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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_ | 5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_ |
6 #define CC_OUTPUT_OUTPUT_SURFACE_H_ | 6 #define CC_OUTPUT_OUTPUT_SURFACE_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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23 namespace gfx { | 23 namespace gfx { |
24 class Rect; | 24 class Rect; |
25 class Size; | 25 class Size; |
26 class Transform; | 26 class Transform; |
27 } | 27 } |
28 | 28 |
29 namespace cc { | 29 namespace cc { |
30 | 30 |
31 class CompositorFrame; | 31 class CompositorFrame; |
32 class CompositorFrameAck; | 32 class CompositorFrameAck; |
| 33 class OutputSurfaceClient; |
| 34 struct BeginFrameArgs; |
33 struct ManagedMemoryPolicy; | 35 struct ManagedMemoryPolicy; |
34 class OutputSurfaceClient; | |
35 | 36 |
36 // Represents the output surface for a compositor. The compositor owns | 37 // Represents the output surface for a compositor. The compositor owns |
37 // and manages its destruction. Its lifetime is: | 38 // and manages its destruction. Its lifetime is: |
38 // 1. Created on the main thread by the LayerTreeHost through its client. | 39 // 1. Created on the main thread by the LayerTreeHost through its client. |
39 // 2. Passed to the compositor thread and bound to a client via BindToClient. | 40 // 2. Passed to the compositor thread and bound to a client via BindToClient. |
40 // From here on, it will only be used on the compositor thread. | 41 // From here on, it will only be used on the compositor thread. |
41 // 3. If the 3D context is lost, then the compositor will delete the output | 42 // 3. If the 3D context is lost, then the compositor will delete the output |
42 // surface (on the compositor thread) and go back to step 1. | 43 // surface (on the compositor thread) and go back to step 1. |
43 class CC_EXPORT OutputSurface { | 44 class CC_EXPORT OutputSurface { |
44 public: | 45 public: |
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118 | 119 |
119 // Notifies frame-rate smoothness preference. If true, all non-critical | 120 // Notifies frame-rate smoothness preference. If true, all non-critical |
120 // processing should be stopped, or lowered in priority. | 121 // processing should be stopped, or lowered in priority. |
121 virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {} | 122 virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {} |
122 | 123 |
123 // Requests a BeginFrame notification from the output surface. The | 124 // Requests a BeginFrame notification from the output surface. The |
124 // notification will be delivered by calling | 125 // notification will be delivered by calling |
125 // OutputSurfaceClient::BeginFrame until the callback is disabled. | 126 // OutputSurfaceClient::BeginFrame until the callback is disabled. |
126 virtual void SetNeedsBeginFrame(bool enable) {} | 127 virtual void SetNeedsBeginFrame(bool enable) {} |
127 | 128 |
128 bool HasClient() { return !!client_; } | 129 bool HasClient() const { return !!client_; } |
129 | 130 |
130 // Get the class capable of informing cc of hardware overlay capability. | 131 // Get the class capable of informing cc of hardware overlay capability. |
131 OverlayCandidateValidator* overlay_candidate_validator() const { | 132 OverlayCandidateValidator* overlay_candidate_validator() const { |
132 return overlay_candidate_validator_.get(); | 133 return overlay_candidate_validator_.get(); |
133 } | 134 } |
134 | 135 |
| 136 void BeginFrame(const BeginFrameArgs& args) const; |
| 137 |
| 138 base::WeakPtr<OutputSurface> GetWeakPtr() { |
| 139 return weak_ptr_factory_.GetWeakPtr(); |
| 140 } |
| 141 |
135 protected: | 142 protected: |
136 OutputSurfaceClient* client_; | 143 OutputSurfaceClient* client_; |
137 | 144 |
138 // Synchronously initialize context3d and enter hardware mode. | 145 // Synchronously initialize context3d and enter hardware mode. |
139 // This can only supported in threaded compositing mode. | 146 // This can only supported in threaded compositing mode. |
140 bool InitializeAndSetContext3d( | 147 bool InitializeAndSetContext3d( |
141 scoped_refptr<ContextProvider> context_provider); | 148 scoped_refptr<ContextProvider> context_provider); |
142 void ReleaseGL(); | 149 void ReleaseGL(); |
143 | 150 |
144 void PostSwapBuffersComplete(); | 151 void PostSwapBuffersComplete(); |
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173 bool external_stencil_test_enabled_; | 180 bool external_stencil_test_enabled_; |
174 | 181 |
175 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_; | 182 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_; |
176 | 183 |
177 DISALLOW_COPY_AND_ASSIGN(OutputSurface); | 184 DISALLOW_COPY_AND_ASSIGN(OutputSurface); |
178 }; | 185 }; |
179 | 186 |
180 } // namespace cc | 187 } // namespace cc |
181 | 188 |
182 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_ | 189 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_ |
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