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Side by Side Diff: cc/output/output_surface.h

Issue 548153004: Unified BeginFrame scheduling (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: git cl format Created 6 years, 3 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_ 5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_
6 #define CC_OUTPUT_OUTPUT_SURFACE_H_ 6 #define CC_OUTPUT_OUTPUT_SURFACE_H_
7 7
8 #include <deque> 8 #include <deque>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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23 namespace gfx { 23 namespace gfx {
24 class Rect; 24 class Rect;
25 class Size; 25 class Size;
26 class Transform; 26 class Transform;
27 } 27 }
28 28
29 namespace cc { 29 namespace cc {
30 30
31 class CompositorFrame; 31 class CompositorFrame;
32 class CompositorFrameAck; 32 class CompositorFrameAck;
33 class OutputSurfaceClient;
34 struct BeginFrameArgs;
33 struct ManagedMemoryPolicy; 35 struct ManagedMemoryPolicy;
34 class OutputSurfaceClient;
35 36
36 // Represents the output surface for a compositor. The compositor owns 37 // Represents the output surface for a compositor. The compositor owns
37 // and manages its destruction. Its lifetime is: 38 // and manages its destruction. Its lifetime is:
38 // 1. Created on the main thread by the LayerTreeHost through its client. 39 // 1. Created on the main thread by the LayerTreeHost through its client.
39 // 2. Passed to the compositor thread and bound to a client via BindToClient. 40 // 2. Passed to the compositor thread and bound to a client via BindToClient.
40 // From here on, it will only be used on the compositor thread. 41 // From here on, it will only be used on the compositor thread.
41 // 3. If the 3D context is lost, then the compositor will delete the output 42 // 3. If the 3D context is lost, then the compositor will delete the output
42 // surface (on the compositor thread) and go back to step 1. 43 // surface (on the compositor thread) and go back to step 1.
43 class CC_EXPORT OutputSurface { 44 class CC_EXPORT OutputSurface {
44 public: 45 public:
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118 119
119 // Notifies frame-rate smoothness preference. If true, all non-critical 120 // Notifies frame-rate smoothness preference. If true, all non-critical
120 // processing should be stopped, or lowered in priority. 121 // processing should be stopped, or lowered in priority.
121 virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {} 122 virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {}
122 123
123 // Requests a BeginFrame notification from the output surface. The 124 // Requests a BeginFrame notification from the output surface. The
124 // notification will be delivered by calling 125 // notification will be delivered by calling
125 // OutputSurfaceClient::BeginFrame until the callback is disabled. 126 // OutputSurfaceClient::BeginFrame until the callback is disabled.
126 virtual void SetNeedsBeginFrame(bool enable) {} 127 virtual void SetNeedsBeginFrame(bool enable) {}
127 128
128 bool HasClient() { return !!client_; } 129 bool HasClient() const { return !!client_; }
129 130
130 // Get the class capable of informing cc of hardware overlay capability. 131 // Get the class capable of informing cc of hardware overlay capability.
131 OverlayCandidateValidator* overlay_candidate_validator() const { 132 OverlayCandidateValidator* overlay_candidate_validator() const {
132 return overlay_candidate_validator_.get(); 133 return overlay_candidate_validator_.get();
133 } 134 }
134 135
136 void BeginFrame(const BeginFrameArgs& args) const;
137
138 base::WeakPtr<OutputSurface> GetWeakPtr() {
139 return weak_ptr_factory_.GetWeakPtr();
140 }
141
135 protected: 142 protected:
136 OutputSurfaceClient* client_; 143 OutputSurfaceClient* client_;
137 144
138 // Synchronously initialize context3d and enter hardware mode. 145 // Synchronously initialize context3d and enter hardware mode.
139 // This can only supported in threaded compositing mode. 146 // This can only supported in threaded compositing mode.
140 bool InitializeAndSetContext3d( 147 bool InitializeAndSetContext3d(
141 scoped_refptr<ContextProvider> context_provider); 148 scoped_refptr<ContextProvider> context_provider);
142 void ReleaseGL(); 149 void ReleaseGL();
143 150
144 void PostSwapBuffersComplete(); 151 void PostSwapBuffersComplete();
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173 bool external_stencil_test_enabled_; 180 bool external_stencil_test_enabled_;
174 181
175 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_; 182 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_;
176 183
177 DISALLOW_COPY_AND_ASSIGN(OutputSurface); 184 DISALLOW_COPY_AND_ASSIGN(OutputSurface);
178 }; 185 };
179 186
180 } // namespace cc 187 } // namespace cc
181 188
182 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_ 189 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_
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