterator(NodeType* node) : prune_(NULL) { 48 explicit TreeNodeIterator(NodeType* node) {
46 if (!node->empty()) 49 if (!node->empty())
47 positions_.push(Position<NodeType>(node, 0)); 50 positions_.push(Position<NodeType>(node, 0));
48 } 51 }
49 52
50 // Returns true if there are more descendants. 53 // Returns true if there are more descendants.
51 bool has_next() const { return !positions_.empty(); } 54 bool has_next() const { return !positions_.empty(); }
52 55
53 // Returns the next descendant. 56 // Returns the next descendant.
54 NodeType* Next() { 57 NodeType* Next() {
55 if (!has_next()) { 58 if (!has_next()) {
(...skipping 10 matching lines...) Expand all
66 // Iterate over result's children. 69 // Iterate over result's children.
67 positions_.push(Position<NodeType>(result, 0)); 70 positions_.push(Position<NodeType>(result, 0));
68 71
69 // Advance to next valid node by skipping over the pruned nodes and the 72 // Advance to next valid node by skipping over the pruned nodes and the
70 // empty Positions. At the end of this loop two cases are possible: 73 // empty Positions. At the end of this loop two cases are possible:
71 // - the current index of the top() Position points to a valid node 74 // - the current index of the top() Position points to a valid node
72 // - the _position list is empty, the iterator has_next() will return false. 75 // - the _position list is empty, the iterator has_next() will return false.
73 while (!positions_.empty()) { 76 while (!positions_.empty()) {
74 if (positions_.top().index >= positions_.top().node->child_count()) 77 if (positions_.top().index >= positions_.top().node->child_count())
75 positions_.pop(); // This Position is all processed, move to the next. 78 positions_.pop(); // This Position is all processed, move to the next.
76 else if (prune_ && 79 else if (!prune_.is_null() &&
77 prune_(positions_.top().node->GetChild(positions_.top().index))) 80 prune_.Run(positions_.top().node->GetChild(positions_.top().index)))
78 positions_.top().index++; // Prune the branch. 81 positions_.top().index++; // Prune the branch.
79 else 82 else
80 break; // Now positioned at the next node to be returned. 83 break; // Now positioned at the next node to be returned.
81 } 84 }
82 85
83 return result; 86 return result;
84 } 87 }
85 88
86 private: 89 private:
87 template <class PositionNodeType> 90 template <class PositionNodeType>
88 struct Position { 91 struct Position {
89 Position(PositionNodeType* node, int index) : node(node), index(index) {} 92 Position(PositionNodeType* node, int index) : node(node), index(index) {}
90 Position() : node(NULL), index(-1) {} 93 Position() : node(NULL), index(-1) {}
91 94
92 PositionNodeType* node; 95 PositionNodeType* node;
93 int index; 96 int index;
94 }; 97 };
95 98
96 std::stack<Position<NodeType> > positions_; 99 std::stack<Position<NodeType> > positions_;
97 bool (*prune_)(NodeType*); 100 PruneCallback prune_;
98 101
99 DISALLOW_COPY_AND_ASSIGN(TreeNodeIterator); 102 DISALLOW_COPY_AND_ASSIGN(TreeNodeIterator);
100 }; 103 };
101 104
102 } // namespace ui 105 } // namespace ui
103 106
104 #endif // UI_BASE_MODELS_TREE_NODE_ITERATOR_H_ 107 #endif // UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
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